cRPG

Other Games => ... and all the other things floating around out there => Topic started by: beniliusbob on June 11, 2012, 05:51:23 pm

Title: CLANG: swordfighting game
Post by: beniliusbob on June 11, 2012, 05:51:23 pm
I don't know if this has been posted yet, so I apologize if this is a repost, but... this looks much better than War of the Roses or whatever it's called, and even though they're only designing it for dueling, and even though it's still only a Kickstarter, I figure the cRPG community will be interested in either a "that's awesome" or "that sucks" kind of way.

http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html
Title: Re: CLANG: swordfighting game
Post by: Nessaj on June 11, 2012, 05:58:12 pm
Looks interesting.
Title: Re: CLANG: swordfighting game
Post by: CrazyCracka420 on June 11, 2012, 06:06:47 pm
Sounds very promising.  I like the idea that they aren't trying to encompass everything, and will leave open the possibility of other companies or individuals using their existing data/technology and adding more content on top of it.
Title: Re: CLANG: swordfighting game
Post by: Christo on June 11, 2012, 06:11:39 pm
Very interesting.
Title: Re: CLANG: swordfighting game
Post by: LordBerenger on June 11, 2012, 06:15:40 pm
Someone give me a short summary or TL;DR version.

The guys voice in vid is soooo fucking monotone. I mean jeeeez, almost fell asleep watching this. So give me a short summary of what it is.
Title: Re: CLANG: swordfighting game
Post by: Dexxtaa on June 11, 2012, 06:15:54 pm
:\ They moved my thread the general off topic.

http://forum.c-rpg.net/index.php/topic,33644.0.html
Title: Re: CLANG: swordfighting game
Post by: Christo on June 11, 2012, 06:17:36 pm
lol Gotta love random -ing you down.
Title: Re: CLANG: swordfighting game
Post by: Kato on June 11, 2012, 06:17:56 pm
Yeah, very interesting. Neal stephenson was always one of my favorite novelist. The voice is little dull, but he is getting a lot cooler with this project.
Title: Re: CLANG: swordfighting game
Post by: Teeth on June 11, 2012, 06:23:17 pm
Well, cRPG is losing its touch with every patch and there is no game right now that can replace it. Really hope they hurry the fuck up with this :P. They seem to have the right approach.

What I would really like to see is the usage of a proper Kinect type of device to make a medieval fighting game based on 1 to 1 input. It would have to be combined with a controller of some sorts ofcourse as you can't move around in your livingroom as you would like to in the game.

Really don't get why the Kinect does not have a controller to go with it, would make for some awesome immersive games. Now you can shoot with 1 to 1 input, but moving and shooting is impossible.
Title: Re: CLANG: swordfighting game
Post by: Rumblood on June 11, 2012, 06:23:25 pm
I think this is one of the stories he was talking about. He has a group of buddies who get together and swordfight, and then write stories after. He's been doing this since he decided that his sword fighting tales weren't realistic enough, so he started doing it for real.

http://en.wikipedia.org/wiki/The_Mongoliad (http://en.wikipedia.org/wiki/The_Mongoliad)
Title: Re: CLANG: swordfighting game
Post by: oprah_winfrey on June 11, 2012, 06:26:23 pm
Well, cRPG is losing its touch with every patch and there is no game right now that can replace it. Really hope they hurry the fuck up with this :P. They seem to have the right approach.

What I would really like to see is the usage of a proper Kinect type of device to make a medieval fighting game based on 1 to 1 input. It would have to be combined with a controller of some sorts ofcourse as you can't move around in your livingroom as you would like to in the game.

Really don't get why the Kinect does not have a controller to go with it, would make for some awesome immersive games. Now you can shoot with 1 to 1 input, but moving and shooting is impossible.

http://www.amazon.com/Razer-Gaming-Sensing-Controllers-RZ80-00630200-B3U1/dp/B0052S3ZBG

That is what they are currently advocating for Clank.
Title: Re: CLANG: swordfighting game
Post by: BlindGuy on June 11, 2012, 06:26:47 pm
I gave this guy a dollar. Im broke but it helps I guess. He seems to be onto the right track, aracade style games are fun, but its time for a more mature game, based on understanding and skill in melee combat, not who has best min/max build and is best at breaking the game engine to exploit oponents.
Title: Re: CLANG: swordfighting game
Post by: Teeth on June 11, 2012, 06:27:15 pm
http://www.amazon.com/Razer-Gaming-Sensing-Controllers-RZ80-00630200-B3U1/dp/B0052S3ZBG

That is what they are currently advocating for Clank.
Yeah didn't watch the video entirely before posting. This looks like my ideal game.
Title: Re: CLANG: swordfighting game
Post by: Banok on June 11, 2012, 06:34:20 pm
Am I the only one not at all impressed? looks like m&b wii edition to me. If this excites you so much go play the new zelda game.

first he may be talking generally but he is totally ignorant of existing mele games like m&b, pvkii & others - which are alot more than just press button to swing.

my money is that this won't work at all, but go ahead and give him yours; it will be interesting to see it funded.

edit: also 1v1 dueling is all they are proposing that will be fun for about 10 minutes ;)
Title: Re: CLANG: swordfighting game
Post by: Oberyn on June 11, 2012, 06:39:22 pm
Looks like a modern, indy version of Die By the Sword without the fantasy universe.
Title: Re: CLANG: swordfighting game
Post by: Teeth on June 11, 2012, 06:51:43 pm
edit: also 1v1 dueling is all they are proposing that will be fun for about 10 minutes ;)
That is the first step. And even 1 vs 1 duelling in Warband is really interesting to me and so much others. I have duelled so many hours, trying to get better at this combat system. Now imagine a combat system with full freedom of movement. Where parrying is done by bringing your controller in the way of the blade that you see incoming. Where you can pommel someone in the face. The depth of such a system is not even comparable to pvkii or even Warband.

Fully immersive, 1 to 1 controlled swordfighting would better than anything I have ever played. If you really think what this guy is talking about is comparable to playing Zelda on the Wii than you must have completely misunderstood the video.

If they pull this off it would be such a step forward in the gaming industry. Motion controlled gaming has such enormous potential but what the big companies manage to pull out of it is just depressing. Both the Kinect and Move and Wii are so severly flawed for hardcore gaming.

Too bad I am very skeptical of them pulling it off properly and if they will I'm afraid for the pricetag. I'd rather have it expensive and good though than cheap and mediocre. If they make what I hope it will be they deserve hundreds of euros.
Title: Re: CLANG: swordfighting game
Post by: Banok on June 11, 2012, 06:57:34 pm
you could probably already plug a motion controller into your pc and duel someone in warband and I doubt it will be largely different. you will still get owned by someone using K&M, even if this clang game comes out the same will be true.

its pretty tried and proven that motion controls (other than the mouse) are only good for casual games.
Title: Re: CLANG: swordfighting game
Post by: Rumblood on June 11, 2012, 06:58:27 pm
Exactly SgtTeeh, these guys aren't amateurs and they are looking off screen (my new catch phrase to replace out of the box). Greg Bear is one of his buddies writing The Mongoliad and part of this big group of talented people. I'm sure more than a couple of them could entirely fund the project without breaking a sweat. They are just doing it in a business like manner. If fall short on Angel funding, they've got it in their own back pockets.
Also, they are guys who are writers, who swordfight for real, and now are making a video game to house their stories and swordfighting. They aren't just some geeks sitting in their dorm room thinking it would be cool to make a realistic swordfighting game.
Title: Re: CLANG: swordfighting game
Post by: CrazyCracka420 on June 11, 2012, 07:00:38 pm
you could probably already plug a motion controller into your pc and duel someone in warband and I doubt it will be largely different. you will still get owned by someone using K&M, even if this clang game comes out the same will be true.

its pretty tried and proven that motion controls (other than the mouse) are only good for casual games.

No, your suggestion wouldn't be even close to what they are trying to accomplish with CLANG.  Your suggestion would still only allow you to swing 4 basic directions.  CLANG is trying to allow an infinite amount of swing directions. 

And the 1v1 duelling is what is needed before they could implement full scale battles.  one step at a time.
Title: Re: CLANG: swordfighting game
Post by: Banok on June 11, 2012, 07:05:40 pm
No, your suggestion wouldn't be even close to what they are trying to accomplish with CLANG.  Your suggestion would still only allow you to swing 4 basic directions.  CLANG is trying to allow an infinite amount of swing directions. 


isn't that what age of chiv remake is aiming for? lets see how that works out, my bet is it will be much worse than our 4 direction system.

anyway I hope i'm wrong and this CLANG is amazing but personally I just think its not going to work out. guess we'll have to see. its just surprises me that i'm the only one being skeptical about this.
Title: Re: CLANG: swordfighting game
Post by: Teeth on June 11, 2012, 07:13:37 pm
isn't that what age of chiv remake is aiming for?
No, thats being built to be used with a mouse and keyboard. This is going to use a motion controller that controls the sword on your screen directly.
Title: Re: CLANG: swordfighting game
Post by: Sarpton on June 11, 2012, 08:13:26 pm
Yea looks neat,  but all I want is that sword style xbox controller.  Might even make COD fun again.
Title: Re: CLANG: swordfighting game
Post by: Xant on June 12, 2012, 01:43:36 am
you could probably already plug a motion controller into your pc and duel someone in warband and I doubt it will be largely different. you will still get owned by someone using K&M, even if this clang game comes out the same will be true.

its pretty tried and proven that motion controls (other than the mouse) are only good for casual games.

Wow, you're stating these things as facts when you have no idea what the fuck you're talking about. How about providing some proof to back up your BS? Or even some sort of a logical thought process?
Title: Re: CLANG: swordfighting game
Post by: Harald on June 12, 2012, 02:15:09 am
you could probably already plug a motion controller into your pc and duel someone in warband and I doubt it will be largely different.

Reminds me when the Wii was still quite new i tried to use a Mote+Nunchuck to control M&B. It was working ok: nunchuck as WASD, the mote to move camera, mote+A+swing to attack and mote+B+nudge to block. But i couldn't get it to a point where i would prefer it over mouse+keyboard (might have been my fault though). Maybe it works better today with more libaries, knowledge and wiimote plus available. Back then it was already difficult getting the right bluetooth stick and drivers to recognize the wii stuff.
Title: Re: CLANG: swordfighting game
Post by: cmp on June 12, 2012, 03:35:05 am
As a developer, I don't believe for a second this will be made into a playable game and commercialized.
As a player, I would love to try it.
Title: Re: CLANG: swordfighting game
Post by: BlindGuy on June 12, 2012, 03:48:28 am
As a developer, I don't believe for a second this will be made into a playable game and commercialized.
As a player, I would love to try it.


You know, I SO hate you for saying this but I am sry to agree, BUT...if it worked... big smiley face
Title: Re: CLANG: swordfighting game
Post by: Teeth on June 12, 2012, 06:04:40 pm
As a developer, I don't believe for a second this will be made into a playable game and commercialized.
As a player, I would love to try it.
Well, it's too good to be true, but I think they can pull it off. The technology is there, atleast I think, You'd think it would be not so hard to accurately track an object and translate it to ingame movement. This guy is a novelist, who can probably easily get enough money together even if the kickstarter thing wouldn't pull off.

They also seem to have the right approach. Creating a gameplay platform on which others can expand. They are also independent, they don't seem to care much for the commercial succes of the 'game'.

I am very skeptical but if anyone has a good chance of pulling it off it seems to be these guys.
Title: Re: CLANG: swordfighting game
Post by: Vodner on June 15, 2012, 01:43:23 pm
I will be incredibly (and pleasantly) surprised if anything comes of this. Other than Warband, SWJK:JA was the only game I've played with even remotely entertaining melee mechanics (even then, it's is a distant second).

Quote
edit: also 1v1 dueling is all they are proposing that will be fun for about 10 minutes ;)
I don't know about that. I found 1v1 dueling in Warband to be endless fun when I was just starting to learn the game. In fact, it was the duels in Reapy's infantry primer that convinced me to buy the game. I think I honestly spent at least 50% of my time dueling back then.

It's kind of stale now, but that's mostly just due to Warband mechanics not feeling all that deep 1v1 at high level play. A melee game with SFII levels of depth would be amazing.

Title: Re: CLANG: swordfighting game
Post by: Oberyn on June 15, 2012, 02:35:27 pm
Outcast was better.
Title: Re: CLANG: swordfighting game
Post by: Xant on June 15, 2012, 03:15:16 pm
The SW games were amazing because of everything you could do by.. well, being a jedi. Jumping, jedi powers etc etc. Plus there was a lot of lore behind it all.
Title: Re: CLANG: swordfighting game
Post by: Saatana on June 18, 2012, 02:03:53 pm
This is too much. If you want to play with swords and shit realistically, better just buy some blunt swords and go fight with your friends for real.
Title: Re: CLANG: swordfighting game
Post by: Earthdforce on June 19, 2012, 03:57:09 am
This is too much. If you want to play with swords and shit realistically, better just buy some blunt swords and go fight with your friends for real.
Implying we have friends!
Title: Re: CLANG: swordfighting game
Post by: Vibe on June 19, 2012, 08:13:19 am
Looks great
Title: Re: CLANG: swordfighting game
Post by: Count_Curtis on June 21, 2012, 02:29:44 am
If i could put a few quid towards it and still be able to buy dinner tomorrow, i would do
Title: Re: CLANG: swordfighting game
Post by: Leesin on June 21, 2012, 05:32:32 am
I'm too lazy to swing a dildo around infront of a computer to even care about this, that and my attention span for very 'narrow' games is massively limited, it will probably be an awesome dueling simulator but that's about it, I'd get bored of fighting the same old shitty 1v1s.

Sorry, just being a negative nancy.
Title: Re: CLANG: swordfighting game
Post by: Kato on April 28, 2013, 02:15:42 pm
on steam greenlight now:

http://steamcommunity.com/sharedfiles/filedetails/?id=132179846