Take are tour.
Winewic_Castle tour.
http://www.youtube.com/watch?v=_uGBTDMPAT8
Bertreford_Keep tour.
http://www.youtube.com/watch?v=l1CCfuPe2Ao
i think i just got a contact high
good looking stuff man i really want to burritos sound kinda good right now maybe when the car stops in the middle of salad sandwiches
Yes i did. I just have not got much feedback tho. Not sure if thats a good or bad thing. :rolleyes:Don't know how i missed this thread. Anyway i always try to give some feedback for the map makers.
if it goes live i could always make a asap patch. This
dus that mean live tested or? Yes
Its going on the rotation after next server restart. :)
Prepare yourself.
Attackers spawn inside one of the rooms in the keep after their first death on bertreford keep. From that spawn it's a literal 5 second walk to the flag. It's pretty much impossible for defense to win that map. I know this isn't intended, but something is bugged or not set correctly.
In terms of balance for the actual map itself, I find it still to be too easy for attackers to get on to the flag on that map. From spawn I can be on the flag in 30 seconds on my full plate 3 athletics character. It's just too convenient to go up the right ladder and drop straight down on to the flag (approach point 1 on the picture). I've also been abusing the landing physics by bouncing off of the giant billow thing and taking no fall damage from dropping down that right wall (approach point 1).
It seems Bertreford is causing many players to go into an infinite download loop, basically crashing the server for most players...
So..... Witch is worse????... Map making... Or moderating....? Ask yourself that.
NA siege is so fucked right now lol...
Yeah they arent on NA :(
NA siege is so fucked right now lol...
Like Hori's Hold but see what you find as far as results goes over time - im noticing offense winning most of the time. There may not be enough barriers or run time or something. The passage that leads more directly to the flag might need another destructable doorway?
Rione was the first one taken off rotation, played very badly.
Can you update you OP please with all the maps and some screenies? Makes it much easier to look at your creations.
Orlaugg's Holdi did put a patch in for all the maps on 11/15/12 is this after the patch? becouse i have not been playing lately due to the lack or server restarts and or updates. becouse i would be more than happy to fix it. i just dont know when it will be added. thanks
This one might need some revisions. Currently everyone spawns at ships, runs left around the outside, up the ladder, and down the wall to the flag building. The problem with this is that it makes like 80% of the map unused, and the map then becomes not fun to play since its so predictable and static.
I would make the left route around the outside HARDER to get through, add destructable doors, etc. Make it a SECONDARY route if the main route is too heavily defended.
Make the main route easier possibly? Or keep it the same and move the flag down into the courtyard in front of the building its currently in?
Just some suggestions.
Not sure...how would I know the latest update...what changed?
Orlaugg's Holdis this the wooden castle where you spawn in boats in front of two gates, but just go right (around) the castle and walk into the flag room? this really needs revision as nobody understands that you can only win it by defending the flag with the WHOLE team.
This one might need some revisions. Currently everyone spawns at ships, runs left around the outside, up the ladder, and down the wall to the flag building. The problem with this is that it makes like 80% of the map unused, and the map then becomes not fun to play since its so predictable and static.
I would make the left route around the outside HARDER to get through, add destructable doors, etc. Make it a SECONDARY route if the main route is too heavily defended.
Make the main route easier possibly? Or keep it the same and move the flag down into the courtyard in front of the building its currently in?
Just some suggestions.