cRPG

cRPG => Beginner's Help and Guides => Topic started by: Lactose_the_intolerant on May 16, 2012, 08:25:15 pm

Title: End of life leveling
Post by: Lactose_the_intolerant on May 16, 2012, 08:25:15 pm
Bored to death of retiring (i hate so hard the peasents years, gen 19), i'm about to reach level 32!

now i'm a 2h/thrower hybrid with an 18/21 build
6 ps
6pt
7 ath
135 2h
115 throwing

And iv got myself a masterwork heavy bastard. decent fast sword but short. question is. do i want to take a more agi oriented buil and get 8 ath fir this sword (and extra wpf)
or go to 21 strength to get 7 ps and be less "fragile" on the battlefield?

thanks in advance
Title: Re: End of life leveling
Post by: Adamar on May 16, 2012, 09:04:16 pm
I personaly wouldn't need to be faster with a bastard sword. I assume you already hit more than your foe, so go for damage.
Title: Re: End of life leveling
Post by: v/onMega on May 16, 2012, 09:04:50 pm
Spam longer with better effect. PS + Str. !!!
Title: Re: End of life leveling
Post by: zagibu on May 16, 2012, 10:13:56 pm
You will regret your decision very soon. I could have three more looms now, but instead I'm level 32. Wohooooooo...not.
Title: Re: End of life leveling
Post by: Lactose_the_intolerant on May 16, 2012, 10:24:42 pm
my build is only effective by level 31
Title: Re: End of life leveling
Post by: SixThumbs on May 17, 2012, 06:07:41 am
I went for more agility on my build just because with a non-great sword you need to close the distance a little quicker.
Title: Re: End of life leveling
Post by: Falka on May 17, 2012, 07:35:29 pm
Respec and make this:
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Thanks to high str with longsword and heraldic mail I'm faster than 15/27 ninjas with lamellar vest and katana.
Title: Re: End of life leveling
Post by: Ylca on May 17, 2012, 08:05:25 pm
Respec and make this:
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Thanks to high str with longsword and heraldic mail I'm faster than 15/27 ninjas with lamellar vest and katana.

Does STR affect speed based on weight?
Title: Re: End of life leveling
Post by: Mlekce on May 17, 2012, 08:18:50 pm
Respec and make this:
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Thanks to high str with longsword and heraldic mail I'm faster than 15/27 ninjas with lamellar vest and katana.
i like the build. what lvl are you?
Title: Re: End of life leveling
Post by: SixThumbs on May 17, 2012, 08:24:27 pm
Does STR affect speed based on weight?

That's what I was wondering, does strength off-set weight improving movement speed?
Title: Re: End of life leveling
Post by: zagibu on May 18, 2012, 01:49:20 am
How much you are slowed down by weight is mostly based on STR and WM.
Title: Re: End of life leveling
Post by: Falka on May 18, 2012, 07:33:57 am
Does STR affect speed based on weight?
Strength
Reduces the penalty to movement speed associated with the weight of items you are carrying  (http://wiki.c-rpg.net/index.php?title=Attributes_%26_Skills#Strength)
and from my experience it definitely does.

This is 33lvl build, but it's fully viable with lvl 32 and 2 IF. In comparison to e.g. 15/27 with heavier armor I'm faster, hit harder and have more hp. On the other hand difference in swing speed is laughable.

How much you are slowed down by weight is mostly based on STR and WM.
WM doesn't affect movement speed.
Title: Re: End of life leveling
Post by: peter_afca7 on May 18, 2012, 09:18:07 am
Respec and make this:
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Thanks to high str with longsword and heraldic mail I'm faster than 15/27 ninjas with lamellar vest and katana.
no offence but this is a shitty build no wpf is slow swing that aint nice
Title: Re: End of life leveling
Post by: Cup1d on May 18, 2012, 09:59:33 am
no offence but this is a shitty build no wpf is slow swing that aint nice

No offence, but it's not too hard to play with 89 wpf only. And I use Great bardiche, 90 speed  and unbalanced twohander.
117 wpf looks much better of course.
Title: Re: End of life leveling
Post by: Ylca on May 18, 2012, 10:52:20 am
I can't believe i've been playing this long and i'm just finding this out. Sigh. Time to rethink quite a few of my builds.
Title: Re: End of life leveling
Post by: zagibu on May 18, 2012, 01:51:26 pm
WM doesn't affect movement speed.

I'm not sure. In native, it does: http://forum.c-rpg.net/index.php/topic,1187.msg16974.html#msg16974 It even has the bigger effect than STR (but, since it's a skill, you can't get it as high as STR). I never heard a definitive answer that the formula from native does not apply to cRPG.
Title: Re: End of life leveling
Post by: SixThumbs on May 18, 2012, 05:09:22 pm
So, just putting points into weapon master off-sets weight penalties?
Title: Re: End of life leveling
Post by: Falka on May 18, 2012, 05:16:35 pm
I'm not sure. In native, it does: http://forum.c-rpg.net/index.php/topic,1187.msg16974.html#msg16974 It even has the bigger effect than STR (but, since it's a skill, you can't get it as high as STR). I never heard a definitive answer that the formula from native does not apply to cRPG.

Hm, that seems unlikely to me. Without WM I could overtake ninjas who probably had full WM. And according to formula from the above thread lack of WM should have great impact on my movement speed. I doubt that is true in cRPG.

no offence but this is a shitty build no wpf is slow swing that aint nice

My effective wpf with full set of armor is 96. With 8 WM, lvl 33 and the same armor that would be 176 wpf and 144 effective wpf. 48 effective wpf makes almost no difference, that's fraction of second, barely noticeable in the fight. I used to have 6-9 WM with my previous builds and I must say current build is much better.
Title: Re: End of life leveling
Post by: zagibu on May 18, 2012, 06:09:44 pm
What is your STR and WM, and what is your eq weight?
Title: Re: End of life leveling
Post by: Falka on May 18, 2012, 07:09:40 pm
What is your STR and WM, and what is your eq weight?
Check first page  :wink: 21 str 24 agi 0 WM. Eq weight: 2.6 head, 12.6 body, 1.4 hands, 2 legs, that's my normal armor. With heraldic mail with tunic, plate mittens and khergit boots I won the race with ninja guy who claimed that he's 15/27. I had longsword and he had katana, both unsheated.
Title: Re: End of life leveling
Post by: zagibu on May 19, 2012, 02:00:02 am
According to the native formula, you are running around with encumbrance. I will try and check if the encumbrance thing actually still apply for cRPG or not.
Title: Re: End of life leveling
Post by: Teeth on May 19, 2012, 01:07:22 pm
(click to show/hide)
Thanks to high str with longsword and heraldic mail I'm faster than 15/27 ninjas with lamellar vest and katana.
This is not true

Strength reduces the penalty to movement speed associated with the weight of items you are carrying
and from my experience it definitely does.
Because this is not true.

The weight penalties for movement speed and attack speed are either independent of strength or are such weak functions of strength that the effects were unmeasurable in my testing.
Because this is true. He tested all the different variables and their effect on movement speed. Can't find the full post because for some reason they are still not stickied, but what this guy says is true.

Title: Re: End of life leveling
Post by: Ylca on May 19, 2012, 02:15:00 pm
Keep in mind that Walt+F4's tests were done quite some time ago before multiple patches worth of undocumented changes.
Title: Re: End of life leveling
Post by: Leshma on May 19, 2012, 03:16:10 pm
If what Falka saying was true I would be faster than kinngrimm.
Title: Re: End of life leveling
Post by: Teeth on May 19, 2012, 05:41:55 pm
Keep in mind that Walt+F4's tests were done quite some time ago before multiple patches worth of undocumented changes.
True, but I'm pretty sure even the devs won't think of buffing strength.
Title: Re: End of life leveling
Post by: Cup1d on May 19, 2012, 05:54:30 pm
This is not true
Because this is not true.
Because this is true. He tested all the different variables and their effect on movement speed. Can't find the full post because for some reason they are still not stickied, but what this guy says is true.

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 (http://piccy.info/)

It's not a buff for strength, it's a buff for balanced builds.
Of course 21\18 must be faster than 18\18 with same amount of athletics.
Title: Re: End of life leveling
Post by: Gravoth_iii on May 19, 2012, 06:09:12 pm
I'd say go for the more agile build, with a short weapon it is always good to be mobile.
Title: Re: End of life leveling
Post by: Falka on May 19, 2012, 06:12:29 pm
well, I didn't make any tests except one when I was faster than ninja guy :wink: That's why I think this: Strength Reduces the penalty to movement speed associated with the weight of items you are carrying  (http://wiki.c-rpg.net/index.php?title=Attributes_%26_Skills#Strength) is true. But maybe I'm wrong  :?
Title: Re: End of life leveling
Post by: Teeth on May 19, 2012, 06:29:25 pm
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 (http://piccy.info/)

It's not a buff for strength, it's a buff for balanced builds.
Of course 21\18 must be faster than 18\18 with same amount of athletics.
It is an advantage per strength point, therefore a buff to the strength attribute while it is already a hugely better choice than agility.
Title: Re: End of life leveling
Post by: zagibu on May 19, 2012, 08:27:23 pm
The native formula for encumbrance doesn't seem to apply to cRPG. Or maybe it only affects acceleration, and not top speed. I did some speedruns over a fixed distance with different loadouts, and they were all within 1% difference.
Title: Re: End of life leveling
Post by: Thomek on May 20, 2012, 04:53:46 am
It is an advantage per strength point, therefore a buff to the strength attribute while it is already a hugely better choice than agility.

What the.. Been playing cRPG for 2 years and never knew this.

This new? This was always in?? wtf!
Title: Re: End of life leveling
Post by: Teeth on May 20, 2012, 12:00:02 pm
What the.. Been playing cRPG for 2 years and never knew this.

This new? This was always in?? wtf!
My point is that its not.
Title: Re: End of life leveling
Post by: Dalhi on May 20, 2012, 12:06:11 pm
My point is that its not.

I'm pretty sure that bonuses from attributes are hardcoded, so it simply means that it always has been like that, but players just deasn't know about it. Correct me if I am mistaken about the hardcoded part.
Title: Re: End of life leveling
Post by: Vibe on May 20, 2012, 12:07:45 pm
It's probably so minor that it doesn't matter anyway.
Title: Re: End of life leveling
Post by: Okkam on May 21, 2012, 10:59:01 am
str doesn't make you any faster without gear. But what amount of gear's penalty can be neglected, or how this penalty works - that's the good question
Title: Re: End of life leveling
Post by: Vibe on May 21, 2012, 11:01:38 am
I'm guessing it's high STR tincans that benefit most from this.
Title: Re: End of life leveling
Post by: v/onMega on May 24, 2012, 08:52:08 am
So, ppl. with enough Str over requirement are able to have decent topspeed.

Low athletics though still mean your acceleration will be shit.

Since there is plenty of stop and go situations, some points into athletics surely are worth it.

Title: Re: End of life leveling
Post by: Teeth on May 24, 2012, 10:40:02 am
So, ppl. with enough Str over requirement are able to have decent topspeed.

Low athletics though still mean your acceleration will be shit.

Since there is plenty of stop and go situations, some points into athletics surely are worth it.


Who says that in the case there is a reduction to encumbrance penalties for strength, it will only affect top speed and not acceleration?
Title: Re: End of life leveling
Post by: owens on May 24, 2012, 11:26:08 am
For medium armour e.g, Heraldic mail.

18 or 21 str will give you the best acceleration.

Light armour benefits from athletics. Heavy armour benefits from Strength.

Medium armours are special. High athletics gives you good speed, but high str gives you good short range acceleration.