cRPG

cRPG => Suggestions Corner => Topic started by: Thomas_Cadarn on July 23, 2012, 10:30:51 pm

Title: Idea: score-/ranking list
Post by: Thomas_Cadarn on July 23, 2012, 10:30:51 pm
Hi all :-)

I will offer u a little Suggestion for cRPG that would make it more attractive i think. If there is some similar topic/idea, i am sry.
The idea is just possible if a GM, who is capable to intervene in cRPGs infrastructure, works with it.
I dont know whether its possible to realizable, i ll just present it.

So my Suggestion is...

to make a Ranking-System for cRPG which is influenced by K/D ratio, Kills, Deaths, generation, level and loomed items e.g. All this things reveal points, and these points reveal in addition the ranking position. But certainly K/D ratio and kills and deaths have to get greatest part in valuation, because a good player isnt addicted to his generation/looms ... etc , right ? :-)

I think a function like this will encourage the great community of cRPG in their aim, particulary if the best players get some game advantages (money, xp, loom, special item or something else).


All in all, this is my Suggestion :-) Tell me ur opinion, complete the idea or what else.

Glad to presented this little idea,

have fun ingame and lets see there :-)

WbR Thomas_Cadarn
Title: Re: Idea: score-/ranking list
Post by: Wiltzu on July 23, 2012, 10:39:20 pm
I personally don't like this idea =/.
There're already so many teamhits going on that I'm not going to be happy seeing this idea implemented as it will increase teamhits (need to have better k/d--->need to have the killing blow no matter what---->teamhits).
Title: Re: Idea: score-/ranking list
Post by: Haboe on July 23, 2012, 10:57:37 pm
I don't really like the idea but please stop seeing "tk increase" in every corner of a suggestion...
Title: Re: Idea: score-/ranking list
Post by: Teeth on July 23, 2012, 11:46:41 pm
Just win/loss ratio is the most representative for player skill. Also, make a clan ranking with clan win/loss ratios.
Title: Re: Idea: score-/ranking list
Post by: dodnet on July 24, 2012, 12:06:04 am
Just win/loss ratio is the most representative for player skill. Also, make a clan ranking with clan win/loss ratios.

What does win/loss have to do with player skill? What if you got a good team and are a bad player or otherwise?
Title: Re: Idea: score-/ranking list
Post by: Teeth on July 24, 2012, 12:12:47 am
What does win/loss have to do with player skill? What if you got a good team and are a bad player or otherwise?
Then the times where you are in a bad team even that out. Not like win/loss ratio from 2 rounds, but from every round you've played. So the only constant factor in all those rounds together is going to be you. Which gives you a decent idea of how much of a gamechanging player you are. Cause skilled players make their team win.
Title: Re: Idea: score-/ranking list
Post by: Micah on July 24, 2012, 02:36:30 am
i dont get, what would be the fun in that for everyone and especially for those that play the game for fun and not for K/D whoring reasons ? those that want to look at their k/d can see the ratio on the website ... thats fine by me Oo
and btw , what should be encouraging in comparision for everyone where its clear that always one is "better" only if the other one is "worse" ?
Title: Re: Idea: score-/ranking list
Post by: dodnet on July 24, 2012, 08:34:01 am
Cause skilled players make their team win.

Sorry, but these outstanding skilled players are very rare. You may be one of them, but >90% out there are not and don't have such a huge impact on the team to win a round (including myself). So this only benefits the really best players, all others are left out. Esp. if you and your clan are rolling a server you mostly win every round. How does that reflect any skill of a single player?
Title: Re: Idea: score-/ranking list
Post by: Gnjus on July 24, 2012, 08:40:48 am
If this filthy archer wants to brag with his 18-0 scores that he gets on a regular basis just let him be, at least they won't be able to cry afterwards how poor archers are too weak. Same goes for zillions of crossbows out there, its the same old Call of Duty - Medieval Warfare only without the roof camping. Bows & Crossbows play & enjoy the game while the rest just avoid projectiles and hide behind walls.
Title: Re: Idea: score-/ranking list
Post by: deathbringer521 on July 24, 2012, 08:47:14 am
yes, 100 times yes. we need skill distribution on servers, I came here to suggest exactly this.
Title: Re: Idea: score-/ranking list
Post by: Molly on July 24, 2012, 08:47:33 am
[...] Cause skilled players make their team win.
Wrong!
Actually the team with the most sign of teamplay wins the round. Just having Chase in the team doesn't guarantee a win if everyone is just spreading out and doing their own thing.
And a fucked up idea and attitude of/to the game like the above spoils a lot of fun that could be had on top of the normal crpg gameplay...

Thought you were better than this Teeth but seems you're just another elitist snob after all. Guess that's the Byzantium way then, eh?
Title: Re: Idea: score-/ranking list
Post by: deathbringer521 on July 24, 2012, 08:49:23 am
If this filthy archer wants to brag with his 18-0 scores that he gets on a regular basis just let him be, at least they won't be able to cry afterwards how poor archers are too weak. Same goes for zillions of crossbows out there, its the same old Call of Duty - Medieval Warfare only without the roof camping. Bows & Crossbows play & enjoy the game while the rest just avoid projectiles and hide behind walls.
bows are actually really inaccurate, and crossbows are weaksauce in my opinion. you forgot to mention throwing, you know throwing? yeah its that thing that can insta kill with 1 hit, and can be spammed to no end. other then throwing ranged is pretty K.
Title: Re: Idea: score-/ranking list
Post by: deathbringer521 on July 24, 2012, 08:50:46 am

Actually the team with the most sign of teamplay wins the round. Just having Chase in the team doesn't guarantee a win if everyone is just spreading out and doing their own thing.
And a fucked up idea and attitude of/to the game like the above spoils a lot of fun that could be had on top of the normal crpg gameplay...

Thought you were better than this Teeth but seems you're just another elitist snob after all. Guess that's the Byzantium way then, eh?
[/quote]
I disagree, ive seen players 5v1 and still come out of the fight alive. Skilled players do really get the win.
Title: Re: Idea: score-/ranking list
Post by: Gnjus on July 24, 2012, 08:51:56 am
bows are actually really inaccurate, and crossbows are weaksauce in my opinion. you forgot to mention throwing, you know throwing? yeah its that thing that can insta kill with 1 hit, and can be spammed to no end. other then throwing ranged is pretty K.

(click to show/hide)
Title: Re: Idea: score-/ranking list
Post by: Molly on July 24, 2012, 08:52:15 am
I disagree, ive seen players 5v1 and still come out of the fight alive. Skilled players do really get the win.
Yea, once every 5 maps that happens...

Besides, who killed the other 40 people before that?
Title: Re: Idea: score-/ranking list
Post by: korppis on July 24, 2012, 09:32:45 am
I don't know about ranking, especially if using only K/D which doesn't tell a whole lot.

I'd much rather see more detailed stats --> killed horses (with a rider, not rogue horses), some sort of damage stats both to enemy and to friendlies, teamkills and so on. Generally I'd like to see dealt damage in scores instead of K/D. Just think about archers that weaken 20 ppl but might not get the killing blow.
Title: Re: Idea: score-/ranking list
Post by: Molly on July 24, 2012, 09:42:13 am
I don't know about ranking, especially if using only K/D which doesn't tell a whole lot.

I'd much rather see more detailed stats --> killed horses (with a rider, not rogue horses), some sort of damage stats both to enemy and to friendlies, teamkills and so on. Generally I'd like to see dealt damage in scores instead of K/D. Just think about archers that weaken 20 ppl but might not get the killing blow.
This.
I always kill at least 1 horse per round with my xbow. Most of the time I even manage to kill 2 or 3 horses cuz I try to focus on it. Therefore my K/D is shit. Besides that I am a lousy trader so I don't have many looms.
So, although I kill an average of 2 horses per round I would be considered as "useless grunt" cuz I actually try to be useful for the team instead of kill-whoring?
Title: Re: Idea: score-/ranking list
Post by: deathbringer521 on July 24, 2012, 09:57:20 am
Yea, once every 5 maps that happens...

Besides, who killed the other 40 people before that?
1/2 of the team did, the other half fucked around and still has 0 kills
Title: Re: Idea: score-/ranking list
Post by: deathbringer521 on July 24, 2012, 10:02:06 am
(click to show/hide)

bows are inaccurate, unless the archer sacrifices lots of basic stats to boost it. even then they are still pretty weak. try moving sporadically, instead of running in a strait line, and calling OP when they can aim.
Title: Re: Idea: score-/ranking list
Post by: Molly on July 24, 2012, 10:21:12 am
1/2 of the team did, the other half fucked around and still has 0 kills
That's plain bullshit but it seems pointless explaining it to you. So I won't even bother...
Title: Re: Idea: score-/ranking list
Post by: dodnet on July 24, 2012, 11:29:53 am
I don't know about ranking, especially if using only K/D which doesn't tell a whole lot.

I'd much rather see more detailed stats --> killed horses (with a rider, not rogue horses), some sort of damage stats both to enemy and to friendlies, teamkills and so on. Generally I'd like to see dealt damage in scores instead of K/D. Just think about archers that weaken 20 ppl but might not get the killing blow.

This. I play as spear support role and mainly focus on cav, which gets me less kills and more horse kills which are counted nowhere.
Title: Re: Idea: score-/ranking list
Post by: Teeth on July 24, 2012, 12:28:54 pm
Wrong!
Actually the team with the most sign of teamplay wins the round. Just having Chase in the team doesn't guarantee a win if everyone is just spreading out and doing their own thing.
And a fucked up idea and attitude of/to the game like the above spoils a lot of fun that could be had on top of the normal crpg gameplay...

Thought you were better than this Teeth but seems you're just another elitist snob after all. Guess that's the Byzantium way then, eh?
You are completely misunderstanding me.

When I say that skilled players make their team win, I define skill as being able to teamplay to get your team to victory. You immediately read skilled players as those with a high k/d for some reason yourself, which is not what I mean at all. The main goal of every player in a round should be to make his team win.

Those teamplayers that you talk about in this example, make their team win therefore -> skilled players
An archer that spend the entire round shooting a high valued player's horse and succeeds, though getting zero kills he is helping his team -> skilled player
Merc_Phazh trying to get his team to do tactics and succesfully winning rounds -> skilled player
A piker spends his rounds watching for horses and gets 0 kills but kills 5 horses ->

A 18/24 kuyak hero, who spends his round on the flanks, picks off a peasants who have zero impact on his team winning and gets top score on a map -> not a skilled player

That is why a win loss ratio would be most representative of individual player skill. It shows what effect you as an individual have on the success of your team. All those above mentioned skilled players would not get the credit they deserve on the regular scoreboard or whatever ranking list the OP suggests.

(click to show/hide)
Exactly what I mean, your efforts wouldn't be recognized by a ranking strongly based on k/d, but would be recognized by a win/loss ratio. Don't worry Molly were on the same page here.
Title: Re: Idea: score-/ranking list
Post by: Zlisch_The_Butcher on July 24, 2012, 12:33:44 pm
Besides, who killed the other 40 people before that?
Chase?
Title: Re: Idea: score-/ranking list
Post by: Molly on July 24, 2012, 01:51:19 pm
You are completely misunderstanding me.

When I say that skilled players make their team win, I define skill as being able to teamplay to get your team to victory. You immediately read skilled players as those with a high k/d for some reason yourself, which is not what I mean at all. The main goal of every player in a round should be to make his team win.

Those teamplayers that you talk about in this example, make their team win therefore -> skilled players
An archer that spend the entire round shooting a high valued player's horse and succeeds, though getting zero kills he is helping his team -> skilled player
Merc_Phazh trying to get his team to do tactics and succesfully winning rounds -> skilled player
A piker spends his rounds watching for horses and gets 0 kills but kills 5 horses ->

A 18/24 kuyak hero, who spends his round on the flanks, picks off a peasants who have zero impact on his team winning and gets top score on a map -> not a skilled player

That is why a win loss ratio would be most representative of individual player skill. It shows what effect you as an individual have on the success of your team. All those above mentioned skilled players would not get the credit they deserve on the regular scoreboard or whatever ranking list the OP suggests.
Exactly what I mean, your efforts wouldn't be recognized by a ranking strongly based on k/d, but would be recognized by a win/loss ratio. Don't worry Molly were on the same page here.
Indeed I misunderstood you and apologize for the harsh words.

Chase?
He's good but not Superman.