cRPG

cRPG => Suggestions Corner => Topic started by: Riddaren on July 08, 2012, 02:20:02 pm

Title: New point system to replace kills
Post by: Riddaren on July 08, 2012, 02:20:02 pm
Rename kills to points and give points for damage dealt, not kills.

You should get rewarded for damaging players, not just if you do the killing blow.
This will reward everyone and will have a positive impact on teamplay.

- Lower level players or less good players will now be rewarded as they will now atleast get points instead of zero kills
- Less teamwounding and teamkilling as people will still get points for damaging, not just the final blow that kills
- Less attacking of peasants as it's more worth killing a higher level guy
- Improved teamplay as people will likely go for higher level targets who actually pose a threat instead of those harmless peasants
- Rewards good players who actually does a lot of damage but doesn't make many kills due to low damage
- Cavalry fighting each other will increase if you also get points for damaging horses

Withdraw points for team damage the same way. Horse bumping included.

- - -

POINTS = ((DAMAGE * LEVEL) / 100) rounded up.

(click to show/hide)

DAMAGE = Damage absorbed by target (eg. if you deal 50 damage and target has 10 hit points left, it is still just 10 points of damage)
LEVEL = Level of target hit (1-35)

Below are examples for dealing damage to level 10 (60hp max), 20 (81hp max), 30 (102hp max) and 35 (112hp max):

0 points
4 damage, level 10 (or 10 damage, level 4)

(It's the same result if you switch values between level and damage)

1 point
5-14 damage, level 10
3-7 damage, level 20
2-4 damage, level 30
2 damage, level 35

2 points
15-24 damage, level 10
8-12 damage, level 20
5-8 damage, level 30
5-7 damage, level 35

5 points
45-54 damage, level 10
23-27 damage, level 20
15-18 damage, level 30
13-15 damage, level 35

10 points
95-104 damage, level 10 (not possible - 60hp is max of level 10)
48-52 damage, level 20
32-34 damage, level 30
28-29 damage, level 35

15 points
73-77 damage, level 20
49-51 damage, level 30
42-44 damage, level 35

20 points
98-102 damage, level 20 (not possible - 81 hp is max of level 20)
65-68 damage, level 30
56-58 damage, level 35

25 points
82-84 damage, level 30
70-72 damage, level 35

30 points
99-101 damage, level 30
85-87 damage, level 35

35 points
115-118 damage, level 30 (not possible - 102 hp is max of level 30)
99-101 damage, level 35

40 points
113-115 damage, level 35 (not possible - 112hp is max of level 35)[/i]
So the most points you can possibly get is 39 (109-112 damage on level 35)

- - -

Horses
What about points for killing them?

I don't know it's possible to check if the horse took damage while an enemy was riding it or not. Is it?

If it is then count a horse as a level 10 maybe?

(click to show/hide)

The more points you get from damaging a horse the more will cavalry fight each other. Good, huh?
Title: Re: New point system to replace kills
Post by: sF_Guardian on July 08, 2012, 02:21:56 pm
Whats with bumps?
Title: Re: New point system to replace kills
Post by: 3 Tears on July 08, 2012, 02:25:33 pm
visitors can't see pics , please register or login
Title: Re: New point system to replace kills
Post by: Riddaren on July 08, 2012, 02:25:46 pm
Whats with bumps?

They should count I think. However, the damage of bumping could be lowered.
Imo, it's the bump knockdown effect that is important, not the damage.
Title: Re: New point system to replace kills
Post by: Tzar on July 08, 2012, 02:29:28 pm
Stop posting shitty ideas plz  :lol:

Also this is general discussion not the suggestion forum..
Title: Re: New point system to replace kills
Post by: Riddaren on July 08, 2012, 02:34:19 pm
Stop posting shitty ideas plz  :lol:

Also this is general discussion not the suggestion forum..

How was this a bad idea?
Maybe you think you won't be rewarded as a mauler, is that the case? I think you still will.
Title: Re: New point system to replace kills
Post by: Tzar on July 08, 2012, 02:38:14 pm
How was this a bad idea?
Maybe you think you won't be rewarded as a mauler, is that the case? I think you still will.

Im not a mauler...

Also you idea suck an learn to use the suggestion forum stop attention whoring general discussion...
Title: Re: New point system to replace kills
Post by: Leesin on July 08, 2012, 04:46:54 pm
Stop posting shitty ideas plz  :lol:

Also this is general discussion not the suggestion forum..

A points system is better than just a k/d system, but it has been suggested countless times throughout the history of cRPG and I'm not sure if they want to implement something like that, or if they do it's not a priority I guess.
Title: Re: New point system to replace kills
Post by: BlackMilk on July 08, 2012, 04:49:38 pm
Yeah, great suggestion so everyone can go 39/3 with 13 ps and a flamberge to get 100000 points per round...
Title: Re: New point system to replace kills
Post by: Riddaren on July 08, 2012, 04:53:07 pm
Yeah, great suggestion so everyone can go 39/3 with 13 ps and a flamberge to get 100000 points per round...

Good luck with getting more points with that build than 21/21...
Title: Re: New point system to replace kills
Post by: Haboe on July 08, 2012, 06:46:53 pm
The only thing really helping the team is giving the final blow to an opponent. Damaging an archer has no use, an archer shoots the same with 1 hp as it does with 50 hp :P
A damaged piker can do his job safely from behind the frontline.
A player with 1 hp can win the round, a dead one cant :P

As for the teamkilling... if a tincan mauler get in your ranks, everyone will want a piece of that high point ass :D

The kill system works just fine atm id say :)
Title: Re: New point system to replace kills
Post by: Lichen on July 08, 2012, 07:03:30 pm
Ranged very often damage without getting the kill themselves. I remember as a thrower I had one fantastic round where I downed 4 armored horses (rather quick too). Nothing to show for it on the scoreboard of course. Something else other than kills to represent the effectiveness of a player would be nice. Though I do enjoy being called a noob since my score is usually low.
Title: Re: New point system to replace kills
Post by: justjr on July 08, 2012, 07:08:36 pm
It's a good ideia, not ideal, but it cant stay how it is, if we really wanna improve the mod, with real team play in pub.
Maybe we can keep the kills, and add points like in TF2, where the system counts everything and everything worth an equivalent point.
Assist point for the last guy who deal damage (or the one who dealed most damage) but didn't kill.
There's a lot of possibilities.
Title: Re: New point system to replace kills
Post by: Overdriven on July 08, 2012, 07:39:00 pm
Heck even tribes ascend has a decent assist system where you have to score over a certain amount of damage to get the assist point if you don't get the kill. Most games have had assists included for years. It's pretty abysmal that warband didn't have it in the first place.

This is something that should really be a priority change.
Title: Re: New point system to replace kills
Post by: Teeth on July 08, 2012, 08:45:32 pm
Do eeet!

Although not perfect, this would be way more representative than the kills we have now. I know its possible because cmp posted amount of damage dealt per weapon, so the amount of damage is being tracked.
Title: Re: New point system to replace kills
Post by: Haboe on July 08, 2012, 11:15:33 pm
Adding assists next to kills would indeed be a nice thing! Im not fond of the point system but this would be nice.

As for the trowers/ pikers here, horse kill count could be nice :P (only counting kills of enemy mounted horses)
Title: Re: New point system to replace kills
Post by: Spa_geh_tea on July 09, 2012, 11:13:35 am
Would this not lag the server even more? It is not a simple 0, 1 operation.

Just a thought.
Title: Re: New point system to replace kills
Post by: Riddaren on July 09, 2012, 06:05:44 pm
Would this not lag the server even more? It is not a simple 0, 1 operation.

Just a thought.

I have thought about that as well.

According to SgtTeeh the damage is already being tracked by the server. Don't know if the level of the player being damaged is tracked as well though.
The point calculations can be done by the clients after each round to prevent lag from disturbing the gameplay.

No need to see all points real time imo and I think it will be more exciting to see it after each round.
You could for example show the best 5 players and their points of the previous round in the chat log. I'm sure some players would appreciate that :)
Title: Re: New point system to replace kills
Post by: Overdriven on July 10, 2012, 12:33:19 am
I'm gonna keep bumping this!
Title: Re: New point system to replace kills
Post by: Dasty on July 10, 2012, 01:34:31 am
Seems like a fairly good idea. I have always wanted to see a point based system for the frag list. Back in the day you would get different amounts of experienced based on the level of the person who died near you. You got a bit more for killing of course but it was still based on the level of the opponent. I think the point system needs to have a bit more of a complicated formula for it. You need to have more of a sliding reward system. If you do damage to a person of similar level to you, you should receive an average amount of points per point of damage you do to the player. If the player is lower level than you, you will get less points per point of damage and more points per point if they are higher than you.

So if a level 1 peasant runs up to a level 32 veteran player, one could argue that he is taking a much higher risk than if he were to go for a lower level player. Thus he would be rewarded proportionally to the risk he took.

That's my thoughts on it. I can clear up a few questions about the damage system. You can track the amount of damage a player does fairly easily. You can see if a horse is mounted when it was hit fairly easily. I was working on a mod a while ago and spent much of my time learning the limitations and capabilities of the modding system.
Title: Re: New point system to replace kills
Post by: Leshma on July 10, 2012, 02:13:22 am
I would like to see kills, damage and points on scoreboard and something extra. Medals like in CoD games but not really medals but icons representing medieval military ranks.
Title: Re: New point system to replace kills
Post by: justjr on July 10, 2012, 02:18:23 am
^ would be cool
Maybe a domination and revenge system, also would be AWESOME!
Title: Re: New point system to replace kills
Post by: Arrowblood on July 10, 2012, 02:24:02 am
I would like to see kills, damage and points on scoreboard and something extra. Medals like in CoD games but not really medals but icons representing medieval military ranks.
+10 extrapoints for logbow users pls.
Title: Re: New point system to replace kills
Post by: Gricks on July 10, 2012, 05:02:38 am
Seems like a good idea, but I think the scoreboards would be dominated by str builds and cav. You know, like it already is.
Title: Re: New point system to replace kills
Post by: Spook Island on July 10, 2012, 05:41:03 am
Too easy to exploit.
Title: Re: New point system to replace kills
Post by: Lichen on July 10, 2012, 03:15:48 pm
Too easy to exploit.
What is there to exploit? Scores? I guess people must be really desperate to exploit something that doesn't even have an actual benefit to their character.
Title: Re: New point system to replace kills
Post by: Leshma on July 10, 2012, 03:37:09 pm
Idea would be if there was a way to track succesful hits.

Then take damage, hits, kills and levels as variables and create a formula which will give points as result.
Title: Re: New point system to replace kills
Post by: Riddaren on July 14, 2012, 06:15:48 pm
Too easy to exploit.

The current system is easy to exploit (just go for easy kills and stay away from anyone who poses a bigger threat).
This point system however is almost impossible to exploit. How would you do it? Tell me.

This point system would reward both good and bad players.
The current system totally sucks imo.
Title: Re: New point system to replace kills
Post by: Strider on July 14, 2012, 06:25:36 pm
Seems complicated. I'd say it'll be fine once individual kills are rewarded instead of muliplyer each minute.
Title: Re: New point system to replace kills
Post by: Riddaren on July 14, 2012, 09:44:17 pm
Seems complicated. I'd say it'll be fine once individual kills are rewarded instead of muliplyer each minute.

Actually I think individual kills should count less and round wins more.
Let's say a round win is worth 5 kills. Then people wouldn't chase easy kills that much but instead help the team win teh round instead.
Title: Re: New point system to replace kills
Post by: Korgoth on July 16, 2012, 05:37:14 am
I would rather have a Kills and Assist. Get an assist for dealing atleast quarter damage to someone within 20 seconds of him dying or something.
Title: Re: New point system to replace kills
Post by: Grumpy_Nic on July 16, 2012, 01:30:05 pm
I approve. Would really be good for teamplay I suppose, also "killstealing" is not an issue anymore.
Title: Re: New point system to replace kills
Post by: Torben on July 16, 2012, 05:27:12 pm
afaik other ideas with similar problems couldnt be implemented because tracking delt damage is too much for the servers...
Title: Re: New point system to replace kills
Post by: Riddaren on July 30, 2012, 03:52:00 am
If this isnt possible the second best thing to do would be to remove kills from the scoreboard completely.

That way, the greed to get kills will decrease. People will step aside and let someone more suitable of making the kill do it.
Teamplay will increase and th/tk will decrease. Instead reward players for winning rounds.

Maybe start to keep track of the round wins and losses and show an average win-loss ratio on the scoreboard instead of the kills?
People with higher W:L ratio will get more respect and maybe they should get special privileges like some new commander system.

This will increase teamplay.
Title: Re: New point system to replace kills
Post by: Riddaren on August 05, 2012, 01:28:11 am
I can see a similar score system to what I proposed has now been implemented, great!
This will hopefully improve teamplay further and decrease th/tk.

Very nice dev team! :D