5. Make TeamKill penalties.Please? Can we? Been talking about this for a while now. My guess is that no one came up with a creative way of implementing an appropriate penalty. Maybe that's simply due to our current xp system though? Maybe with the new xp system, we can have tks count as a negative xp bonus. So where you might gain xp for feats of strength or fighting around teammates and using teamwork, twing subtracts or nullifies some of those bonuses.
6. Make all equipment being dropped upon death.Could be a good way to buff throwing, possibly could consider it a buff to xbows and maybe even archers as well.
I think it could be a very good thing for a game, because it often happens when an archer is chasing another archer to get some extra arrows and after all he switches to melee and doesn't drop his bow, just a hammer. Same happens with throwers or shielders who sheath their shields. Well, in overall, I think it would be much better if players could drop everything they had in their 4 slots after being killed.
Please? Can we? Been talking about this for a while now. My guess is that no one came up with a creative way of implementing an appropriate penalty. Maybe that's simply due to our current xp system though? Maybe with the new xp system, we can have tks count as a negative xp bonus. So where you might gain xp for feats of strength or fighting around teammates and using teamwork, twing subtracts or nullifies some of those bonuses.Probably. But nobody knows when this will get implemented.
Could be a good way to buff throwing, possibly could consider it a buff to xbows and maybe even archers as well.Xbows? You have to survive the whole round to run out of bolts, seriously.
Xbows? You have to survive the whole round to run out of bolts, seriously.Actually, yeah, that's true.
If the suicide button comes with its own animation, I agree.
99% of TKs are accidental, many of which by players that were doing their best to avoid TKs while fighting near friendlies. Implementing TK penalties will lead to both increased griefing, as well as reduced teamwork, as people are more afraid to fight near one another.
Instead of paying the upkeep of the teamkilled or lose some multiplier, just bring reflect damage.
That way, people will be more careful cuz they lose the same amount of HP as the teamhit one. The M button isn't really working as intended anyway because some douchebags just press it every time they get hit. For those, it doesn't matter that they should only press it on intentional teamhits.
Reflect teamdamage is the way to go in my opinion but probably a lot are going to argue against it since it's not realistic or knowing that they are the teamhitter we're talking about.
Might not be realistic but this is still a game and 2h stab outreaches spears too, so bring reflected damage!
They should just up the team damage to 100%...and make team kills an automatic 2-3 points of the 5/5 report. Putting the damage to 100% would really deter people from kill-whoring...because 5v1 will definitely do more damage to your own team than the damage you do to the enemy resulting in loss of the round and any multi.You really believe the mass of people would understand it that way?