Author Topic: ICEMAN's Maps and Feedback  (Read 8951 times)

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Offline Andswaru

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Re: ICEMAN's Maps and Feedback
« Reply #60 on: November 08, 2012, 11:16:26 am »
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Ive played Anor Stronghold on eu2 was a nice map.
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Offline Elindor

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Re: ICEMAN's Maps and Feedback
« Reply #61 on: November 08, 2012, 03:54:27 pm »
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Yeah they arent on NA :(

NA siege is so fucked right now lol...
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Offline Jacko

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Re: ICEMAN's Maps and Feedback
« Reply #62 on: November 08, 2012, 04:42:58 pm »
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NA siege is so fucked right now lol...
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #63 on: November 09, 2012, 08:54:43 am »
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Yeah they arent on NA :(

NA siege is so fucked right now lol...

Oki Doki.... Guss thats why i didnot see em then lol... Thanks for the feedback Andswaru. Hope thay fix it soon.
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #64 on: November 11, 2012, 10:36:59 am »
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Ok so ya.... I had a fuw drinks tonight... And i thought to myself i want to make more maps... why im not sure. Thay never update the servers... then i thought. Of corse thay will it just take 2 to 3 months.Then i thought of a map i wanted to make. Then i felt like shit. perhaps i should have drank someting els? No? I dont no...Then it came to me!! Please update the servers please.



Exactly how did it happend........................... lol  :mrgreen:









« Last Edit: November 11, 2012, 10:44:03 am by ICEMAN1779 »
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Offline Digglez

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Edit/balance request on SIEGE: Woofalls Castle
« Reply #65 on: November 12, 2012, 06:00:39 am »
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First off, thank you whomever made the map.  Plays MUCH differently than other siege maps and it was alot of fun. 

However, glaring error is OFFENSE is able to beat defense UP the ladder & walls in the initial start of round.  Makes no sense that OFFENSE has high ground before defenders can even get into position.

Please move defender spawns CLOSER to the wall or ON IT!

(click to show/hide)

Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #66 on: November 12, 2012, 06:05:08 am »
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Glad to see the maps are up... Only thing is Rione Stronghold was not in the rotation. All the maps i made where up except that one. Can someone check and see if maby i just missed the map or something. Or maby forgot to add it into the rotation. I would like to see how it plays before i start on the patches. And yes. Im going to fix the spawn on Orlaugg's Hold. All the maps need a small patch so far. Just littel things need to be fixed. Thanks.
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Offline ICEMAN1779

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Re: Edit/balance request on SIEGE: Woofalls Castle
« Reply #67 on: November 12, 2012, 06:12:06 am »
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Yes i'm already aware of this and it will need a patch. All of the new maps need small patches including Orlaugg's Hold has a spawn prob for defenders. One of my maps is not up for some reason Rione Stronghold. This map needs to be tested before the outher 4 maps will be patched. Thanks for the feedback.
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Offline Jacko

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Re: ICEMAN's Maps and Feedback
« Reply #68 on: November 12, 2012, 07:37:17 am »
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Rione was the first one taken off rotation, played very badly.
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Offline Elindor

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Re: ICEMAN's Maps and Feedback
« Reply #69 on: November 12, 2012, 07:01:33 pm »
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Like Hori's Hold but see what you find as far as results goes over time - im noticing offense winning most of the time.  There may not be enough barriers or run time or something.  The passage that leads more directly to the flag might need another destructable doorway?
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #70 on: November 12, 2012, 11:20:15 pm »
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Like Hori's Hold but see what you find as far as results goes over time - im noticing offense winning most of the time.  There may not be enough barriers or run time or something.  The passage that leads more directly to the flag might need another destructable doorway?

I think your write Elindor. Before i patch anything i would like to see and play them a littel more tho. I have only got to see em played one time so far... Thay will be fixed tho. Just so evrybody knows. 8-)

Thanks for the feed back Elindor.  :wink:
« Last Edit: November 12, 2012, 11:35:53 pm by ICEMAN1779 »
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #71 on: November 12, 2012, 11:21:58 pm »
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Rione was the first one taken off rotation, played very badly.

Never got any feedback on Rione.. Hmm must have been ugly... :|
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #72 on: November 15, 2012, 07:51:55 am »
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Hori's_Hold 1.1
1. Added a choke point to the fast rout to the flag.
Download it here https://www.dropbox.com/s/qfrys5gzleskxon/Hori%27s_Hold%201.1.zip

Orlaugg's_Hold 1.1
1. Moved 15 of the 31 defender entrypoints.
2. Moved 4 of the attackers entrypoints.
3. Added a staircase for the defenders.
4. Added some faster routs for the defenders. So thay can defend.
5. Added some small props.
Download it here https://www.dropbox.com/s/bpg8rb2jf5g7tzq/Orlaugg%27s_Hold%201.1.zip

Winewic_Castle 1.1
1. Added some stair railing to sigetower side staircase and barriers.
2. Removed some spikes/ people where getting stuck...
3. Added some miner barriers to help defenders get arround a bit easer.
Download it here https://www.dropbox.com/s/al4h7vhkn1kun4l/Winewic_Castle%201.1.zip

Woofalls Castle 1.1
1. Moved all defender entrypoints so thay can gets to the walls faster.
Download it here  https://www.dropbox.com/s/0sq70xcyim3myoi/Woofalls%20Castle%201.1.zip

Anor Stronghold 1.1
1. Fixed a spot on the walls where people where getn stuck.
Download it here https://www.dropbox.com/s/gzk8aw6zcopk20o/Anor%20Stronghold%201.1.zip
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Offline dynamike

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Re: ICEMAN's Maps and Feedback
« Reply #73 on: November 15, 2012, 11:23:30 pm »
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Can you update you OP please with all the maps and some screenies? Makes it much easier to look at your creations.
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Offline ICEMAN1779

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Re: ICEMAN's Maps and Feedback
« Reply #74 on: November 16, 2012, 07:37:14 am »
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Can you update you OP please with all the maps and some screenies? Makes it much easier to look at your creations.

http://forum.meleegaming.com/scene-editing/iceman's-maps-and-feedback/msg520378/#msg520378

There ya go   8-)
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