Just win/loss ratio is the most representative for player skill. Also, make a clan ranking with clan win/loss ratios.
What does win/loss have to do with player skill? What if you got a good team and are a bad player or otherwise?Then the times where you are in a bad team even that out. Not like win/loss ratio from 2 rounds, but from every round you've played. So the only constant factor in all those rounds together is going to be you. Which gives you a decent idea of how much of a gamechanging player you are. Cause skilled players make their team win.
Cause skilled players make their team win.
[...] Cause skilled players make their team win.Wrong!
If this filthy archer wants to brag with his 18-0 scores that he gets on a regular basis just let him be, at least they won't be able to cry afterwards how poor archers are too weak. Same goes for zillions of crossbows out there, its the same old Call of Duty - Medieval Warfare only without the roof camping. Bows & Crossbows play & enjoy the game while the rest just avoid projectiles and hide behind walls.bows are actually really inaccurate, and crossbows are weaksauce in my opinion. you forgot to mention throwing, you know throwing? yeah its that thing that can insta kill with 1 hit, and can be spammed to no end. other then throwing ranged is pretty K.
bows are actually really inaccurate, and crossbows are weaksauce in my opinion. you forgot to mention throwing, you know throwing? yeah its that thing that can insta kill with 1 hit, and can be spammed to no end. other then throwing ranged is pretty K.
I disagree, ive seen players 5v1 and still come out of the fight alive. Skilled players do really get the win.Yea, once every 5 maps that happens...
I don't know about ranking, especially if using only K/D which doesn't tell a whole lot.This.
I'd much rather see more detailed stats --> killed horses (with a rider, not rogue horses), some sort of damage stats both to enemy and to friendlies, teamkills and so on. Generally I'd like to see dealt damage in scores instead of K/D. Just think about archers that weaken 20 ppl but might not get the killing blow.
Yea, once every 5 maps that happens...1/2 of the team did, the other half fucked around and still has 0 kills
Besides, who killed the other 40 people before that?
(click to show/hide)
1/2 of the team did, the other half fucked around and still has 0 killsThat's plain bullshit but it seems pointless explaining it to you. So I won't even bother...
I don't know about ranking, especially if using only K/D which doesn't tell a whole lot.
I'd much rather see more detailed stats --> killed horses (with a rider, not rogue horses), some sort of damage stats both to enemy and to friendlies, teamkills and so on. Generally I'd like to see dealt damage in scores instead of K/D. Just think about archers that weaken 20 ppl but might not get the killing blow.
Wrong!You are completely misunderstanding me.
Actually the team with the most sign of teamplay wins the round. Just having Chase in the team doesn't guarantee a win if everyone is just spreading out and doing their own thing.
And a fucked up idea and attitude of/to the game like the above spoils a lot of fun that could be had on top of the normal crpg gameplay...
Thought you were better than this Teeth but seems you're just another elitist snob after all. Guess that's the Byzantium way then, eh?
Exactly what I mean, your efforts wouldn't be recognized by a ranking strongly based on k/d, but would be recognized by a win/loss ratio. Don't worry Molly were on the same page here.(click to show/hide)
Besides, who killed the other 40 people before that?Chase?
You are completely misunderstanding me.Indeed I misunderstood you and apologize for the harsh words.
When I say that skilled players make their team win, I define skill as being able to teamplay to get your team to victory. You immediately read skilled players as those with a high k/d for some reason yourself, which is not what I mean at all. The main goal of every player in a round should be to make his team win.
Those teamplayers that you talk about in this example, make their team win therefore -> skilled players
An archer that spend the entire round shooting a high valued player's horse and succeeds, though getting zero kills he is helping his team -> skilled player
Merc_Phazh trying to get his team to do tactics and succesfully winning rounds -> skilled player
A piker spends his rounds watching for horses and gets 0 kills but kills 5 horses ->
A 18/24 kuyak hero, who spends his round on the flanks, picks off a peasants who have zero impact on his team winning and gets top score on a map -> not a skilled player
That is why a win loss ratio would be most representative of individual player skill. It shows what effect you as an individual have on the success of your team. All those above mentioned skilled players would not get the credit they deserve on the regular scoreboard or whatever ranking list the OP suggests.
Exactly what I mean, your efforts wouldn't be recognized by a ranking strongly based on k/d, but would be recognized by a win/loss ratio. Don't worry Molly were on the same page here.
Chase?He's good but not Superman.