cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Thomek on July 01, 2012, 11:02:59 pm
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This is the current metagame of cRPG.
1. People need cav defense so they take as long wep as possible.
2. These are mostly greatswords and other long polearms.
3. People that don't want to be a GS user go ranged in some form.
FIX:
a. Reduce cav efficiency/make it harder to do.
b. Buff shorter weapons / nerf longer ones. (People complain the game is slow in heavy kuyak and DGS.. It's not slow, your characters are.
c. Less ranged, because more varied playstyles become viable and fun. (as in even the most hardcore archer eventually realizes manual blocking and fighting is more fun, if they don't have technical/ping problems)
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A buff to katana would fix universal imbalance
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The preference for long weapons is not at all just for cav. Most melee encounters consist of two groups carefully trading blows with eachother as no one wants to get stuck in the middle of the other group. Long weapons are so much better for that because you can deal damage to the other group without having to risk getting ganked. Apart from that it is just very nice to be able to outrange your enemy, means you can play by your rules while he has to get close.
a. Reduce cav efficiency/make it harder to do.
What do you propose?
People complain the game is slow in heavy kuyak and DGS.. It's not slow, your characters are.
Yes it is, remember when you had 220 wpf and your katana had 104 if not 105 speed? And those were times when being decent at blocking meant being one of the top players. Now everyone can block, while the game continously slows down further, which is the opposite of what is desirable.
c. Less ranged, because more varied playstyles become viable and fun. (as in even the most hardcore archer eventually realizes manual blocking and fighting is more fun, if they don't have technical/ping problems)
Isn't this a consequence of fix a and b and not a fix in itself?
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Who summoned Thomek?
the katana lobby squad brought forth their champion Thomek once again
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the katana lobby squad brought forth their champion Thomek once again
Do you know a proper exorcism to get rid of him?
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Do you know a proper exorcism to get rid of him?
Requires buffing katana so not really acceptable.
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Requires buffing katana so not really acceptable.
Bring the colt...
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the katana lobby squad brought forth their champion Thomek once again
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A buff to katana would fix universal imbalance
Only Khorin still uses Katana. Others are thrower/2h hybrids.
Better buff javelins/jarids or whatever throwing weapon they use.
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Yes it is, remember when you had 220 wpf and your katana had 104 if not 105 speed? And those were times when being decent at blocking meant being one of the top players.
Also means that those who spam the best are the best players. It would be funny watching Ivani4 with 220 wpf and agi build :lol:
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Odin, Vibe and beer!
Thanks for your fruitful attention!
I'm a bit wasted atm.. but felt like bluntly summing up why cRPG is a tad lame atm.. At least it's not all it could be.
Guys, the Katana is the Katana. If I would want to buff it, I would write so. This is not about me or Ninjas..
But.. Don't you find it strangely boring that everyone are using a handful of the same long 2h/pole weapons? Often combined with the same armors and the same builds? Don't you want variety in the game?
The preference for long weapons is not at all just for cav. Most melee encounters consist of two groups carefully trading blows with eachother as no one wants to get stuck in the middle of the other group. Long weapons are so much better for that because you can deal damage to the other group without having to risk getting ganked. Apart from that it is just very nice to be able to outrange your enemy, means you can play by your rules while he has to get close.
No shit.. But the long ass weapons are also very duelable. This bias towards long weapons stems from Paul which balances weapons in a duel situation for a battle game. He's too damn stubborn to realize his mistake. Long, heavy, damage dishing weapons needs to trade speed for their length and weight. It's mere physics. If you would want to be fast and agile and duel, grab a longsword.
What do you propose?
Many things.. but many good ideas from everyone in chadz thread on reinventing cav.
Yes it is, remember when you had 220 wpf and your katana had 104 if not 105 speed? And those were times when being decent at blocking meant being one of the top players. Now everyone can block, while the game continously slows down further, which is the opposite of what is desirable.
105 speed katana and 220wpf was crazy op.. :) Very spammable!
Thing is, I don't think the game has become so much slower. Perhaps a little, but you can still be very very fast if you are willing to sacrifice armor, your GS/Long pole and STR for it. Thing is this is very hard to use in battle because of many reasons..
Isn't this a consequence of fix a and b and not a fix in itself?
Well. yeah. I'm a bit wasted. :) I think ranged will decrease as soon as it is less cav and GS bitches around. It's not a lie to say many play ranged because they are less than average infantry players..
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Still I fail to see why archers would disappear after less cavalry... I just don't see many of them suddenly going melee in the light of what you are saying. If they suck at melee, it's ok. They don't want to learn it and they will not learn it after some balance change.
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The preference for long weapons is not at all just for cav. Most melee encounters consist of two groups carefully trading blows with eachother as no one wants to get stuck in the middle of the other group. Long weapons are so much better for that because you can deal damage to the other group without having to risk getting ganked. Apart from that it is just very nice to be able to outrange your enemy, means you can play by your rules while he has to get close.
This. I liked being a shielder better than a piker for most of the time, but being teamhit every other second in mass melee (with polestagger to boot!) was just getting tiring. Dying to your teammate's mistake instead of your own is just annoying. With the pike I'm rarely team attacked and that makes the game more fun for me. :)
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This. I liked being a shielder better than a piker for most of the time, but being teamhit every other second in mass melee (with polestagger to boot!) was just getting tiring.
Couldn't agree more.
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The weapon animations are soooo slow it's the footwork and reach that make up 90% of combats now, the rest being filled with the interesting and original mechanics that actually made this game popular.
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Thomek you forgot spinshield what blocks attack from every direction!
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Only Khorin still uses Katana. Others are thrower/2h hybrids.
Fuck you.
P.s Nerf the greatswords, they're the main reason people cry so incessantly about 2h being "op".