cRPG

Strategus => Strategus General Discussion => Topic started by: Cicero on July 25, 2012, 04:29:26 am

Title: New Jelbergi a.k.a Rindyar Castle =)
Post by: Cicero on July 25, 2012, 04:29:26 am
http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=3928

lol what we gonna fight with ? stones ?
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Blackzilla on July 25, 2012, 04:54:14 am
I saw that too, someone should ask N4B if they saw anyone put that many troops in there, or how long they have been in there.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Cicero on July 25, 2012, 05:02:53 am
this is retarted , totally ; for new version transfering troops/gold to AI should be forbidden
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Dach on July 25, 2012, 05:04:39 am
I'd say this require attention of the Dev... it's clearly abusing game mechanic...

/me is summoning the dark forces

 :mrgreen:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: HardRice on July 25, 2012, 05:13:56 am
Well n4b haven't touched Rindyar for a loooooooooong time, so who knows, maybe having 14 fucking thousand troops scared them off a bit?
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Herkkutatti666 on July 25, 2012, 05:26:19 am
I blame templols.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 25, 2012, 06:23:33 am
been like that for a while. keep your pants on. or take em off, cuz defense is gonna get raped.  :P
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: HardRice on July 25, 2012, 06:24:43 am
been like that for a while. keep your pants on. or take em off, cuz defense is gonna get raped.  :P
chadz needs to put 30 mil gold in that castle for that naive statement.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 25, 2012, 06:28:47 am
lol that would be funny as hell.


also, what you may call "Naive"... where I grew up, we call that straightforward, bluntness, honesty. So despite your inarticulate delivery, thank you for the compliment.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Vovka on July 25, 2012, 09:08:20 am
Al_Adin we cry to you! help us to punish these people! Send 500 ur best staffs in that castle and few carpets  :mrgreen:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Harpag on July 25, 2012, 10:57:48 am
Cheaters and exploiters  :wink:  Give us a flying carpets pls  :cry:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: _RXN_ on July 25, 2012, 11:38:21 am
It's ridiculous when people try to cheat so openly. We look forward to admin actions.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Sojetsu on July 25, 2012, 01:25:43 pm
this is retarted , totally ; for new version transfering troops/gold to AI should be forbidden
i think must be possible to send reinforce to AI fiefs, but make a limit, depends on gold left in fief. In this siedge i think will be stones, short bows, axe, practice shields and daggers
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Vovka on July 25, 2012, 01:48:11 pm
I think that the surviving troops in garrison must be distributed between all rest neutrall fiefs and attackers in equal shares, then the reinforcements will not be used in order to exploit.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Cicero on July 25, 2012, 02:01:46 pm
Omg guys ? They never cheat or exploit ; ofcourse these troops are put in rindyar very long time by others

HUGE TIP : Don't stay as last one on this battle or you will get a ban
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: _RXN_ on July 25, 2012, 02:13:13 pm
Omg guys ? They never cheat or exploit ; ofcourse these troops are put in rindyar very long time by others

Eah, Cicero, it's a simple coincidence that they attacked the castle with 4700 troops, well knowing that they can't physically spend all the tickets in the allotted for the siege time and if they lose, they will waste a lot of tickets.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Cicero on July 25, 2012, 02:15:08 pm
Eah, Cicero, it's a simple coincidence that they attacked the castle with 4700 troops, well knowing that they can't physically spend all the tickets in the allotted for the siege time and if they lose, they will waste a lot of tickets.
Its impossible for them to loose ; you can't kill tincan with stones maybe we can all respec to power throw =)
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: _RXN_ on July 25, 2012, 02:15:24 pm
I hear the rustle of the flying carpets, or maybe it's the trees outside my window...

http://www.youtube.com/watch?v=R1FUke_kmO0&feature=player_detailpage#t=69s
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Herkkutatti666 on July 25, 2012, 02:46:52 pm
visitors can't see pics , please register or login


They are here..
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Arthur_ on July 25, 2012, 03:40:27 pm
I actually havent seen who was putting troops in, but whoever it was he did it very good to give in 12k troops  :mrgreen:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Harpag on July 25, 2012, 04:45:46 pm
I actually havent seen who was putting troops in, but whoever it was he did it very good to give in 12k troops  :mrgreen:
visitors can't see pics , please register or login

(click to show/hide)
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: cmp on July 25, 2012, 05:37:21 pm
I heard that the lord of Jelbegi managed to flee the castle and took refuge in Rindyar. Maybe he'll be able to give them some tips on how to avoid to end up like him.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: autobus on July 25, 2012, 05:50:48 pm
CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP
CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP CMP
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Cicero on July 25, 2012, 05:58:34 pm
poor hospitallers as always they gonna retreat =(
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Oberyn on July 25, 2012, 06:00:06 pm
Wasn't there something planned to bypass this? Something about AI buying enough equipment only for a limited amount of troops, and not the full garrison? Whoever is attacking Rindyar might get a nasty surprise.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Oberyn on July 25, 2012, 06:00:32 pm
It's ridiculous when people try to cheat so openly. We look forward to admin actions.

No comment.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: _RXN_ on July 25, 2012, 06:18:39 pm
Oberyn, I mean that they do it openly, considering that around all are idiots who do not realize what they actually trying to do.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Herkkutatti666 on July 25, 2012, 06:29:14 pm
____━*━____━━____━__*___━_*__­­­­­­­__┓¬¬¬━╭━━━━╮
___*_━━____━━____━━*____━━____­­­­­­­┗┓¬¬¬|::::::^━━--^
____━━____━*━____━━____━━*____­­­­­­­━┗¬¬¬|:::::l。◕‿‿◕。|
____*━___━━_*___━━____*━━____*­­­­­­­━━¬¬¬╰O-O----O-O
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: CrazyCracka420 on July 25, 2012, 07:01:35 pm
It's ridiculous when people try to cheat so openly. We look forward to admin actions.

You're an idiot.  When I scouted a week or so ago for Hospitallers there were over 11,000 troops in the castle (not sure on the population).  Hospitallers didn't dump any troops in, and we were very skeptical to attack a castle that had so many troops until we saw what happened with Jelbegi.  Our intention was to take this castle going back to a couple weeks ago, it's not our fault if someone dumps troops in the castle (which I'm assuming they thought would help the AI defend the castle, as I and others would have assumed before Jelbegi example).

It would make sense if the castle doesn't have enough money to properly equip all the troops that it only spends money to equip half the troops...I'm sure there's gotta be a way to code this.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: _RXN_ on July 25, 2012, 07:09:02 pm
Quote
we were very skeptical to attack a castle that had so many troops until we saw what happened with Jelbegi

You call me an idiot and right after that you confirm that you try to exploit the broken game mechanics, nice one, go ahead man.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Winterly on July 25, 2012, 07:10:01 pm
IMO Convert ten thousand troops into its worth in gold. AKA kill ten thousand dudes and sell their armor/rations to supply the rest.

And by armor, I mean selling body parts to scientific research associations.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Herkkutatti666 on July 25, 2012, 07:29:54 pm
_RXN_ don't take him seriosly, he is shitposter.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Nebun on July 25, 2012, 07:48:28 pm
You're an idiot.  When I scouted a week or so ago for Hospitallers there were over 11,000 troops in the castle (not sure on the population).  Hospitallers didn't dump any troops in, and we were very skeptical to attack a castle that had so many troops until we saw what happened with Jelbegi.  Our intention was to take this castle going back to a couple weeks ago, it's not our fault if someone dumps troops in the castle (which I'm assuming they thought would help the AI defend the castle, as I and others would have assumed before Jelbegi example).

It would make sense if the castle doesn't have enough money to properly equip all the troops that it only spends money to equip half the troops...I'm sure there's gotta be a way to code this.

as skeptical as mercs when they attacked Jelbegi? :))
you got big alliance, well all of NA, if not u then ur friends been doing this :) maybe its a long term plan
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Knute on July 25, 2012, 07:56:19 pm
I can't remember if I read it on the forum or somewhere else but bandits have been throwing troops in Rindyar since the fall as part of a strategy to make it untakable, not to water down the quality of gear. 

It had about 10k in mid-May, looks like 14k now though.  :P
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Nebun on July 25, 2012, 08:01:04 pm
I can't remember if I read it on the forum or somewhere else but bandits have been throwing troops in Rindyar since the fall as part of a strategy to make it untakable, not to water down the quality of gear. 

It had about 10k in mid-May, looks like 14k now though.  :P

even so its still wrong
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: dynamike on July 25, 2012, 08:36:56 pm
NA_cRPG_3   Siege   Wed 22:11   Knights Hospitallera:4700   Rindyar Castlea:14091

Will there be a TS for the defenders to be in? I think with some coordination we might still be able to give the attackers a hard time.

I suggest the Nditions TS 62.104.20.250:10027 and we can hop in the Remnants channel if need be.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Nebun on July 25, 2012, 08:57:13 pm
don't think its possible, most NA players will fight on their side, and EU players with pitchforks and hunting bows can't really kill them in full plate mw armor.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: dynamike on July 25, 2012, 09:02:32 pm
Not sure Nebun, I count over 20 NA on the defender side - with that we can make a difference.

If DRZ and other EU join us in TS to coordinate and we steal some weapons off the attackers... let's see  :)
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: okiN on July 25, 2012, 09:03:36 pm
I heard that the lord of Jelbegi managed to flee the castle and took refuge in Rindyar. Maybe he'll be able to give them some tips on how to avoid to end up like him.
Wasn't there something planned to bypass this? Something about AI buying enough equipment only for a limited amount of troops, and not the full garrison? Whoever is attacking Rindyar might get a nasty surprise.

*cough*
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: CrazyCracka420 on July 25, 2012, 09:23:38 pm
You call me an idiot and right after that you confirm that you try to exploit the broken game mechanics, nice one, go ahead man.

There's two NA castles still controlled by AI, one we already weakened for another NA faction (Jeirbe castle) and the other we wanted for ourself (Rindyar).

I never said we are trying to exploit broken game mechanics, there's a castle and we want it.  We scouted it out a couple weeks ago and felt it would be too difficult to take the castle because there were too many troops in it.  That is a direct rebuttal to your claim that we or our allies have been dumping troops in the castle.  We wouldn't have dumped troops in the castle if we felt it would hurt our chances of taking it...it goes against common sense. 

So you have been rebutted.  As far as us exploiting game mechanics, we are not.  We have had our eyes on this castle, we have no control over what the AI buys for the defenders.  All we can control is our attack force.

Should we not try to take the castle?  And for you people saying either we or our allies have been putting troops in here, you're wrong.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Slamz on July 25, 2012, 09:50:31 pm
The real solution is that the AI should always plan for X number of troops, or the number it really had, whichever is LESS.

For example, a castle would always aim to equip 3000 troops.

If it has 2000 troops, it will equip 2000.

If it has 15,000 troops, it will equip 3000.


Actually trying to equip for 15,000 troops is ridiculous on the face of it because even if it could do it, there's not enough time in the match to go through more than about 3000 anyway.  I think the most I've seen killed in a single match was 2800, off the top of my head.


This would mean that dumping troops on a castle would actually benefit it because it's that many more waves of 3000 any attacker would have to go through.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: _RXN_ on July 25, 2012, 10:01:45 pm
Quote
We scouted it out a couple weeks ago and felt it would be too difficult to take the castle because there were too many troops in it.  That is a direct rebuttal

I'm Barack Obama, and because I said this, I proved it.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 25, 2012, 10:06:30 pm
the facts of the matter are as follows:

There are 14000 troops in that castle, none of which came from hospitaller or allies.
This particular mechanic abuse was not realized by anyone in the community until a week ago with jelbegi castle
A fix for this particular abuse i'm sure would take several weeks to produce and the devs already have a shit-ton on their plate
If we had received a warning or request from devs to not attack the castle until a patch were in place, we would have.
DRZ won strat 1 by abusing game mechanics, so don't try to act like saints all ya'll UIF peeps.
If we hadn't attacked the castle, it would be the same issue, but with a different clan.
Ya'll are butthurt that we're gonna get like 12000 free troops....Its called situational awareness, if you had some you might be in as good of a position as us hospitallers and our allies.


One other thing, I counted the other day and there are like 22 AI fiefs left, only like 4 of which are in NA territory. Why don't all ya'll EU fella's get off your hineys and start taking some fiefs. Seriously, ya'll have got the blinders on something fierce about attacking the templars that you've made no effort to get some major XP on EU ping and instead are stuck in a conflict that inevitably brings you into NA ping. Seriously, as far as the EU is concerned, its like everyone verses Templars. What have you gained from it? I'd be willing to bet ya'll could have gained more XP and fought on solely your own ping by attacking one of these 18 AI fiefs still in EU land. This is also a good argument for the server split to be more even on the next strat. These numbers seem to be evident that NA is more active in strategus than EU. At the very least on equal grounds and should consequently be receiving an equal share of the map (server wise).
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Jarlek on July 25, 2012, 10:33:55 pm
Hi, my name is Farrix and I have my head up my ass.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: oprah_winfrey on July 25, 2012, 10:58:48 pm
ATS put all the troops there. We realized how it would work a few months ago, and started pumping troops into rinyar. We thought it would be funny to slaughter peasants wearing plate armor. But it took too long to build up the castle and everyone got bored of it, so we left.

I am suprised it took everyone so long to figure it out though.

edit: It's not actually a good strategy, if we just were to use those troops to attack rinyar the normal way we would have taken it much sooner. But strat is pretty dead in NA, and this seemed like a good way to have a battle everyone would have thought was fun.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Herkkutatti666 on July 25, 2012, 11:10:09 pm
Farrix- Date Registered: 08 February 2012, 12:58:37 as i expected....

Farrix probably heard that story from the loser Factions...

Also ranged spam is not game mechanic abusing...  :rolleyes: :rolleyes: :wink: :wink:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Cicero on July 25, 2012, 11:31:23 pm
Not sure Nebun, I count over 20 NA on the defender side - with that we can make a difference.

If DRZ and other EU join us in TS to coordinate and we steal some weapons off the attackers... let's see  :)
We will be on grey order teamspeak most of the people in defenders are EU and you are welcome.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Harpag on July 26, 2012, 12:19:32 am
We will be on grey order UIF teamspeak most of the people in defenders are EU and you are welcome.
Welcome!
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 01:07:17 am
Farrix- Date Registered: 08 February 2012, 12:58:37 as i expected....

Farrix probably heard that story from the loser Factions...

Also ranged spam is not game mechanic abusing...  :rolleyes: :rolleyes: :wink: :wink:


Hahaha, ask Casimir, ask Man of War, ask Huey Newton

I was on the Templar Council in strat one you idiot. I even had the same damned name but with templar in front of it.

Ya know what is game mechanic abusing? Moving troops across the map in an hour by using the transfer space that used to be allowed in strat one. Yeah thats right, they went all the way to the trouble of spreading their players (or maybe they were just strat accounts, that's still up for debate) just for the purpose of abusing a game mechanic. And now you wanna hang us by the toes because we were aware enough to jump on an opportunity? an opportunity btw, that already existed before we even had anything to do with it. So what should we have done with this castle of 14k troops? Should we have begged the developers to remove a few thousand troops so we could please take the castle? Or should we have waited for the castle to run out of gold and start losing troops to upkeep? they had something like 1.2 million, woulda took at least another 3 month to even start losing troops. then they wouldn't have had any money to buy equipment for the defense anyway and we would have had yet another thread talking about how hospitallers and her allies are abusing game mechanics.

OK people, heres the conclusion: This castle is completely off limits, as well as any fief that has too many troops in it. Ya'll gotta wait for developers to fix our problem before we can do what we all came here to do, you know, play the freakin game.....Ya know, there's like 4 NA AI fiefs left and if any of you actually think that there are strat clans that don't want to control these fiefs, that are just happy in their own lil world and don't want to grow (free peasants of fisdnar being the exception) then you've got your head up your ass. Maybe if some of you EU fellas would start taking some of your own AI fiefs you could find something a bit more entertaining than going on a hospitaller witch hunt on these forums.

Point of this being: We didn't make this abusive issue (adding troops to AI fief). Stop your crying. Think about what alternatives to our actions you have to suggest and make a sensible suggestion. But please, listening to you all cry and moan and try to string us hospitallers up by our toes is getting to be rather tedious.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Herkkutatti666 on July 26, 2012, 01:56:32 am
you deserve shitposter title  :rolleyes:

(click to show/hide)
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Jarlek on July 26, 2012, 02:47:52 am
I like how he keeps pointing out how NA got fewer AI fiefs left than EU. Someone should tell him that many of the NA fiefs are owned by EU clans that got pushed out of EU.

Although it is kinda cute listening to the boy.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 03:15:39 am
its about 8 fiefs. that means if those were AI, there would be like 12 in NA, which is still less than there is in EU.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: FRANK_THE_TANK on July 26, 2012, 03:15:53 am
Oh the lols.

How did the UIF miss this? It's been like for at least 2-3 months.

Oh well, looks like we are going to have a shit load of troops for the war.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Nebun on July 26, 2012, 03:28:30 am
Oh the lols.

How did the UIF miss this? It's been like for at least 2-3 months.

Oh well, looks like we are going to have a shit load of troops for the war.

we don't miss anything :)

never planned to attack castle on NA, and knowing about this exploit almost from the start we never used it, because it kind of sucks
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: mandible/splinteryourjaw on July 26, 2012, 04:31:56 am
lol;  not at anyone in particular, but at the witchhunt.  Listen to Knute and Egan.  Also draw a line from Jelbelgi through Rindyar and what do you see.....?  Factor in Knudarr, Tibault, Derechios, and to a much lesser extent Keledran.

Figure it out yet  :mrgreen:    A major trade route?  How would an independent merchant survive in Strat with no safe havens?  The economy of strat led to the destruction of its independent merchant class, because safe havens were being taken.....and today how many true/pro merchants are left standing???

Now replace merchant w/bandit.  Many bandit clans have consolidated and those left are now fighting for fiefs because they have no safe havens to run to. 

Don't fool yourself about the other castles either, I myself spread several hundred troops among them months ago. 

Then, back b4 the "Nebun/Vovka" wall  :P was built I started noticing large increases in troop count in mainly Jelbegi and Rindyar.  I watched and finally blamed Rindyar on ATS because they were stacked in there like cordwood.  There were a few of the HRE bandit guys in there also.  I thought it was great, if I could safely make it inside the castle; I wouldn't be kicked out or overcharged.  I also made a habit of placing any troops I recruited, while resting, inside the castle b4 leaving.  I'm not saying I'm responsible for the large #'s, I'm not.  I'm saying there were many conspirators, who didn't even know each other existed, adding to the troop count.  How many of you know the amount of troops I've dropped off???  None, because I don't even know 8-) now multiply that by anybody w/an interest in keeping those castles open (mainly Jelbegi, gateway to 22nd land...and Rindyar, end of the line,) and add to it the guys who were simply trying to get rid of troops they couldn't afford to feed. 

I can't say for a fact the Mercs or Hosp didn't put any in, but if they did; they did it in conjunction w/many of us and very gradually.  So then I would have to ask how 2 clans, the Mercs running for survival, had 4k troops to spare and the Hosp, who have been accused of being weak and in dire need of EU help to survive, found 14,000 troops to spare months ago when their need was the greatest.  14000 troops = 583 perfect days of recruiting...59 days for a clan of 10

tl/dr lol those troops have been there for months!!!  And, I doubt Mercs or Hosp put any in.

ATS put all the troops there. We realized how it would work a few months ago, and started pumping troops into rinyar. We thought it would be funny to slaughter peasants wearing plate armor. But it took too long to build up the castle and everyone got bored of it, so we left.

I am suprised it took everyone so long to figure it out though.

edit: It's not actually a good strategy, if we just were to use those troops to attack rinyar the normal way we would have taken it much sooner. But strat is pretty dead in NA, and this seemed like a good way to have a battle everyone would have thought was fun.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 05:43:57 am
http://www.youtube.com/watch?v=qR7U1HIhxfA

HAHAHAHA even with CMP's pathetic addition of gold.

YOU CANNOT DESTROY THE METAL!
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Braeden on July 26, 2012, 05:45:09 am
There was no addition of gold.  Defense equipment was precisely accurate to the gold that was in the castle.  (unless I do math poorly, but it seemed the same as Jeirbe the first time round)
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Cicero on July 26, 2012, 05:51:05 am
http://www.youtube.com/watch?v=qR7U1HIhxfA

HAHAHAHA even with CMP's pathetic addition of gold.

YOU CANNOT DESTROY THE METAL!
This guy ; hmmm
American ?
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 06:02:59 am
This guy ; hmmm
American ?

haha, u betcha. And I am freakin pumped after that battle. Seriously both defense and offense, that was a really epic, good battle. I had heard that cmpx somehow increased the amount of gold the defense had. I dunno if this is true, but that's what I heard.

Seriously, really impressive fight. Good job to everyone!
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Mayzer on July 26, 2012, 06:09:33 am
Fun battle. :)
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Shik on July 26, 2012, 06:40:37 am
lol vovka opened the gate and defense lost

gg
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: HardRice on July 26, 2012, 07:03:16 am
lol vovka opened the gate and defense lost

gg

Wasn't even in the battle but he posted in IRC

[00:03] <Vovka> I think it like :  you seen a sign - Vova opened the gate. Andt 5 minutes later a bunch of enemies at the gate house. But instead of thinking what the hell so many of them here, and help us destroy the Forward Base, began hunting for witches.

Smooth, vovka.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Vovka on July 26, 2012, 07:25:32 am
lol vovka opened the gate and defense lost

gg
Hospys still didnt pay me for that! I demand ban them all  :P

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Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Rhaelys on July 26, 2012, 07:47:18 am
Hospitallers probably paid you to say that ^_^
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: HardRice on July 26, 2012, 08:06:00 am
Hospitallers probably paid you to say that ^_^

Nah, we all know what hosp payed him for.

conspiracy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 09:23:03 am
lol vovka opened the gate and defense lost

gg


why must i always remind ya'll of reality? You say that shit like vovka was trying to help us. He opened the gate cause he thought his infantry at the gate could destroy our forward spawn. His thoughts were wrong. Our infantry rocked their's and brought about the final victory.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Vovka on July 26, 2012, 09:38:16 am

why must i always remind ya'll of reality? You say that shit like vovka was trying to help us. He opened the gate cause he thought his infantry at the gate could destroy our forward spawn. His thoughts were wrong. Our infantry rocked their's and brought about the final victory.
StFU!! and give me my moneyz!
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Peppovitch on July 26, 2012, 10:15:57 am
StFU!! and give me my moneyz!

I already told you that the mail order bride you sent was broken.  I don't buy busted goods.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: FRANK_THE_TANK on July 26, 2012, 11:11:04 am
rofl this thread has been an experience. Seriously though, that's some whinning bullshit right there. "we were to unobservant to see this castle with 10k of troops in it months ago! this is unfare! WAH WAH WAH!"

I saw this fucking thing around the 25/02/2012 it had somewhere around 6k troops in it. As far as I could tell some dude or maybe a couple of dudes were just recruiting none stop and dumping the troops in every couple of days.

Note by the 25/02 it was somewhere near 6k at least.

Sucks to be on the arse end of what's coming everyone on the arse end of what's coming. You're superior ping, tactics and players can't save you now.

Vovka I can't believe you've let us turn into the CCCP, now to form them all into wave formations and send them running in like froot loops.

------------------

Suggestion:

To stop this happening in the future people should be able to sell excess troops to fiefs at 20 gold each and garrisoned troops should degrade at 3 troops per hour.

PROBLEM SOLVED.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Havoco on July 26, 2012, 11:45:20 am
I heard that the lord of Jelbegi managed to flee the castle and took refuge in Rindyar. Maybe he'll be able to give them some tips on how to avoid to end up like him.

I guess the tips didn't work.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: okiN on July 26, 2012, 01:13:22 pm
I guess the tips didn't work.

From what I heard, they worked fine. It's not like they care about who wins, as long as the bug is fixed. Anyway, over 2k attackers killed isn't a bad result, considering the situation.

HAHAHAHA even with CMP's pathetic addition of gold.

Yes, shame on devs for fixing known exploits! Truly deplorable.

I had heard that cmpx somehow increased the amount of gold the defense had. I dunno if this is true, but that's what I heard

I bet. Don't believe everything you hear.

I heard that the lord of Jelbegi managed to flee the castle and took refuge in Rindyar. Maybe he'll be able to give them some tips on how to avoid to end up like him.
Wasn't there something planned to bypass this? Something about AI buying enough equipment only for a limited amount of troops, and not the full garrison? Whoever is attacking Rindyar might get a nasty surprise.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: oprah_winfrey on July 26, 2012, 03:55:34 pm

why must i always remind ya'll of reality? You say that shit like vovka was trying to help us. He opened the gate cause he thought his infantry at the gate could destroy our forward spawn. His thoughts were wrong. Our infantry rocked their's and brought about the final victory.

I must have been in a different battle then you, the offense was getting shit stomped prior to vovka sabatoging the battle. No rational player would think that opening the gates to destroy a useless foward spawn is worth it.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Turboflex on July 26, 2012, 04:30:01 pm
Yeah offence couldnt even get on the walls for the first 30 mins and lost most of their best armor while trying.

Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: cmp on July 26, 2012, 05:46:20 pm
Yeah offence couldnt even get on the walls for the first 30 mins and lost most of their best armor while trying.

Pretty much this. If it wasn't for Vovka going full retard and giving them a chance to get the front walls, they would've lost more/ran out of time.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Jarlek on July 26, 2012, 05:51:38 pm
I must have been in a different battle then you, the offense was getting shit stomped prior to vovka sabatoging the battle. No rational player would think that opening the gates to destroy a useless foward spawn is worth it.
Do you really expect Farrix to think clearly?
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 06:22:59 pm
Ehhh, we weren't doing spectacular, but the offense was still keeping it close to 1 for 1 in the beginning. We took the left tower in first 10 minutes and got a lot of kills there. Eventually we got pushed out, but there was a lot of green for us. When the gate was opened, we got about 10 infantry inside your castle. It really should not have been a problem for the defense eliminating these guys and still holding the walls. You had like 13 more players than us. And we still had plenty of good armor for that battle. I was wearing black armor at the end.

So this battle being lost by AI is clearly clearly vovka's fault entirely. I mean there's absolutely nothing anyone could have done to help the defense eliminate the small group that was on the ground inside. I'd bet that vovka just thought to himself: ya know, forget my entire euro alliance, I want hospi's to win. And then boom! chadz came down from virtual skies and told the defense, "Ehhh, just forget about trying to  fix your problem, just roll over and die, cuz vovka wanted it that way."

And so: We have found a witch! and what do we do with witches? Burn Them!!!!

http://www.youtube.com/watch?v=rJFA6uEfUlM

Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Shadowren on July 26, 2012, 06:28:02 pm
If it wasn't for Vovka going full retard and giving them a chance to get the front walls, they would've lost more/ran out of time.

Vovka  :?
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Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Nebun on July 26, 2012, 06:33:06 pm
Pretty much this. If it wasn't for Vovka going full retard and giving them a chance to get the front walls, they would've lost more/ran out of time.

CMP :)) Vovka opened gate one time, when we rushed out and broke all their ladders :) thats all he did, then closed gate. Autobus was last to survive and broke all ladders to right side and weaponrack.
Then enemy took towers and from there started taking gatehouse and opening gate. Our team was always trying and did destroy 2 spawn points, but the last spawn point on the front left tower we couldn't break because didn't have enough men following.

And here vovka is just trolling.
We was very surprised when Shik said during the game that vovka opened gate for the enemy :) Thats just silly, enemy took gate long after our rush.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: CrazyCracka420 on July 26, 2012, 06:36:34 pm
Hospitallers and DRZ: best friends forever
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Nebun on July 26, 2012, 06:47:26 pm
Hospitallers and DRZ: best friends forever

Here i'll fix it for you: Occitans and DRZ: best friends forever
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Havoco on July 26, 2012, 06:53:48 pm
Cue the berry white music.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: oprah_winfrey on July 26, 2012, 06:55:02 pm
CMP :)) Vovka opened gate one time, when we rushed out and broke all their ladders :) thats all he did, then closed gate. Autobus was last to survive and broke all ladders to right side and weaponrack.
Then enemy took towers and from there started taking gatehouse and opening gate. Our team was always trying and did destroy 2 spawn points, but the last spawn point on the front left tower we couldn't break because didn't have enough men following.

And here vovka is just trolling.
We was very surprised when Shik said during the game that vovka opened gate for the enemy :) Thats just silly, enemy took gate long after our rush.

LOLWAT? Vovka opened the gate, and the attackers rushed in. By the time everyone up top found out what was going on there was like 20 attackers already through the gate and at the back of the castle. This split up the defense and hosp was able to take the front left section of the castle where the battle for the gatehouse surged for the rest of the seige.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Nebun on July 26, 2012, 07:00:04 pm
not true i was on the house looking who got in, about 2 inf get in and killed closer to healing tent

the problem was with spawn point by the gatehouse, from where they rushed left tower, and built another spawn point
maybe if u tried to destroy any of those spawn points urself, we wouldn't lose flags
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 07:02:09 pm
well there was like 6 or 7 defenders down at the gate ready to rush out, but we had our spawn point right there (their objective) so we just pretty much had too many numbers for them to do much. It was a failed sally. and there wasn't 20 of us rushing in. 10, possibly 15 at most. That really should not have been enough to turn the tide in our favor, but you know...You guys suck  :P
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: oprah_winfrey on July 26, 2012, 07:04:23 pm
not true i was on the house looking who got in, about 2 inf get in and killed closer to healing tent

the problem was with spawn point by the gatehouse, from where they rushed left tower, and built another spawn point
maybe if u tried to destroy any of those spawn points urself, we wouldn't lose flags

You are right, I should have been expecting a defender to open the gates.  :rolleyes:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: dynamike on July 26, 2012, 07:14:13 pm
CMP :)) Vovka opened gate one time, when we rushed out and broke all their ladders :) thats all he did, then closed gate. Autobus was last to survive and broke all ladders to right side and weaponrack.
Then enemy took towers and from there started taking gatehouse and opening gate. Our team was always trying and did destroy 2 spawn points, but the last spawn point on the front left tower we couldn't break because didn't have enough men following.

And here vovka is just trolling.
We was very surprised when Shik said during the game that vovka opened gate for the enemy :) Thats just silly, enemy took gate long after our rush.

Nebun, that assessment is incorrect.

When Vovka opened the gates a group of heavily armed infantry of the attackers managed to push in before it could be closed again. To try and prevent that infantry group from destroying our healing tent and weapon rack (which they succeeded to do anyway), a large portion of defenders left the walls and gatehouse to fight them in the courtyard.

This weakened the defense of the walls, allowed the attackers to take the gatehouse, open the gate and from there on gf.

P.s.: notice I am saying attackers, not Hospitallers, since virtually every one else on the attacking team was better than them - except in boasting about their performance on the forums  :rolleyes:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Farrix on July 26, 2012, 07:36:38 pm
P.s.: notice I am saying attackers, not Hospitallers, since virtually every one else on the attacking team was better than them - except in boasting about their performance on the forums  :rolleyes:

you're an idiot dude. the best hospitaller was 89-47. There were a total of 3 players that got more kills, one of which was occitan arrowaine who had the best score of anyone at 99-36. Seriously though, anyone that reads that post from dynamike should understand that he is letting his emotions and bitterness towards hospitallers cloud what should be clear, logical, sensible posts. and thus we have a buncha BS.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Goretooth on July 26, 2012, 07:54:37 pm
Nebun, that assessment is incorrect.

When Vovka opened the gates a group of heavily armed infantry of the attackers managed to push in before it could be closed again. To try and prevent that infantry group from destroying our healing tent and weapon rack (which they succeeded to do anyway), a large portion of defenders left the walls and gatehouse to fight them in the courtyard.

This weakened the defense of the walls, allowed the attackers to take the gatehouse, open the gate and from there on gf.

P.s.: notice I am saying attackers, not Hospitallers, since virtually every one else on the attacking team was better than them - except in boasting about their performance on the forums  :rolleyes:
ROFL mad
http://www.youtube.com/watch?v=VRTngtsOY8Q
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: CrazyCracka420 on July 26, 2012, 07:56:49 pm
Occitan_Arowaine   99:36   0 G      
Skrubbin_Knight_of_TKoV   99:58   0 G      
Naomi_Captain_TKoV   97:47   0 G      
Hospitaller_Bonz   89:47   10 G      
Occitan_KaP10   88:46   0 G      
Noodles_ATS   80:46   0 G      
TugBoat_BestInBama_KUTT   78:56   0 G      
Hobb_Lord_of_TKoV   78:59   0 G      
Luk_Astralis   66:49   0 G      
Occitan_Hashishin   64:47   0 G      
Hospitaller_Guntram   61:41   0 G      
MoonMan_SV   61:46   0 G      
Occitan_Ceihdrikk_   60:42   0 G      
Occitan_Ferguson   59:47   0 G      
Chief_SittingBull_Astralis   59:49   0 G      
Hospitaller_Aderyn   58:34   0 G      
Deathral_Soldier_of_TKoV   58:56   0 G      l
Hospitaller_TommyHu   57:44   0 G      
Occitan_Tomba   55:36   0 G      
Occitan_Empalleur_XVI   54:48   0 G      
Fallen_KrzR   50:22   0 G      
Hospitaller_LastKaze_XX   50:40   0 G      
Occitan_Decurtius   49:34   0 G      
Hospitaller_Farrix_VII   48:39   0 G      
Occitan_DealTime_II   46:53   0 G      
Fallen_Baggy   46:53   0 G      
Hospitaller_Shadowren   45:27   0 G      
Hospitaller_Havoc   44:17   0 G      
Hospitaller_HorphimIX   44:69   75 G      
Occitan_Proxxo   43:35   0 G      
Templar_Omega_   43:52   0 G      
Tretter_KUTT   41:48   0 G      
Dan_CHEATS   40:29   0 G      
Saracen_Captive_Tuetensuppe   37:45   0 G      
Ranger_Billrogan_AstralisR   35:42   0 G      
Hospitaller_Sentinel   35:50   0 G      
Occitan_Schteklat   32:37   0 G      
Hospitaller_Clockwork_Golem   31:26   0 G      
blackraptor_Page_of_TKoV   29:53   0 G      
Hospitaller_Combaticus   24:69   0 G      
Occitan_Seren_IV   23:25   0 G      
Occitan_RaGeZeN   22:34   0 G      
Hattori_Astralis   22:38   0 G      
Hospitaller_Peppovitch   10:23   0 G      
Faint_of_Cross   9:49   0 G      
Hospitaller_Falcore   4:19   0 G      
ArysOakheart   2:11   0 G      
Robert_King_of_TKoV   29:39   0 G      
Occitan_SHinOCk   62:43   0 G      
Hospitaller_Devestater   43:38
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: TommyHu on July 26, 2012, 08:03:32 pm
I dunno what all the rabble about the gate opening is...When it was opened by the defenders it was obviously an attempt to break our forward spawn, they had a few people spill out, and we had a few people go through the gate, but it was closed basically right after it was opened, maybe 10seconds?. It seemed like to me we finally got a permanent foothold on the front right(attackers right) tower once we had put up decent ladders that the defenders couldn't break without jumping off the walls onto them.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Turboflex on July 26, 2012, 08:05:10 pm
Arrowaine's mastery of 1h left swing was built for sieges like that lol. Only one who can do it better is Manowar.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Uumdi on July 26, 2012, 08:45:53 pm
Missed the battle.  Dark Knight Rises is a badass movie though.

Open the [G]ate!
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Havoco on July 26, 2012, 11:20:51 pm
Vovka, I bought u lots of mcDonalds cheeseburgers, where do u want me to mail them?
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Vovka on July 26, 2012, 11:41:47 pm
Vovka, I bought u lots of mcDonalds cheeseburgers, where do u want me to mail them?
In Ichamur or Tulga there will soon be a party with snacks,  cheeseburgers and our favorite bear salad  :P
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Peppovitch on July 27, 2012, 12:05:23 am
Of course you sad sacks of shit won't give credit where it's due.  I'm sure if one of you bitch boys took the castle,  all we'd hear is how awesome you are.  We don't care if you don't like us, because whether you like it or not, we are a social clan.  It's about playing the game and having fun in the way that we see fit.   Now unfortunately for all of you trashy cry babies,  people seem to like our style and our clan continues to grow while your nancy drew boring as shit clan stagnates.  Talk shit about us all you want,  we will just keep laughing at you as we get drunk and take your fiefs. Go ahead and tell us that we suck at the game. It's not about trying hard,  It's about having a good time and winning with whiskey on the breath.  I'm sorry if we brought something better to the table than your lame clan.  The proof lies in the fact that this wasn't supposed to be a clan,  but due to our awesome outlook on gaming,  we grew.  Our clan is like a second family to many who are in it,  and laugh when forums trolls put forth their best effort to undermine something great.

Fuck you,  we have no candy for your sorry asses.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Shadowren on July 27, 2012, 12:15:18 am
Nebun, that assessment is incorrect.

When Vovka opened the gates a group of heavily armed infantry of the attackers managed to push in before it could be closed again. To try and prevent that infantry group from destroying our healing tent and weapon rack (which they succeeded to do anyway), a large portion of defenders left the walls and gatehouse to fight them in the courtyard.

This weakened the defense of the walls, allowed the attackers to take the gatehouse, open the gate and from there on gf.

P.s.: notice I am saying attackers, not Hospitallers, since virtually every one else on the attacking team was better than them - except in boasting about their performance on the forums  :rolleyes:

I was the one who destroyed that healing Tent  :mrgreen:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Harpag on July 27, 2012, 12:25:38 am
Of course you sad sacks of shit won't give credit where it's due.  I'm sure if one of you bitch boys took the castle,  all we'd hear is how awesome you are.  We don't care if you don't like us, because whether you like it or not, we are a social clan.  It's about playing the game and having fun in the way that we see fit.   Now unfortunately for all of you trashy cry babies,  people seem to like our style and our clan continues to grow while your nancy drew boring as shit clan stagnates.  Talk shit about us all you want,  we will just keep laughing at you as we get drunk and take your fiefs. Go ahead and tell us that we suck at the game. It's not about trying hard,  It's about having a good time and winning with whiskey on the breath.  I'm sorry if we brought something better to the table than your lame clan.  The proof lies in the fact that this wasn't supposed to be a clan,  but due to our awesome outlook on gaming,  we grew.  Our clan is like a second family to many who are in it,  and laugh when forums trolls put forth their best effort to undermine something great.

Fuck you,  we have no candy for your sorry asses.

You certainly have a big hangover today, but as you'll see tomorrow what you wrote today, then you'll have an even bigger hangover. Calm down man.
Unbelievable...

PS.  :rolleyes:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Peppovitch on July 27, 2012, 12:36:04 am
You certainly have a big hangover today, but as you'll see tomorrow what you wrote today, then you'll have an even bigger hangover. Calm down man.
Unbelievable...

PS.  :rolleyes:

I am thoroughly sick and tired of these people who run their fat fingers across the keyboard talking down to us.  If you don't want to treat us with respect, don't expect us to either.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Goretooth on July 27, 2012, 12:36:17 am
You certainly have a big hangover today, but as you'll see tomorrow what you wrote today, then you'll have an even bigger hangover. Calm down man.
Unbelievable...

PS.  :rolleyes:
he spent his money on booze not 100 cd keys.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Harpag on July 27, 2012, 12:54:22 am
Haha - I love you too  :)  Nevertheless calm down, because it can affect your health  :wink:
PS. If you don't like the way we play, then beat us and make your way  :P
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Peppovitch on July 27, 2012, 01:24:29 am
Haha - I love you too  :)  Nevertheless calm down, because it can affect your health  :wink:
PS. If you don't like the way we play, then beat us and make your way  :P

My rage has subsided.  I really have nothing against 80% of the community here,  I just can't stand the constant barrage of BS.  I am proud of what we have done with our clan and do not appreciate the ire that has built up towards us.

Thank you Harpag for calling me out.  I don't get like this often, but when I do lash out, It is in a big way.  Most people who spend time around me know that I am the nicest person you could meet, but I do have an anger streak a mile long, which gets unleashed when pushed.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Goretooth on July 27, 2012, 01:55:13 am
Haha - I love you too  :)  Nevertheless calm down, because it can affect your health  :wink:
PS. If you don't like the way we play, then beat us and make your way  :P
We did  :mrgreen:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Harpag on July 27, 2012, 02:23:39 am
My rage has subsided.  I really have nothing against 80% of the community here,  I just can't stand the constant barrage of BS.  I am proud of what we have done with our clan and do not appreciate the ire that has built up towards us.

Thank you Harpag for calling me out.  I don't get like this often, but when I do lash out, It is in a big way.  Most people who spend time around me know that I am the nicest person you could meet, but I do have an anger streak a mile long, which gets unleashed when pushed.

I understand. No problem. I got the wrong impression, because I know you only from the explosions of anger on the forum. Probably 99% of people here are nice guys, but the atmosphere is not always conducive to a nice gesture because minor cultural differences, language barriers, a war game formula, and sometimes just a bad day.
Just a little good will and we can restore a climate of healthy competition.

We did  :mrgreen:

Really? We are still waiting for your attack. You have half EU clans and almost all NA, and still you have a problem to kick our asses? Pussies...  :lol:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: ArysOakheart on July 27, 2012, 04:03:15 am
Really? We are still waiting for your attack. You have half EU clans and almost all NA, and still you have a problem to kick our asses? Pussies...  :lol:

It's that god forsaken EU ping that scares the hell out of me.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: FRANK_THE_TANK on July 27, 2012, 06:46:05 am
It's that god forsaken EU ping that scares the hell out of me.

Man up!
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: LastKaze on July 27, 2012, 12:47:12 pm
It was a fun battle...everyone got alot of xp.
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: cmp on July 27, 2012, 01:47:19 pm
It's that god forsaken EU ping that scares the hell out of me.

Given the lag in the last NA castle battles, you're probably better off playing with EU ping. :lol:
Title: Re: New Jelbergi a.k.a Rindyar Castle =)
Post by: Turboflex on July 27, 2012, 03:24:06 pm
There was something wrong with the map on Jeirbe castle, FPS in the toilet while normally I have zero probs running this game, even strat besides some server lag.