cRPG
cRPG => Suggestions Corner => Topic started by: RO_FearMyArrow on April 05, 2011, 04:12:16 pm
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Fellow players, as we already have a working penalty system called ban, system that takes negative actions on undisciplined players, i think we must have a system for rewarding the well behaved players for their actions on the battlefield.
In day to day life we are always in battle with good/bad concept, concept that migrates from simple ordinary actions, to religion and so on.
Why don't we keep the same balance in Crpg?
My suggestion is that we should reward the players that are good team players, show fair play, that use the team chat or the forum in a civilized way, by helping others with info.
I think a person like this should be nominated and rewarded for his action with something:
Example of prize:
- Special Designed Armour (Hero Armour)
- A generic fief in strategus
- A heirloom
- Gold?
Open for suggestions?
I really think new players or existing ones need models to aspire to, maybe this way the servers can become more civilized??
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I like the idea.
Playing only for "multipliers" and stuff isn't really motivating, at least for me. Bring in rewards! :wink:
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Just throwing out ideas here
Maybe it could be integrated with the "awesomebar" stat. You know the one on this forum
For rewards I like the idea of items or increased income. So you can wear more expensive equipment and still make a surplus in your budget.
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- Special Designed Armour (Hero Armour)
Too much work for item balances and designers.
- A generic fief in strategus
If you want a fief, get into a clan. They control the map.
- A heirloom
Heirlooms are already too common.
- Gold?
The only good alternative.
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Dunno if gold should be the only viable option. Gold is overrated already. I still think the armour should be the number one choice, as is right in the eyes of the other players. I think we can find a model in the other game modes, model that can be implemented here with the ok from the designers.
As for the Fief, i was thinking more like a neutral fief on the strategus map?!
P.s Guard _BD_FearMe :)
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Gold? Nah.
XP bonus? Hell yeah.
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No Teamkills for a week? 5,000 gold/xp bonus
No Team-wounds for a week? 10,000 gold/xp bonus
Or something like that.
Or maybe if you have no team-kills for a week..the lowest multiplier you can have is 2x...until you get another team-kill.
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No Teamkills for a week? 5,000 gold/xp bonus
No Team-wounds for a week? 10,000 gold/xp bonus
Or something like that.
Or maybe if you have no team-kills for a week..the lowest multiplier you can have is 2x...until you get another team-kill.
This perhaps, but make it a set number of matches as opposed to days, say a hundred rounds or some such thing.
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No teamkill per 100 kills would work better I think. But it would also be a potential source of mucho rage.
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No teamkill per 100 kills would work better I think. But it would also be a potential source of mucho rage.
Eh. It's not penalising you.
And I think the rounds is better. 100 kills is actually a lot for players who can't get a kill per map at least :/
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Yes, I like the gold/xp bonus per rounds, instead of per time (week, ect). This is a good idea.
Would be really fun! I can see how it might produce rage though, if someone stepped in front of a friendly archer and got killed...the archer would be pissed. Gotta be careful!
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Bad idea. Favouritism, sucking up and clans will kill this idea.
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Another system which favors the people who care more about kills than the support classes which encourage team play. anything based on kills is stupid and counters the whole point of the new gold / exp system.
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Another system which favors the people who care more about kills than the support classes which encourage team play. anything based on kills is stupid and counters the whole point of the new gold / exp system.
Casimir, I see that you're a bit biased.
Supporters should get rewards, if this is possible.
An assist count/damage dealt system where the game tracks your damage dealt, not kills would solve this, and rewards should be given.
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Just throwing out ideas here
Maybe it could be integrated with the "awesomebar" stat. You know the one on this forum
For rewards I like the idea of items or increased income. So you can wear more expensive equipment and still make a surplus in your budget.
Are you crazy? This community is filled with trolls and this would just give everyone another way to screw each other over. Look at my awesome bar.....It was -15 before chadz great idea for the forums :(.
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One ought make moral decisions based upon whether one feels that a certain course of action is right or wrong surely, and not because you'll get gold or special armour because of it?
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Heh, what about electing the "best player in your team" at each round end ?
If you vote for someone, that guy receives a little bonus. The person with the more votes gets a greater bonus. And yes I see how it can be exploited by clans. But everything is anyway.
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Yeah i am biased christo, but so is every person that makes a suggestion for a reward system. A reward for good behavior, i assume this person has never been banned or trolled, great. BIASED. Kill = gold rewards, this person probably has a good k:d ratio and likes to lolstab. BIASED.
At the end of the day if you wanna promote team-play buff the support roles and stop things 1hit killing.
End of rant.
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I like the idea, I think it might combat the grind a little bit if there was a bonus to experience, as suggested by someone, a minimum multiplier for a set amount of time for meeting a requirement.
I don't like the idea of the no team kill thing, I mean, the largest number of tks are accidental at the end of the round when the bloody equipment screen pops up and you're holding an arrow, bolt, swing, whatever, and you release automatically, I can tell you it happens a lot.
I think it should be done on the voting system as someone suggested. I think that would make it seem a bit fairer, but if were to be done like this, it should be an experience bonus, not a multiplier. So, one vote = 1 generation of exp at x1, winner gets a bonus of x5 or something. (Just a suggestion and will need balancing etc, no murdering my figures please! ^^)
Overall I like the idea, good suggestion fear.
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Problem with a voting system is that people will only vote for their buddies/clan members). Definitely not fair.