There's nothing to fix, except for maybe your right mouse button.
2h and pole are different, and should stay so.
If you had problems with 2h stabs before you were slow... If you have problems with them now my only advice to you is to try to stay at least partially awake while playing.
Realism turds go in here ---> http://forum.c-rpg.net/index.php/board,69.0.html
Un-nerf the stabs and speed up the game please.
I'm a polearmer/shielder with a balanced build.
And the proper "lolstab" is practically unusable thanks to the recent nerf.
Currently the 2h lolstab is a bit of a problem and it seems as though we're running out of reasonable solutions to balance it without damaging polarms and/or one handed weapons.
I'm from the other side of the ocean, so I'm only familiar with our shit heads, so thanks for letting me know.Maybe we can swap our shit heads some day... spice it up a little for everyone. Could be fun.
There's nothing to fix, except for maybe your right mouse button.
2h and pole are different, and should stay so.
If you had problems with 2h stabs before you were slow... If you have problems with them now my only advice to you is to try to stay at least partially awake while playing.
Realism turds go in here ---> http://forum.c-rpg.net/index.php/board,69.0.html
Un-nerf the stabs and speed up the game please.
When will you guys learn to use the correct terms?Go back to coding and leave the pointless arguing to the professionals!
What you call a lolstab: every 2h stab (because of its range)
What is really a lolstab: 180°+ spinning stab (which isn't possible anymore)
Call it longstab or something like that.
When will you guys learn to use the correct terms?
What you call a lolstab: every 2h stab (because of its range)
What is really a lolstab: 180°+ spinning stab (which isn't possible anymore)
Call it longstab or something like that.
(click to show/hide)
Sigh.
I'm not saying that everyone who can't block stabs is a retard, but those who whine about them instead of learning how to fight them deserve to get slapped around a little imho. It's not a "silly blunder", it's part of the game. M@B is not a medieval combat simulator, it's a game.
We all had to learn how to combat and counter them, it's part of getting better at the game, and at the end of the day when you can both combat and use the stabs they become a fun part of the game.
but because I can hit them 9 or so times with no consequence to them whatsoever, and they merely must mash left click until their blade gets lucky and catches me on a technicalityThis is an issue with 1h cut damage vs the higher tier helmets, which I feel should be adjusted. Not an issue with stabs.
2 years?!
Sorry, but then it's clearly just a l2p issue, really.
With that amount of experience... I mean come on.
i lold at how bad 2h stabs are in crpg compared to native
and guess what, crpg takes nowhere as much playerskill as native melee wise
solution ? stop crutching on range and actually learn to play the game, learn to play melee
Since polearms were nerfed, many respecced/retired to twohanders. There's a way to stop that:
http://www.youtube.com/watch?v=Xu1yD5XhMb0&feature=player_embedded
What do you guys think? Better or worse?
They seem a bit OP to me, reading feints looks harder.