Except they can just equip the shield when they approach melee.(click to show/hide)
P.S. Crushthrough weapons are never used with shields. Shoot the dudes! Or run away. And let someone else shoot. Or use your superior speed and range to kill them first.
Sometimes it is justified but usually it's a case of, it's easier to whine than to actually put facts to your opinions.
Often people will call for a nerf on something which they have never played or tried. Not always the case, but often it is.
Biggest issue I have with most of the threads are a distinct lack of any mathematical backing to support their claims about the mechanics when it comes to their cries of OP/UP/Buff/Nerf.Yeah that sums it up pretty well.
When talking about weapons especially. Half the time there's no direct comparison to the other weapons of that type, function, cost, etc. Just some cry of "This is OP because I die to it alot!".
We have some fairly good discussions about actual game mechanics here somewhat often, it's just that it gets drowned out by the chorus of plebs screaming verbal fappitude all over the front page.
Throwing should be nerfed, and that's the only thing i want. why? I have no problem with weapons, that hit me, if i know that enemy had to have a "player skill" and he knew where he was aiming.
Because you never know, where that throwing weap is going to land. Throwing is too much inaccurate. Should be really accurate, so random people that dont know how to throw things won't be killing due to luck. Now, it is:
Skilled people know +/- where to shot, but it depends on luck where whithin reticule will fly your weapon. Random, unskilled players know, that they can't aim with throwing, so they just throw and... due to luck, they land a hit and kill people. Wise people rarely can dodge throwing weapon, because they never know where is that weapon going to fly.
Should be:
Skilled people know, how to shot, so they are killing machines (but with that comes: decreased ammo of all throwing weapons by 1, nerfed dmg by 20%-25%). Random people won't be able to throw accurately, if they dont know how fast and far their weapon flies. Also, if person aims at you, you should know, that his/her weapon will fly at you, so you can dodge right or left, not like now: person aims exactly at you, you dodge left, and weapon magically flies at you due to huge reticule and a bit of thrower's luck.
I support this thread 100%.
For example, horse archery, a completely valid and effective tactic, frowned on by most. Imo, it is fine as it is now, the horse archery skill has been nerfed and it is still playable. If you are a melee class, there is your downfall, if you wanted to be able to hit people from far away, you should have chosen a ranged build. If you don't have a shield, you need to remember you pwn in close quarters. Don't whine. Instead, if this is a team game, protect those of your team who have the capabilities to strike at those you can't.
lol.
2h'ers are just as effective as 1h+shield in close quarters, with 1h weapons being even faster and longer than they were in Native, yet 1h'ers are able to block arrows/range and 2h'ers are just expected to die.
k.
I think Dravic has a point. Throwing weapons should be made more accurate so that unskilled throwers aren't so lucky in killing people. Reduce the plus luck on throwing weapons and add more accuracy.
I disagree, 2h are better in cq at the same level. Shield delays make 1h slower.
My guess would be that's because you suck, a good shielder with a good build can outspam me when I'm using a fast 2handed/polearm (94-98 speed rating) with 140 prof.
I even have a shielder, the shield delay is hardly noticeable.
The majority of people who are crying for nerf on throwers are those either too stubborn or too stupid to buy a shield and close the gap to murder them.
Every class has a counter to it...even dedicated throwers. As a dedicated thrower, my biggest fear is seeing a shielder running at me, and watch their huscarl shield absord 2-3 throwing lances...and then do nothing as they kill me in melee, because as a dedicated thrower you need at least 10 power throw, and want at least 120 wpf so the reticule isn't way bigger than a horse. This means at a 30/9 build, you have at most 50 wpf in any melee you have, and you either have to give up power strike to have iron flesh, or vice versa.
Also, as a result of the high end throwing weapons being super expensive to repair (500+ per stack), you can't really wear armor, or your funds will quickly be gone. So lets recap...
6 PT is useless....Troll less
(click to show/hide)
Somewhat of a late comer here but I honestly support this idea, while I've not played a pure thrower and my hybrid is only level 26 at Gen1 I've already got her throwing where I originally wanted it and I have to say luck is the biggest deciding factor in any of my throwing kills or even just hits. I can aim the reticule just fine but I'll miss most of my shots because it wants to go off to the right or the left.
Throwing as a whole doesn't need to be nerfed. What does need to be nerfed is all the hybrids that use it. Pure throwers are rare, and the problem with throwing is that you require 0 WPF to do it just as well as you would with 120 wpf (Trust me, this gen I have pt 9 right now, and haven't spent a single point of WPF in it, and my reticule is just slightly larger) If you do anything, make throwing require WPF to throw at all accurately.
It shouldn't be super accurate like a bow or xbow, but make those hybrids useless unless they put WPF into it.