cRPG

cRPG => Suggestions Corner => Topic started by: Bjord on June 16, 2012, 10:57:40 pm

Title: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on June 16, 2012, 10:57:40 pm
A hardcore gamemode with its own dedicated server would be a multi-purpose addition, and it would filter out all the people complaining about unrealistic aspects of the game and thusly make the community more harmonious. But aside from all that nonsense that nobody gives a crap about, here are some more concrete suggestions for such a gamemode:

-Less forgiving, as in merciless
-Bleeding
-Plate armours give deflection chance to arrows and cut but cripple mobility and swing speed
-Horses will knock you dead cold if speed is high enough
-No healthbar, no HUD/GUI(goes without saying)
-Struck limbs are rendered useless, depending on damage of course(so if you get shot in the leg, you are most likely dead)
-Pikes and spears(only) get a significant damage boost to horses
-Logical mortality(self-explanatory)
-Crossbows penetrate armour
-Crossbows are significantly slower to reload
-Stamina
-Shields are invulnerable to ranged except for throwing axes
-Damage is neutral, does not discriminate teammates
-Only teamchat
-High falls break legs, permanent penalty to athletics for the round
-Forced 1st person(optional)
-Remove ability to view surroundings with tilde key

There are probably more ways to make something fully relentless and "hardcore", but the keyword is unforgiving.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Momo on June 16, 2012, 11:22:06 pm
No. It would be too hard to code all that shit.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Largg on June 16, 2012, 11:56:55 pm
Why you guys hating? I think it would be very interesting though not really realistic in terms of work related to it to implement. Would be nice to see how it would work in terms of game play, probably not that well to be honest. Still since this game is pretty much the best you have for medieval multiplayer melee combat simulator it would be nice. I'd just die to get a chance to go in a plate and laugh at all the dumb kuyak club members swinging at me with their DGS.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Momo on June 16, 2012, 11:58:54 pm
Why you guys hating? I think it would be very interesting though not really realistic to implement. Would be nice to see how it would work in terms of game play, probably not that well to be honest. Still since this game is pretty much the best you have for medieval multiplayer melee combat simulator it would be nice. I'd just die to get a chance to go in a plate and laugh at all the dumb kuyak club members swinging at me with their DGS.

You can do that. Death to the Kuyak my old friends!
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: bruce on June 17, 2012, 12:10:04 am
-Shields are invulnerable to ranged except for throwing axes

Actually one of the purposes of throwing spears/pilum from roman times/etc was to render shields unusable. Naturally, metal shields are unlikely to get penetrated.

Other than that, +1, would like.

Also corpses cause damage (eg. stabbing a horse in the face while charging at you with a short weapon would be an epically bad idea). And unarmoured horses much less resistant to arrows/bolts (a high-powered shot from a crossbow at close ranges is very likely to incapacitate a horse).

Also, less silly footwork (S-key heroism in particular) and especially jumping.

Realistic armour effects, with mail already quite resistant to slashing damage (esp. from lighter 1h weapons). Light crossbows cut damage. Effectiveness of ranged weapons on unarmoured people increased, and decreased on unarmoured people.

Would play. Also pikes/spears reworked so you can't stab someone with the side of the pike, only the point counts.

Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Teeth on June 17, 2012, 12:14:04 am
There is a balance between fun and realism. To some extent, realism enhances the fun, this hardcore mode wouldn't.

-Plate armours give deflection chance to arrows and cut but cripple mobility and swing speed
Realistically, plate barely has a negative affect on your mobility. The well crafted suits of armor that were available in the 15-16th century basically had no drawbacks apart from their price.

You know when posting this that its never going to happen, so what exactly is the point?
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: bruce on June 17, 2012, 12:15:51 am
I think it would be fun. Although there is a problem with a very wide range of equipment, with latter-age equipment being naturally superior (high power crossbows, full plate, greatswords and poleaxes). Perhaps restricting gear to a set time period (eg up to 1300 or so) would make it more "balanced", while still being realistic.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on June 17, 2012, 01:29:36 pm
You know when posting this that its never going to happen, so what exactly is the point?

I'm aware of plate armours acting pretty much like second skin to a trained warrior.

And the reason for this suggestion is more of an indulgence than an expectation.

Besides, I think if the devs read this they might put in on their to-do list over the next year or two, so who knows?
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: pepejul on June 17, 2012, 04:05:27 pm
It should be great but only if you are REALLY wounded at home.....
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Saatana on June 17, 2012, 04:53:52 pm
Better just make battle royale kind of gamemode. Make a huge map with forests, mountains and shit like that... And give everyone hammer or wooden swords and toss them in. Last one to survive wins like a boss.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: WITCHCRAFT on June 17, 2012, 05:56:36 pm
-impossible to code
-fragment a small player base
-balance nightmare
-still not much more realistic than what we have now

Get crackin' you game maker guys, we have a winner. This is the big one.

 :P
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on June 17, 2012, 05:58:34 pm
It's not a gamemode that's meant to be balanced.  8-)

Whatever, it's not like my expectations are high.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: zagibu on June 18, 2012, 12:00:36 am
Also remove friendly banners. If it's a friend, his name will show up when he's close enough and you aim at him. Otherwise, you must observe the battle to decide who is friend and who is foe.

Seriously try it once, it's pretty great. Much more immersive without all those gaudy baubles floating around.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Christo on June 18, 2012, 12:27:51 am
Also remove friendly banners. If it's a friend, his name will show up when he's close enough and you aim at him. Otherwise, you must observe the battle to decide who is friend and who is foe.

How the hell would you do that?

Especially with all the kuyak clone army guys out there.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: The_Bloody_Nine on June 18, 2012, 12:46:03 am
How the hell would you do that?

Especially with all the kuyak clone army guys out there.
It is doable and a must for this mode. I tried to play without friendly banners a long time ago, very irritating at first but you'll get used to it.

Problem is if you can enforce it because it is now a client-side setting?
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Joseph Porta on June 18, 2012, 01:06:33 am
First person only servers for REAL MEN ONLY!

Do it now devs!

That doesn't seem hrd to make :O but idk really if it is that easy.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: FRANK_THE_TANK on June 18, 2012, 04:30:14 am
A hardcore gamemode with its own dedicated server would be a multi-purpose addition, and it would filter out all the people complaining about unrealistic aspects of the game and thusly make the community more harmonious. But aside from all that nonsense that nobody gives a crap about, here are some more concrete suggestions for such a gamemode:

-Less forgiving, as in merciless
-Bleeding
-Plate armours give deflection chance to arrows and cut but cripple mobility and swing speed
-Horses will knock you dead cold if speed is high enough
-No healthbar, no HUD/GUI(goes without saying)
-Struck limbs are rendered useless, depending on damage of course(so if you get shot in the leg, you are most likely dead)
-Pikes and spears(only) get a significant damage boost to horses
-Logical mortality(self-explanatory)
-Crossbows penetrate armour
-Crossbows are significantly slower to reload
-Stamina
-Shields are invulnerable to ranged except for throwing axes
-Damage is neutral, does not discriminate teammates
-Only teamchat
-High falls break legs, permanent penalty to athletics for the round
-Forced 1st person(optional)
-Remove ability to view surroundings with tilde key

There are probably more ways to make something fully relentless and "hardcore", but the keyword is unforgiving.

I voted yes, I disagree with everything you said.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: bruce on June 18, 2012, 04:38:44 am
Would be epic, either you stick together and fight together or boom friendly headshot  :twisted:
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: cmp on June 18, 2012, 04:41:21 am
How the hell would you do that?

Especially with all the kuyak clone army guys out there.

Remove teamhitting penalties. See a Kuyak wearer? Kill him, then check if he was friendly.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Christo on June 18, 2012, 04:43:35 am
Remove teamhitting penalties. See a Kuyak wearer? Kill him, then check if he was friendly.

Okay, I didn't make it clear, but it should be possible without actually killing someone from your own team.  :mrgreen:

That's just chaotic, haha
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: WITCHCRAFT on June 18, 2012, 05:12:58 am
See a Kuyak wearer? Kill him,

lol if you dont already do this
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Tristan on June 18, 2012, 05:15:04 am
Bjord you forgot the most important. Chars on that server has permadeath.

What you are suggesting ain't crpg. I'd play it none the less.

But remember permadeath!!!
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Elindor on June 18, 2012, 05:37:52 pm
Bjord we've had our differences...but this...this is a good idea - I support  :mrgreen:
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: zagibu on June 18, 2012, 11:05:59 pm
Okay, I didn't make it clear, but it should be possible without actually killing someone from your own team.  :mrgreen:

That's just chaotic, haha

It is possible without killing (too many) teammates. I play whole evenings with it turned off and don't get kicked. Sure, there is the occasional tk here and there, but it actually also makes you more catious in clusterfucks.

As a melee, you can always aim at the dude and if a name pops up, it's a friend, otherwise kill him. As a ranged, you shouldn't shoot into melee anyway, so pick the obvious targets (like those running straight at you with a stab chambered). Once you can't tell friend for foe anymore, grab your melee weapon and do it like everyone else.

Just give it a try for an hour and see if you like it.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Anal Bleeding on June 19, 2012, 06:48:34 am
good luck coding that.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Malaclypse on June 19, 2012, 12:38:35 pm
-Only get 1 life per character in game-mode.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Radament on June 19, 2012, 03:32:51 pm
i support this shit !!!

(too bad it's a bit difficult to code&balance but yes i'd love it !)
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: HarunYahya on June 19, 2012, 03:47:48 pm
-Forced 1st person(optional)
Tried playing 1st person as melee , it is GIGANTIC fun especially when people knockyou down with a blunt weapon  :lol: . Its really fun and viable thing to do the only bad thing is you can't see your surroundings but if everyone plays in 1st person i think it would be solved out.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on July 12, 2012, 10:10:40 pm
Bump up in this bitch, completely forgot about this.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Riddaren on July 12, 2012, 10:39:21 pm
Thanks for bumping, I have totally missed this thread.

I really like the idea, just don't forget about the horses :)
Would be aweseome if they would be as deadly as IRL.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Ronin on July 13, 2012, 12:20:46 am
This is a pretty good idea.

Now my suggestion is:
Make it so that if your character is slain in battle, your character gets removed. Now that's what hardcore is!
(click to show/hide)
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on July 13, 2012, 12:28:18 am
Lol.

Permadeath wouldn't make sense in cRPG. Everyone would be constant peasants. Whoever is the first to survive long enough and break through the peasant stages becomes a demigod and crowned king of cRPG, ridding the server of any competition.

Maybe if your character would always be lvl 30 on hardcore, but with starter gear(with the option to transfer stuff from main). That way you'd lose the character and its items but still have a chance to beat noobs with high tier gear.

Effectively creating another money sink. :P
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: engurrand on July 13, 2012, 10:54:09 am
100% support...

Also, visitors can't see pics , please register or login
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on July 19, 2012, 05:00:52 pm
Bump.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Rumblood on July 19, 2012, 06:48:20 pm
I like the idea of hardcore mode, but with all the changes you've suggested, I think we would need an additional c-rpg dev team just to work on it.  :cry:
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Ragni_Bross on July 20, 2012, 12:08:46 pm
Hardcore/realism mode? Sure ... just fix or remove the high end 2h swords and polearm axes and make the pikes unable to block. Otherwise you can't really call it realism mode.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on July 20, 2012, 12:12:12 pm
What's realistic about removing historically accurate weapons? Are you stupid?

Agree on the pike though, they shouldn't block anything.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Ragni_Bross on July 20, 2012, 12:46:13 pm
What's realistic about removing historically accurate weapons? Are you stupid?

Agree on the pike though, they shouldn't block anything.

Come now, we both know that you're the one who knows nothing about swords. Do notice how I wrote fix/remove.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Micah on July 20, 2012, 05:31:48 pm
i would try it  :). Yet sadly it would very propable become unballanced imo. Only a few superior setups would be played , while sacrificing diversity for realism, thus become boring fast and i would leave again  :(
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Spa_geh_tea on July 20, 2012, 06:13:51 pm
Permadeath is too much; having to make a new char after every round seems.....dumb.

I suggest a maim system as an alternative. You keep your char but if you die you lose attribute or/and skill points. You also lose gold to pay the doc.

So you can keep character but also suffer a little.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Adamar on July 20, 2012, 11:35:38 pm
Also, bodkin arrows kill people wearing anything up to maille. Scale armor and shit reduces damage and plate deflects. 8-)
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: sF_Guardian on July 20, 2012, 11:38:18 pm
Also, bodkin arrows kill people wearing anything up to maille. Scale armor and shit reduces damage and plate deflects. 8-)


Bodkin`s were made to penetrate plate...
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: F i n on July 21, 2012, 12:06:03 am
The permadeath thing :)... Had to think about day z.

Could be interesting.

I'm dreaming of...

Gain WPF, strength, Agi by fighting (all thyne hard work....) not by xp or nerdy 24/7 gamesessions and multiplier rape.

And Skills by visiting training camps - servers where you cant die - but "skill your character" ... only wooden swords, deaths are not permanent - tho you cant get the cool equipment.

If you feel ready then to join an army and fight, you get your ass up to those battlefieldservers. Where you can spawn any time at your teams camp - but only once. If you die - you have to start all over again - OR your teammates save you... When you get wounded, get back to the camp and get your self a corpsman. Or you'll suffer penalties (like bjord said). Other cool realism feature would be if you could drag or carry "unconcious" or wounded friends out of the dangerous zone... Headshots and hits are instant deaths and cant be healed.

So you might get a good helmet ( if first person, a visor-mask-thing would be awesome... the heavier your helmet the less you'll be able to see. But the chance of instant deaths is smaller.

XP (killing enemies - surviving several battles - SAVING TEAMMATES) could give you like a better awareness of friends and foes ? Or useage/visibility of banners  / Flags or special items... like kill 5 enemies, get a officer's sword or a flag or something.

Polls on each server who should be a teams officers (only those players wearing officer's swords are pollable) - like a ban poll but in a cool way. Officers can give orders, soldiers have to obey or they arent displayed as friends for the whole team (That would be the kujak mode)

And: Your Chars stats are only saved if you return to the camp after your fight. So if you just leave - your dead. As in reallife - when you get unconcious on the battlefield you're screwed.

If you loose connection hope, that your mates get you back to the save-zone where you are healed and where you can rest (and disconnect without dying)

Start coding will you?!
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Adamar on July 21, 2012, 12:14:32 am

Bodkin`s were made to penetrate plate...

Not exactely, bodkins had been around since the dark ages, if they penetrated plate or not is a matter of debate. Steel heads certainly had a good chance though.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: F i n on July 21, 2012, 12:18:00 am
Mails were made to resist normal arrows,
Bodkins were made to penetrate Mails,
Plates were made to resist Bodkins,
Firearms were made to penetrate plate,
Tanks were made to run them all over.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Adamar on July 21, 2012, 02:12:47 am
Maille was made to resist cutting edges, normal arrows will probably still penetrate it. A scimitar on the other hand would have problems getting through I bet.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: zagibu on July 21, 2012, 11:41:05 am
http://en.wikipedia.org/wiki/Mail_(armour)#Effectiveness
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on July 24, 2012, 10:36:03 am
Bump.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on July 25, 2012, 09:36:36 am
The permadeath thing :)... Had to think about day z.

Could be interesting.

I'm dreaming of...

Gain WPF, strength, Agi by fighting (all thyne hard work....) not by xp or nerdy 24/7 gamesessions and multiplier rape.

And Skills by visiting training camps - servers where you cant die - but "skill your character" ... only wooden swords, deaths are not permanent - tho you cant get the cool equipment.

If you feel ready then to join an army and fight, you get your ass up to those battlefieldservers. Where you can spawn any time at your teams camp - but only once. If you die - you have to start all over again - OR your teammates save you... When you get wounded, get back to the camp and get your self a corpsman. Or you'll suffer penalties (like bjord said). Other cool realism feature would be if you could drag or carry "unconcious" or wounded friends out of the dangerous zone... Headshots and hits are instant deaths and cant be healed.

So you might get a good helmet ( if first person, a visor-mask-thing would be awesome... the heavier your helmet the less you'll be able to see. But the chance of instant deaths is smaller.

XP (killing enemies - surviving several battles - SAVING TEAMMATES) could give you like a better awareness of friends and foes ? Or useage/visibility of banners  / Flags or special items... like kill 5 enemies, get a officer's sword or a flag or something.

Polls on each server who should be a teams officers (only those players wearing officer's swords are pollable) - like a ban poll but in a cool way. Officers can give orders, soldiers have to obey or they arent displayed as friends for the whole team (That would be the kujak mode)

And: Your Chars stats are only saved if you return to the camp after your fight. So if you just leave - your dead. As in reallife - when you get unconcious on the battlefield you're screwed.

If you loose connection hope, that your mates get you back to the save-zone where you are healed and where you can rest (and disconnect without dying)

Start coding will you?!

This an entirely different mod, not even cRPG. :p

But I would definitely play that.
Title: Re: [GAME MODE] Hardcore / Realism game mode
Post by: Bjord on July 28, 2012, 11:42:45 am
Bump!