cRPG

cRPG => Suggestions Corner => Topic started by: Lichen on July 05, 2012, 08:22:35 pm

Title: honor, dishonor
Post by: Lichen on July 05, 2012, 08:22:35 pm
Been thinking it would be really cool to have this. What stats, abilities, bonuses etc it could affect on your character I don't know exactly (others can brainstorm ideas). Anyway basic stuff like higher level NOT killing the weak....NOT using ranged on the last guy (finishing with a fistfight or duel). Archers NOT running but standing and fighting when approached and they are the last one left etc etc. You could also play dishonorably and get certain abilities exclusive to that way of play too.
Title: Re: honor, dishonor
Post by: Torben on July 05, 2012, 08:27:02 pm
not spawnraping.  nice.

edit
I`d say the honor should be linked to the voice commands and maybe the shading of your characters equipment. 

high honor-clear voices, bright equipment.
  no honor-darth vader shit going on and dark equipment.
Title: Re: honor, dishonor
Post by: Elindor on July 05, 2012, 08:32:07 pm
hmm, i would create a whole other thing for this:  HONOR

if you do honorable things, you gain HONOR, if you dishonorable things, you lose HONOR. 
HONOR would have no real effect on your character, but could be displayed on the website...maybe something others could see somehow?
Maybe you get a little medal for reaching different +HONOR levels?  and different markings for -HONOR levels

Just have to find mechanics in the game that can track this....

Gaining HONOR:

- last on flag
- killing higher level / loadout cost opponents
- dying around the flag/other areas of strategic importance (doors, gatehouse winch, *attackers dying on ladders*)

Losing HONOR:

- killing away from flag/other areas of strategic importance
- killing lower level / loadout cost opponents

** Not sure if this is a good or even possible idea, but this is how I'd do it if I had to
Title: Re: honor, dishonor
Post by: Bulzur on July 05, 2012, 08:52:46 pm
So i'm dishonorable if as an archer i kill the naked crossbowman hiding in a bush ?
Or if i kill the level 20 "peasant" with 27 STR preparing to gank my teammates ?

Dishonor has nothing to do with killing lower levels than yourself. They're fighting in eu1 (not in eu5New) so they're putting their life on the line. And i'll cut that line.


Nonetheless, suiciding should give some dishonor.
Title: Re: honor, dishonor
Post by: Penitent on July 05, 2012, 09:02:34 pm
Dishonor:
Hitting enemies on the ground
Team hitting
Shooting an enemy in the back

Honor:
Killing a rider rather than killing his horse
Allowing the last man alive to duelz
Dying on the flag(s)
Title: Re: honor, dishonor
Post by: Joker86 on July 05, 2012, 09:58:01 pm
I think honour should be given by other people like reporting a leecher. And of course it's tracked who gives whom honour, and clan members are forbidden to give each other honour in any case, just to keep things clear and easy.

So running past a peasant, dismounting when fighting the last infantry, letting a pure archer look on the field for a melee weapon, all those things should grant honour, especially if a lot people are spectating at the end of the round.

I wouldn't implement a dishonor vote, because this would only lead to griefing or trolling.

Different, objectively traceable things like teamhitting, teamkilling and so on lower the honour to a minimum of 0.


I don't know what to do with the honour. Perhaps you can buy titles or simply gold or XP for it.
Title: Re: honor, dishonor
Post by: Torben on July 05, 2012, 10:28:21 pm
the thing I suspect gay about this, would be having people act honorable just to get honor points (or dishonor points)  that way things might become a bit fake..
Title: Re: honor, dishonor
Post by: Joker86 on July 05, 2012, 10:43:08 pm
the thing I suspect gay about this, would be having people act honorable just to get honor points (or dishonor points)  that way things might become a bit fake..

Perhaps, but not for the one who enjoyed the honour of the player.  :wink:

And by the way, in real life, honour can have a lot of different motivations.
Title: Re: honor, dishonor
Post by: Torben on July 05, 2012, 10:46:39 pm
true,  true...  all in all I like the idea here,  gives a new angle on the game
Title: Re: honor, dishonor
Post by: Jarlek on July 05, 2012, 11:22:46 pm
Interesting.
Title: Re: honor, dishonor
Post by: Haboe on July 06, 2012, 01:12:44 am
Well as far as i can judge thiswould be a big pain in the ass to implement in the game...
But in battle... if smeone is standing in front of you and you are heavy armor high level...you should try to run from any wannabe ninja because you lose honour for killing him? xD Same with archers, leaving them alive because you would lose honour? :P
And how do you expect the server to understand you give someone a duel? :P
Title: Re: honor, dishonor
Post by: Lichen on July 06, 2012, 02:50:36 am
Well as far as i can judge thiswould be a big pain in the ass to implement in the game...
I agree....if they tried to implement any and all possible conditions of honor or dishonor. I can imagine the ridiculous coding (and probably server lag) to accomplish that....heh. That is way too much to ask. So, just implementing the most simple, basic and obvious conditions of honor and dishonor could still be very interesting ( I know what may seem simple may not be so simple to code though). It doesn't have to be complex. Even just a few different things being considered would be good. In fact most actions probably should not count as either and would remain the same as now. 
Title: Re: honor, dishonor
Post by: CrazyCracka420 on July 06, 2012, 04:39:53 pm
Personally I don't like the idea of honor in battle, and I feel it has no place in battle (in a video game or IRL).  It should be cut throat, you should be doing everything you can to cut down as many of the enemy as possible.

If you want to fight "honorably" like the Red Coats in the American Revolution, while the militia ambush you from the forest, be my guest.  But expect to die a brutal horrible death.  But you can hold onto your honor in your grave, so you got that going for ya.

And to you euro's, it's spelled HONOR.  Stop killing more trees than need be with your extra vowels.
Title: Re: honor, dishonor
Post by: Torben on July 06, 2012, 04:53:10 pm
(click to show/hide)

its a game,  so yo dont have to be a dush.  spawnraping is just insanely gay.
Title: Re: honor, dishonor
Post by: CrazyCracka420 on July 06, 2012, 04:54:47 pm
its a game,  so yo dont have to be a dush.  spawnraping is just insanely gay.
yeah it's a game...what's your point?  There's a duel server if you want honor.  With multi's on the line, people should be doing whatever they can (within the rules of the game) to win the round.
Title: Re: honor, dishonor
Post by: Torben on July 06, 2012, 05:01:19 pm
yeah it's a game...what's your point?  There's a duel server if you want honor.  With multi's on the line, people should be doing whatever they can (within the rules of the game) to win the round.

thats not my opinion. highest goal is the joy of playing the game,  and that can be achieved for the broadest spectrum of players by not behaving socially retarded.


edit:  and btw,  having a high dishonor ranking would go well with people that rp a mean char.
Title: Re: honor, dishonor
Post by: Herkkutatti666 on July 06, 2012, 05:03:26 pm
Dishonor: Being archer or xbowman.
Title: Re: honor, dishonor
Post by: CrazyCracka420 on July 06, 2012, 05:07:45 pm
Guess I'd be dishonorable then.  :)
Title: Re: honor, dishonor
Post by: Torben on July 06, 2012, 05:37:53 pm
Guess I'd be dishonorable then.  :)
Guess I'd be dishonorable then.  :)

wouldnt it be cool to get this for being dishonorable:

not spawnraping.  nice.

edit
I`d say the honor should be linked to the voice commands and maybe the shading of your characters equipment. 

high honor-clear voices, bright equipment.
dishonor   -darth vader shit going on and dark equipment.
Title: Re: honor, dishonor
Post by: San on July 06, 2012, 05:43:21 pm
I'm not so sure about dishonor. Some people might try to have dishonorable characters, so that will encourage them to not contribute to the team.
Title: Re: honor, dishonor
Post by: Brrrak on July 06, 2012, 07:05:47 pm
Honor and dishonor are the best concepts invented for the one side to get the other side to lose.

Can't get behind this suggestion: in a siege or a battle, everyone in combat is fair game to be killed.

Contributing to the team goes beyond honorable or dishonorable activities: it ties into basic survival.  Think about what happens if you lose the battle or siege: better hope the dungeon has central heating.
Title: Re: honor, dishonor
Post by: Vkvkvk on July 09, 2012, 05:42:20 am
I just don't really find that honor and dishonor applies to battle.

Everything is fair in the game of war, the winner is the one standing at the end, not the honorous or dishonorous one.

In the end, if the dishonorous one wins, he's the one standing and alive, able to claim victory, so was it really worth it for the honorous guy just to keep that "honor"? He's dead, he doesn't care about honor anymore.