cRPG
cRPG => Suggestions Corner => Topic started by: Diomedes on March 28, 2011, 07:44:16 pm
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Crushthrough is a very powerful mechanic. Many shout that it's too powerful, but we'll leave that aside. The main issue is when it becomes almost unbeatable in certain circumstances (e.g. Hiding inside a tower with a great maul). Now, a powerful mechanic that's really powerful in certain cases is fine. The issue is when it's powerful to the point of leaving no hope for the enemy. No hope, for me, means no fun. Most other mechanics allow for some hope (e.g. jump and stab at horses with swords, an enormous capacity for blocking on most weapons, and feinting). Here's my suggestion for giving hope against crushthrough:
Give many polearms a bonus against crushthrough. Not enough that a polearm blocks crushthrough every time, certainly not, but enough of a bonus that an overhead great maul swing is not always a killshot. Here are some considerations:
- polearm users block by holding their weapon near both ends, providing maximum reenforcement for their block. This is as opposed to the standard 2h block where the weapon is gripped only at one end.
- there is only one polearm with crushthrough, the rest are 2h. Perhaps polearm could be the anti-crushthrough class?
- many 2h also have a polearm alternate mode. Perhaps this should get some bonus against crushthrough too (if yes, stronger, weaker, or equal to polearms?)?
- some polearms are just big metal sticks. I can't imagine a better device for blocking crushthrough. Perhaps these should get an exceptionally high bonus?
I've tossed this idea around in the Tsardom teamspeak and it hasn't received any crippling objections. For the most part, people have just noted that its usefulness/balance would require careful implementation.
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really, the only way to balance crushthrough weapons is to do what taleworlds did in the original.. keep em slow, and short, and all's well.
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Get heavy shield, like steel shield, heavy board shield and you're done with crushthrough. Now stand in front of that nerd, keep your shield up.
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The best solution was Gorath's - ability to riposte the attack.
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Shield skill and type of shield have nothing to do with deffense on crushtrough. If its gonna crush you have no deffense.
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Get heavy shield, like steel shield, heavy board shield and you're done with crushthrough. Now stand in front of that nerd, keep your shield up.
Last gen I used my thick huscarl shield, along with seven shield skill, to try to block overhead swings from crushthrough players (Leman, Wallace, etc.). It never worked.
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I don't think shield skill means dick against crushthrough, only shield weight. And honestly, crushthrough aint no thang now that the people who bar maced/iron maced know its getting removed and dont crutch it anymore. If you get bonked by the long maul or great maul then you either got corner ganked (which blows but oh well), mobbed and bopped (OMG TEAMWORK) or outplayed (shame on you)
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Interesting idea..
I'd suggest that 2-handed weapons, when hold in pole arm mode (bastard sword, longsword, greatsword, etc) are able to block crush-through.
Not only would that give a counter balance to crush-through, but it will give some purpose for using those weapons in pole arm mode (currently there is none).
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hammers are pretty useful next to a corner but they can get spammed to oblivion in 90% of all other cases.
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hammers are pretty useful next to a corner but they can get spammed to oblivion in 90% of all other cases.
Yup, which is why I'm against this idea. Once the maces have been nerfed crushthrough will be fine. Chambering against crushthrough should be changed though, just because it requires quite a bit of skill.
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It does make sense and I like it but then I have always been the bigest fan of polearms.
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A shield blocks crush-through to some extent, though you will still receive a ton of damage depending on how much Strength/PS the other person has.
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I'd suggest that 2-handed weapons, when hold in pole arm mode (bastard sword, longsword, greatsword, etc) are able to block crush-through.
Not only would that give a counter balance to crush-through, but it will give some purpose for using those weapons in pole arm mode (currently there is none).
I support this.
Possibly, add a "stun effect" for blocking such heavy attacks.
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There already is effect of stun ingame. But if weapon like that crushes through, you dont notice that you are stunned: you are on ground anyway.
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100% in agreement with this suggestion. Its almost realistic its logical would justify certain shorter slower polearms and the polearm modes that swords have. Do it. And on another note please dont nerf long iron mace :evil: just up its cost i can understand nerfing the barmace because of its popularity but...
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Not to mention, the barmace has some considerable phantom reach.
And I agree with Zisa & Saint, you should be able to chamberblock the overhead successfully.
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100% in agreement with this suggestion. Its almost realistic its logical would justify certain shorter slower polearms and the polearm modes that swords have. Do it. And on another note please dont nerf long iron mace :evil: just up its cost i can understand nerfing the barmace because of its popularity but...
... then people will switch to Long Iron Mace and we will have same problem again. So nerf both, LIM and BM.
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Fight me troll. Long Iron Mace is cool and it would be very unrealistic for it to be nerfed, maybe speed but its other special powers gtfo.
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Fight me troll. Long Iron Mace is cool and it would be very unrealistic for it to be nerfed, maybe speed but its other special powers gtfo.
lol
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Hey, let's nerf the barmace but not the long iron mace, because the barmace is popular and the long iron mace is not!
Let's also ignore the fact that once the barmace will be nerfed, the long iron mace will be the new FOTM weapon!
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Hey, let's nerf the barmace but not the long iron mace, because the barmace is popular and the long iron mace is not!
Let's also ignore the fact that once the barmace will be nerfed, the long iron mace will be the new FOTM weapon!
Well, nerfing weapons becoming too popular is the way to go. If it is done little by little, you can improve balance. But cRPG developpers tend to change too many things at once.
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Hey i have a great idea if you get killed by a weapon lets NERF IT because eventually every weapon will be so weak that you will be indestructible. WTF. I understand that sometimes weapons are OP but with upkeep you pay for a good weapon every single round. Dont nerf my mace or ill hit you with it.
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Hey i have a great idea if you get killed by a weapon lets NERF IT because eventually every weapon will be so weak that you will be indestructible. WTF. I understand that sometimes weapons are OP but with upkeep you pay for a good weapon every single round. Dont nerf my mace or ill hit you with it.
If you mean your iron or barmace then your mace is getting nerfed whether you like it or not. It also deserves to be nerfed because it's overpowered as hell.
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Hey i have a great idea if you get killed by a weapon lets NERF IT because eventually every weapon will be so weak that you will be indestructible. WTF. I understand that sometimes weapons are OP but with upkeep you pay for a good weapon every single round. Dont nerf my mace or ill hit you with it.
Devs already confirmed barmace & long iron mace nerfing [losing crush through, possibly gaining damage] with logical realism and balance reasons.
we're all just waiting for when they finally patch everything.
*p.s. devs, you don't need to have balance updates coincide with content updates. Having a couple more updates to download is better than waiting a long time with broken shit. Thanks~