cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Bonze on July 15, 2012, 05:12:43 pm

Title: Gz new GM abooze for gaylords
Post by: Bonze on July 15, 2012, 05:12:43 pm
Get Champion Arabian Warhorse get a bow , join a high populated like  eu1 , turn on a torrent download (   for maximum effect) . Be happy, you are nearly untouchable for other cav players,  the server and netcode  cant handle with high maneuver/speed horses, when a ha  riding with full speed you have only one cance to hit him , but the server calculated a piece of shit. Its not a  problem for you as HA  (bow = machinegun in this mod) ^^ if someone riding 5 meter behind you you need no precision just 10 arrows , someone hit the enemy horse ....

lame  really lame

Nerf the fucking riding precision radical, plz not this -1 way ... 


BTW my Ping is 30 ^^
Title: Re: Gz new GM abooze for gaylords
Post by: tizzango on July 15, 2012, 05:21:38 pm
what?
Title: Re: Gz new GM abooze for gaylords
Post by: Bonze on July 15, 2012, 05:30:56 pm
what?

Fallen ... Archerclan :rolleyes:
Title: Re: Gz new GM abooze for gaylords
Post by: Paul on July 15, 2012, 05:32:49 pm
wat
Title: Re: Gz new GM abooze for gaylords
Post by: Miwiw on July 15, 2012, 05:35:57 pm
I'm not sure if anyone understood anything.
Title: Re: Gz new GM abooze for gaylords
Post by: Zerran on July 15, 2012, 05:38:07 pm
I... think he's talking about the game trying to correct for excessively high ping, and making characters harder to hit in doing so; especially on a fast, maneuverable horse...

Actually... does this game even do that?
Title: Re: Gz new GM abooze for gaylords
Post by: cmp on July 15, 2012, 05:38:25 pm
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.
Title: Re: Gz new GM abooze for gaylords
Post by: _Tak_ on July 15, 2012, 05:43:48 pm
They should make horse archery limit back to where it was like in warband, even with 5 HA you can't really aim for shit, and HA accuracy is shit as hell, arabian horse can die very easily, even if they are small, don;t understand why they nerf the riding bonus though, ain't fun anymore gotta say

before the patches and nerf HA was ok, now they are pretty much near the stage of being completely useless to the team except good at killing horses
Title: Re: Gz new GM abooze for gaylords
Post by: Rumblood on July 15, 2012, 05:44:00 pm
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.

Rebuttal?  :twisted:
Title: Re: Gz new GM abooze for gaylords
Post by: Mlekce on July 15, 2012, 05:47:30 pm
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.

Can i get transation to human languge? :mrgreen:
Title: Re: Gz new GM abooze for gaylords
Post by: cmp on July 15, 2012, 05:50:52 pm
Rebuttal?  :twisted:

You can try on any of the cRPG servers. Just grab a horse and a bow, then ride towards a wall and shoot. If you look at the generated sine wave closely, you will notice an acyclic interruption where your horse rode past the intended target, just before the replicated drawing animation. That's obviously the exponential factorization that I mentioned in the post above kicking in, because there are no other plausible explanations (except maybe for a quantum tunneling phenomenon, which was definitely not implemented by Armagan).
Title: Re: Gz new GM abooze for gaylords
Post by: Paul on July 15, 2012, 05:54:30 pm
A related thing sometimes causes the ball to go through walls in Rageball.
Title: Re: Gz new GM abooze for gaylords
Post by: Arrowblood on July 15, 2012, 05:57:19 pm
HA is UP
Title: Re: Gz new GM abooze for gaylords
Post by: Vibe on July 15, 2012, 06:33:57 pm
aliens
Title: Re: Gz new GM abooze for gaylords
Post by: Oberyn on July 15, 2012, 09:05:37 pm
bow = machinegun in this mod

Have you even played native, or any other mods? Not that I don't hate practically every archer with the burning passion of a thousand suns, but there's no comparison.
Title: Re: Gz new GM abooze for gaylords
Post by: Taser on July 18, 2012, 12:21:08 am
Have you even played native, or any other mods? Not that I don't hate practically every archer with the burning passion of a thousand suns, but there's no comparison.

Playing native MP then coming back to crpg is a world of difference. People complain about a range fest here .. pfft lol.
Title: Re: Gz new GM abooze for gaylords
Post by: Matey on July 18, 2012, 03:48:08 am
(click to show/hide)

To Summarize: Magic.

Title: Re: Gz new GM abooze for gaylords
Post by: JackieChan on July 19, 2012, 03:52:21 pm
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.
You can try on any of the cRPG servers. Just grab a horse and a bow, then ride towards a wall and shoot. If you look at the generated sine wave closely, you will notice an acyclic interruption where your horse rode past the intended target, just before the replicated drawing animation. That's obviously the exponential factorization that I mentioned in the post above kicking in, because there are no other plausible explanations (except maybe for a quantum tunneling phenomenon, which was definitely not implemented by Armagan).

visitors can't see pics , please register or login
Title: Re: Gz new GM abooze for gaylords
Post by: dodnet on July 24, 2012, 06:44:48 pm
Radical as it may be, the handling of horse joint collision is not tied to a mechanically orchestrated algorithm. Instead, the engine derives the sum of normal and arcsine, instantiating an intersection point between them, and calculates damage based on an exponentially raising factorization. The precision of horse archery doesn't really tie in with the possibility of hitting an enemy, and the server wide lag compensation unit certainly doesn't affect them.

You can try on any of the cRPG servers. Just grab a horse and a bow, then ride towards a wall and shoot. If you look at the generated sine wave closely, you will notice an acyclic interruption where your horse rode past the intended target, just before the replicated drawing animation. That's obviously the exponential factorization that I mentioned in the post above kicking in, because there are no other plausible explanations (except maybe for a quantum tunneling phenomenon, which was definitely not implemented by Armagan).

Finally some clear words from an admin which explain everything in a language that everyone understands. Thank you!  :D