cRPG

cRPG => General Discussion => Topic started by: Carac on June 14, 2012, 12:44:08 am

Title: Archer armor?
Post by: Carac on June 14, 2012, 12:44:08 am
Hello! I was wondering what is the weight of armor that an archer can wear but can still be accurate. Right now I am wearing a Gambeson. I am trying to go for a Medieval Western themed archer.
Title: Re: Archer armor?
Post by: LordBerenger on June 14, 2012, 12:48:16 am
Get Padded Cloth.


Personally i'd go Peltastos armor when i'll go light armor for my old friendchers/xbows. It looks sexy and offers a decent amount of armor as well as not being too heavy.
Title: Re: Archer armor?
Post by: Adamar on June 14, 2012, 12:48:25 am
Try the brigandines or anything lighter.
Title: Re: Archer armor?
Post by: Zlisch_The_Butcher on June 14, 2012, 12:48:40 am
10 weight in total, helmet weight is extra high btw.
Title: Re: Archer armor?
Post by: Shik on June 14, 2012, 12:48:54 am
As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.
Title: Re: Archer armor?
Post by: Adamar on June 14, 2012, 12:56:58 am
As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.

After we cross that line is accuracy affected by all weight or all-10?
Title: Re: Archer armor?
Post by: Elmuri on June 14, 2012, 12:59:03 am
nothing
Title: Re: Archer armor?
Post by: Weewum on June 14, 2012, 01:05:15 am
As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.
What would boots realisticly have to do with archers aim?
Title: Re: Archer armor?
Post by: Leshma on June 14, 2012, 01:06:39 am
Gloves count quadruple

That's a pretty epic nerf to gloves. How about you change to x3?

This will affect archers mostly, kuyak clones with Heavy Gauntlets don't care about wpf, they just want to be fast.

Also thanks for sharing that info with us. You're a sweetheart, Shik :)
Title: Re: Archer armor?
Post by: LordBerenger on June 14, 2012, 01:18:33 am
As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.

Gief explanation how currently weight affects speed. Armor and weapons combined and what limit etc etc?
Title: Re: Archer armor?
Post by: Aderyn on June 14, 2012, 01:34:46 am
weight lowers WPF

wpf = reloadspeed/accuracy/dmg etc

as shik said over 10 weight u loose all of it.

Anyways, a little friendly reminder to all you archers out there. Weight affects your speed. Keep it in mind if you wanna get away from those big bad meleebuilds  :rolleyes:
Title: Re: Archer armor?
Post by: Grumbs on June 14, 2012, 01:36:26 am
Didn't it used to be helmet was x3, gloves x2. Now its helmet x 2 and gloves x4. That correct or did shik get it the wrong way around?
Title: Re: Archer armor?
Post by: Leshma on June 14, 2012, 01:39:20 am
It's correct. Cmpx said before they've changed it so gloves have more impact on wpf and helmet less.
Title: Re: Archer armor?
Post by: Grumbs on June 14, 2012, 01:40:13 am
oh ok thx
Title: Re: Archer armor?
Post by: Aderyn on June 14, 2012, 01:49:20 am
cool archers wear strawhats anyways.
Title: Re: Archer armor?
Post by: Miley on June 14, 2012, 02:15:59 am
You don't lose any accuracy unless you go over 10 weight (used to be 5).
Gloves count x4 their weight towards WPF.
Helmets count x2 their weight towards WPF.
Basically what Shik said...

For example, wearing gear that's 10 weight total or under will give you the same accuracy with a BOW as wearing no armor at all.

Didn't it used to be helmet was x3, gloves x2. Now its helmet x 2 and gloves x4. That correct or did shik get it the wrong way around?

I believe so--something like that.
Title: Re: Archer armor?
Post by: OpenPalm on June 14, 2012, 03:19:20 am
Leather jacket ftw.
Title: Re: Archer armor?
Post by: Aderyn on June 14, 2012, 03:12:03 pm
I still want heraldric tunics :(
Title: Re: Archer armor?
Post by: Denam on June 14, 2012, 03:52:48 pm
weight lowers WPF

wpf = reloadspeed/accuracy/dmg etc

as shik said over 10 weight u loose all of it.

Anyways, a little friendly reminder to all you archers out there. Weight affects your speed. Keep it in mind if you wanna get away from those big bad meleebuilds  :rolleyes:

24/15 NA Ninja build is too fast.
Title: Re: Archer armor?
Post by: XyNox on June 14, 2012, 05:27:09 pm
Are these weight penalties applied to all servers yet ?
Title: Re: Archer armor?
Post by: Leshma on June 14, 2012, 07:05:52 pm
Not anymore.
Title: Re: Archer armor?
Post by: Jarlek on June 15, 2012, 01:16:04 am
I had Blue Kettle Helmet, Blue tunic over Mail, Mail Gloves and Mail Chausses and still had decent accuracy.
Title: Re: Archer armor?
Post by: Banok on June 15, 2012, 01:18:36 am
but does armour weight reduce all wpf's equally including xbow?
Title: Re: Archer armor?
Post by: Jarlek on June 15, 2012, 01:19:19 am
but does armour weight reduce all wpf's equally including xbow?
Dunno if it's equally, but all wpf's are reduced by armour weight.
Title: Re: Archer armor?
Post by: Kelugarn on June 15, 2012, 09:39:56 am
Dunno if it's equally, but all wpf's are reduced by armour weight.

IIRC they're all reduced by the same amount, but the reductions for melee matter (minimal increase in swing speed, wpf damage penalty/bonus) less than reductions for ranged (all of the above + accuracy, draw time, reload time)
Title: Re: Archer armor?
Post by: Eugen on July 06, 2012, 09:53:53 am
Bump.

Anyone knows if this weight/wpf reduction change is only for archery wpf or general?

As I remember old system was:

(helmet weight x3 + gauntlet weight x2 + body armour weight + leg armour weight) - 7 points free armourweight
= Total Armour Penalty

So each point of ArmourPenalty over 7 reduce your WPF for 1%.

see http://forum.c-rpg.net/index.php/topic,23607.0.html (http://forum.c-rpg.net/index.php/topic,23607.0.html)

Now it seems the new formula is:

(helmet weight x2 + gauntlet weight x4 + body armour + leg armour) -10

Now again please tell if this is a general change or only for Archery WPF???

I really would like to know, becouse I try do adapt my outfit efficently for high WPF use.

It would be nice to have such game-mechanic change announced in a more public way: Changelog pls!

Thanks

Title: Re: Archer armor?
Post by: Fartface on July 06, 2012, 12:17:45 pm
Get lordly red arena helmet reinforced red gambeson and lordly red wisby gauntlets , and be my bitch.
Title: Re: Archer armor?
Post by: Jarlek on July 06, 2012, 03:23:18 pm
Get lordly red arena helmet reinforced red gambeson and lordly red wisby gauntlets , and be my bitch.
Do it. The Blueman's Red Friend also needs minions.