cRPG
cRPG => Suggestions Corner => Topic started by: Tuonela on July 17, 2012, 08:46:26 pm
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Simply remove all fiefs from strategus and let players build them like this http://forum.c-rpg.net/index.php/topic,32638.0.html
Different buildings could give different bonuses, for instance houses increases population and blacksmith allows you to craft weapons. All of those buildings should be destructible during sieges to prevent abusing them. The cost to build them could be just money or if taken one step further, resources such as wood, stone etc. You could also have two different tiers of buildings; permanent (higher efficiency but you couldn't move them) and tents buildings (lower efficiency but you could pack them) which would allow those rogue bands have their little fiefs too, especially if they were very hard to see normally on strategus map unless you are in the faction. Also allowing to burn the fief when you conquer it would not only generate a lot of drama but a real incentive to defend them instead of just leaving them empty like now.
Advantages
- No more not enough fiefs -complaints since everyone can just build one
- Strategus map can be easily changed since you don't have to think about making new scenes for every new fief
- Even the smallest clans can have their own fief
- No more abusing AI fiefs in any way
- We can have truly unique castles and cities
- Allows more roleplaying
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Cmon Harald,
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i support this thread
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The Blueman approves!
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Will take a lot of supervising from admins to prevent and punish abuse the new features again, but im 100% for it!
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A truly excellent idea.
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if this goes through i promisse not to build walls around my village in 20 levels :D
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if this goes through i promisse not to build walls around my village in 20 levels :D
Indeed, lets set the max at 18
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if this goes through i promisse not to build walls around my village in 20 levels :D
Naturally - there should be building limitations so you can't create abominations otherwise I'm sure that Greys or Vodka-drinkers would find a way to legitimately build impenetrable Fortifications while at the same time they would be able to somehow get around every defense you make, no matter its quality. Maybe this is a task too big for the current version of the game ?
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This might work if every fief gets checked by someone before it can be used... Use preset fief untill you made a new one which gets approved...
Would mean we need a fief check team. This shouldn't be admins, they r not there for checking maps for exploits, just a group of players who feel like volunteering for this (me for instance).
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Or a group of beta testers.
I nominate Kafein.
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If something like this gets implemented (and I already stated I like the idea in itself), it would have to work without checking, only with computable rules. Everything else would create even more drama.
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I like the idea and this should really sandbox the game up
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If something like this gets implemented (and I already stated I like the idea in itself), it would have to work without checking, only with rules.
Why?
Current Strat has at least minimal amount of moderation.
I guess if you make a script that is 100% fool proof, you wouldn't even need rules.
But then again if you have rules, people can report fiefs who have intentionally problemized any attack by weirdly placed buildings and spawns etc(another tricky thing, people will obv place good defender spawns but attacker's? Maybe if you had a finished map template with 12-15 spawns in a wedge that cannot be tampered with)
Anyway, I hope this gets implemented because it's a potentially awesome idea.
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it's impossible to moderate something like this. Think about the problems with banner alone. And that does not make a gameplay difference.
Then think about the drama with a clear case of a strat battle where 3 defenders camped on an unreachable roof with no tickets left and getting kicked - there was several threads about that, and yet, still no gameplay difference.
Then think about admins telling people what's ok to build and what not - with a huge gameplay impact.
Count me out :)
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Think about devs giving EVEN MORE advantages to Nords
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Nobody said you'd have to do it, you have a forum full of knaves so just delegate to whoever is able.
I don't think it's impossible. If every fief was submitted to pending approval, a simple viewing in spec by said moderator would suffice. With the aid of rules and very harsh consequences, it would be a neat and tidy feature(in a perfect world).
Think about devs giving EVEN MORE advantages to Nords
You're beating dead meat, my friend. :(
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This would require better buildings and possibly ability to set wooden buildings in fire to prevent roof camping. And economy YOU don't want in the game, chadz.
Question is, what you want strategus to be chadz ? High-level c-rpg ? Massive battle feast with no economy just who have more players in faction wins?
But back to the thread. What period c-rpg should represent and what type of cultures you want to be represented OP?
-What conditions you would put in to make it believable in settling ?
-It would affect strategus entire gameplay, how you want strategus gameplay to be ?
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If you build 20 levels of walls in a fief you should expect pretty heavy maintenance. For instance if we had stone as resource you would need it and population to maintain the health of the walls. If either of these resources is missing the walls should be one hit. So you would need to build houses and if possible quarries to maintain the walls. You would need food for the people who works in the quarry and maintain the walls so you would have to build farms which also need population to be run. So you would practically have a fief that produces food to maintain the population to maintain the walls to protect the farms and houses.
Another suggestion is that allow attackers to choose the side from which they will attack and don't show it to defenders until the attackers spawn making it impossible to create massive walls. It should also be impossible to build anything near 15-20 metres to the invisible wall.
Spawn flags could be replaced with guard houses which can be destroyed from outside if the defenders choose to camp it or to disabled if there is nobody inside.
No admin supervision is needed.