Edit: I noticed that my polearm wpf is way higher so i think that also makes me poke right more often.
Estimated damage:
150 wpf, 5 ps, 50 enemy body armor
Minimum: 6
Average: 13.5
Maximum: 21
105 wpf, 5 ps, 50 enemy body armor
Minimum: 3
Average: 10.5
Maximum: 18
That's really crap damage anyways to be honest.
Making half spins while thrusting your spear also gives speed bonus', right?
Making half spins while thrusting your spear also gives speed bonus', right?
half jump-spins, even 360 jump-spins generate a lot of speed bonus, even simple non-jump u-turn moves, longspear is better at it than pike, there are some very deadly longspear duelists (a lot of people never really figure out their predictable, but tricky, patterns). But if you are playing support though, standing in formation behind friendly infantry and picking up people rushing into attack them (in which case, the extra range of pike vs longspear is the better support weapon), you wouldn't be using these moves a lot except in desperation if your line was collapsing, you'd be picking targets and using relative speed bonus, as Diggles said, aim for headshots, or feet (if they are doing something like wearing metal body armour but leather boots, like a lot of infantry do).
no
no
just spinning does NOT give you any speedbonus at all
So only jumping towards your target does?
And I did mean a combination of a spin and making a forward movement, still no effect with the forward movement?
Speed bonus is just how fast both you and your enemy collide, it can be while jumping, running, on a horse... etc
So the most speed bonus you can get is when you and your enemy are moving towards eachother and the least when your enemy is moving away and you hit him while you are also backpedaling away from him.
Bamboo spear is a support weapon, mainly for stopping cavalry
IMO, every single melee infantry class needs at least 9 agility (for 3 athletics). Less than that and you're a sitting target. I can see getting by with 1 athletics if you have a weapon that swings more than 2 directions, but you need some agility to get into position for the strike. With 1 athletics, what do you do when someone closes the gap? You can't do a jumping/spinning lol-stab with 1 athletics unless you're fighting a retard.
Playing with KUTT would be good for spearman/pikemen help, but I wouldn't get it from tanken (after reading his post) :P
KUTT spear builds are soslowawesomeenemy shieldersNH Turtlers can wade in andassassinatedo nothing to youwith ease, which we do on a regular frequent basis.Different story for someone with 7 athletics, they are in and out of your range as a 1h too fast before you can get a good swing.Unless of course you are Tanken and embarrass Turtlers with ease.
Strength spear builds are selfish and generally die easily against decent team. Plus you dont have option to use a shield and hoplite if needed
I think we'd both agree anything less than 3 athletics would be painful to play.
KUTT spear builds are so slow enemy shielders can wade in and assassinate you with ease, which we do on a regular frequent basis. Different story for someone with 7 athletics, they are in and out of your range as a 1h too fast before you can get a good swing.
Strength spear builds are selfish and generally die easily against decent team. Plus you dont have option to use a shield and hoplite if needed
KUTT spears do not need speed because you are dead from my xbow and kick slashes before you even get a chance to fight them.
Seems KUTT forgot their scrim vs NH where we routinely killed their longspears. Over. And over. And Over.
Oh well, but to each his own. I find I can 3shot most people with 5PS so I don't really believe I need to strength crutch. Though, that may simply be an NA habit. I personally enjoy being able to choose my fights and catching archers and such.
21/18, full WM, PS and Ath. My favourite by far and I believe Chase used that too. It gives you very good damage coupled with good maneuverability.
max athletics, max IF, put 3 (or whatevers left) in WM, ~~ pro build
highest priority for maxing stats in infantry build is PS and Athletics by far, then imo IF before WM. Having a few extra HP will get you more kills then .00001 more damage/swing speed.
you can do 110 polearm 80-90 1hand and be just fine with 3 WM, with a long spear type weapon you definitely don't need more than 110
If you want to be a longspear, commit to it, dont do that 1h puss out shit. The GOOD spearman dont drop their weapon for a sidearm, they wait for enemy to make mistake and kill them. Getting WPF above 130~ means you are a true danger to anyone on the battlefield, even if they single you out to try and take you out first. Getting your WPF up above 130 means you can recover from missed stabs/accidentally hitting ground or glancing in time to block attacks.
Damn it, I leave for a while and miss a great thread.
Anyway, might be a bit late but here's my input:
1. Don't underestimate a good sidearm, especially if you're using a pike. Don't listen to the BS about sidearms not being useful. There are situations where a pike/longspear is simply not a good option, and having a good sidearm can really save your ass. If you get the hang of switching between your pike and sidearm at the right times, it can net you some easy, free hits as well. My sidearm of choice is the langes messer in 2H mode.
2. Balanced builds, especially with a slight focus on strength are, imo, the way to go. Personally I use 21/18 with 7 IF, 7 PS, 6 Ath, and 3 WM (99 2H prof, 98 polearm prof). If you go low strength, there's just too high a chance of glancing.
3. This is mostly to non-pikemen but: DON'T CONFUSE THE PIKE AND LONGSPEAR! They are 2 very different, distinct weapons. The longspear is a much better balanced weapon, and has a lot fewer weaknesses, but the 55 range reduction can really be a pain, especially when fighting Pikes.
1: Sidearms slow you down as a pike/spearmen. Speed is the most important attribute for us on the battlefield. I highly recommend newer players stick to just the Pike/LS with no backup. It will force you to learn your weapon and get the most out of it.
2: You might as well just stack into just polearm. For the reason stated above and also because if it gets really so desperate that you need to switch to a backup weapon you can always just grab a polearm off the ground. (also the difference between 140+ prof and 99 prof is actually noticeable)
3: Dear god you are so right. People constantly confuse LS and Pike. They are completely different and are used in slightly different styles of use. Disagree on the LS being "much better balanced", the extra range for the pike opens up more opportunities to help teammates and keeps cavalry even more at bay.
30/9 build will teach you one important thing: kickstab = in most cases insta death for your oponent and no sidearm is required.