cRPG
cRPG => General Discussion => Topic started by: Brutal on June 19, 2012, 07:37:38 pm
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This is the best improvement ever made in crpg since ever and not one single tread about it wtf ??? or am I blind ?
How to reduce teamhitting by 50 %, devs you ve done it !!!
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This is the best improvement ever made in crpg since ever and not one single tread about it wtf ??? or am I blind ?
How to reduce teamhitting by 50 %, devs you ve done it !!!
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Idd it is a great of avoiding alot of the teamhits. Many of them happen because u start a swing goin towards an alive enemy, which then dies and makes u hit the teammate beside/behind.
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Damn you Shine, you have begun the zombie apocalypse!
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Damn you Shine, you have begun the zombie apocalypse!
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Damn you Shine, you have begun the zombie apocalypse!
Mod is (un)dead.
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Dead bodies should take hits for a longer time, so we can hit them when they're dead. For fun.
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Indeed, it is awesome but has its cons too :/ Such as killing a horse but then when you try to hit the rider the horse corpse absorbs the hit instead, rarely happens but still its a minor con ^^
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but thats realistic, no con :P
I guess, but still its annoying when you finally dismount a rider, i want them to suffer and die on the ground!
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Yeah this is an awesome feature. We've been talking about it in game and in teamspeak for a few days. I've seen where it's helped, but bodies fall pretty damn quickly so unless it's two swings almost at the same time, the body falls before you could hit it and you still teamhit. But it is certainly a great feature that WILL help, even if bodies fall so fast that it won't always prevent teamhits from a dead enemy.
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Saved my life / teammates a few times already.
The fun part is that as far as I know taleworlds tried to do this, but did not succeed.
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awesome work guys bravo
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omg yes.
is there a link to the announcement for this?
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Really awesome and useful achievment. And even taleworld devs tried to do this and failed.
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The fun part is that as far as I know taleworlds tried to do this, but did not succeed.
It was even in changelog once :lol:
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The wonders of WSE.
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Still not as bad as CS:Source burying the tidbit about "arm hitboxes can now be shot" like a year after the game was released. When anyone who plays CS knows the arm is the most shot part of the body.
Source games blow ass compared to the originals they replaced.
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SHINE FOR PRESIDENT 2012