cRPG

cRPG => General Discussion => Topic started by: Leshma on July 08, 2012, 05:00:37 pm

Title: Autobalance
Post by: Leshma on July 08, 2012, 05:00:37 pm
Why it isn't working?
Title: Re: Autobalance
Post by: Blueberry Muffin on July 08, 2012, 05:04:06 pm
Your comment suggests that it was ever working before now?
Title: Re: Autobalance
Post by: cmp on July 08, 2012, 05:09:49 pm
When I looked at the autobalance code I felt like the guy who saw the colour out of space.
Title: Re: Autobalance
Post by: Vibe on July 08, 2012, 05:16:23 pm
Puts all cav or ranged on one team, working as intended
Title: Re: Autobalance
Post by: Christo on July 08, 2012, 05:17:56 pm
working as intended
Title: Re: Autobalance
Post by: Canary on July 08, 2012, 07:04:01 pm
When I looked at the autobalance code I felt like the guy who saw the colour out of space.

"...it come from some place whar things ain't as they is here... one o' them professors said so... he was right... look out, Ammi, it'll do suthin' more... sucks the life out..."
Title: Re: Autobalance
Post by: Digglez on July 08, 2012, 07:26:56 pm
ditch autobalance. nominate captains at start of match and pick teams.  captains are able to see level/spec/k:d ratio etc info.

Title: Re: Autobalance
Post by: Zlisch_The_Butcher on July 08, 2012, 07:42:18 pm
ditch autobalance. nominate captains at start of match and pick teams.  captains are able to see level/spec/k:d ratio etc info.
And who chooses those captains?
Title: Re: Autobalance
Post by: sF_Guardian on July 08, 2012, 07:44:12 pm
And who chooses those captains?

Digglez, ofc :D
Title: Re: Autobalance
Post by: Zlisch_The_Butcher on July 08, 2012, 07:50:33 pm
If such a shit system was added and I ever became captain I'd only pick the worst players around 'cept for all NHs 'cept Digglez.
Title: Re: Autobalance
Post by: sF_Guardian on July 08, 2012, 07:51:44 pm
If such a shit system was added and I ever became captain I'd only pick the worst players around 'cept for all NHs 'cept Digglez.

Then you have the good ones O.o
Title: Re: Autobalance
Post by: Teeth on July 08, 2012, 08:47:35 pm
ditch autobalance. nominate captains at start of match and pick teams.  captains are able to see level/spec/k:d ratio etc info.
Or track W/L ratio (and display it on the website pl0x) and balance players using that.
Title: Re: Autobalance
Post by: Christo on July 08, 2012, 09:39:31 pm


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Title: Re: Autobalance
Post by: Overdriven on July 08, 2012, 09:39:52 pm
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 :o
Title: Re: Autobalance
Post by: Bulzur on July 08, 2012, 10:08:28 pm
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OMG OMG OMG OMG

That's so interesting !
Title: Re: Autobalance
Post by: SirCymro_Crusader on July 08, 2012, 10:09:01 pm
.
Title: Re: Autobalance
Post by: Christo on July 08, 2012, 10:11:37 pm
OMG OMG OMG OMG

That's so interesting !

He's back.

I just didn't notice.
Title: Re: Autobalance
Post by: Adamar on July 08, 2012, 10:29:25 pm
The devs must find a way for the code to recognise each character's class, devide them fairly for the first round, then the same for every following round but taking the k:d rate into consideration. THat's all.
Title: Re: Autobalance
Post by: Kung Fu Jesus on July 09, 2012, 12:08:41 am
I was never one to complain about autobalance. I thought it worked fairly well most of the time, as long as it wasn't one clan vs everyone else. I consider working if its not a blowout on every map, regardless of who has cav or archer or whatever. I just started playing again after a long time away and something is definitely fucked up. There seem to be a lot more one-sided 4-0 or 4-1 battles, with one team consisting of five players with 14-0 k/d while the other team has maybe one of those guys and a couple above average.
Title: Re: Autobalance
Post by: Slamz on July 09, 2012, 01:23:34 am
And who chooses those captains?

Players first vote for captains.
Captains then pick players.


Too much work for a 7 minute round, imo.

I'd like to see autobalance work more on spec.  One team getting all of the ranged and all of the horses kinda sucks.

And then the subsequent rounds ignoring banner balance is just bizarre.  8 NH online, 40 pugs, round 3 balances 1 NH to the other team and ignores all the solo-banner pugs.
Title: Re: Autobalance
Post by: HardRice on July 09, 2012, 01:28:05 am
ditch autobalance. nominate captains at start of match and pick teams.  captains are able to see level/spec/k:d ratio etc info.
Blanket ban anyone with NH tags on.

Autobalance.
Title: Re: Autobalance
Post by: Torost on July 09, 2012, 04:55:31 am
What about 2 permanent factions + 1 mercenary faction. That you decide on the charpage on the website.

Mercenary faction will get a small-large gold bonus for being put to use wherever they are needed.(Teamswitched possibly every round)
The other same as before. Only you always fight for your own faction unless mercenary.
This way the clans can always play together, you get better teamplay after a while, and prob some intense love-hate relationships :)

Ithink there would be enough people that chose merc for it to almost always work out.

New possibilites, permanent TS channels for each of the 2 factions.(For those that like such), great leaders will emerge, and maybe with the same people playing together more often, it will start resembling 2 armies doing battle, instead of random hooligans brawling.
Title: Re: Autobalance
Post by: Vkvkvk on July 09, 2012, 05:38:55 am

New possibilites, permanent TS channels for each of the 2 factions.(For those that like such), great leaders will emerge, and maybe with the same people playing together more often, it will start resembling 2 armies doing battle, instead of random hooligans brawling.

I would hate to have to log in to teamspeak everytime I want to play, I don't always want to play seriously or hear people screaming in my ears 24/7 to play a game.
Title: Re: Autobalance
Post by: Gnjus on July 09, 2012, 08:14:00 am
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