cRPG
cRPG => Suggestions Corner => Topic started by: TurmoilTom on July 20, 2012, 04:29:44 am
-
Make it all faster.
Weapon speeds.
Movement speeds.
Siege respawn times.
Leveling.
STF timers.
All of it.
-
Gotta go fast.
Actually, why make leveling faster?
-
+1 to everything but leveling. Its fine where it is.
-
i would say speed up
Weapon speeds.
horses
combat
-
Whats the reason behind siege respawn times?
Btw for the rest, wouldnt you prefer just playing native?
-
speed up all the weapons except for the lol-swords and the higher end polearms. That way they can't complain that we're nerfing seeing as we're just boosting everything else :D
-
Speed up inf combat, nothing more.
-
Actually, why make leveling faster?
Faster leveling means:
+ getting loompoints will be easier
+ loompoints and looms will cost less
+ casuals will profit
+ cheaper looms means less money for those who avoid upkeep by selling looms
I'm talking about faster leveling to level 31. After that leveling speed should stay the same.
Looms will become something common (they already are), even for casual players. More loomed items means faster gameplay (faster horses, stronger weapons means that people won't need high PS to be effective etc.)
-
Btw for the rest, wouldnt you prefer just playing native?
No.
Reasons:
- native isn't developing anymore
- ranged vs melee classes aren't balanced (ranged in native is just like any other FPS game)
- it's full of bugs (many of them were fixed by chadz/cmp)
- item database is poor
- it's hard to find good server
- having to change gear every round is pain in the ass (if you get enough gold for it)
- community sucks even more than crpg community
For me, cRPG isn't just native+stats (World of Warcraft style). It's much more than that. Stats and differences based on play time are probably the aspects of crpg I dislike the most.
-
Faster leveling means:
+ getting loompoints will be easier
+ loompoints and looms will cost less
+ casuals will profit
+ cheaper looms means less money for those who avoid upkeep by selling looms
I'm talking about faster leveling to level 31. After that leveling speed should stay the same.
Looms will become something common (they already are), even for casual players. More loomed items means faster gameplay (faster horses, stronger weapons means that people won't need high PS to be effective etc.)
I dont see how killing the economy of the game will make it more fun...
I would say that after level 31 it shouldnt be as hard anymore to level up ( level cap is kinda at level 36 atm because of the huge amount of xp needed for it), if you want faster gameplay you could raise that...
-
I dont see how killing the economy of the game will make it more fun...
Killing economy? Only economy I see is economy in strategus.
If you talking about players who are earning gold just by re-selling loomed items and asking gold on top, yes I want to kill that. I'm doing it myself but that doesn't mean I like it.
If you want to earn something in cRPG/Strat you have to play the game. That's why they are making all these recents changes where players need to play cRPG in order to be succesful in strat and that's why they implemented trade tax.
-
-1'ed because you said leveling. Leveling up is far too easy.
-
Compared to asian MMORPGs it is fast and easy. But I don't see why not make it even easier to get to level 31.
-
Well, tbh its prettty easy to lev up, the only lev that requires any serious grinding is 30-31
-
Id say leveling is balanced as it is.
Just because the veteran players have a lot of looms doesnt mean that you should make them available to all nuubies... Players played a lot for those items, and though the goal of the game is to have fun, many see it as a pain in the ass to retire but did so anyway for the looms. Making them way less valuable wont be appreciated by a lot of players.
And the native suggestion wasnt aimed at you, but at the guy starting the topic. Was more sarcastic then serious, just saying he wants to play fast kill fast die fast spawn fast level fast and start over again. Sounds like native.
-
Speeding the game up will only mean everyone will be longsword katana scimitar spamming, due to.the fqct your enemy can not send and recieve data fast enough to have the human reaction of hitting the block button register.
So, hell no. Besides now fighting is more team oreinted because its easy to duel.
-
Id say leveling is balanced as it is.
Just because the veteran players have a lot of looms doesnt mean that you should make them available to all nuubies... Players played a lot for those items, and though the goal of the game is to have fun, many see it as a pain in the ass to retire but did so anyway for the looms. Making them way less valuable wont be appreciated by a lot of players.
And the native suggestion wasnt aimed at you, but at the guy starting the topic. Was more sarcastic then serious, just saying he wants to play fast kill fast die fast spawn fast level fast and start over again. Sounds like native.
Yes, it was a real pain in the ass getting looms back in the day...I mean you had to wait a whole week and pay gold. After that you had the gen bonus of 100xp with no cap.
Bring back no xp cap plox.
EDIT: If you want to play the market, go playe eve online instead.
-
Yes, it was a real pain in the ass getting looms back in the day...I mean you had to wait a whole week and pay gold. After that you had the gen bonus of 100xp with no cap.
Bring back no xp cap plox.
EDIT: If you want to play the market, go playe eve online instead.
Lol, im talking about the current leveling with the 30 xp bonus + cap... Been a really long time since it was the way you described ;)
And... seriously?... eve online? =.="
-
slow everything down, bring back epicness and distinguished game phases to the game , give tactics, teamwork and communication the time to envolve and prevail over mindless highspeed spawnrape gankcharge lololoima13yohornyadrenalinjunkyandshouldplayCoD grind that this game is going to become
-
slow everything down, bring back epicness and distinguished game phases to the game , give tactics, teamwork and communication the time to envolve and prevail over mindless highspeed spawnrape gankcharge lololoima13yohornyadrenalinjunkyandshouldplayCoD grind that this game is going to become
Are you SoA_Micah?
-
Are you SoA_Micah?
yes?
edit:
-
I only -1 those who lie and those who post dumb ideas.
It's strange that you want slower gameplay, every char of yours has a lot of agi.
-
Yes, it was a real pain in the ass getting looms back in the day...I mean you had to wait a whole week and pay gold. After that you had the gen bonus of 100xp with no cap.
Bring back no xp cap plox.
EDIT: If you want to play the market, go playe eve online instead.
Actually I could get behind that. If you want faster leveling, just ask for the 100 xp per gen back. Maybe cap it at the same amount of gens but with 100 xp per gen instead of 30.
-
That is unfair to new players.
-
Not really, they'd get that benefit as well if they retire.
Besides how is anything really unfair to new players? They get much more money and faster leveling than when you and I joined. It is far more noob friendly than it ever was, leveling and gold wise.
-
It is more noob friendly but I think it should be even more. That is the only way to attract new players to this mod. Newer games are coming out and every one of them looks better than Warband. Basic game is already hardcore enough, there is no need to add grind on top of that. Also, I think that most veterans are fed up with grind, retiring and want change.
I'll try to explain it with analogy. Old cRPG was like old World of Warcaft, new cRPG is like current WoW. I want to see it changed into Guild Wars. Just builds and player skill, not level advantages.
-
I only -1 those who lie and those who post dumb ideas.
You cannot -1 yourself. That makes you a liar.
Which makes you a hypocrite too.
-
I don't see crpg getting a influx of new players just because the grind is better or gone. The grind is definitely part of what turns people away but I don't see how getting rid of it or greatly easing the grind will get and keep new players.
Besides, what level advantages? A lvl 15 player can kill a lvl 34 player.
But if you have something different in mind besides levels and retiring, why not suggest something? Or link to a thread where you did since you seem to have something in mind.
-
Actually I could get behind that. If you want faster leveling, just ask for the 100 xp per gen back. Maybe cap it at the same amount of gens but with 100 xp per gen instead of 30.
If it was up to me, I would leave it at 30xp but remove the cap. That also makes it more appealing to continue retiring past gen 16. Not to say I wouldn't mind if they made it 100 :)
That is unfair to new players.
Its actually the opposite. It will get newer players looms faster, while high gen veteran players will already have everything loomed. You can only use 5 to 8 or 9 looms at any given time, so anything past that isn't really an advantage, just more options.
-
If it was up to me, I would leave it at 30xp but remove the cap. That also makes it more appealing to continue retiring past gen 16. Not to say I wouldn't mind if they made it 100 :)
Its actually the opposite. It will get newer players looms faster, while high gen veteran players will already have everything loomed. You can only use 5 to 8 or 9 looms at any given time, so anything past that isn't really an advantage, just more options.
Current cap is fair and nice as it is, no need to change it.
-
I don't see crpg getting a influx of new players just because the grind is better or gone. The grind is definitely part of what turns people away but I don't see how getting rid of it or greatly easing the grind will get and keep new players.
Besides, what level advantages? A lvl 15 player can kill a lvl 34 player.
But if you have something different in mind besides levels and retiring, why not suggest something? Or link to a thread where you did since you seem to have something in mind.
I've aready posted suggestion for faster leveling and higher level cap (level 40). That is also hard level cap (same for everyone).
cmp thinks it is bad idea.
-
If it was up to me, I would leave it at 30xp but remove the cap. That also makes it more appealing to continue retiring past gen 16. Not to say I wouldn't mind if they made it 100 :)
Fair enough. But 100 xp at the current cap with gen 16 being the cap is 1500 xp. That being said I wouldn't mind no cap on 30 xp either. 2.5k at x1.. ahh that'd be awesome.
I've aready posted suggestion for faster leveling and higher level cap (level 40). That is also hard level cap (same for everyone).
cmp thinks it is bad idea.
I figured you might have. What was the title name? I'll search for it.
-
Fair enough. But 100 xp at the current cap with gen 16 being the cap is 1500 xp. That being said I wouldn't mind no cap on 30 xp either. 2.5k at x1.. ahh that'd be awesome.
I figured you might have. What was the title name? I'll search for it.
Yeah, I don't think the grinders should be getting 8-10k+ xp at a x1 like dan, guardian, kesh, etc got before the gen bonus nerf. 30 isn't really going to break the game too much, but still reward those that like to play a lot and retire.
Also, you are gen 51?
-
Max bonus with gen 16 and 1450 xp per x1 tick is far enough.
lets do the maths. if 8,700,000 xp is needed for level 31 (1 gen), and you get 1450xp per x1 tick, its 6000 minutes, therefore 100 hours of x1 playing time (with 5 hours a day, thats 20 days, casual playing makes it possible in a month).
And to be fair most people usually have around x2 all the time. I usually have something between x2 and x3
Leveling cannot be more easy...
-
Max bonus with gen 16 and 1450 xp per x1 tick is far enough.
lets do the maths. if 8,700,000 xp is needed for level 31 (1 gen), and you get 1450xp per x1 tick, its 6000 minutes, therefore 100 hours of x1 playing time (with 5 hours a day, thats 20 days, casual playing makes it possible in a month).
And to be fair most people usually have around x2 all the time. I usually have something between x2 and x3
Leveling cannot be more easy...
Actually it can. I just told you how to make it easier.
-
+ casuals will profit
It's about a week or two to reach the current end point of leveling, before it gets very slow by design. How much faster does it need to be?
+ loompoints and looms will cost less
True. For better or worse.
+ cheaper looms means less money for those who avoid upkeep by selling looms
The market will find a balance. If you get less money for looms, you will also be able to sell them more often. The relative money gained will stay about the same.
Looms will become something common (they already are), even for casual players. More loomed items means faster gameplay (faster horses, stronger weapons means that people won't need high PS to be effective etc.)
Heirloomed armors negate this effect somewhat. In every case, faster gameplay would be much more sensible to achieve with other means than this.
-
Yeah, I don't think the grinders should be getting 8-10k+ xp at a x1 like dan, guardian, kesh, etc got before the gen bonus nerf. 30 isn't really going to break the game too much, but still reward those that like to play a lot and retire.
Also, you are gen 51?
Oh no, I'm gen14. I meant 2.5k xp at x1 with 100 xp per gen would be awesome when someone is gen 16. I'd have 2.3k if they went back to 100 per gen. Was a bit confusing to have that statement right after the no cap on 30 xp. My bad.
-
how about wipe crpg and start everybody new. problems solved.
-
how about wipe crpg and start everybody new. problems solved.
This would be the most noob friendly solution. Or maybe only leave STF characters in the game. No retiring.
-
how about wipe crpg and start everybody new. problems solved.
Peasant wars would be fun. I wasn't here to see that so that'd be fun to do.
-
Peasant wars would be fun. I wasn't here to see that so that'd be fun to do.
With the current gold system you would be able to buy full plate after a day of grinding :wink:
-
Peasant wars would be fun. I wasn't here to see that so that'd be fun to do.
Nah. I'm playing as peasant for last 4 gens and it's not that fun. Also peasant wars in strat aren't fun.
-
how about wipe crpg and start everybody new. problems solved.
How bout devs could have a drawing each week where all vet players are put into it and whoever is picked gets his character deleted and all his stuff taken and given to a feeble helpless noob. Game needs to be about getting everything with no effort. Also noobs should have double the stats as vet players so they can compete.