cRPG

cRPG => Scene Editing => Topic started by: Airith on March 28, 2011, 03:09:07 am

Title: NA_Siege_Community Map Listing (With Screenshots)
Post by: Airith on March 28, 2011, 03:09:07 am
Use this thread to nominate maps that need to be updated or removed.

EACH MAP NEEDS AT LEAST 5 NOMINATIONS TO BE CONSIDERED FOR REMOVAL/UPDATING.
Bugs or even disliking a map are reasons to nominate one.
DO NOT DISCUSS MAPS HERE, THIS IS A NOMINATION ONLY THREAD. I'm creating a separate thread to deal with discussion. Any posts without nominations will be deleted.

IMAGES PROVIDED BY myself and some of the map makers.
If the map creator wants to update a picture just send me a PM.

(click to show/hide)

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Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Airith on April 19, 2011, 07:13:10 am
Reserved.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Nasturtium on April 19, 2011, 01:17:00 pm
Nice work Airith, thanks for taking the time to do all this.

  Remove or heavily edit:
  Wallace

 Edit in favor of attackers:
  Steppe Castle2
  Helms Deep
  Ulbas
 Edit in favor of defenders:
  Brunwald
  Siege attack
  Jammadi

 Add 50 foot golden statue of chadz:
 Sea_Raid
 Tsardom castle
 Khirin
 mahdar
 
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Ozin on April 19, 2011, 02:57:00 pm
+1 for edit of Helms Deep
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Baron_Settmour on April 19, 2011, 03:29:11 pm
Edit:
Castle Hideout - Ladder to crow's nest with flag needed.
Helm's Deep - Make defense spawn outside flag area.
Steppe Castle 2 - Ladders to lower part of keep in center.
Foothold - Strengthen rear door.

Removal:
Phoenix_Castle
Wallace
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Sphinxer on April 19, 2011, 08:53:49 pm
Remove :

Wallace
Greipenfurt Castle
Phoenix Castle

Honestly, do I really explain why ? Everybody hate those maps :P I'm always asked to do a poll to change map, that says it all
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Wallace on April 19, 2011, 09:35:34 pm
I don' think this is really meant to ask for the editing "in favor of" for multiple maps... thats a lot of work for very few people to do
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Sphinxer on April 19, 2011, 09:49:41 pm
If you'd see how many people complaining on the server (and not on the forum), you'd probably reconsider ... What's the point to make a map and don't want to edit it if people don't like it ? It will just be removed and all the work and hours you put on it will have served for nothing .. your call
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Baron_Settmour on April 20, 2011, 12:27:14 am
If you'd see how many people complaining on the server (and not on the forum), you'd probably reconsider ... What's the point to make a map and don't want to edit it if people don't like it ? It will just be removed and all the work and hours you put on it will have served for nothing .. your call

Amen. I was originally thinking along Wallace's lines but then I was like, "You know what, people put hard work into these and it is obvious they have their merits so a little editing might redeem them." Others...like Phoenix and Wallace are just painful to play.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Nasturtium on April 20, 2011, 02:12:54 am
I don' think this is really meant to ask for the editing "in favor of" for multiple maps... thats a lot of work for very few people to do

 Lets all help Airith out by keeping this thread clear of debate. I am willing to edit any map if the community wills it, minor edits can take as little as 10 minutes.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Ozin on April 20, 2011, 04:02:44 am
If possible I would request contacting the map maker if a decision to edit a map is taken.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Digglez on April 23, 2011, 01:10:48 am
Remove Phoenix castle

Its still just too big, it needs to be compacted and attackers shouldnt have to walk 20sec to even see castle walls
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Ronan on April 25, 2011, 02:34:14 am
+2 for removing Phoenix Castle. I made this map and I have been watching it. Sadly it is just way too big. Attackers dont have a chance.


But I hope to redeem the idea of a city siege with my new map. It is MUCH smaller.


                                                                http://www.mbrepository.com/file.php?id=2813
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: zoff on April 25, 2011, 03:56:42 am
Removal -
Greipenfurt_Castle - too big
Phoenix_Castle - too big

Edit-
Siege Defense - Fix the siege tower!!!!
Steppe Castle 2 - Add more entrances to the flag
Ulbas Castle - Needs a ladder entrance


Wallace - Not sure which this is but if its the one that looks like its made for a giant please remove...
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Diomedes on April 27, 2011, 07:02:37 am
Some of the images are broken for me.  I'm unsure of the name of the castle, here is a rough description: 1 siege tower, grassy, four stone walls with some unusable siege equipment, a burning tower, and a workable gate.  The flag is in the centre of the castle, which consists of wooden stairs leading down into a pasture which expands to feature the flag.

This castle is currently bias in favour of attackers.  Though defenders can win, it's mostly because of attackers becoming fatigued.  The most salient issue is the wooden overhang on the front wall which would normally be used to protect archers.  No archers actually use it, and instead it just becomes a perfect placement point for ladders which are supremely hard to get to for defenders and effectively negate the whole front wall.  The only way to access the ladders from inside the castle is by going up and jump out of the adjacent tower, a tactic which eats up defender's time and which is hard to coordinate without teamspeak.

For Steppe Castle I recommend either removing the map or reversing the staircase next to the ramp's breaching point.  Right now, once the front wall becomes even partially overrun, the entire battle becomes a pitched fight near the flag.  This feature is boring for siege, and I hope it gets modified somehow.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: chaosegg on May 01, 2011, 02:40:59 am
Blank 84 needs attacker spawn closer to the castle,
and it needs to be removed from the server until it is edited.

Everyone hates it. Defense almost always wins unless the attackers have some sort of really organized team that fights into one of the many ways of getting in, TOGETHER (this never happens).
It's by far the most slanted map currently in rotation on NA siege.
Being put on attackers is an automatic death sentence for your multiplier,
and it empties the server.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Enzo on May 07, 2011, 12:08:20 am
+1 For removing Phoenix Castle. It's a beautiful map but is not balanced at all from a gameplay point of view.

Also, the new map "Shattered Skies" is balanced very heavily toward the defenders. I think this may need more entrances to the flag area or a shorter ramp. Right now it's as though attackers are pushing up a siege tower ramp at the start of the map except that they don't have constant reinforcements from spawn and have 5-10 archers, with a perfect view, all shooting down on them. Maybe put a ladder on each side leading up to the archer areas.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Professor on May 10, 2011, 03:34:56 am
A new version of Shattered Skies has been released and I'm hoping this changes the balance quite a bit. The features include a modified vantage point for archers in the sterncastle, some shuffling around of defender's spawns, and alternate routes to the flag.

(click to show/hide)
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Malaclypse on May 10, 2011, 05:36:01 am
I nominate: Steppe Castle 2, Ulbas Castle, Phoenix Castle, for removal or tweaking.

Steppe Castle 2 needs another way to flag outside of a thin stairway that is incredibly easy to defend and fall off of. Ways into the castle are fine, ramp, backdoor, gate, but ways to the flag are... well, one, outside of ladders. A good map should have at least two entrances to castle and flag area, IMO.

Ulbas Castle has a similar issue. Only one vanilla way into castle. Needs a back entrance, preferably large, breakable doors in place of the large door-like textures.

Phoenix Castle has plenty of entrances, but they all take very long for the attackers to get to. Attacker spawns need to be modified, badly, as often attackers will get stuck in a pit as a spawn.

Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Airith on May 18, 2011, 02:40:20 am
Finally got back to doing this haha. There are quite a few maps that are very close to being removed btw.

maps removed until update: phoenix castle

And remember guys, keep this thread empty of discussion, it is nominations only.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ShinySpoons on May 19, 2011, 12:39:51 pm
Just played phoenix castle...everyone on that map wanted it gone
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Damug on May 19, 2011, 06:51:01 pm
The flying ships map is awful.  Get rid of it.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Xeen on May 22, 2011, 12:01:41 pm
Blank 84 is very consistently killing the server at night now.  It just went from 80 to 25 and it won't likely recover :(

Helm's Deep(I heard it referred to as balls deep today) needs either editing or removal. 

Obviously the map with the siege ramp that gets more buggy every round needs to be dealt with.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Inigo on May 22, 2011, 12:32:43 pm
Blank 84 is very consistently killing the server at night now.  It just went from 80 to 25 and it won't likely recover :(

I've seen this happen at least half a dozen times. This is easily the worst map in the current rotation.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Sumofallwars on May 25, 2011, 06:17:43 am
i just played a few maps. im not  sure of their names din't see  a SS for them

One Has attackers starting on a beach with a mountain to the left ( from sea) that attackers can climb to go over the wall.  I would like to see it removed.

 I'll edit this later when i figure out what the other two are called


Btw please for the love of god PLAY TEST the maps be4 release.


Edit:

Hadrian's Wall  for deletion plz
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Damug on May 25, 2011, 08:29:49 am
Take out helms deep.  Take out the new monastery map with the flag at the top of a high tower with long winding corridors to get to it.  Take out castle hideout.  Take out hadrians wall.

All of these are bad maps.

Some more: Take out Mahdaar.  Take out sea raid.  Fix the siege ramp on the map that looks identical to steppe castle but isn't, with each successive round the siege ramp gets more and more messed up and you have to jump over it, and eventually it gets ridiculously difficult to jump over it.

All of these maps are either extremely unbalanced, or have dumb doors you have to break down to make progress.  Doors are dumb because they are really easy to break the first round and get much harder to break with each successive round.  Thus, they make the maps skew towards being easier to defend as the number of rounds increases.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Enzo on May 28, 2011, 11:10:50 am
The new tower maze map Blank 103 needs some adjusting. It is too large and attackers rarely win.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Xeen on May 30, 2011, 08:02:08 pm
Yeahhh.  Blank 103 has become the new server-killer.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Digglez on June 01, 2011, 02:51:02 am
Plz remove Blank 108, it is completely horribly unbalanced.  It is neigh impossible to defend and attackers win 80% of the time.

Its a small square map with low walls, about 30 droppable map ladders, siege tower, flimsy side door and once gate is open its all over.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Digglez on June 21, 2011, 08:31:44 pm
Notice the topic says SIEGE MAPS
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Malaclypse on June 21, 2011, 11:02:06 pm
Chaos is trollin lolol

+1 for removal of Siege Defense. The ramp, and to a lesser extent the ladder, become fubar after a few rounds.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Airith on June 24, 2011, 03:13:31 am
Removed Siege Defense, Old Manor, Something [sic]; and yes that battle map above was also removed... Although wrong thread so posts deleted.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Sumofallwars on June 25, 2011, 06:36:29 am
Stop adding maps with out fracking playing them!

Get rid of the stupid sky castle map. half the team kills themselves trying to get to the freaking door.


Edit: Map name blank 118


Also maps should have min requirements I.E solid ground
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Damug on June 25, 2011, 06:40:12 am
The sky castle map and the map with the giant tower to get to the flag are both terrible.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Ronan on June 25, 2011, 06:46:37 am
The sky castle map and the map with the giant tower to get to the flag are both terrible.


+1 for the sky castle. the Giant tower is a nice idea but it only has one way in... either heavy edit or delete
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ICEMAN1779 on June 25, 2011, 08:59:49 am
The map that you refer to as the sky castle map is called Champion Haven. It was made purposely for fun and is playable. It also can be captured if you mind your footing and work as a team. I didnot. And donot. Expet this map to go verry far. If it does bother you. You still have the option to spectate the map. Keep in mind. It has only been two days sens its release.

The map that you refer to as the Giant tower map is called Nockmaar. A heavy edit may take place for the inside of the tower. Or a fix for the stairs. But once again. Keep in mind that it's only been two days sens its release.

I do appreciate your comments on the maps. Please send any details about problems, bugs, or issues with the maps.

Maps i have made for CRPG siege. Link http://www.mbrepository.com/file.php?id=2968
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: MrShovelFace on June 26, 2011, 03:54:34 am
Stop adding maps with out fracking playing them!

Get rid of the stupid sky castle map. half the team kills themselves trying to get to the freaking door.


Edit: Map name blank 118


Also maps should have min requirements I.E solid ground

heres a picture of the horror

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/51/mb7g.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

ATS STOP LETTING THESE MAPS ON YOUR SERVERS!! DEMOCRACY CAN ONLY GET RID OF SO MANY MAPS!!!
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Earthdforce on June 26, 2011, 04:09:37 am
Yeah, I'm voting for that floating map to be gone. As an admin I feel like I must sit in spectators and kick the people trololoing on the ramps to keep the tking to a minimum.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Tears of Destiny on June 26, 2011, 05:07:34 am
Remove that sky castle portal map.

Never have I been kicked off of ramps by my own team mates so bloody often...
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Beans on June 26, 2011, 10:05:15 pm
visitors can't see pics , please register or login
 (http://imgur.com/Aj5ag)

please fix it then add it back.

The map itself is cool as fuck but it plays terrible with that fucking idiot staircase.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: seddrik on June 26, 2011, 10:28:37 pm
Looked at both threads and all the maps.  Couldnt tell where this one was.  Here is a screeny.


visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/263/stairofdoom.jpg/)

Problems:
1.  The stairs are horribly buggy.  You MAY be able to run at an angle on the outside wall of the stairs and get up somewhat, but its not properly functional even there.  Going up inside stairs is......... impossible.  Going down is even buggy.

2.  Only time defense can win is if attackers get an unlucky spawn outside... which doesn't make much sense to spawn out there.  Its not a map winable by skill, it is just chance if defense gets spawned out or not.

Suggestions:
1.  Either move the flag to the first room (ground floor).  Which makes for a fairly attainable location (maybe too easy, put extra doors in the hall or more narrow ones for a shield wall position?).

2.  Or burn this map in a fiery pit.  Definitely remove it as is.  MANY people rage and alot spectate or leave when it comes on.
------------------------------


Next map (name?) its the floating castle with lights.

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/839/floatingcastle.jpg/)

Problems/Suggestions:
1.  Attack spawn is VERY grouped and right at edge.  Sometimes u are auto knocked into the air.... and often teammate sintentinally kick u off.  BAD spawn arrangement.

2.  The floating castle thing isnt very *mount and blade*.  But some may like it...   The odd walkways.... again often teammates kick or hinder, standing at end of jump so ppl fall, etc etc.

3.  Not a totally horrible map, but needs work.  Put it in a scenic setting, make a moat (deep enough so u die by falling) and straighten out the walkways... would be better.  Most complaints are about the spanw and jumps that I have seen.

4.  Uber bright lights.... a bit annoying, especially when u spawn in one and all u see is white blinding you.  Not enjoyable.

-------------
Dunno name...

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/855/rockingsiegetower.jpg/)

1.  Seige tower lurches horribly on a extremely unstable ramp of logs.  Not only the seige tower has trouble on this but running on it is horrible too....

2. Once the tower reaches the castle, a gap exists that you can get stuck in.

3. When facing the gate house from defense side, the bottom right door glitches out so that it can no longer be used after... dunno.  about a minute or enemy gets in the gatehouse?  Something causes it to bug.

Actually a pretty good map, just fix these serioius points and its defendable attackable equally.  The assaults longer trip round, necesity of grabbing the gate to shorten the run is strategic.  Good courtyard area to fight in, multiple access points.  Very nice over all.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ICEMAN1779 on June 27, 2011, 01:19:32 am
Looked at both threads and all the maps.  Couldnt tell where this one was.  Here is a screeny.


visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/263/stairofdoom.jpg/)

Problems:
1.  The stairs are horribly buggy.  You MAY be able to run at an angle on the outside wall of the stairs and get up somewhat, but its not properly functional even there.  Going up inside stairs is......... impossible.  Going down is even buggy.

2.  Only time defense can win is if attackers get an unlucky spawn outside... which doesn't make much sense to spawn out there.  Its not a map winable by skill, it is just chance if defense gets spawned out or not.

Suggestions:
1.  Either move the flag to the first room (ground floor).  Which makes for a fairly attainable location (maybe too easy, put extra doors in the hall or more narrow ones for a shield wall position?).

2.  Or burn this map in a fiery pit.  Definitely remove it as is.  MANY people rage and alot spectate or leave when it comes on.
------------------------------


Next map (name?) its the floating castle with lights.

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/839/floatingcastle.jpg/)

Problems/Suggestions:
1.  Attack spawn is VERY grouped and right at edge.  Sometimes u are auto knocked into the air.... and often teammate sintentinally kick u off.  BAD spawn arrangement.

2.  The floating castle thing isnt very *mount and blade*.  But some may like it...   The odd walkways.... again often teammates kick or hinder, standing at end of jump so ppl fall, etc etc.

3.  Not a totally horrible map, but needs work.  Put it in a scenic setting, make a moat (deep enough so u die by falling) and straighten out the walkways... would be better.  Most complaints are about the spanw and jumps that I have seen.

4.  Uber bright lights.... a bit annoying, especially when u spawn in one and all u see is white blinding you.  Not enjoyable.

-------------
Dunno name...

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/855/rockingsiegetower.jpg/)

1.  Seige tower lurches horribly on a extremely unstable ramp of logs.  Not only the seige tower has trouble on this but running on it is horrible too....

2. Once the tower reaches the castle, a gap exists that you can get stuck in.

3. When facing the gate house from defense side, the bottom right door glitches out so that it can no longer be used after... dunno.  about a minute or enemy gets in the gatehouse?  Something causes it to bug.

Actually a pretty good map, just fix these serioius points and its defendable attackable equally.  The assaults longer trip round, necesity of grabbing the gate to shorten the run is strategic.  Good courtyard area to fight in, multiple access points.  Very nice over all.



Thanks for addressing some of these issues.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ICEMAN1779 on June 27, 2011, 02:23:16 pm
visitors can't see pics , please register or login
 (http://imgur.com/Aj5ag)

please fix it then add it back.

The map itself is cool as fuck but it plays terrible with that fucking idiot staircase.


Nockmaar. Heavy edit inside of the tower.
Stairs are fixed, The Stairs have been greatly upsized, All new rooms, Added 3 doors, Moved all defenders entry points, Wont be uploaded to the server for a bit tho.


http://imageshack.us/photo/my-images/194/mb4z.jpg/
http://imageshack.us/photo/my-images/823/mb1vt.jpg/
http://imageshack.us/photo/my-images/833/mb2ac.jpg/
http://imageshack.us/photo/my-images/844/mb3v.jpg/
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: seddrik on June 28, 2011, 05:59:06 am
-----------------------
Multiwalled, long entrance road map

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/841/castlewalls.jpg/)

1.  Long runs from spawn arent very enjoyable... especially when the path is rough and prohibits u running fully, and its uphill through the ramp/road... kinda tedious to run again and again.  Remember ppl are gonna play these maps over and over and over.... make it more combat and less just run run run plz.  Perhaps remove the stone stairs or something, make it smooth and more level. 

2.  Defense spawn sometimes you spawn outside the castle in the air somewhere.... needs fixed at the very least.

3.  The castle is interesting, I like the spiked entrance lower door vs wall attacks to get in.  Hafta strategize to actually get in when defended well.  MIGHT lower the walls or rais the road way outside some to make just a tad more balanced in attacking vs defending (less ladder climbing ditance and leveled/raised roads a little better running).

4.  Dont have the outside spawn for defenders...?  so while making it a little easier to get into for attack, its more combat to get in.

5.  I like when the def shield walls the lower door, beneath stairs.  Makes it a real knock down batlle.  Much more fun there.

6.  Maybe add a ladder somewhere, one that is not destroyable with 2 hits...


-------------
In fact a number of maps have attackers run run runnning a lot.  Id rather def have a shorter spawn time and attackers running less.... more fighting and team strategy required, less tedium.

-----------------
Another more general question.  On ground you can run normally, but on wood and stone floors it seems u cannot run normal speed.  For tanks thats no prob (usually always slow), but for agi builds its murder.  Is there anyway to *fix* this?  Why should stone or wood be WORSE to walk/run on than ground?  Shouldn't it be MORE stable? Id settle for normal....  Anyway it would balance the diff between agi and str buiolds if it were normal.  As it it it handicaps agi builds.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ICEMAN1779 on July 01, 2011, 04:50:03 am

Another more general question.  On ground you can run normally, but on wood and stone floors it seems u cannot run normal speed.  For tanks thats no prob (usually always slow), but for agi builds its murder.  Is there anyway to *fix* this?  Why should stone or wood be WORSE to walk/run on than ground?  Shouldn't it be MORE stable? Id settle for normal....  Anyway it would balance the diff between agi and str buiolds if it were normal.  As it it it handicaps agi builds.



Sounds like an excellent question for the CRPG Suggestions Corner. Suggestions to add or improve game features
Post it there. There is nothing as a mapmaker can do about this. Perhaps put barriers down everywhere would be my idea. But this would mean a lot of work.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Ronan on July 01, 2011, 04:58:13 pm


Sounds like an excellent question for the CRPG Suggestions Corner. Suggestions to add or improve game features
Post it there. There is nothing as a mapmaker can do about this. Perhaps put barriers down everywhere would be my idea. But this would mean a lot of work.

ICEMAN: this is not a thread for discussing your maps! Its been said over and over again. Make a thread for your maps and people can comment on them. otherwise just take what they say here and use it to improve your maps... Seriously
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ICEMAN1779 on July 01, 2011, 09:55:17 pm
ICEMAN: this is not a thread for discussing your maps! Its been said over and over again. Make a thread for your maps and people can comment on them. otherwise just take what they say here and use it to improve your maps... Seriously


Im not talking about my maps... Read it next time befor you deside to post your useless comments...
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Dehitay on July 03, 2011, 04:49:17 pm
Long Uneven Walk Map
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/841/castlewalls.jpg/)
This is definitely the worst of all the new maps that I've seen. Basically, you have a 30 seconds slow, uneven walk (maybe 25 if by some miracle the gate is open) under the arrow fire to the entrance which has 2 wooden doors that need to be blocked down and lead to a perfect chokehold for the defense. The only sensible way to play this map is to start tossing up ladders, but since ladders are the only real threat to defense, they can easily afford to just send one person over the wall to knock them all down with ease. This map needs to be removed or seriously editted.

Spiral Staircase
visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/263/stairofdoom.jpg/)
This map is also a massive problem. The spiral staircase makes getting to the flag a pain and gives any defense extra time to spawn in convenient locations (however, there is a good chance they'll spawn in an unconvenient location in which case they're helpless) to stop the advance. However, while that's the most annoying problem, that's not the worse. The entire map is just one single path to the flag with a massive choke point. This map needs to be removed.

Castle in the Sky
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 (http://imageshack.us/photo/my-images/839/floatingcastle.jpg/)
To be honest, I actually like this map, but it needs two definite edits. The initial attack spawn point should be in the center of that glowing wall, not on the edge of death. And the actual fall shouldn't take 4 seconds. There has to be a shorter way to insure death. This map needs to be editted

Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: BcBKC on July 04, 2011, 01:50:41 am
Long Uneven Walk Map
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 (http://imageshack.us/photo/my-images/841/castlewalls.jpg/)
This is definitely the worst of all the new maps that I've seen. Basically, you have a 30 seconds slow, uneven walk (maybe 25 if by some miracle the gate is open) under the arrow fire to the entrance which has 2 wooden doors that need to be blocked down and lead to a perfect chokehold for the defense. The only sensible way to play this map is to start tossing up ladders, but since ladders are the only real threat to defense, they can easily afford to just send one person over the wall to knock them all down with ease. This map needs to be removed or seriously editted.

Spiral Staircase
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 (http://imageshack.us/photo/my-images/263/stairofdoom.jpg/)
This map is also a massive problem. The spiral staircase makes getting to the flag a pain and gives any defense extra time to spawn in convenient locations (however, there is a good chance they'll spawn in an unconvenient location in which case they're helpless) to stop the advance. However, while that's the most annoying problem, that's not the worse. The entire map is just one single path to the flag with a massive choke point. This map needs to be removed.

Castle in the Sky
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 (http://imageshack.us/photo/my-images/839/floatingcastle.jpg/)
To be honest, I actually like this map, but it needs two definite edits. The initial attack spawn point should be in the center of that glowing wall, not on the edge of death. And the actual fall shouldn't take 4 seconds. There has to be a shorter way to insure death. This map needs to be editted
I agree that all these maps need to be removed.

"long uneven walk map" Wouldn't be to bad if it was smoothed out a bit and a ladder was added in the back. As it is now there is only one way in, and its a huge bottleneck. The defenders respawn before the attackers even make it to this choke point.

Spiral staircase is a huge bottleneck with bugged stairs and bad spawn placement.

Castle in the sky is just a very annoying map. Attackers almost never win. 10% of the attackers die the first spawn from falling to their deaths. Did i mention you fall for 30 seconds before you hit the bottom and finally die...

Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: seddrik on July 05, 2011, 11:06:38 am
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 (http://imageshack.us/photo/my-images/18/tiresome.jpg/)

Played it.  Wasn't complicated, which is fine.  Attack spawn is a bit tight... ppl trample eachother (especially horses... ugg).

Mainly its just run (uphill) run (uphill).  Not so much even fighting.  Kinda boring.  If it were half the size it be more combat and more fun.
---------------------------
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 (http://imageshack.us/photo/my-images/36/killedtheserver.jpg/)

This one is rather plain looking.  Very spacioius..... and well.  As it was played it was like every 5 seconds people dropped offline or off server.  It literally emptied the server....  Its not hard.... just nothing to commend it or make it fun.  Its not worth having as a castle to attack.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Shablagoo on July 09, 2011, 12:48:37 pm
Long uneven walk, spiral stairs, sky castle, prison break, those all definitely need to be removed. 

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 (http://img859.imageshack.us/i/mb34.jpg/)
Siege Attack

I also want to nominate this map.  Attackers never lose and it's always plagued by people floating glitch ladders over the flag to make it even easier. 

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 (http://img535.imageshack.us/i/mb25a.jpg/)
#str_blank_83 Jammadi_Castle

This map isn't a disaster like the others but the EU servers have an updated version of it that plays much better.

Edit:

http://imageshack.us/photo/my-images/855/rockingsiegetower.jpg/

Remembered one more map I'd like to see gone but don't know the name.  Grabbed the pic from another thread. It's the one with the river that has a twig bridge to allow the siege tower to roll over. 

It's a really bad map, buggy, and hideously ugly.   The attacker spawns are irritating, some of the important doors have wooden ceilings over them to prevent defense from defending, I've fallen through parts of the map, the stretched out textures on the ground actually hurt my eyes.  It's not fun playing on either side.  I really can't say anything good about it.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Elindor on July 13, 2011, 06:11:42 pm
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This one is just too big...takes too long to get to flag even if you are not opposed.


-- SPIRAL STAIRCASE --

We all know which one im refering to.  There is no need for outer gate, just remove it and replace with quickly breakable outer door or something.  Defense being able to ninja close this is too much on an already difficult offense map.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Thranduil on July 13, 2011, 07:55:35 pm
-- SPIRAL STAIRCASE --

(click to show/hide)

We all know which one im refering to.  There is no need for outer gate, just remove it and replace with quickly breakable outer door or something.  Defense being able to ninja close this is too much on an already difficult offense map.

I agree.  I'd love to give this map a chance, but the maker keeps making it worse for attackers each time.  Lose the gate and replace with something breakable and KEEP the ladder.  I don't like having only one real way in.  Also, if he absolutely MUST keep the spiral staircase (I implore him to remove it.  It's just as annoying for us to use it as it is for him to try to make is usable), put the flag in the room directly behind the door attackers must break down on the 2nd floor(?) or the stairs.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Entaro on July 24, 2011, 10:24:15 am
Axe this retarded map please.  Every time it loads almost everybody whines about it.  As I understand it, it is some Admin's pet project, but come on guys, it sucks ass.

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Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ShinySpoons on August 03, 2011, 10:23:16 pm
Prison break, change it drastically or remove it. Just not fun atm and much whining about it ensues.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: zagibu on August 09, 2011, 01:00:14 am
Digglez has complained that you don't run the newest version of Jammadi castle: http://forum.c-rpg.net/index.php/topic,2448.msg41124.html#msg41124
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Digglez on August 09, 2011, 01:15:54 am
Digglez has complained that you don't run the newest version of Jammadi castle: http://forum.c-rpg.net/index.php/topic,2448.msg41124.html#msg41124

I like a good fight.  Playing against stacked odds while fun now and then gets old real quick...which is why well balanced maps are essential.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Earthdforce on August 13, 2011, 12:15:37 pm
Dunno if it's been said yet, but remove Camelot. Half the time the gate spawns opened and is impossible to close.

Oh, and Krak des Chevalieres, unless the attackers initial spawn inside the castle is fixed.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Digglez on August 13, 2011, 11:17:32 pm
Remove siege attack, camelot & the other map made by same guy
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Groznui on August 16, 2011, 08:03:21 am
Another vote to remove the Chevalieres map - way too big for pub and has bugged spawns
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Seabhac on August 23, 2011, 10:58:43 am
I second everyone here on every nomination for removal, and nominate those maps which need updates to be removed until they are updated properly.
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: ICEMAN1779 on September 01, 2011, 06:52:50 am
 Can we please get a updated list so that we no what maps are playing on the NA servers. Therefor we dont make patches for maps that are going to. Or have been removed. We need a pic, name of map, and what blank it is. Please make a spot for this suggestion
Title: Re: NA (Siege) Map Listing (With Screenshots)
Post by: Keslord on September 01, 2011, 11:58:01 pm
Why the fuck has nothing been done about all the shitty maps?

What in the actual fuck?
Title: Re: NA_Siege_Community Map Listing (With Screenshots)
Post by: Rextard on September 09, 2011, 01:35:51 am
I nominate map Blank 104, with the hills and windmills.

 It completely ruined the run I had on siege. Had a nice x5 going, and then that map kept forcing loss of connection to the server. I'm guessing I wasn't the only one affected this way. x5 is hard enough to get going, people shouldn't be punished by the existence of a map in the roster.
Title: Re: NA_Siege_Community Map Listing (With Screenshots)
Post by: zagibu on September 10, 2011, 01:20:39 am
I don't think maps can be blamed for crashes and connection loss. I've had that happen on any map, even native ones.
Title: Re: NA_Siege_Community Map Listing (With Screenshots)
Post by: zagibu on September 10, 2011, 01:21:43 am
Hit wrong button, sorry.
Title: Re: NA_Siege_Community Map Listing (With Screenshots)
Post by: Camaris on September 14, 2011, 12:54:09 am
Old EU server had a lot of problems with new customs and crashed often.
Fortunatly that problem is goen with the new servers.
Title: Re: NA_Siege_Community Map Listing (With Screenshots)
Post by: Rangerbob on September 14, 2011, 09:25:51 am
If the following maps haven't been added I'd recommend adding them to the rotation.   They're the most balanced of the remaining maps I've played.

Steppe Castle
Ulbas Castle
#str_blank_81 Greipenfurt_Castle
#str_blank_86 Sea_Raid
Mahdaar
Foothold