cRPG

cRPG => General Discussion => Topic started by: Miley on June 20, 2012, 12:21:58 am

Title: Losing Multiplier in Spectator
Post by: Miley on June 20, 2012, 12:21:58 am
It's stupid how you lose multiplier in spectator now. Even if you didn't spawn and click on a team, and they happen to lose, you lose your multiplier. If a map ends and you have a x5 (or any other multiplier), and you don't even spawn the next map, being in spectator will make you lose your multiplier as well.

It's like "KEEP PLAYING UNTIL YOU LOSE YOUR MULTIPLIER OR YOU'LL WASTE IT BECAUSE IT WILL GO AWAY ON ITS OWN."
Title: Re: Losing Multiplier in Spectator
Post by: callahan9119 on June 20, 2012, 12:24:06 am
I agree, It sucks when you gotta get up for a minute and you have to spectate or be accused of leeching.
Title: Re: Losing Multiplier in Spectator
Post by: Ad1no on June 20, 2012, 03:25:41 am
I concur.. It would also be great if you could carry multi to another server...
Title: Re: Losing Multiplier in Spectator
Post by: SixThumbs on June 20, 2012, 04:21:26 am
You're level 35 or something ridiculous anyway, it's not like you're going to notice much.

Although apparently somehow it was being "abused". I suppose if you were a good gambler you could abuse it the second round of a map.
Title: Re: Losing Multiplier in Spectator
Post by: Andy on June 20, 2012, 04:24:03 am
I also think it is unfair.
Title: Re: Losing Multiplier in Spectator
Post by: Miley on June 20, 2012, 04:24:42 am
You're level 35 or something ridiculous anyway, it's not like you're going to notice much.

Although apparently somehow it was being "abused". I suppose if you were a good gambler you could abuse it the second round of a map.

Before there was no abusing. I don't get what's wrong with what it was before. I'm level 34, so no, my multiplier is not useless. It gives me gold and experience, which I need. I have 24 mil to 35.
Title: Re: Losing Multiplier in Spectator
Post by: TurmoilTom on June 20, 2012, 05:05:37 am
I agree. It sucks. I don't care if there are dudes abusing any flaws in the system. I just want to be able to grab a Coca-Cola and take a piss in between rounds that I survive.
Title: Re: Losing Multiplier in Spectator
Post by: Ricky77 on June 20, 2012, 11:41:11 am
There's 1 solution. Quit cRPG!!!!!!!!
Title: Re: Losing Multiplier in Spectator
Post by: Taser on June 20, 2012, 12:07:05 pm
There's 1 solution. Quit cRPG!!!!!!!!

Impossibru.
Title: Re: Losing Multiplier in Spectator
Post by: Miwiw on June 20, 2012, 12:21:56 pm
I concur.. It would also be great if you could carry multi to another server...

I dont think that is possible though. Probably with WSE but that is kinda a strange suggestion :D
Title: Re: Losing Multiplier in Spectator
Post by: Nessaj on June 20, 2012, 01:51:59 pm
I dont think that is possible though. Probably with WSE but that is kinda a strange suggestion :D

I can't see why it wouldn't work, all it needs to do is save your multiplier value in the database. Reset it to 0 upon round lost. Shouldn't be too much bandwidth/pressure.

The only issue IMO would be when one should disconnect to save the multiplier, e.g. when a map ends, or when a round ends:
I personally think it it would be better to encourage it after maps instead of after rounds anyway.
Title: Re: Losing Multiplier in Spectator
Post by: cmp on June 20, 2012, 01:53:17 pm
It would be pointless to change, multi is gonna go anyway.
Title: Re: Losing Multiplier in Spectator
Post by: TurmoilTom on June 20, 2012, 01:54:00 pm
It would be pointless to change, multi is gonna go anyway.

Blown.
Title: Re: Losing Multiplier in Spectator
Post by: Arrowblood on June 20, 2012, 01:54:12 pm
gimme something for kills :twisted:
Title: Re: Losing Multiplier in Spectator
Post by: Nessaj on June 20, 2012, 01:59:19 pm
It would be pointless to change, multi is gonna go anyway.

Completely? No team bonus for winning a round, no sort of "multiplier value" that could be carried upon disconnect prior to a round/map beginning?
Title: Re: Losing Multiplier in Spectator
Post by: cmp on June 20, 2012, 02:02:59 pm
We haven't decided yet. I think there should be individual (your performance) and team (your team's performance) bonuses, but not as multipliers that carry over to the next round.
Title: Re: Losing Multiplier in Spectator
Post by: Vibe on June 20, 2012, 02:08:02 pm
It would be pointless to change, multi is gonna go anyway.

Was like this when I read
visitors can't see pics , please register or login
Title: Re: Losing Multiplier in Spectator
Post by: The_Bloody_Nine on June 20, 2012, 02:12:45 pm
Was like this when I read
visitors can't see pics , please register or login

looks not very joyful to me  :|
Title: Re: Losing Multiplier in Spectator
Post by: _GTX_ on June 20, 2012, 02:13:53 pm
We haven't decided yet. I think there should be individual (your performance) and team (your team's performance) bonuses, but not as multipliers that carry over to the next round.

I was like this when i read this.
visitors can't see pics , please register or login
Title: Re: Losing Multiplier in Spectator
Post by: Miwiw on June 20, 2012, 02:21:19 pm
(click to show/hide)

Just without the money. :D

That is interesting. I just hope you find some balance between support damage and "kill" damage, saying that also Archers who do not kill but support their team by shots get their xp, same as Shielders who often give rather support than do as much damage as Cav, 2h or polearm does.

Not that everyone goes 2h if they get the most xp. :D
Title: Re: Losing Multiplier in Spectator
Post by: The_Bloody_Nine on June 20, 2012, 02:26:36 pm
Just without the money. :D

That is interesting. I just hope you find some balance between support damage and "kill" damage, saying that also Archers who do not kill but support their team by shots get their xp, same as Shielders who often give rather support than do as much damage as Cav, 2h or polearm does.

Not that everyone goes 2h if they get the most xp. :D
I guess damage won't be much crucial, if at all.
Title: Re: Losing Multiplier in Spectator
Post by: dynamike on June 20, 2012, 03:23:57 pm
It would be pointless to change, multi is gonna go anyway.

When we read this we were like:

(click to show/hide)

and CMP was like:

(click to show/hide)

and we thought:

(click to show/hide)
Title: Re: Losing Multiplier in Spectator
Post by: Baggy on June 20, 2012, 03:32:36 pm
We were all like Broken pics?
Title: Re: Losing Multiplier in Spectator
Post by: Kafein on June 20, 2012, 03:37:08 pm
Void spoilers are the ultimate form of trolling.

But one of them has a cake in it.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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Btw, awesome ideas there.
Title: Re: Losing Multiplier in Spectator
Post by: dynamike on June 20, 2012, 03:52:44 pm
Fixed it  :oops:

(click to show/hide)
Title: Re: Losing Multiplier in Spectator
Post by: bruce on June 20, 2012, 04:14:36 pm
Fixed it  :oops:

(click to show/hide)

Last one still not working  :D
Title: Re: Losing Multiplier in Spectator
Post by: dynamike on June 20, 2012, 04:32:13 pm
Last one still not working  :D

Kill me now. Not my day  :|

Fixed! (?)
Title: Re: Losing Multiplier in Spectator
Post by: akapraf on June 20, 2012, 04:37:22 pm
Just without the money. :D

That is interesting. I just hope you find some balance between support damage and "kill" damage, saying that also Archers who do not kill but support their team by shots get their xp, same as Shielders who often give rather support than do as much damage as Cav, 2h or polearm does.

Not that everyone goes 2h if they get the most xp. :D
+1
Title: Re: Losing Multiplier in Spectator
Post by: oprah_winfrey on June 20, 2012, 06:25:31 pm
It would be pointless to change, multi is gonna go anyway.

In the mean time while you make up your mind get rid of gen bonus cap and and let us not lose our multis in spec!
Title: Re: Losing Multiplier in Spectator
Post by: Adamar on June 20, 2012, 06:52:16 pm
I'll just throw in a quick suggestion: Make it so that the team who wins the round with the less casualties makes the most gold. I think this would be the best way to ensure teamplay and tactical play.
Title: Re: Losing Multiplier in Spectator
Post by: mcdeath on June 20, 2012, 08:47:13 pm
I miss rounds when I have a 5x because my screen freezes or I have to load the map and then I get mad because I lose it. It is really pointless for us to lose a multiplier that we worked to get in game and lose it for skipping a round because we can't spawn in time or we have to go and do something that is more important. If you are going to keep this then we should still get gold and xp while we spec for a round that way we have a chance not to lose it.
Title: Re: Losing Multiplier in Spectator
Post by: Kung Fu Jesus on June 21, 2012, 03:49:51 am
I'll just throw in a quick suggestion: Make it so that the team who wins the round with the less casualties makes the most gold. I think this would be the best way to ensure teamplay and tactical play.

I don't understand your sentence. You mean the less casualties on the winning team, the more bonus they get? Because the winning team will always have less casualties than the losing team, which has 100% casualties.

As for the multiplier loss, I don't get how you people have no time to take a piss or get a drink. I can understand if you're Miley and are always the last one alive, after mowing through 10 dudes. But for the rest of us who die sometime during the middle of the round, there's always time to do what you need to do. I've had maybe five times ever where I've had to leave the game because of something. Losing it because you didn't spawn into a new map in time does suck but, eh, its not that big of a deal.

About the multi changes, I really hope there is something for assists. When you're an average player like myself, it sucks when you kill three horses and take several people down to their last bit of life, yet never get the killing blow. Also, noobs would never be able to get ahead of the game if they didn't get something.
Title: Re: Losing Multiplier in Spectator
Post by: Adamar on June 21, 2012, 10:39:51 pm
I don't understand your sentence. You mean the less casualties on the winning team, the more bonus they get? Because the winning team will always have less casualties than the losing team, which has 100% casualties.

I meant that if the winning team ends the round with more people alive, then all of them would win more gold and xp(victory with less people = less gold). Maybe this way people would strive to stay alive, keep others alive, and be more concerned abut winning the round than collecting kills.
Title: Re: Losing Multiplier in Spectator
Post by: Ubereem on June 22, 2012, 12:14:26 am
No multiplier for archers!!
Title: Re: Losing Multiplier in Spectator
Post by: killnaboy on June 22, 2012, 01:31:27 pm
double multiplier for archers!
Title: Re: Losing Multiplier in Spectator
Post by: killnaboy on June 22, 2012, 01:39:04 pm
on the other hand something for assists is a good idea. As archer I always kill some horses = saving lives of my team mates.