So you can't poledance anymore?
visitors can't see pics , please register or loginthats not a poledance, thats a pooldance har har
yea they dont want crpg to take much player skill
next they'll probably slow the game down again by nerfing wpf again and buff range coz you know, fuck you playerskill
Yes, because abusing the spin really required a lot of skill.Consistently blocking while violently moving your camera around is trickier than blocking while keeping your camera relatively steady. Sadly it's possible to build your character such that you can survive numerous blocking errors, but that's not really the fault of spin stabs.
Yes, because abusing the spin really required a lot of skill.
Ah cool, so I guess it's time to just use 2handers since they're obviously the best weapon in game now. GG Devs. GG. (p.s. this isn't entirely about the Polearm spin)
Consistently blocking while violently moving your camera around is trickier than blocking while keeping your camera relatively steady. Sadly it's possible to build your character such that you can survive numerous blocking errors, but that's not really the fault of spin stabs.
Every change that reduces the number of viable options a player has in melee reduces the depth of melee combat, and decreases the skill gap between players. Considering the community is growing more skilled over time, this is the exact opposite of what should probably be happening.
Personally I would like new tricks and mechanics to be added for players to learn. Getting better at the game right now is mostly just a matter of polishing mechanics that you have already understood for well over a year. This is a lot less exciting than combat was a (long) while back, when people were still discovering new tricks and tactics.
I can't speak for other players, but for me the feeling of getting better and learning new things is what makes a multiplayer game fun. Reducing available options feels like the opposite of this.
Also 2h are getting another nerf soon.
Ehm, the spinning nerf goes for all weapons, not just polearms. Also 2h are getting another nerf soon.
I think their nerf was that they can't spinstab as much. Too bad there's no proper reach nerf which is the real problem. Let em have spinstab and shit just nerf reach lol.
wat
I was refering to the post where you said that "2h are getting a nice surprise" which made me think that 2h are getting a nerf.
That was before spin stab nerf :wink:
Oh didn't think it was this since pole and 1h were affected by it too.
I was refering to the post where you said that "2h are getting a nice surprise" which made me think that 2h are getting a nerf.
IMO you shouldnt be able to stab past someones head then spin into it and kill them its just retarded
wat
Your not stabbing past them, basically what i think your reffering to is when the pike'r/longspear user hits you at close range by spinning. This isnt stabbing past them and then some how spinning the point back in to hit, it is simply so you dont glance at close range. If you were to do the same attack without spinning you would 90% of the time glance, but spinning makes it possible to hit the "sweet spot" which gives longspear users a chance at winning close range (which has been made much harder since the turn speed nerf). But remeber all of these "abusive" mechanics are countered by a down block.But, shocking as it may be, longspear users should not be winning at close range anyway.
that is crpg :P
most people want the ability to jump around like conan swinging impossibly big swords at incredible speed killing everyone instantly while all other weapon types are slow and deal next to no damage :D
I've found that even with a high-agi longsword build fighting against a good spinner was simply a pain. You pretty much need to dodge the stab as blocking doesn't leave you much time to do anything.
Ahhh Namo, just waiting until the only weapon left un-nerfed is the Namodachi.
Thats the polearm version of the 2h "skills." Which if you don't already know is going 36/3, wearing plate and using a danish. Then whining when they refused to downblock during the large timeframe in which the polearm performed the helicopter circus act. Spinstabs and jumpstabs were all pikes/longspears had in the case their teammates died. Now we HAVE to switch to a 1h or 2h weapon and that is pretty damned stupid.
Remove the polestagger from those weapons, leave it on the support weapons. Then...I'll figure out how to do that spinning bs you are all so fond of with the slower turning rate. Just keep the polestagger on the support weapons, remove from the rest.
The reason I argue pikes/spears/lances the most is because they are the ones that will be most heavily affected by these nerfs. A bec will be fine as it continues to act like a 2h. A longspear that can't polestagger won't be as effective in supporting. Just as a longspear that is facehugged will now be doomed as he cannot hope to fight back. If we had an overhead stab...
Spinstabs and jumpstabs were all pikes/longspears had in the case their teammates died. Now we HAVE to switch to a 1h or 2h weapon and that is pretty damned cool.
Your not stabbing past them, basically what i think your reffering to is when the pike'r/longspear user hits you at close range by spinning. This isnt stabbing past them and then some how spinning the point back in to hit, it is simply so you dont glance at close range. If you were to do the same attack without spinning you would 90% of the time glance, but spinning makes it possible to hit the "sweet spot" which gives longspear users a chance at winning close range (which has been made much harder since the turn speed nerf). But remeber all of these "abusive" mechanics are countered by a down block.
I think he is talking about when a pikeman stabs to the left or right of the enemy and when it is extended pulls it back to the enemy and hits them in the face with the side of the pike/long spear not the tip. What should be a slap in the face is actually 26 pierce to the face.
Huseby, I would totally agree to adding realism to the equation. However, I can only stab in one direction which means approaching me while holding your weapon down to your hip and blocking my stabs to your face is unrealistic.
Thats what I mean... right now they are taking away everything a longspear / pike has other than poking someone fighting someone else. If I had something to better defend myself from a stray enemy that rushes me, I would be fine with the changes. But as it stands, I can block and pray someone saves me because I have 0 offensive capabilities when they hold their downblock be it from a distance or close range.
Just can't manage to hit someone with my longspear anymore, it just feel like it goes "through" him, before bouncing on the ground, or just being ineffective.
Funniest one being after an easy kick, i couldn't even thrust at the guy...
I think if you are in kick range you shouldn't be able to thrust them with a long spear.