cRPG

cRPG => General Discussion => Topic started by: Prinz_Karl on May 04, 2012, 02:50:11 pm

Title: Bots in DTV mod too fucking powerful
Post by: Prinz_Karl on May 04, 2012, 02:50:11 pm
Yes they are and it's about time to change this. Last time I played a bot killed me with one throwing dagger.... and I got 54 head armor (Topfhelm). Character was lvl 23 and got str 18, if 4.

Just would be interesting what builds they got, in my estimation they must have 30/30 or more on higher waves and of course high skill. I think there are many problems regarding DTV but at least this problem can be solved easily.

Oh and here's the screenshot of that kill
(click to show/hide)
Title: Re: Bots in DTV mod too fucking powerful
Post by: cmp on May 04, 2012, 03:00:08 pm
Killed by Mylet. :lol:
Title: Re: Bots in DTV mod too fucking powerful
Post by: Mlekce on May 04, 2012, 03:02:38 pm
not funny i find players easier to kill then bots. Bots are playing like pros. Chambering every overhead,sea riders do one hit kills with axes...
Not fun! :(
Title: Re: Bots in DTV mod too fucking powerful
Post by: bosco on May 04, 2012, 03:03:43 pm
Try to get on an elevated position with a 100+ length weapon... as long as they don't snipe your ass, you're safe since they don't know how to jump.  :o
Title: Re: Bots in DTV mod too fucking powerful
Post by: Phazey on May 04, 2012, 03:07:56 pm
Just don't play dtv...  :rolleyes:

Playing against real players is always more interesting than playing against bots.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Mlekce on May 04, 2012, 03:08:03 pm
by the rules that is gliching,it isn't allowed :mrgreen:
Title: Re: Bots in DTV mod too fucking powerful
Post by: Prinz_Karl on May 04, 2012, 03:14:52 pm
Mod is fun playing sometimes but everytime I'm surprised how freakin powerful the bots are. Seriously they need to get down a bit with bots str/agi.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Turboflex on May 04, 2012, 03:37:17 pm
You guys never played single player or something? Usually the AI NPCs has really good stats but it's very predictable and easy to manipulate..
Title: Re: Bots in DTV mod too fucking powerful
Post by: Zlisch_The_Butcher on May 04, 2012, 03:39:06 pm
not funny i find players easier to kill then bots. Bots are playing like pros. Chambering every overhead,sea riders do one hit kills with axes...
Not fun! :(
*Rapes Mlekce with a level 12 alt, a longsword, and peasant armor*... so you can't beat a bot in 1vs1?
Title: Re: Bots in DTV mod too fucking powerful
Post by: Anuran on May 04, 2012, 03:42:03 pm
Nerf Nomads' first wave!
Title: Re: Bots in DTV mod too fucking powerful
Post by: Thomek on May 04, 2012, 05:08:03 pm
Why is there no wave of Ninjas?

Why am I and Khorin not bosses?

Ninjas are way more cRPG than samurai.
Title: Re: Bots in DTV mod too fucking powerful
Post by: _Tak_ on May 04, 2012, 05:22:52 pm
The average exp in DTV is almost x1. Exp still needs a small buff + gold to rebalance with all other game mod. Since in DTV you fight like 20 minutes or more to finish wave 1, 2 ,3 (boss wave).

chadz has 60 str, final boss with 550 wps in all weapons. Had more than 15 power strike :O

I don't understand why all DTV bots are so fast. They must have 8 ath or something.  They always outrun me even if i play naked. Because of their speed they can surround you so fast, it is impossible to fight them face to face. The only way to kill them now is to spam and to use barricade as cover.

Some balance really needs to be done, those bots has lots of iron flesh and takes lots of hits to kill. Have any of you dev ever play DTV? The bots are OP! On some map its impossible to survive (Plains map), even if we do a shield wall those bots will sneak into the virgin and rape her. Turn off god damn team wound because it only work between players and it never work on the bot. It work but only to the friendly fire but not in melee. (Like bows shooting each other but cannot hurt each other in melee)

because of bad maps players keep slaughtering the virgin in order to do map change...

Addressing balance for cmp plz:   Solution = Nerf their speed and slightly increase exp
Title: Re: Bots in DTV mod too fucking powerful
Post by: Patoson on May 04, 2012, 05:23:45 pm
As far as I know, bots don't have special stats (they are pretty similar to most of us), and, like Turboflex said, they are too predictable and easy to beat, as long as you don't get ganked.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Phazey on May 04, 2012, 05:31:10 pm
DTV is not ment to give the same rewards as the other game modes, Alex.

Fighting bots != fighting real players. The lower xp and gold on DTV prevents it from being exploited to death.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Ptolemy on May 04, 2012, 05:32:50 pm
Why is there no wave of Ninjas?

Why am I and Khorin not bosses?

Ninjas are way more cRPG than samurai.

Can I be a mini boss? :(

Also, if it's going to have less rewards, repairs need to be lowered or removed. With my main I make money hand over fist in every mode except DTV where I get raped for cash.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Ronin on May 04, 2012, 05:40:44 pm
Hmm, removing the repair completely would mean to people having a full gear. (Which is not something bad, don't get me wrong)

So, just make repairs happen after going over a certain amount of cost in your gear perhaps? So we can actually enjoy the mod, with using medium gear. Only for DTV of course.
Let's assume, the virgin handles some of our repairs in exchange up to a certain amount :D
Title: Re: Bots in DTV mod too fucking powerful
Post by: Ptolemy on May 04, 2012, 05:50:12 pm
Hmm, removing the repair completely would mean to people having a full gear. (Which is not something bad, don't get me wrong)

So, just make repairs happen after going over a certain amount of cost in your gear perhaps? So we can actually enjoy the mod, with using medium gear. Only for DTV of course.
Let's assume, the virgin handles some of our repairs in exchange up to a certain amount :D

I don't see why having people running around in full plate armour when you're only fighting against the AI and getting deminished rewards is a problem. Sure you can grind your way to super money, but it'll take you a heck of a lot longer, would be faster to go on rageball with a shirt and staff.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Lichen on May 04, 2012, 06:24:11 pm
I agree bots are very tough. Haven't really survived long enough past samurais recently. If you don't have a low ping you basically get mobbed by them and can't do much except die. Also I've said there should be no repairs (and no gold gained either to balance it out). If they are going to hammer us with insanely tough bots we should at least be able to use our best gear to have a chance.
Title: Re: Bots in DTV mod too fucking powerful
Post by: justme on May 04, 2012, 06:35:28 pm
we should limit DTV to 15 spots., more players, to hard to fight vs bots
Title: Re: Bots in DTV mod too fucking powerful
Post by: Mlekce on May 04, 2012, 06:39:37 pm
*Rapes Mlekce with a level 12 alt, a longsword, and peasant armor*... so you can't beat a bot in 1vs1?

I don't remember that. Here,just say server you want,make 12 lvl char,with gear you said and we play 3 rounds.
Or nvm pick 30 stf char,any gear you want,any non ranged weapons and go to duel server. I am sick and tired of you saying shit about me.
Lets duel if you have balls?
Title: Re: Bots in DTV mod too fucking powerful
Post by: OpenPalm on May 04, 2012, 06:46:56 pm
so.... pistols at dawn?
Title: Re: Bots in DTV mod too fucking powerful
Post by: _Tak_ on May 04, 2012, 07:08:47 pm
Mod needs some rebalance, shouldn't take too long, just nerf the bots a bit and buff the gold and Exp system to balance with other games mod. Because people spend time playing this and they earn less wtf?
Title: Re: Bots in DTV mod too fucking powerful
Post by: Deathwhisper on May 04, 2012, 07:39:22 pm
I've been playing this a lot, and have a few suggestions :

-I know it might take a lot of work, but it'd be a nice to create "item sets" without repair costs for each round. For example, against peasants, you could take up to leather armors and lower tier weapons without having to pay upkeep. Then, against weaboos, it could be increased up to mail and mid-tier weps, lower plate with vitez and everything with chadz

Currently, you're forced to use expensive gear against harder waves, otherwise it's plain impossible (try winning vitez with leather armor and old board shield). Which means high repair costs and big money loss if you aren't lucky. Even worse, some people play in peasant gear even against these waves to leech money out of the players doing the work.

Honestly, it's like 1/1000 teams that go up to chadz and less than 10% that get to vitez. You should actually be rewarded and not lose gold if you manage to get that far. Currently it's much more profitable to keep using cheap gear and die against weaboos / sea raiders or even earlier than taking more expensive armor in order to get further into the game.

- This could also need some work, but if some sceners (doesn't have to be devs, it could also be players willing to help) could fix most obvious glitch spots (like roofs that can be accessed by players but not by bots) by adding a ramp or anything that bots could use, it'd be good. It's getting tiring to always see someone glitching on a roof / rock or whatever bullshit they can find and it's probably the main reason why we don't get more rewards out of DTV.

- Fix rohirrim knights please. Some spawn with a great long axe on horseback but can't use it, so they're just riding around trying to kill people with their fists.

- Make engineers more powerful or vitez weaker. Engineers come after vitez but are much easier (no 2h, short weapons, medium armor, bad things for a bot) and get raped unless your team is foolish enough to charge at them. It would be a good idea to give some of them a maul (and it would also fit their theme).

- Perhaps add a gold / xp rewards malus to people who end up a round with 0 kill. Even if you're playing as a shielder in a shieldwall you should be able to get at least 1 kill during the 3 waves.

-This might need a lot of coding or maybe be hard coded, but it'd resolve a key issue of all PvB (players vs bots) game modes. Currently, bots in MP can only block thrust attacks when manual block is on. They obviously can't use the system that's intended for players, and can only use the default block direction (thrust). If you could make a script that automatically puts manual block on for players and automatic block for bots, it'd be great (they block fine when it's on) since the game would become much harder (no more bots slaughtering with long weapon overhead).

Title: Re: Bots in DTV mod too fucking powerful
Post by: BlindGuy on May 04, 2012, 07:49:08 pm
DTV: the most shit mode. Needs removing. At least in old DTVILLAGE the bots tried to kill you, now all you need to do is spam overheads stood near the virgin.

To OP: if you got shot by a bot, your retarded, bots cannot predict, only compensate, so if you moving steady direction and speed they hit you, otherwise they dont.


BOTS ARE OP THOUGH: see them sea raiders, with longbow, arrows, sword and shield....WTF, I want 1 slot longbow too!
Title: Re: Bots in DTV mod too fucking powerful
Post by: sF_Guardian on May 04, 2012, 08:13:02 pm
Crying about OP bots :D
Ive seen many things in my 1,7 years of cRPG but this is one of the worst :D

Cmon, really, all you need is walking backwards and spam overheads, its fuckin easy mode...
Title: Re: Bots in DTV mod too fucking powerful
Post by: Patoson on May 04, 2012, 08:20:50 pm
OMG! DTV is fine as it is now. Don't change anything!

I earned some money earlier today in DTV while using decent gear, so, considering we are fighting bots (which are completely easy unless you get surrounded), I think there's nothing to be buffed here.

If you could make a script that automatically puts manual block on for players and automatic block for bots, it'd be great (they block fine when it's on) since the game would become much harder (no more bots slaughtering with long weapon overhead).

This is the only thing I would change (having bots block in any direction).
Title: Re: Bots in DTV mod too fucking powerful
Post by: SixThumbs on May 04, 2012, 08:25:23 pm
Me and a group of ~15 died on one of the first few levels and got about 5500 exp so I don't know what anyone is complaining about.
Title: Re: Bots in DTV mod too fucking powerful
Post by: _Tak_ on May 04, 2012, 08:30:37 pm
OMG! DTV is fine as it is now. Don't change anything!


Have you ever check the bots's states via using troop editor or just open the troop.txt? They are almost twice as strong as the players. The boss are like x5 stronger. On some maps where there is open plains (no covers at all) all players will soon get raped by bots because they will just surrounded everyone in first few waves. many of us survive because we had cover from small barricade but still it didn't help because the bots move so fast (Check their ath you will see how fast they are)

Me and a group of ~15 died on one of the first few levels and got about 5500 exp so I don't know what anyone is complaining about.

to finish first few waves it takes like 10-20 minutes. If you are playing battle and if you were on x5 you will be getting 7000+ exp per minute. (depend on ur gen)

what is the point of wearing heavy armor if you can get 1 hit by a enemy boss or 2 hit by their minion?
Title: Re: Bots in DTV mod too fucking powerful
Post by: Rainbow on May 04, 2012, 08:32:41 pm
I'd rather fight any pro player over 2 of these bots anyday.  One is way easier then the other.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Overdriven on May 04, 2012, 08:36:59 pm


Cmon, really, all you need is walking backwards and spam overheads, its fuckin easy mode...

Bots are far better chamberers than any player in crpg guaranteed, they also get a large amount of knockdown weapons. Mix that with their increased ath meaning walking backwards really does fuck all unless you have a long long weapon, then it is pretty difficult.

At least they do team damage now. Before the main problem was that two or more would hit you at the same time because they could overhead through each other.
Title: Re: Bots in DTV mod too fucking powerful
Post by: sF_Guardian on May 04, 2012, 08:41:14 pm
Bots are far better chamberers than any player in crpg guaranteed, they also get a large amount of knockdown weapons. Mix that with their increased ath meaning walking backwards really does fuck all unless you have a long long weapon, then it is pretty difficult.

At least they do team damage now. Before the main problem was that two or more would hit you at the same time because they could overhead through each other.

Block 1 hit, hit once, bot is finished. WHAT THE FUCK is so hard at doing this?
Title: Re: Bots in DTV mod too fucking powerful
Post by: BlindGuy on May 04, 2012, 08:45:19 pm
Bots are far better chamberers than any player in crpg guaranteed, they also get a large amount of knockdown weapons. Mix that with their increased ath meaning walking backwards really does fuck all unless you have a long long weapon, then it is pretty difficult.

At least they do team damage now. Before the main problem was that two or more would hit you at the same time because they could overhead through each other.

Bots dont chamber you retard. They just spam. That means they chamber often cause they never block. Just block once or chamber once and the bot is dead.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Overdriven on May 05, 2012, 12:58:52 pm
Well just got chambered 3 times in a row by a staffman. That was after blocking 2 of his hits. I'd already killed 14 of them so it's not like I can't do it. But that was just an arse.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Lactose_the_intolerant on May 05, 2012, 01:27:37 pm
chase said he wants to learn from the bots  :lol:
Title: Re: Bots in DTV mod too fucking powerful
Post by: Herkkutatti on May 05, 2012, 01:38:37 pm
Nerf Bots Archery/throwing/xbow WPF so they won't Aimbot all the time and nerf pt/pd.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Prinz_Karl on May 05, 2012, 05:30:32 pm
Bots are far better chamberers than any player in crpg guaranteed, they also get a large amount of knockdown weapons. Mix that with their increased ath meaning walking backwards really does fuck all unless you have a long long weapon, then it is pretty difficult.

At least they do team damage now. Before the main problem was that two or more would hit you at the same time because they could overhead through each other.

It seems they are even intentionally chambering since they're often doing the corresponding swing. That's only one reason backing out is difficult. Once you're hit in melee or at long range they're catching you up pretty fast.

To OP: if you got shot by a bot, your retarded, bots cannot predict, only compensate, so if you moving steady direction and speed they hit you, otherwise they dont.

First, they do calculate your moving direction and speed when shooting you it's a feature from native mod, so yes they do predict in a way. And you obviously don't get why I have posted this topic I posted to show that these bots are monsters because of their power. I didn't expect I would get killed by 1 throwing dagger so I didn't care sidestepping.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Tigero on May 05, 2012, 05:57:07 pm
No blunt weps for nomads and reduced accuracy to all bots=balance.
Title: Re: Bots in DTV mod too fucking powerful
Post by: BlueKnight on May 05, 2012, 11:02:16 pm
HASHAHAHAHA Mylet has just killed me with 1 throwing dagger. I had nordic Warlord helmet. lol at bots lol
Title: Re: Bots in DTV mod too fucking powerful
Post by: sF_Guardian on May 05, 2012, 11:06:39 pm
You guys just really suck, lol.

We Royals and some randoms just made the shit today and won DTV
(past Tincans and chadz with his ugly maulers :D )

A little bit of camping and DTV is easy mode...
Title: Re: Bots in DTV mod too fucking powerful
Post by: POOPHAMMER on May 05, 2012, 11:12:39 pm
There was once a time when DTV was worthwhile, could have used improvements to prevent exploiters (putting a MoTF flag after no deaths in x time would have been great, forcing the flag to spawn in the open where bots can get you easy if you are just hiding from it), but they butchered it instead.

Then they added a virgin, made XP abysmal, kept repairs the same (you in fact get higher chances of shit breaking due to overdrawn rounds because bots will stay at spawn and make you run alllllll he way over to kill them)

Just fix it or take an axe to it really, all it is, is a waste of time/gold/server slots anymore.
Title: Re: Bots in DTV mod too fucking powerful
Post by: Prinz_Karl on May 06, 2012, 01:19:11 am
You guys just really suck, lol.

We Royals and some randoms just made the shit today and won DTV
(past Tincans and chadz with his ugly maulers :D )

A little bit of camping and DTV is easy mode...

It's called glitching. If it's a good map it's easy shit. It's almost just depending on map.

And actually something should be done against this glitching and exploiting. Don't know how more longer they will keep this server.

By the way Royalknights: Next time please do not teamkill and try to break the game before you're leaving.
Title: Re: Bots in DTV mod too fucking powerful
Post by: justme on May 06, 2012, 12:55:45 pm
is it possible to allow siege shield on dtv? and only them
Title: Re: Bots in DTV mod too fucking powerful
Post by: Deathwhisper on May 06, 2012, 01:32:49 pm
It's probably gonna be removed soon anyway because of all the glitchers plagueing it.

Grats to exploiters ruining the game, once more.
Title: Re: Bots in DTV mod too fucking powerful
Post by: _Tak_ on May 06, 2012, 01:38:26 pm
It's probably gonna be removed soon anyway because of all the glitchers plagueing it.

Grats to exploiters ruining the game, once more.

Even with gliching defenders still lose because their ranged keep headshotting everyone. Without any fence = no one will survive in nomad wave

Each bot after the engineer has like over 140 hp
Title: Re: Bots in DTV mod too fucking powerful
Post by: Vexus on May 06, 2012, 01:38:49 pm
1 thing they need for sure to do is separate the waves in small groups instead of spawning all together.

This alone makes them less powerful.