cRPG

cRPG => cRPG Technical problems => Topic started by: Lefarge on May 21, 2012, 03:10:52 pm

Title: CRPG Running Poorly on a High End Machine
Post by: Lefarge on May 21, 2012, 03:10:52 pm
As the title suggests, I am experiencing performance issues on a machine which exceed the recommended specifications for playing cRPG.

The issue is frame-rate-born, and not that of ping. I experience ping anywhere in the ranges of 30ms to 100ms. Which, though not ideal, are well within the typical averages of my connection's bandwidth allocation.

I have updated my monitor, motherboard, and video card's drivers just last night, so there shouldn't be an issue surrounding out of date software (though I am open to suggestions surrounding such things, should there be a possible solution within the topic). Also, my windows is also currently up to date with SP1 and congruent updates.

I will list my hardware specifications in order to help narrow down/identify possible/known hardware compatibility issues.

My specifications are as follows:

Windows 7 Home Premium 64-bit (Totally legit, no foolin')
AMD Radeon HD 6950 overclocked to 1350/900 MHz at 40-45 degrees Celsius
Intel i7 3770k running at 3.5 GHz -- also 40-45 degrees Celsius.
16.0 GB of DDR3 RAM at 1866 MHz (Kingston)
Western Digital Caviar Blue 1TB SATA3 6GB/s 7200RPM 32M Cache Internal Hard Drive

I suspect the problem may be with backward compatibility, as any and all other video games with newer coding seem to run as intended. This theory is concoted on the basis that the computer I upgraded from can run cRPG quite a bit more effectively (20-30 FPS' worth of more effectively) than my current computer can; even on the lowest settings versus my old computer's mid range video settings.

I feel I should also mention that I have installed Warband though Steam. Not sure if that little tidbit will be of any help, but there it is.

Any and all feedback would be greatly appreciated.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: [ptx] on May 21, 2012, 03:13:47 pm
Try listing your game settings.

A good place to start would be to disable hyper-threading/disallow the game to run on multiple cores and such, since it runs very poorly with that enabled.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Lefarge on May 21, 2012, 03:38:02 pm
I see an option to 'force single threading' in the configuration menu, and I've enabled it but there seems to be little difference (if any) in FPS lag. I'm not sure this is what you meant, but I decided to meddle anyway.  :P

Also, I tried turning on/off vertical sync and that also appears to have no effect.

As for the game settings, everything is disabled and all sliders are at their lowest.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: cmp on May 21, 2012, 04:50:00 pm
You didn't say how many FPS you get...
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Lefarge on May 21, 2012, 06:34:53 pm
Give or take 20.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Lefarge on May 21, 2012, 09:05:13 pm
No such luck, I'm afraid.

I tried both turning off the overclock and setting the maximum FPS to 58 and I've seen maybe an FPS or two's improvement. 22ish, up from 20.

Title: Re: CRPG Running Poorly on a High End Machine
Post by: dodnet on May 21, 2012, 11:54:17 pm
I have a nearly 4 year old PC (Core 2 Duo 3 GHz with a Geforce GTX 260) and the game runs fluently at 1920x1200 with high settings (not all at highest). CPU and graphics card are watercooled and overclocked a bit but I doubt it is faster than your system in any way.

I made screenshots of my settings so you can try them out: http://imgur.com/a/PVCdV
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Mlekce on May 22, 2012, 01:36:11 am
i have dual core e5400 intel processor 2.7ghz
4gb ram
240gt 1 gb memory
windows 7 64bits
resolution 1366x768 and my game looks totaly like shit.

freezing,i see some lines going up and down,graphic is on lowest dx9. So i think there is somthing in engine that is problem,not with PC-s.


i bet your problem is with overclocked graphic and force single threading thing.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Patoson on May 22, 2012, 03:14:50 am
Try uninstalling as many Windows updates as you can (or the most recent). Sometimes these can hurt your games' performance. I've read it many times on the Internet and a friend of mine who knows more about computers than me told me the same. So, I've never updated Windows and never had any issues. Try that :)

By the way, if your CPU has more than one core, don't use the single thread option.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: [ptx] on May 22, 2012, 07:27:02 am
Try uninstalling as many Windows updates as you can (or the most recent). Sometimes these can hurt your games' performance. I've read it many times on the Internet and a friend of mine who knows more about computers than me told me the same. So, I've never updated Windows and never had any issues. Try that :)

By the way, if your CPU has more than one core, don't use the single thread option.
No

and

No.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: dodnet on May 22, 2012, 09:23:29 am
By the way, if your CPU has more than one core, don't use the single thread option.

Forcing single threading increases performance on M&B for many users (and on other games too). Most games, esp older ones, aren't really optimized for multicores.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Digglez on May 22, 2012, 09:27:02 am
Try uninstalling as many Windows updates as you can (or the most recent). Sometimes these can hurt your games' performance. I've read it many times on the Internet and a friend of mine who knows more about computers than me told me the same. So, I've never updated Windows and never had any issues. Try that :)

By the way, if your CPU has more than one core, don't use the single thread option.

pretty stupid and ignorant thing to do.  guess you like your computer being infected 24/7
Title: Re: CRPG Running Poorly on a High End Machine
Post by: BD_Baby_Wolf on May 22, 2012, 10:41:57 am
hm.... I'm running AMD 955 BE @3.2, 4gb RAM, Gygabite radeon 6850 and all the settings maxed out.
I get 150-180fps avarage. So i bet it has something to do with Intel ;)
Title: Re: CRPG Running Poorly on a High End Machine
Post by: cmp on May 22, 2012, 12:03:32 pm
Forcing single threading increases performance on M&B for many users (and on other games too). Most games, esp older ones, aren't really optimized for multicores.

For many users who have a single-core CPU... if they have a multi-core CPU and forcing single threading speeds the game up, it means there's something very wrong either with their game configuration or their computers. On a multi-core the "proper" effect of forcing single threading is losing 20-30 FPS and increased mouse lag.

hm.... I'm running AMD 955 BE @3.2, 4gb RAM, Gygabite radeon 6850 and all the settings maxed out.
I get 150-180fps avarage. So i bet it has something to do with Intel ;)

The sample size you used to determine that is not very indicative.


As for OP's problem, sounds to be like a one-of-a-kind thing... that PC should be able to run the game at 100+ FPS easily with high details, even more so with low. I really can't think of anything that would slow the game down in that way; maybe after you tried what Kulin_ban suggested also try running an antivirus/antispyware scan (if you haven't already).
And for the love of god don't uninstall Windows updates like a guy said. :|
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Lefarge on May 22, 2012, 01:08:44 pm
Well, it turns out all I had to do was deselect application control from my catalyst control center. The game is running at max settings with an average of 120-130 fps.

I suspect the application's settings were becoming somewhat erroneous due to their age in comparison with my video card's.

Thanks for all the help, and all the timely responses.

A+ team, and I hope this helps someone in the future with any such related performance issues.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Barracuda on May 22, 2012, 04:27:55 pm
Well, it turns out all I had to do was deselect application control from my catalyst control center. The game is running at max settings with an average of 120-130 fps.

I suspect the application's settings were becoming somewhat erroneous due to their age in comparison with my video card's.

Thanks for all the help, and all the timely responses.

A+ team, and I hope this helps someone in the future with any such related performance issues.

Nice! I deslected application control in cc too and it seems to have fixed my fps problem. I need to test more but my random fps drops have stopped.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Mlekce on May 22, 2012, 05:22:21 pm
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ehh what sould i do now? :( How can i detect what is the problem?
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Patoson on May 22, 2012, 06:14:07 pm
pretty stupid and ignorant thing to do.  guess you like your computer being infected 24/7

You'd like to know that this "ignorant" has never had his computer "infected" by having no Windows updates and free Avast!. Maybe I should become "smart" or "cultivated" (I don't know which you are) and start visiting all sorts of websites, even if they look suspicious.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: [ptx] on May 22, 2012, 06:18:59 pm
Yes, because updates are there to make your shit run worse.

/facepalm
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Mlekce on May 22, 2012, 06:40:01 pm
Not to worry about yet. Some motherboards will show this when you are in idle mode(not doing anything).

Run DPC latency checker along with this(run ORTHOS.exe and click START:

http://sp2004.fre3.com/beta/orthos_exe_20060420.cab

If it goes to green, you are ok.

beleve it or not i get red ones when i am at crpg site,when i run bouth of programs they are ok. Everything is green.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Digglez on May 22, 2012, 06:40:24 pm
You'd like to know that this "ignorant" has never had his computer "infected" by having no Windows updates and free Avast!. Maybe I should become "smart" or "cultivated" (I don't know which you are) and start visiting all sorts of websites, even if they look suspicious.

Security updates mainly.  There are plenty of studies about how unpatched older systems can be infected within minutes of being on the internet, due to GAPING security exploits/flaws that are easily solved in patches over the years.

So even if you have a security program like norton/security essentials, not doing windows updates is like leaving the windows open to your house but locking your doors.  So have fun getting a rootkit that avast cant do anything about since you were too ignorant to update your system.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Patoson on May 22, 2012, 06:46:17 pm
Alright. I tried to be nice... Ignorant your mother!
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Tennenoth on May 22, 2012, 06:51:19 pm
EDIT:

Christ I didn't realise there were so many replies while I was typing. Not even while I was typing, didn't notice the entire of the second page >.>

Makes this rather redundent.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 22, 2012, 07:36:50 pm
Question for the devs (especially cmpxchg8b I believe);

the way Taleworlds is progressing on Warband (hiring third parties to develope extensions/ addons which then maintain the engine and handle updates/ patches) brought us along with Napoleonic Wars a long time not seen high of activity on warband tech wise due to the fact that Napoleonic Wars unlike With Fire and Sword luckily was not planned as stand alone version (which as seen on the latter would have been terrible for us Warband players, WF&S has not yet received any updates from the NW technical advances and is in no way a priority and might never get a backport or an update at all because the effort to maintain it as path on it's own is higher).

The current dev(s) are even that "open" to release hotfix test builds (several builds were issued the last few days, I looked at 4 of them) of the main executable of warband just to see if ppl with lag/ performance issues gain any advantages of teh different things they try (one of em eg. simply incerased the vertex buffer to test if it would help any) which we never had before and when crpg is finally using the new warband build, performance will be much better for many ppl due to that effort.

From comments and inseights of the dev circle on the taleworlds forum I gathered they are pretty much open to requests on the engine/ game for future patches (for the time being they are in charge and payed of course) and I think this is a big opportunity for ppl with the knowledge of say cmpxchg8b to get their input heard and affect the future of Warband.

They pretty much made it clear that founded requests and or suggestions (such as the the ones really only a dev with the needed inseights could make) will be taken into account and if possible used to optimize/ implement into the engine/ game.

[this seems to be the guy in charge/ open to requests at the moment: http://forums.taleworlds.com/index.php?action=profile;area=showposts;u=57851]

So this makes me wonder, are the crpg devs or cmpxchg8b using this opportunity (like some other mod makers) to get their changes/ fixes related to the engine and game to the current warband maintainers as long as it is still possible?

If not please consider it and see this post as an encouragement.

As I see it the chances are much better now than ever before as we have open minded enthusiastic ppl in reach who actually communicate with the user and modder/ dev base for a better Warband.

thx in advance

[please note I realize frequent updates, while technically nice are not fun for mod makers as they have to adapt to changes out of the blue, which as far as I know is why cmpxchg8b held back building on the new base and instead implemented the workaround to use the old warband exe till things are stable; but this post is about the common good of Warband and with the workaround still could keep a "last known" stable build as buffer of sorts till things are tested/ adapted in the future]
Title: Re: CRPG Running Poorly on a High End Machine
Post by: cmp on May 22, 2012, 08:04:57 pm
We know of that, yes, I even helped beta test and fix several crashes in 1.15x.
As for suggesting new stuff, we can't really think of any minor feature that we'd like to get in the engine; most of the things we need we can already implement using WSE. Major overhauls are out of the question anyway.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 22, 2012, 08:14:49 pm
Thx for your answer and the continued effort on crpg, and Warband itself!

Couldn't WSE enhancements get integrated, say some of the engine fixes or enhancements you mentioned or the stuff needed to run rageball and as a result would put less strain/ pressure on you adapting to patch changes?

A question maybe for the current maintainers could also be why Valves's VAC seems to be supported by Warband but not really used and what might be needed to make use of it!? (might be of good value against cheaters?)

Maybe some enhancements on destruction, physics, netcode (even tho the newest patch mentions "http" not sure if they meant the whole netcode component) or character hit zones?

Another minor feature request would be FXAA I believe (usually 3 presets are the best way, see BF3) as it would also work around performance and visual issues ppl encouter with traditional forms of AA and would make it easier for ppl not having to use dll injectors or ppl not having Nvidia hardware (which now has driver based optional FXAA).

I'm not a dev so I hope you will bear with me if this sounds totally unrealistic or out of the question but sometimes maybe even a non-devs perspective can bring up some useful ideas.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: _Sebastian_ on May 22, 2012, 08:27:36 pm
So this makes me wonder, are the crpg devs or cmpxchg8b using this opportunity (like some other mod makers) to get their changes/ fixes related to the engine and game to the current warband maintainers as long as it is still possible?

If not please consider it and see this post as an encouragement.

As I see it the chances are much better now than ever before as we have open minded enthusiastic ppl in reach who actually communicate with the user and modder/ dev base for a better Warband.

thx in advance

[please note I realize frequent updates, while technically nice are not fun for mod makers as they have to adpat changes out of the blue, which as far as I know is why cmpxchg8b held back building on the new base and instead implemented the workaround to use the old warband exe till things are stable; but this post is about the common good of Warband and with the workaround still could keep a "last known" stable build as buffer of sorts till things are tested/ adapted in the future]
The most bug reports comes form us modders.
Simply we can fix serveral bugs with the module system of warband by us self, so we can report the way we fixed them
and this makes it much more easier for the developers to find and fix the bugs.
What modders cant change with the module system is hardcoded and engine related stuff, so this is mostly the job of the developers :wink:
As far as I know there are only 1 or 2 developers who are working on the patches.

The main reason why we mod makers dont port our mods to the newer versions is waiting for a newer (final) patch and/or the incompatibillity to WSE
(many mods need this to work correctly). And cmp waits also for a "final" patch to port WSE to the new version. :wink:
Title: Re: CRPG Running Poorly on a High End Machine
Post by: cmp on May 22, 2012, 08:33:21 pm
Thx for your answer and the continued effort on crpg, and Warband itself!

Couldn't WSE enhancements get integrated, say some of the engine fixes or enhancements you mentioned or the stuff needed to run rageball and as a result would put less strain/ pressure on you adapting to patch changes?

Some of the WSE operations already made their way into 1.15x, but unless all of them get in (effectively allowing us to stop using WSE), it doesn't really affect porting time that much.

A question maybe for the current maintainers could also be why Valves's VAC seems to be supported by Warband but not really used and what might be needed to make use of it!? (might be of good value against cheaters?)

Warband's VAC is completely useless, it can work properly only on VAC servers, which non-Steam clients can't connect. I don't even understand why they wasted time implementing that, no sane server admin would host a server that cuts out half the Warband community.

Maybe some enhancements on destruction, netcode (even tho the newest patch mentions "http" not sure if they meant the whole netcode component) or character hit zones? I'm not a dev so I hope you will bear with me if this sounds totally unrealistic or out of the question.

Another minor feature request would be FXAA I believe (usually 3 presets are the best way, see BF3) as it would also work around performance and visual issues ppl encouter with traditional forms of AA and would make it easier for ppl not having to use dll injectors or ppl not having Nvidia hardware (which now has driver based optional FXAA).

I would love to have destruction improvements or native FXAA support, but those things require extensive changes to the engine. All the major features they added were needed by the DLC, while most of the feature request they accepted are a couple of lines of code here and there, and I doubt they'll do much more than that. I can't even blame them, major changes to the engine require extensive testing, and it's pretty obvious that they have no testing infrastructure at all.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 22, 2012, 08:53:31 pm
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ehh what sould i do now? :( How can i detect what is the problem?

- - - - - - - - - - - -


Please post your complete (!!) system specs, LatencyMon - (http://www.resplendence.com/latencymon) (makes it easier to identify "troublemakers")
and msinfo32.exe screenshots and we may be able to pintpoint issues.

Example of the mess you can find at times:

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Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 22, 2012, 09:16:21 pm
Some of the WSE operations already made their way into 1.15x, but unless all of them get in (effectively allowing us to stop using WSE), it doesn't really affect porting time that much.

Great to hear some got in already. So does it seem realistic to you that all of them could be integrated or are some of them considered to be too major changes? Well anyway good porting time isn't that much affected now.

Warband's VAC is completely useless, it can work properly only on VAC servers, which non-Steam clients can't connect. I don't even understand why they wasted time implementing that, no sane server admin would host a server that cuts out half the Warband community.

Oh that is quite the KO criteria indeed, maybe they had planned to go Steam all the way at one point but later changed that,.. who knows.

I would love to have destruction improvements or native FXAA support, but those things require extensive changes to the engine. All the major features they added were needed by the DLC, while most of the feature request they accepted are a couple of lines of code here and there, and I doubt they'll do much more than that. I can't even blame them, major changes to the engine require extensive testing, and it's pretty obvious that they have no testing infrastructure at all.

Yeah it's a shame they only have a few ppl (2?) on it (for a short timeframe too I guess) but it's great to know you guys keep at it and influence Updates, communicate ideas with each other as much as possible. Seems the way Taleworlds sets up these independent devs really only the user/ player/ mod base can beta test which of course is not desirable but maybe still better compared to no advances at all even though it comes with that painfull process attached.

Destruction improvements and native FXAA support really would be awesome but it's understandable that it's too much given the limited available resources I guess. Thought FXAA might be easier to integrate now with the shader files freely editable and all but again I'm not a dev so this was just a guess.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: _Sebastian_ on May 22, 2012, 10:08:30 pm
Great to hear some got in already. So does it seem realistic to you that all of them could be integrated or are some of them considered to be too major changes? Well anyway good porting time isn't that much affected now.

Yeah it's a shame they only have a few ppl (2?) on it (for a short timeframe too I guess) but it's great to know you guys keep at it and influence Updates, communicate ideas with each other as much as possible. Seems the way Taleworlds sets up these independent devs really only the user/ player/ mod base can beta test which of course is not desirable but maybe still better compared to no advances at all even though it comes with that painfull process attached.
The most operations, triggers etc. which were added, are necessary to run Napoleonic Wars.
The other stuff is added because of some suggestions from the modders.

Two devs are better than noone and notice that the most of the developers are currently working on M&B 2.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Erzengel on May 23, 2012, 12:16:12 am
Tried everything, nothing helped against the fps problems. Is there any chance to get an update that will fix it again?  :cry:
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 23, 2012, 12:17:52 am
Tried everything, nothing helped against the fps problems. Is there any chance to get an update that will fix it again?  :cry:

Do this http://forum.c-rpg.net/index.php/topic,32271.msg480215.html#msg480215

and I'll see what we can do.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 23, 2012, 12:30:17 am
Two devs are better than noone [...]

As I stated above that is what I believe.

[...] and notice that the most of the developers are currently working on M&B 2.

I'm not certain that is true, while their teams may in fact be largely working on M&B2 from what I understand NW/ Warband are currently maintained by external independent devs ("outsourced" work for an apple and an egg) and are not affiliated with M&B2 nor were transferred from work on it.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: cmp on May 23, 2012, 12:53:09 am
I'm not certain that is true, while their teams may in fact be largely working on M&B2 from what I understand NW/ Warband are currently maintained by external independent devs ("outsourced" work for an apple and an egg) and are not affiliated with M&B2 nor were transferred from work on it.

NW is developed by external devs (FSE) on the module side, but the engine is still developed by TaleWorlds' programmers. I'd say these guys are working on M&B2 as well, since they're pretty much TaleWorlds' lead programmers.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Erzengel on May 23, 2012, 12:54:05 am
Windows 7 64 Bit
AMD Phenom(tm) II X6 1090T Processor 3,20 GHz
AMD Radeon HD 6900 Series
2x DIMM 4 GB DDR3-1333
GA-890GPA-UD3H

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Title: Re: CRPG Running Poorly on a High End Machine
Post by: Mlekce on May 23, 2012, 12:54:33 am
hey man. I done what you asked. Here are pictures.

http://imgur.com/a/zSo8G

my pc is looking like it is going to die. :( Everything is high red.  :cry:
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Mlekce on May 23, 2012, 12:59:39 am
(click to show/hide)

here is some report
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 23, 2012, 01:20:02 am
NW is developed by external devs (FSE) on the module side, but the engine is still developed by TaleWorlds' programmers. I'd say these guys are working on M&B2 as well, since they're pretty much TaleWorlds' lead programmers.

Ok so as I was saying, basically the external devs probably are occasionally in contact with the engine devs but are not involved with M&B2 or taken off from that project for warband and that the engine guys at Taleworlds teams are busy with M&B2 I did not doubt, just FSE has nothing to do with it (still I would wish those guys good luck if things work out with a bigger part on TWs permanent team).
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 23, 2012, 01:34:22 am
For the latency/ performance issues:

this is about how "healthy" things should look like eg. my system:

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It's already 01:30 am over here and I need to get up early but I will look into your results tomorrow,.. err later today that is.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Allers on May 23, 2012, 01:39:28 am
Lefarge try making a new windows user worked for me one time
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 23, 2012, 01:40:01 am
one last post before I go to bed  :D

@Churchill
From a quick look in terms of latency your system reflects the I'd say average scenario where usb or network drivers often are bit of a troublemaker but there are quite a few things you can do.

@Mlekce
wow that looks bad indeed and comes close to a worst case scenario, but fear not for there is much u can do about it.

to be continued

[notice, my results above are from running a 19 minute timeframe under high load running a few programs and crpg at the same time as a spectator of a live game]

@Lefarge please do this in case you still encounter issues: http://forum.c-rpg.net/index.php/topic,32271.msg480545.html#msg480545
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Mlekce on May 23, 2012, 05:35:24 pm
yeah man i done that,nothing realy happened. It was green all the time,and ur program didn't find any problems.
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Delusianne on May 24, 2012, 07:52:19 am
Windows 7 64 Bit
AMD Phenom(tm) II X6 1090T Processor 3,20 GHz
AMD Radeon HD 6900 Series
2x DIMM 4 GB DDR3-1333
GA-890GPA-UD3H

Sry guys haven't had time yesterday but here we go, Churchill ur up first but Mlekce a few things here will apply to you too:

A few basics:

windows updates - mandatory! -

there is no arguing here, I can simply not stress this enough (!!!) you can't expect a system to run smoothly if you don't make use of changes based on advanced knowledge, bugfixes, hotfixes and and so on, things change, a lot not only in terms of security but also efficiency and especially regarding gaming. It also can't hurt to manually run the DirectX Web Installer: http://www.microsoft.com/en-us/download/details.aspx?id=35

Just think about it, these things need a lot of time and money to develope, if it would not make sense would businesses have their ppl spent time and money on making it happen?

There is a lot of flawed logic out there where some enduser picked up on "never touch a running system" but that for one is not really good advice anymore in our world today where things go as fast as ur bitcoins get stolen or Apple drops support for another "next gen" OS and two was never meant as to stay completly away from advancement and even less from security related updates.

[It might however be wise to not blindly change things you don't know anything about of course but that really is simply a matter of common sense]

You also gotta remember who might have said such a thing years ago, the old admin type mabye who wanted you to need them? Personally I'm a firm believer in sharing knowledge wherever I have some, it might not be much but what the hell I don't keep that stuff to me just for personal gain and some elitist laughing to myself in my mothers basement, and neither should you.

If you want to stay in the game even if new "top notch" hardware is not an option you gotta maintain your system properly to get the best out of the hardware you have.
A friend of mine recently bought a second 400 Euro (about $500) graphic card, that's cool and as much as I would like to have one too I'm afraid it's just not in the cards anytime soon if ever, BUT as I said there is a lot you can do with what you have, within it's limitations of course but nevertheless a lot.

If you don't put effort into that I gotta assume it's not all that important to you and that's ok but it makes no sense to then wonder why and complain how bad things are running. - just a general "mission statement" not addressed at someone in particular but something you might wanna think about -

- up to date drivers -

Basically every little component has it's own driver, some service, many components are either outdated or not really needed (com port? modem?) so update what you can and disable everything else.

On your actual system:

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This does not look good but it also is quite the typical scenario, while in theory IRQ/ int sharing shouldn't cause issues anymore it in fact does not work all that great most of the times but it's also less to blame on the OS managed part as rather on the limitations of some hardware, namely the available hardware Interrupt Lines and their sharing, which most of the time leaves you few choices to work around as the interrupts are limited based on the hardware architecture and the way a manufactor designs their mainboard layout.

If you understand how it all comes together you gain a better perspective on what your options are.

http://en.wikipedia.org/wiki/Interrupt#Difficulty_with_sharing_interrupt_lines (english)
http://de.wikipedia.org/wiki/Interrupt#Hardware-Beispiel_x86-Architektur (german, less informative entry)

Now that we got that covered take a good look at your setup, do you really need that firewire port enabled? Did you ever even use it? Do you use USB?

If not disable it, if possible at all via the BIOS and if not through windows (hardware manager), host controller by host controller, port by port as it cut's down on possible troublemakers and int sharing issues.

For example on my mainboard I could not use USB without it getting in the way with my AHCI controller and network card, it would cause all kinds of lag/ slow downs and affect the other components (interrupt lines hardware design limitation). LatencyMon helps to pinpoint these and other issues.

Everybody uses USB nowadays, for your mouse, your keyboard, your printer, usb sticks and such... it's just so easy, so comfortable,... of course there are other ways to go about things and I can live perfectly fine with disabling USB alltogether in my BIOS and enable it as needed when I can't do without say an usb stick. So that's somethign you gotta think about.

My keyboard and mouse now work fine with PS/2 adapters (of course newer boards won't have that port anymore so their owners are outta luck and gotta hope their USB implementation/ mainboard layout is not flacky in that regard) without the strain USB would put on my system. The least one can do is to disable as many USB ports/ host controllers as possible if you can't live with it completly gone. Who really needs like 30 USB ports anyway, right?

To give you some ideas; unused, manually disabled components:

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Another typical suspect is power management, while in theory it works "well enough" systems especially in gaming, sound and video editing (where low latencies are required) can gain a lot from disabling at least some power management/ energy saving mechanisms.

Mainly CPU related ones like PowerNow!/ speedstep/ EIST, C1 Halt states (via BIOS) and within windows core parking for example.

So look up your BIOS for these and also check if your board offers HPET (usually a 32 and 64 bit mode) and if it does enable it as it is part of a further step to optimize things on your system Churchill.

Some more settings to tinker with on the OS base, optimize your power/ energy plan
to fit ur usage scenario (eg. switch between "high performance" and "balanced" mode as needed):

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Another thing is, enable native SATA within ur BIOS and check if an AHCI setting is available, if it is, carefull don't enable it just yet if it aint enabled currently as that could render ur system unbootable if the proper driver is not installed beforehand. [based on your screenshots AHCI is enabled and that is good, just need to update the drivers :)]

Also you don't seem to use AMD chipset drivers, which you should, so go get them NAOH!
http://www2.ati.com/drivers/12-4_vista_win7_32-64_sb.exe

For a general idea on the other components see GBs download page but do not use their drivers just use it to orientate as most of what ucan find there is outdated (even tho probably newer then what u got installed now if anything) http://www.gigabyte.de/products/product-page.aspx?pid=3516#dl

Oh and do not forget ur BIOS can be updated as well (but careful now son don't mess things up, a power outage might ruin ur day).


For now I gotta go but this should help to cover a good base to look into. :)
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Erzengel on May 24, 2012, 11:03:24 am
Wow, thank you very much for the effort that you put into this. :)
Title: Re: CRPG Running Poorly on a High End Machine
Post by: Mlekce on May 24, 2012, 05:51:14 pm
i think there is some cind of bug or problem with program.
I instelled over 40 windows updates,defragmented hdd and ram,freed over 100gb of space,removed all programs/games i don't use,cleaned whole desktop,updated all drivers,i already have newes directX,i set everything in bios to normal i instaled one program for fixing registry,accelerating pc and i done everything. But... I started ur program again and it was even worser then before.
I mean this program is total garbage.  My system is almoust like i just installed it,because i only use pc to play warband and download music or movies.
I have only processes that system use in task menager,and LM tells me like my pc is duying.