cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Spook Island on July 11, 2012, 12:40:22 am

Title: What is game balance based on?
Post by: Spook Island on July 11, 2012, 12:40:22 am
Got a quote from cmpxchg8b here which I frankly already know is bogus on both topics he mentioned.

"We don't balance based on realism or whiners. Denied." - cmpxchg8b

Topic - http://forum.c-rpg.net/index.php/topic,35623.msg540487.html#msg540487

This section of the forum exists for the sole point of discussing and or "whining" as CMP chose to put it; most likely to discredit any discussion or viewpoints that run counter-intuitive to what he personally wants to do.
So either he's saying this section of the forum doesn't exist for the purpose of working on "balance" or he's frankly and blatantly lying.  Gee, I wonder which it is.


Also.... "we don't balance based on realism"
I think we all know that's more of the same bullshit.

So if we don't balance based off adjustments from feedback (which is what this section of the forum is dedicated to) or off realism (seriously, who are you trying to fool with this?), then what do we balance the game off of?

Title: Re: What is game balance based on?
Post by: Herkkutatti666 on July 11, 2012, 12:42:27 am
Stop QQing already.
Title: Re: What is game balance based on?
Post by: Spook Island on July 11, 2012, 12:49:31 am
Stop QQing already.

Posts like these only embolden me to keep telling the truth and expose incompetency inside the ranks of people who handle game balance.
Thank you for your support.
Title: Re: What is game balance based on?
Post by: Oberyn on July 11, 2012, 10:24:51 am
Congrats on joining the ranks of stupid, shit people with stupid, shit opinions who think they are some kind of martyr/prophet combination. I look forward to a steady stream of complete putrid bullshit from you.

Although the more logical explanation is that you're just some troll who is so psychologically damaged that the shadenfreude from exposing the rest of the forums to blatantly moronic "ideas" is the only way you can get hard. 
Title: Re: What is game balance based on?
Post by: Vibe on July 11, 2012, 10:30:34 am
so mad
Title: Re: What is game balance based on?
Post by: _Tak_ on July 11, 2012, 10:32:41 am
STFU please another CAV whiner, my courser/ rouncey die in 1 hit because of you guys
Title: Re: What is game balance based on?
Post by: Bulzur on July 11, 2012, 10:38:48 am
I'm so glad the guy is finally muted.

STFU please another CAV whiner, my courser/ rouncey die in 1 hit because of you guys


Whut ? Wrong post i expect.  :shock:
Title: Re: What is game balance based on?
Post by: _Tak_ on July 11, 2012, 10:44:47 am
Whut ? Wrong post i expect.  :shock:

He is one of those infantry who always whine about ranged/ CAV and say how OP they are, fuck infantry, those 2 handers always outreach my lance, and almost 80% of the time when i ran into them my horse always get killed by them in 1 hit,  Cav is not good vs infantry directly, now pretty much only good at back stabbing.

Cav easy mod? Try to take and ride a rouncey and see if you can top score with it, one mistake you are a goner since your horse dies in 1 hit, but I can still top score with my rouncey

Lots of good Cav players top score yes, but if you check on other Cav they are at the bottom lol, people who have played single player should know how to play as Cav
Title: Re: What is game balance based on?
Post by: Vibe on July 11, 2012, 11:24:22 am
Cav is not good vs infantry directly, now pretty much only good at back stabbing.

But still an awesome battle class, so what's wrong
Title: Re: What is game balance based on?
Post by: owens on July 11, 2012, 11:44:07 am
Spook island eat a dick cunt.
Title: Re: What is game balance based on?
Post by: Piok on July 11, 2012, 11:48:37 am
Current state of Crpg is question: To zigzag or not to zigzag
Because you can choose to change direction often and reduce chance to being hit by overpowered spiky object or to view your outfit and stop zigzaging  looking for cavs.
One way or another you could always end with spiky object in your head or lance in your butt :mrgreen:
Only good thing that they removed ladders from battle. So Crpg still looks as medieval battlefield rather than Stalingrad urban warfare simulation.
Title: Re: What is game balance based on?
Post by: RandomDude on July 11, 2012, 02:09:52 pm
If you're talking about the "Realism" part of the forum Im sure it's a troll area.
Title: Re: What is game balance based on?
Post by: MrShine on July 12, 2012, 05:24:43 am
Congrats on joining the ranks of stupid, shit people with stupid, shit opinions who think they are some kind of martyr/prophet combination. I look forward to a steady stream of complete putrid bullshit from you.

Although the more logical explanation is that you're just some troll who is so psychologically damaged that the shadenfreude from exposing the rest of the forums to blatantly moronic "ideas" is the only way you can get hard.

Be gentle on him, the real Spook Island died in a car accident so this must be his friend who doesn't know the lay of the land.

RIP SpookIsland 2012
Title: Re: What is game balance based on?
Post by: Silveredge on July 12, 2012, 05:25:30 am
STFU please another CAV whiner, my courser/ rouncey die in 1 hit because of you guys

Your horse *can* die in 1 hit, if its a large hit to the head or the legs, but it tends to take multiple hits to kill the horses.  I can die in one couch anywhere on my body, what's your point?
Title: Re: What is game balance based on?
Post by: Strider on July 12, 2012, 07:30:22 am
If we were bein realistic, a horse would die in 1 hit by anything.
But apparently were not balancing on realism. Spook has spoken it.
Title: Re: What is game balance based on?
Post by: _Tak_ on July 12, 2012, 10:08:19 am
Your horse *can* die in 1 hit, if its a large hit to the head or the legs, but it tends to take multiple hits to kill the horses.  I can die in one couch anywhere on my body, what's your point?

It used to take multiple hits to kill the horse yes but after they increase the leg damage 1 swing/ stab is enough to bring the whole light horse down, with speed bonus.  Couch doesn't always 1 shot, again its because of the speed bonus


If we were bein realistic, a horse would die in 1 hit by anything.
But apparently were not balancing on realism. Spook has spoken it.

Then horse bump can instant kill everything
Title: Re: What is game balance based on?
Post by: Zlisch_The_Butcher on July 12, 2012, 10:28:02 am
He is one of those infantry who always whine about ranged/ CAV and say how OP they are, fuck infantry, those 2 handers always outreach my lance, and almost 80% of the time when i ran into them my horse always get killed by them in 1 hit,  Cav is not good vs infantry directly, now pretty much only good at back stabbing.

Cav easy mod? Try to take and ride a rouncey and see if you can top score with it, one mistake you are a goner since your horse dies in 1 hit, but I can still top score with my rouncey

Lots of good Cav players top score yes, but if you check on other Cav they are at the bottom lol, people who have played single player should know how to play as Cav
Eh, TBH the times I've played lancer I've been shocked by the lack of people succeding at outreaching me... and my fucking arabian can take at least two hits, most inmy old friendtry could take 2 hits too, so fuck, cav still needs to be made loud, and btw, maybe you wouldn't die to 2hs if you didn't ride a courser in an attempt to do some gay as fuck spawnraping.
EDIT: And you could always use a destrier and two-bump everyone....
Title: Re: What is game balance based on?
Post by: _Tak_ on July 12, 2012, 10:32:36 am
Eh, TBH the times I've played lancer I've been shocked by the lack of people succeding at outreaching me... and my fucking arabian can take at least two hits, most inmy old friendtry could take 2 hits too, so fuck, cav still needs to be made loud, and btw, maybe you wouldn't die to 2hs if you didn't ride a courser in an attempt to do some gay as fuck spawnraping.
EDIT: And you could always use a destrier and two-bump everyone....

I had champ rouncey + courser + destrier, the thing is the rider is sat on middle of the horse so its  not near on the horse head, which mean the lance length will get reduce when you thrust people
Title: .
Post by: Zlisch_The_Butcher on July 12, 2012, 10:41:09 am
I had champ rouncey + courser + destrier, the thing is the rider is sat on middle of the horse so its  not near on the horse head, which mean the lance length will get reduce when you thrust people
k, c, thing is, I play cav, I don't need shit explained to me like I'm some kindergarten kid, and courser is only good for spawnraping, destriers can kill people in medium armor in two bumps, and by turning the horse right you can outreach several greatsworders, but you'd rather rape their asses I guess, expecting a lancer to do a head on charge, insane!
Title: Re: What is game balance based on?
Post by: bruce on July 12, 2012, 01:13:20 pm
what do we balance the game off of?

Have you ever played any successful online game ever? Off what developers think is the right direction.
Title: Re: What is game balance based on?
Post by: bruce on July 12, 2012, 01:14:33 pm
my fucking arabian

Why you ride fairyhorse? Whore!
Title: Re: What is game balance based on?
Post by: Grumbs on July 12, 2012, 01:37:09 pm
Read that: http://forum.c-rpg.net/index.php/topic,34711.0.html

In particular this:
Quote
Also, we don't do changes because we want the game to be more realistic. We do changes because we feel they are right. If they fit with realism, that's great, and it's also our guideline, but almost never the reason for a change. We are not trying do create a simulator, we are trying to create a game. 

I would still call cRPG a realism style game, but the bottom line is about creating good gameplay. When it can sync up with realism then great and that often happens, but "good gameplay" is the goal. I don't think they want to go out of their way to make it less realistic though, its still a "guidline" as they say, just not always the main focus

Also, people use "realism" as a way to push their own agenda with the game. You can use realism to buff or nerf practically anything, depending on the particular realism bits you want to incorporate, or which realism angle you want to come from. Better to instead talk about balance and fun while keeping in mind a sense of realism