cRPG

cRPG => General Discussion => Topic started by: Nurax on March 18, 2011, 02:54:15 pm

Title: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Nurax on March 18, 2011, 02:54:15 pm
Hey guys,
I made this poll coz i think many people dont want to grind just the lvls and with that old gold gaining system you had to be more activ. After the patch there are many people who just charge and wait(drink their coffee) in the hope to get multiplier. Personally, I think before patch there was more fun, but vote for YOURSELF.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Vibe on March 18, 2011, 03:00:33 pm
New, doh.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Spawny on March 18, 2011, 03:02:06 pm
It has a lot more pro's than con's imo.

You can actually try tactics now instead of making it just a big clusterfuck.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Nurax on March 18, 2011, 03:07:43 pm
But now the ppl just wanna get multiplier no teamwork. I just rarely saw teamwotk, and that was just in small groups(most clans)
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Kharn on March 18, 2011, 03:07:49 pm
I like the method of gaining gold. Just not how the equipment costs are done, such that everyone ends up with the same chainmail gear on.


Thats pretty much what this last update was about... forced equality.
Having everyone around the same level, with the same wpf,  with the same gear, and so on.

Its just closer to native multiplayer and the very reason I dont like native.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: MrExxc on March 18, 2011, 03:10:06 pm
If you want the multiplier, you need to be even more active than before, and the shitty balance sometimes gives quite some challenge!

But now the ppl just wanna get multiplier no teamwork. I just rarely saw teamwotk, and that was just in small groups(most clans)

You gotta be kidding me, every game, people try to build up a tactic, since everyone wants the multiplier... Their are just silly people who don't read the blue chat.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Tears of Destiny on March 18, 2011, 03:50:39 pm
I regularly see teamwork on the NA servers and the blue chat is full of it, as people understand very very quickly that the only way to win is to have the entire team win.

The old system had kill-hungry mentalities behind it, where TKs were a double whammy (The only way to get xp was to kill, so go ahead and shoot-swing fast even if you might TK a guy you need that kill, and then the other guy gets pissed because now that he is dead he can not kill squat since you TKed him).

I like the new system, as I personally see teamwork even outside clans.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Leesin on March 18, 2011, 04:35:43 pm
Lol, by old, you mean ancient, that system was done away with for some very good reasons explained on the old and new forums 100 times over. There will never be personal rewards for kills again according to chadz.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: The_Bloody_Nine on March 18, 2011, 05:22:24 pm
Lol, by old, you mean ancient, that system was done away with for some very good reasons explained on the old and new forums 100 times over. There will never be personal rewards for kills again according to chadz.
he's not speaking of individual kill rewarding. He is talking about "pre-patch", gold by killing or standing in radius. Which was crap as well, of course.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: LordBerenger on March 18, 2011, 06:08:41 pm
Couldn't we mix both old and new?

Like making it so you could only gain Exp+Gold per 30 second or 1 minute as long as you're in range of where the enemies are just like old times?

But multipliers would still be there.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Kophka on March 18, 2011, 06:29:09 pm
Really, the new system is much much better than the old radius system. Duc Volpe (newest member of D'hara!) and I spent the better part of 2 maps defending our teams flank and rear from very very skilled enemy cavalry. When we did well, our contribution was a significant part of our teams victory. With the old radius system, we'd have not gotten any reward for our work. Same goes for one of our archers on the same maps, he was an excellent flanker, not a roof top climber, and he put the fear of ranged into the enemy archers so that they were facing him instead of us, when we pushed up and demolished them. He helped our victory, and I'm glad he got the same rewards as the melee line fighters did, he certainly earned them.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: DrKronic on March 18, 2011, 06:58:00 pm
Really, the new system is much much better than the old radius system. Duc Volpe (newest member of D'hara!) and I spent the better part of 2 maps defending our teams flank and rear from very very skilled enemy cavalry. When we did well, our contribution was a significant part of our teams victory. With the old radius system, we'd have not gotten any reward for our work. Same goes for one of our archers on the same maps, he was an excellent flanker, not a roof top climber, and he put the fear of ranged into the enemy archers so that they were facing him instead of us, when we pushed up and demolished them. He helped our victory, and I'm glad he got the same rewards as the melee line fighters did, he certainly earned them.

Old system was fail...


Great example, old system was great for leeching since u stopped gaining from radius soon after death it inspired fear to stay alive near the action and stay out of danger

So instead of having people fight u always had people hiding near combat to gain max gold xp in old system too afraid to risk losing the gold and xp

Say u ran head first at enemy best guy killed him and got shot down in first minute but then your team won five minutes later, guess what some leech just gained way more than u for not contributing

Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: tsdisee on March 27, 2011, 08:14:36 pm
you miss one option,  how about combine both of those systems.
option 3: kill gold + team gold
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Lennu on March 27, 2011, 08:53:21 pm
Or maybe: Every 5 kills you earn 1 extra tick of gold&exp.

Tho I still like the system as it is now.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Berserkadin on March 27, 2011, 09:02:17 pm
Thing is, why should just killing and not supporting be rewarded? Rewards for kill will just make it even more boring playing a supportclass instead of spammer
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: gazda on March 27, 2011, 09:03:23 pm
i like this system better, but i really think there should be some personal bonus for killing oponents and horse
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: The_Bloody_Nine on March 28, 2011, 11:11:47 am
i like this system better, but i really think there should be some personal bonus for killing oponents and horse
yaeah, i kill min. 10 horses each round, wherez my rewardss?!?!!

seriously , check out garrus' suggestion in suggestions board. kinda supports individual killing and supporting while keeping team, ah, just read it yourself.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: MouthnHoof on March 28, 2011, 11:34:04 am
There should be a bonus for killing horses and people with a bow/xbow/thrown in their inventory.
This will make all ranged shoot each other and horses first and let the melee guys have their fun killing each other.
It also turn the 1wpf xbow on your back into a "kill me" banner.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Phazey on March 28, 2011, 11:37:34 am
Wouldn't it be awesome if some hybrid system was possible? Get best of both worlds?

We'd use the current system to get a flat rate of xp and gold with the multiplier (i really like the multiplier system, it's exiting!), but there'd also be a small bonus for being near the action.

Basicly combine the old and the new system into one.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: krampe on March 28, 2011, 11:40:23 am
Wouldn't it be awesome if some hybrid system was possible? Get best of both worlds?

We'd use the current system to get a flat rate of xp and gold with the multiplier (i really like the multiplier system, it's exiting!), but there'd also be a small bonus for being near the action.

Basicly combine the old and the new system into one.

I already proposed that in the TW forum quite some time ago so +1
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Armpit_Sweat on March 28, 2011, 11:54:05 am
I am used to new system, and dont want any changes, since i generally hate changes in anything :)

But i liked the old system for its sense of "team spirit"... There were always a bunch of turtle-shielded peasants in the middle of a crowd, who were desperately trying to gain some XP and gold, and stay alive. Now they are so called "leechers", who just runs naked with a hatchet or a scythe, and have no fear for nothing, since they will get their gold no matter what  :|
It used to be fun to break the hard front line, and get to the sweet peasant flesh in the middle! The panic! The chaos! Or be a peasant yourself, and try to survive a storm, knowing that any random arrow will put an end to your gold and xp :) Good times!

Both systems combined? Would be great! Just a tiny extra bonus for being in the middle of the action!
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Madcat on March 28, 2011, 12:42:49 pm
Wouldn't it be awesome if some hybrid system was possible? Get best of both worlds?

We'd use the current system to get a flat rate of xp and gold with the multiplier (i really like the multiplier system, it's exiting!), but there'd also be a small bonus for being near the action.

Basicly combine the old and the new system into one.


I think a problem is that if you do that, even if it's just a little, then certain people that have just as important roles will be getting the short end of the deal.
Like archers or people taking out cavalry.
Maybe if archers got rewarded just for hitting someone, and not necessarily killing. But maybe that's just making things complicated C:
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: The_Bloody_Nine on March 28, 2011, 02:48:01 pm
Wouldn't it be awesome if some hybrid system was possible? Get best of both worlds?

We'd use the current system to get a flat rate of xp and gold with the multiplier (i really like the multiplier system, it's exiting!), but there'd also be a small bonus for being near the action.

Basicly combine the old and the new system into one.
Why give a bonus for being near the action? This was one of the worst parts of the old system. What are you rewarding with it? No individuel killing, no teamplay, no supporting, not flanking... Please, no.

and like i sayed: http://forum.c-rpg.net/index.php/topic,3215.0.html
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: tony on March 28, 2011, 02:51:57 pm
Could the servers even handle this data transfer, they seem loaded down as it is.
Title: Re: Old cRPG Gold Gaining System(gold by killing ppl)///New System(gold by time)
Post by: Phazey on March 28, 2011, 02:54:53 pm
Could the servers even handle this data transfer, they seem loaded down as it is.

Yeah good point. If it would cause more server load and lags, i'm against it. Only if possible without serious technical downsides, ofcourse.
I'd rather have the current system and good server performance than anything laggy.