Why you guys hating? I think it would be very interesting though not really realistic to implement. Would be nice to see how it would work in terms of game play, probably not that well to be honest. Still since this game is pretty much the best you have for medieval multiplayer melee combat simulator it would be nice. I'd just die to get a chance to go in a plate and laugh at all the dumb kuyak club members swinging at me with their DGS.
-Shields are invulnerable to ranged except for throwing axes
-Plate armours give deflection chance to arrows and cut but cripple mobility and swing speedRealistically, plate barely has a negative affect on your mobility. The well crafted suits of armor that were available in the 15-16th century basically had no drawbacks apart from their price.
You know when posting this that its never going to happen, so what exactly is the point?
Also remove friendly banners. If it's a friend, his name will show up when he's close enough and you aim at him. Otherwise, you must observe the battle to decide who is friend and who is foe.
How the hell would you do that?It is doable and a must for this mode. I tried to play without friendly banners a long time ago, very irritating at first but you'll get used to it.
Especially with all the kuyak clone army guys out there.
First person only servers for REAL MEN ONLY!
Do it now devs!
A hardcore gamemode with its own dedicated server would be a multi-purpose addition, and it would filter out all the people complaining about unrealistic aspects of the game and thusly make the community more harmonious. But aside from all that nonsense that nobody gives a crap about, here are some more concrete suggestions for such a gamemode:
-Less forgiving, as in merciless
-Bleeding
-Plate armours give deflection chance to arrows and cut but cripple mobility and swing speed
-Horses will knock you dead cold if speed is high enough
-No healthbar, no HUD/GUI(goes without saying)
-Struck limbs are rendered useless, depending on damage of course(so if you get shot in the leg, you are most likely dead)
-Pikes and spears(only) get a significant damage boost to horses
-Logical mortality(self-explanatory)
-Crossbows penetrate armour
-Crossbows are significantly slower to reload
-Stamina
-Shields are invulnerable to ranged except for throwing axes
-Damage is neutral, does not discriminate teammates
-Only teamchat
-High falls break legs, permanent penalty to athletics for the round
-Forced 1st person(optional)
-Remove ability to view surroundings with tilde key
There are probably more ways to make something fully relentless and "hardcore", but the keyword is unforgiving.
How the hell would you do that?
Especially with all the kuyak clone army guys out there.
Remove teamhitting penalties. See a Kuyak wearer? Kill him, then check if he was friendly.
See a Kuyak wearer? Kill him,
Okay, I didn't make it clear, but it should be possible without actually killing someone from your own team. :mrgreen:
That's just chaotic, haha
-Forced 1st person(optional)Tried playing 1st person as melee , it is GIGANTIC fun especially when people knockyou down with a blunt weapon :lol: . Its really fun and viable thing to do the only bad thing is you can't see your surroundings but if everyone plays in 1st person i think it would be solved out.
What's realistic about removing historically accurate weapons? Are you stupid?
Agree on the pike though, they shouldn't block anything.
Also, bodkin arrows kill people wearing anything up to maille. Scale armor and shit reduces damage and plate deflects. 8-)
Bodkin`s were made to penetrate plate...
The permadeath thing :)... Had to think about day z.
Could be interesting.
I'm dreaming of...
Gain WPF, strength, Agi by fighting (all thyne hard work....) not by xp or nerdy 24/7 gamesessions and multiplier rape.
And Skills by visiting training camps - servers where you cant die - but "skill your character" ... only wooden swords, deaths are not permanent - tho you cant get the cool equipment.
If you feel ready then to join an army and fight, you get your ass up to those battlefieldservers. Where you can spawn any time at your teams camp - but only once. If you die - you have to start all over again - OR your teammates save you... When you get wounded, get back to the camp and get your self a corpsman. Or you'll suffer penalties (like bjord said). Other cool realism feature would be if you could drag or carry "unconcious" or wounded friends out of the dangerous zone... Headshots and hits are instant deaths and cant be healed.
So you might get a good helmet ( if first person, a visor-mask-thing would be awesome... the heavier your helmet the less you'll be able to see. But the chance of instant deaths is smaller.
XP (killing enemies - surviving several battles - SAVING TEAMMATES) could give you like a better awareness of friends and foes ? Or useage/visibility of banners / Flags or special items... like kill 5 enemies, get a officer's sword or a flag or something.
Polls on each server who should be a teams officers (only those players wearing officer's swords are pollable) - like a ban poll but in a cool way. Officers can give orders, soldiers have to obey or they arent displayed as friends for the whole team (That would be the kujak mode)
And: Your Chars stats are only saved if you return to the camp after your fight. So if you just leave - your dead. As in reallife - when you get unconcious on the battlefield you're screwed.
If you loose connection hope, that your mates get you back to the save-zone where you are healed and where you can rest (and disconnect without dying)
Start coding will you?!