cRPG

cRPG => Suggestions Corner => Topic started by: Strider on July 01, 2012, 11:46:37 pm

Title: Ideas to create more 1 slotted 2 handed weapons
Post by: Strider on July 01, 2012, 11:46:37 pm
Many people have suggested this already but I will be more specific of what I think should be changed.

There are currently only 5 capable 1 slotted 2 handed weapons: Mace, Cudgel, Military Sickle, Fighting Axe, and Langes Messer.
 I have 3 changes that i think should be made to give people a larger choice in choosing a 1 slotted 2 hand weapon.
Here are my suggestions:

Axe- Has only 94 length and 2 weight. Small enough to be 1 slotted.
Bastard Sword- Has only 101 length and 1.8 weight. Smaller than some 1 handed swords.
Katana- Has only 95 length and 1.2 weight. Smaller than many other 1 slotted weapons.

All these weapons are small and light enough to take up only 1 slot. No reason to be 2.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Tzar on July 01, 2012, 11:56:43 pm
Inb4 Arbalest / Katana Commando hybrids  :lol:
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: gazda on July 02, 2012, 12:07:53 am
Strider, you just dont get it, do you? 95 lenght in 1h animation is not the same reach as 95 lenght in 2h animation , same goes for polearms.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Slamz on July 02, 2012, 12:21:45 am
They should probably just come up with a flat rule revolving around weight and length to come up with how many slots its supposed to take up.

Arbitrary systems are balls.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Leshma on July 02, 2012, 12:25:32 am
Every 2H sword that has a scabbard should be 1 shot.

Katana should be removed, that's the only way to balance that weapon.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Momo on July 02, 2012, 01:05:24 am
Every 2H sword that has a scabbard should be 1 shot.

Katana should be removed, that's the only way to balance that weapon.

GTFO katana hater.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Strider on July 02, 2012, 01:50:27 am
Yeah. There definately needs to be a system that decides the amount of slots a weapon takes up based on its weight and length.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: skkk on July 02, 2012, 08:30:56 am
katana , bastard sword becoming 1 slot weapons is definitely buff range hybrid class.
archers and xbowmans use the most powerful missile shoot and then use the best duel weapon kill remain near dead man.
there will be range hybrid everywhere in battlefield just like native or medieval counter-strike.
do you want that ?

i suggest buff speed of 1h/2h weapon with shield,
making these bastard weapon useful and more variety.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Rusty_Shacklefjord on July 02, 2012, 08:59:26 am
MAKE BASTARD SWORD 1 SLOT! THIS WEAPON NEEDS MORE ATTENTION!
At least give it a 1h no-shield alternate mode or something.

Katana is too powerful to be fair at 1 slot... I'd rather see the Wakizashi as 0 slot.

Axe I don't care about.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Everkistus on July 02, 2012, 10:22:11 am
Twohanders are already too powerful. Making more of them to be 1 slot would be a huge buff.

No thanks.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Leshma on July 02, 2012, 10:32:46 am
katana , bastard sword becoming 1 slot weapons is definitely buff range hybrid class.
archers and xbowmans use the most powerful missile shoot and then use the best duel weapon kill remain near dead man.
there will be range hybrid everywhere in battlefield just like native or medieval counter-strike.
do you want that ?

Yes, I want to see that. I also want to see pure 2H, pole or whatever builds gone.

Most shielders already carry xbow as backup, those who don't want play melee/ranged hybrids should be allowed to make offensive/defensive melee hybrids (2hpole/hoplite or 2h/shielder). All of those builds should be balanced between themselves and that's hard thing to do. It's much easier to create balance around these cookie cutter builds, which is what they did.

Old leveling system was good because it allowed great hybrids but also pure builds were too strong. Old system with a lot of levels/points but limitations/caps on att/skills/wpf could work very well. But most players are against that, for some reason they like extreme pure builds more than hybrids.

I just want to point out that ladders weren't the problem when everyone could use ranged weapon and be decent hybrid, even at level 30. Ladders on battle map became a problem when they changed the game so that pure builds are the best builds.

Devs of this mod made so many good changes but some of them are very bad although they will never admit that. They fucked up shields with nerf to force field, for example. I don't recall ghosting through shield happening before that.

Archer hybrids weren't OP, arrow damage/speed and especially accuracy were OP. Those who cried that archers kill them in melee are noobs and because devs listened to noobs they removed archery hybrids. That led to xbow/melee hybrids which used mace which is worse than any long weapon, because it's small, black, fast, damaging and has knockdown. I would fight archers with 3 PS and poleaxe any day instead of fighting the same archer with mace. Poleaxe has negative effects on their accuracy, it's easy to see and most importantly, does slow archers a lot (because it's long). And with cut damage and 3 PS he will glance a lot.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Zerran on July 02, 2012, 11:16:22 am
I'm all for more 1 slot 2 handers, but there aren't really any viable 2Hers as they stand, as they're balanced around being 2 slot. Any of the current set of 2 handers would need to be nerfed if it was made 1 slot.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Cup1d on July 02, 2012, 01:08:38 pm
I'm all for more 1 slot 2 handers, but there aren't really any viable 2Hers as they stand, as they're balanced around being 2 slot. Any of the current set of 2 handers would need to be nerfed if it was made 1 slot.


There are no balance at all in slot system. Worst thing that happen to this mod. Same with «multi», «new wpf curve», «early attack» and «new armor soak stats».
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Lech on July 02, 2012, 01:34:43 pm
Why not make some weapons 1.5 slot instead  (or 0.5, 2.5)?
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Wiltzu on July 02, 2012, 03:28:05 pm
Uses two hands: two slots.

If this does happen, I want my Huscarl's round shield to be 1slot.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Kajia on July 02, 2012, 05:45:46 pm
why not make EVERY weapon hard to sheath once it's drawn, maybe via a short time bar and holding V?
because think about it: if you're a longbowman and you have to take your longsword (you should be allowed to have one imo), then you would drop your bow and fight until you manage to run away, or kill the enemy, or run away, sheath your sword accordingly, and pick up your longbow afterwards when it's save again.

this would be a really good thing to have, and we could get rid of the annoying slots!
bam.

and this would cure most of these problems at once, or not?
imagine: archers can't run and shoot and draw their sword once in a while, as easily as it is right now BUT they could at least take every weapon they want (all but maul maybe, because of the weight, i dunno)
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: CrazyCracka420 on July 02, 2012, 06:02:21 pm
NO!

Honestly there shouldn't even be any 1 slot 2 handed weapons.  The fact you can use a 1 slot 2h and have WPF in it, when you have an xbow or bow equipped, and then when you run out of ammo or get to be one of the last one's left, find a masterwork longsword on the ground is enough of an advantage as it already is.  If you were using a 1 slot, 1h weapon, you'd never be able to have that same advantage.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Kajia on July 02, 2012, 06:06:39 pm
Honestly there shouldn't even be any 1 slot 2 handed weapons.  The fact you can use a 1 slot 2h and have WPF in it, when you have an xbow or bow equipped, and then when you run out of ammo or get to be one of the last one's left, find a masterwork longsword on the ground is enough of an advantage as it already is.  If you were using a 1 slot, 1h weapon, you'd never be able to have that same advantage.
so you don't want the same chances for everyone? isn't that a bit weird?

at the same time we could just blow off the using restrictions on the weapons too, everyone should be able to use everything - ofc not being efficient with it if his skill sucks, but yeah, actually THAT would be fair!
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Leshma on July 02, 2012, 06:09:57 pm
Uses two hands: two slots.

I don't get it. Does that only applies to melee weapons?

What's the difference between Mace and Longsword?

According to you Mace should be two slot.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Leshma on July 02, 2012, 06:14:11 pm
NO!

Honestly there shouldn't even be any 1 slot 2 handed weapons.  The fact you can use a 1 slot 2h and have WPF in it, when you have an xbow or bow equipped, and then when you run out of ammo or get to be one of the last one's left, find a masterwork longsword on the ground is enough of an advantage as it already is.  If you were using a 1 slot, 1h weapon, you'd never be able to have that same advantage.

I don't understand this part. Ranged player has an advantage over you because he's able to pick up melee weapon from the ground and fight (with 3 PS and lower HP than you), instead of standing still waiting for you to kill him?

Btw. most xbowmen on EU servers stopped using arbalests and use normal xbows which means they can use two slot weapons. And those who use 2 slot xbow (arbalest, heavy xbow) still have mace which is better weapon than longsword if you have 5 PS or lower.
Title: Re: Ideas to create more 1 slotted 2 handed weapons
Post by: Wiltzu on July 02, 2012, 07:35:19 pm
I don't get it. Does that only applies to melee weapons?

What's the difference between Mace and Longsword?

According to you Mace should be two slot.

Leshma, I want the mace to be 2slots XD