cRPG

cRPG => Suggestions Corner => Topic started by: Lord_Panos on July 12, 2012, 11:46:50 am

Title: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 11:46:50 am
Fire arrows,as much as I hate ranged I would like to see flying burning arrows passing by me,on the other hand I don`t know if adding this will cause fps loss in any case here`s the link :

http://forums.taleworlds.com/index.php/topic,200331.0.html


Crouch & Walk stances I don`t have much to say,IMO this is a must especially in evading arrows

http://forums.taleworlds.com/index.php/topic,208906.0.html


More QQV taunts

http://forums.taleworlds.com/index.php/topic,221841.0.html

and a demo of the taunts : http://www.youtube.com/watch?v=8mHjyw8oMgw&feature=youtu.be

"Come at me brother!!!"  :lol:


Spear bracing kit,no more whining about cav  :cry:

http://forums.taleworlds.com/index.php/topic,61051.0.html


Edit #1 : I found this site which has a lot of great battle music and warcries,take a look

http://www.rejenorst.com/music/music.html


Discuss.

Title: Re: Some new elements to add more depth to the gameplay.
Post by: Tonyukuk on July 12, 2012, 12:14:18 pm

We are sory ßashi_Tonyukuk, You banned from this forum.

This is permanently.


Beer please upload some fire arrow ss :D
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 12:17:28 pm
This is the only image that he has  :?

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Title: Re: Some new elements to add more depth to the gameplay.
Post by: Kafein on July 12, 2012, 12:17:49 pm
New and more realistic faces

http://forums.taleworlds.com/index.php/topic,163242.0.html

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No.

Title: Re: Some new elements to add more depth to the gameplay.
Post by: _Tak_ on July 12, 2012, 12:18:18 pm
Fire arrows would be cool to shoot from longbow/ horseback ;d
Title: Re: Some new elements to add more depth to the gameplay.
Post by: [ptx] on July 12, 2012, 12:18:50 pm
Those faces are horrible, they were considered once, iirc and got rejected because of that.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Tonyukuk on July 12, 2012, 12:19:08 pm
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No.

YES
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 12:19:27 pm
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No.

yeah man you are right,I also prefer a junkie look a like face rather than an angry motherfucker one,pfff people in this community don`t want to see the mod go up but they prefer to stall it.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Matey on July 12, 2012, 12:25:17 pm
remember when all the heads used to go through all the helmets and look retarded? was that from when they tried the other head models?
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 12:26:47 pm
remember when all the heads used to go through all the helmets and look retarded? was that from when they tried the other head models?

Probably that was an older and bugged version,you don`t even know that this was the same OSP dude..
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Mlekce on July 12, 2012, 12:36:08 pm
Spear balce kit and croutch should be added.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: cmp on July 12, 2012, 01:07:47 pm
Probably that was an older and bugged version,you don`t even know that this was the same OSP dude..

It was that one, latest version. We were just talking about it yesterday, IIRC it was removed because it caused performance problems for several people.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: bonekuukkeli on July 12, 2012, 01:14:45 pm
Spear bracing and crouch... yes, I would love to have those.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 01:18:00 pm
It was that one, latest version. We were just talking about it yesterday, IIRC it was removed because it caused performance problems for several people.

ah ok I`m gonna remove it then,but what do u think about the other ones??

and what about

Dismemberment and Decapitation Mod Kit

http://forums.taleworlds.com/index.php/topic,192161.0.html

And a video  : http://www.youtube.com/watch?v=35rE3d3Wc4E

and opening/closing a helmet  : http://forums.taleworlds.com/index.php/topic,166488.0.html

is it possible to add those scripts on the mod or not?
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Peasant_Woman on July 12, 2012, 01:21:34 pm
The dismembermet one is cool. It's actually done much better than other decapitation mods I've seen around.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Bjord on July 12, 2012, 01:22:37 pm
Lol, decapitation mod kit looks awesome.

But decapitations I think were extremely rare in medieval times. Maybe if you were wearing cloth or something and a guy swung an axe at your neck, or a great sword or something. You need to tweak it, to say the least.

And I think that losing an arm would be really op. Anyway, I'd +1 it but I am very unsure of how it would be implemented.

The visor mod looks epic, though!
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 01:27:02 pm
What do you think about the music guys??

http://www.rejenorst.com/music/music.html
Title: Re: Some new elements to add more depth to the gameplay.
Post by: autobus on July 12, 2012, 01:27:28 pm
i don't want popeye hands in my cRPG
Title: Re: Some new elements to add more depth to the gameplay.
Post by: [ptx] on July 12, 2012, 01:29:13 pm
What do you think about the music guys??

http://www.rejenorst.com/music/music.html
Protip, use Winamp.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 01:30:24 pm
Protip, use Winamp.

I never play with music on,but there are people who does,I don`t suggest what I like and what it will pleasure me,I`m not the only one who plays the mod..
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Mlekce on July 12, 2012, 01:31:09 pm
Lol, decapitation mod kit looks awesome.

But decapitations I think were extremely rare in medieval times. Maybe if you were wearing cloth or something and a guy swung an axe at your neck, or a great sword or something. You need to tweak it, to say the least.

And I think that losing an arm would be really op. Anyway, I'd +1 it but I am very unsure of how it would be implemented.

The visor mod looks epic, though!
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Arrowblood on July 12, 2012, 01:32:58 pm
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.
Nope not Op, thats the real shit.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Gnjus on July 12, 2012, 01:33:03 pm
Brognar's voice pack sounds like the guy is on a toilet trying to have a shit but it won't go out.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 01:33:40 pm
That is not awsome at all. One hit and ur cripled or dead. Way too OP. No thanks.

But if you don`t wear a helmet,even now a hit to the head will kill you.. :rolleyes:
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Mlekce on July 12, 2012, 01:34:29 pm
Nope not Op, thats the real shit.
This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 01:37:24 pm
This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.

look at the damn video again and describe me what do u see.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Bjord on July 12, 2012, 01:41:37 pm
Mlekce, shut up.

The decapitation actually looks very realistic, the head flies up and rolls in the air before bouncing off the ground a bit. This part really appealed to me. However, losing an arm or a leg should only happen if your character dies from 0 hp, not because some greatsword spammer hiltslashed you. That being said, you would only lose body parts when your character dies. Just a bit of spice to death.

I mean, now you can basically execute people with ranged because they will soak the arrows with their corpse. I still want to see how many arrows can pepper a guy standing still from like 20 archers. :D

Anyway, thanks Panos for hunting these mods down. Let's hope devs take a look.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Mlekce on July 12, 2012, 01:47:12 pm
look at the damn video again and describe me what do u see.
I see OP shit,because i always get hit once,and since i am a shielder i need bouth hands. Having helmet with 55 head armor would be usless then,because every prick with spamming build like 15/27 would only need one hit to kill everyone.
One hit to the head and say goodbye to ur life.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Gravoth_iii on July 12, 2012, 01:49:35 pm
DISMEMBERMENT! I WANT TO POP PEOPLES HEADS OFF! ADD NAO!

:D
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Peasant_Woman on July 12, 2012, 01:50:27 pm
I see OP shit,because i always get hit once,and since i am a shielder i need bouth hands. Having helmet with 55 head armor would be usless then,because every prick with spamming build like 15/27 would only need one hit to kill everyone.

Unless there is only a chance for it to happen when you fall below 0 hp and would have died anyway... That makes most sense instead of weird situations like 1 armed shielders...with only a shield running around
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Gnjus on July 12, 2012, 01:53:10 pm
and since i am a shielder i need bouth hands

(click to show/hide)
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Bjord on July 12, 2012, 01:53:59 pm
inc mute for gnjus
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Gravoth_iii on July 12, 2012, 01:54:57 pm
I would also like to see some quake/unreal tournament sounds from killstreaks and such, might not fit the game much but would still be cool :) If anyone can code it that is.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Mlekce on July 12, 2012, 01:56:06 pm
Imagine archer that loosed his arm. how would he shoot or reload? :lol: Ok i am fine with it if that could be some fatality move when you are almoust dead.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Lord_Panos on July 12, 2012, 01:56:54 pm
This is a game. One hit in horse leg would be awsome. I wounder would horse contiue to ride or not? :lol:
There is no way you can cut off someones are in full plate. It would hurt only ppl in middle or low armor.

please go whine somewhere else

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and learn some goddamn English for fuck sake.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Gnjus on July 12, 2012, 01:58:02 pm
inc mute for gnjus

Its under spoiler but if it has to happen I'd prefer the final swing to be done by a Paladin.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: The_Bloody_Nine on July 12, 2012, 02:19:35 pm
the dismemberment video is great, especially the fat people in there. implement fattys!
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Radament on July 12, 2012, 02:24:53 pm
i'd like to see :

- Deployable pavise shield http://forums.taleworlds.com/index.php/topic,117391.0.html (http://forums.taleworlds.com/index.php/topic,117391.0.html)
- New Female face Model (even if i never used a female char ingame) http://forums.taleworlds.com/index.php/topic,116278.0.html (http://forums.taleworlds.com/index.php/topic,116278.0.html)
- Beer Drinking (yes it's a must have) http://forums.taleworlds.com/index.php/topic,231080.0.html (http://forums.taleworlds.com/index.php/topic,231080.0.html)
- Decapitation and Dismemberment (cause i like flying legs) http://forums.taleworlds.com/index.php/topic,192161.0.html (http://forums.taleworlds.com/index.php/topic,192161.0.html)
- Crouch (linked by op)
- Ironsight Mode (very nice script fo xbowmen) http://forums.taleworlds.com/index.php/topic,121815.0.html (http://forums.taleworlds.com/index.php/topic,121815.0.html)
- Fatigue/Stamina System ( the most important for me , fu spammers ! ) http://forums.taleworlds.com/index.php/topic,219233.0.html (http://forums.taleworlds.com/index.php/topic,219233.0.html)
- Improved Male faces (already linked)
- Elephant (this is a must) http://forums.taleworlds.com/index.php/topic,209497.0.html (http://forums.taleworlds.com/index.php/topic,209497.0.html)
Title: Re: Some new elements to add more depth to the gameplay.
Post by: HardRice on July 12, 2012, 02:26:36 pm
There IS a suggestion board, for.. Suggestions, beer.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: SixThumbs on July 12, 2012, 03:28:46 pm
I would like to see exactly none of these things implemented. The game already has a jumpy tendency without a lot of extra fluff.

Also, I could do better voice acting than whoever that guy was.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: The_Bloody_Nine on July 12, 2012, 04:16:10 pm
There IS a suggestion board, for.. Suggestions, beer.
But beer is beer, and general discussion gets more attention.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Banok on July 12, 2012, 06:11:52 pm
game needs crouch! so we can active dodge arrows without doing the pants dance. might make archers need buff but still be worth it.

spear bracing is a cool idea but would it actually be useful in a pvp battle? I think coding it so its more than just a gimmick might be tricky, bar giving it "couch" damage.

rest of stuff I dont like
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Kafein on July 12, 2012, 08:12:48 pm
yeah man you are right,I also prefer a junkie look a like face rather than an angry motherfucker one,pfff people in this community don`t want to see the mod go up but they prefer to stall it.

I'm sorry but when someone asks for "better faces", what is expected is "better faces" not "angry caucasian retard faces"  :lol:

The ones we have are fine, they can be improved by smoothing the models and textures, but that mod does more than what it is asked to do.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Teeth on July 12, 2012, 11:11:56 pm
How would spear bracing be useful against cav? Arabians would just dance around you.

If we somehow get archers to do arrow volleys, and then implement fire arrows, I'm probably going to have a nerdgasm.

I really wonder if those guys that made those 'improved' faces are actually convinced that they improved anything. Every example they posted looks worse, except maybe one.

In the end, I'd rather have stable and responsive gameplay than all this semi-useful crud. If there is anything nice that can be implemented without ruining stability and performance, go for it. If not, these things are definitely not worth it, apart from the fire arrows.
Title: Re: Some new elements to add more depth to the gameplay.
Post by: Leshma on July 12, 2012, 11:53:15 pm
If we somehow get archers to do arrow volleys, and then implement fire arrows, I'm probably going to have a nerdgasm.

That's not going to happen because most archers prefer to play this as another FPS, just with medieval theme. They are very sensitive about their accuracy and like kiting a bit too much.

Changes I suggested were meant to encourage arrow volleys. For that archers need to deal a bit more damage, their arrows need to fly further and their accuracy will be decreased as result of higher damage. Also they need good protection and melee capabililties. Then we can talk about arrow volleys, as classic opening for most medieval battles.