cRPG

cRPG => General Discussion => Topic started by: Brutal on June 19, 2012, 07:37:38 pm

Title: dead bodies taking hits
Post by: Brutal on June 19, 2012, 07:37:38 pm
This is the best improvement ever made in crpg since ever and not one single tread about it wtf ??? or am I blind ?

How to reduce teamhitting by 50 %, devs you ve done it !!!

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Title: Re: dead bodies taking hits
Post by: _GTX_ on June 19, 2012, 07:40:40 pm
This is the best improvement ever made in crpg since ever and not one single tread about it wtf ??? or am I blind ?

How to reduce teamhitting by 50 %, devs you ve done it !!!

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Idd it is a great of avoiding alot of the teamhits. Many of them happen because u start a swing goin towards an alive enemy, which then dies and makes u hit the teammate beside/behind.
Title: Re: dead bodies taking hits
Post by: Dexxtaa on June 19, 2012, 07:40:44 pm
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Title: Re: dead bodies taking hits
Post by: Zisa on June 19, 2012, 07:46:16 pm
Damn you Shine, you have begun the zombie apocalypse!
Title: Re: dead bodies taking hits
Post by: MrShine on June 19, 2012, 07:58:55 pm
Damn you Shine, you have begun the zombie apocalypse!
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Title: Re: dead bodies taking hits
Post by: San on June 19, 2012, 08:00:31 pm
Damn you Shine, you have begun the zombie apocalypse!

Mod is (un)dead.
Title: Re: dead bodies taking hits
Post by: Adamar on June 19, 2012, 08:01:46 pm
Dead bodies should take hits for a longer time, so we can hit them when they're dead. For fun.
Title: Re: dead bodies taking hits
Post by: Gravoth_iii on June 19, 2012, 08:01:56 pm
Indeed, it is awesome but has its cons too :/ Such as killing a horse but then when you try to hit the rider the horse corpse absorbs the hit instead, rarely happens but still its a minor con ^^
Title: Re: dead bodies taking hits
Post by: Gravoth_iii on June 19, 2012, 08:31:18 pm
but thats realistic, no con :P

I guess, but still its annoying when you finally dismount a rider, i want them to suffer and die on the ground!
Title: Re: dead bodies taking hits
Post by: CrazyCracka420 on June 19, 2012, 08:32:38 pm
Yeah this is an awesome feature.  We've been talking about it in game and in teamspeak for a few days.  I've seen where it's helped, but bodies fall pretty damn quickly so unless it's two swings almost at the same time, the body falls before you could hit it and you still teamhit.  But it is certainly a great feature that WILL help, even if bodies fall so fast that it won't always prevent teamhits from a dead enemy.
Title: Re: dead bodies taking hits
Post by: bruce on June 19, 2012, 08:38:33 pm
Saved my life / teammates a few times already.

The fun part is that as far as I know taleworlds tried to do this, but did not succeed.
Title: Re: dead bodies taking hits
Post by: MR_FISTA on June 19, 2012, 08:41:01 pm
awesome work guys bravo
Title: Re: dead bodies taking hits
Post by: Elindor on June 19, 2012, 08:42:49 pm
omg yes.

is there a link to the announcement for this?
Title: Re: dead bodies taking hits
Post by: The_Bloody_Nine on June 19, 2012, 08:44:46 pm
Really awesome and useful achievment. And even taleworld devs tried to do this and failed.
Title: Re: dead bodies taking hits
Post by: Dalhi on June 19, 2012, 08:46:57 pm
The fun part is that as far as I know taleworlds tried to do this, but did not succeed.

It was even in changelog once  :lol:
Title: Re: dead bodies taking hits
Post by: Baggy on June 19, 2012, 08:52:21 pm
The wonders of WSE.
Title: Re: dead bodies taking hits
Post by: CrazyCracka420 on June 19, 2012, 08:52:35 pm
Still not as bad as CS:Source burying the tidbit about "arm hitboxes can now be shot" like a year after the game was released.  When anyone who plays CS knows the arm is the most shot part of the body.

Source games blow ass compared to the originals they replaced.
Title: Re: dead bodies taking hits
Post by: agile on June 19, 2012, 09:23:48 pm
SHINE FOR PRESIDENT 2012