cRPG

cRPG => General Discussion => Topic started by: a_bear_irl on April 19, 2012, 01:14:20 am

Title: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 01:14:20 am
please, it makes no sense for an EU guy to do our map rotation and i could weed out most of the maps nobody likes in 2 hours

edit: here is a spreadsheet, awful maps should be removed immediately, bad maps replaced asap, "not that bad" maps be edited if possible


https://docs.google.com/spreadsheet/pub?key=0AmGD5dTJi5dCdE5FU2dON2JZbGZ6WFRYb2gycFpXWkE&output=html
Title: Re: let me do the NA map rotation
Post by: Mustikki on April 19, 2012, 01:16:34 am
Sure, go ahead. Post your suggestions.  :D
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 01:17:32 am
if you'd let me do it, i would go through all the maps currently in the rotation (on a mirrored server or something) with some other people and mark them [shit] or [not shit], shit ones get removed and replaced with something else
Title: Re: let me do the NA map rotation
Post by: Mustikki on April 19, 2012, 01:19:49 am
Map rotation for official servers (http://forum.c-rpg.net/index.php/topic,14424.0.html)

Maps with # mark are not loaded, but in list only.
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 01:22:15 am
is that the best trolling you can do? you know there's no point to looking at a large list of maps, i couldn't tell you the name of any map off the top of my head except for maybe arena
Title: Re: let me do the NA map rotation
Post by: Tears of Destiny on April 19, 2012, 01:23:30 am
is that the best trolling you can do?
Oh Bear, you so silly...
Title: Re: let me do the NA map rotation
Post by: Mustikki on April 19, 2012, 01:28:25 am
Scroll through Scene sub-forum (http://forum.c-rpg.net/index.php/board,24.0.html), Nexus (http://mountandblade.nexusmods.com/), MBRepository (http://www.mbrepository.com/) & individual threads and where ever you can find maps, pics of them or links to them. Thats the tools we got here.
Oh and you should try the maps either on your warband copy or someones server to see if the map is worth of something (i do check them on my warband copy).

ps. Do you know how to test/load map on your warband copy?

pps. forgot this site: Calradia's Maps Explorer (http://eelio.pagesperso-orange.fr/)
Title: Re: let me do the NA map rotation
Post by: KaMiKaZe_JoE on April 19, 2012, 01:38:02 am
BEAR, GIVE ME CAV MAPS. RANDOM PLAINS PLEASE.
Title: Re: let me do the NA map rotation
Post by: Mustikki on April 19, 2012, 01:44:37 am
BEAR, GIVE ME CAV MAPS. RANDOM PLAINS PLEASE.

You can do your own map rotation suggestion too.
Nothing is set to yet and its not 100% sure we add these suggestions, but its sure we listen to you and if they doesn't totally suck we can give them a try. :)
And let people to choose! :D

There is some restrictions though on official servers:
battle maps:
(click to show/hide)

and on siege maps:
(click to show/hide)

and for Rageball:
(click to show/hide)
Title: Re: let me do the NA map rotation
Post by: obitus on April 19, 2012, 02:37:54 am
is that the best trolling you can do? you know there's no point to looking at a large list of maps, i couldn't tell you the name of any map off the top of my head except for maybe arena

what a noob.  i know the name of every map in rotation, and who makes most of them.


mark them [shit] or [not shit], shit ones get removed and replaced with something else

I WILL, AND HENCEFORTH I WILL REVIEW EVERY MAP:


set_map ruined_castle [NOT SHIT]
Big pit in the middle, ruins / grassland theme.  Plays well.

add_map heathland [NOT SHIT]
Dead trees and boulders on a flat playfield.  One fortress on a flank in the midground.  Gameplay is okay.

#add_map native_nord_town [SHIT]
Native viking town map.  Corridors very narrow for huge playercounts.  Every flank route gets completely filled, so not much strategy.  Archer roosts are still irritatingly easy to hold even with the new ladders added.

add_map glacier_valley[SHIT]
Shitty performance, will be fixed in update

add_map attack_on_a_caravan [NOT SHIT]
One team spawns on a big rolling hill, the other spawns in a fortress-type area (the caravan) with spikes and a campable boulder.  There is a single bridge where most action takes place.  Asymmetric, decent gameplay.

add_map village_94c [NOT SHIT]
Native desert village map, one of the best ones.  Good gameplay.

add_map winter_invasion [NOT SHIT]
Snow town, much better than Native_Snowy_Village.  Good gameplay.

add_map iron_mine [SHIT]
Infamous cave map.  Tons of concealed narrow corridors.  Map actually plays okay when teams stay around the perimeter of the cave.  I don't hate it like a lot of folks; there are much worse maps.  Still, it draws many groans when it loads.

add_map villageoasis [NOT SHIT]
Desert town with big circular wall and four entrances.  There is a small pond in the middle with one campable roof and two ladders.  This map plays okay.  Good balance, although I'd like more entrances to the town.

add_map upon_the_rocks [NOT SHIT]
Asymmetric beach map.  One team spawns in ocean, the other on flat ground.  The ground is very uneven which can sometimes be annoying.  I'd love it if the author liberally applied the smooth tool to most of this map.

add_map nord_village [NOT SHIT]
Large grassland village map.  One team spawns by an enormous vineyard, the other spawns on a non-descript road with stone wall.  There's a little sacrificial druid altar that no one ever fights by.  I personally am not a fan of this map (sorry Mustikki!) but it plays okay.  Huge map with lots of obstacles and terrain z-axis.

add_map native_field_by_the_river [NOT SHIT]
Large asymmetric native map.  One of the few Native maps with good strategic gameplay!  I'm a fan of this one.

add_map native_farm_by_ruins[SHIT]
One entire team spawns on top of a rock.  The other team spawns in a fortress.  Bad asymmetry.  Otherwise uninspiring ruins map with too much terrain z-axis.

add_map battle_in_swadia[NOT SHIT]
Beautiful map.  Draws groans from performance issues and cavalry-unfriendly narrow routes, but I really like it a lot.  Rounds are fast, good flow.

add_map river_village[NOT SHIT]
A campable wooden tower with doors in the middle makes this village map unique.  I like it, good terrain and concealed flanks, balanced.

add_map village_65c[NOT SHIT]
Native desert village map with very shallow river and one small bridge in the middle.  I love this map, one of my favorite native villages.

add_map bandit_hideout[SHIT]
Very small map.  Decently flat with a river and bridge, and ruins in the river.  On the side flank there is a small fort area.  My complaint - I really dislike the proximity of the map borders to action areas.  Dozens of players and cavalry unwittingly hit this stupid invisible wall every game.  At least rounds are short, which is always a good thing in my opinion.

add_map dune[NOT SHIT]
Actually really cool gameplay on this one due to the rolling sand dunes.  Visibility is limited and flanking is very easy due to the concealment of the small valleys.  Flanking is possible almost everywhere yet no camp zones.

add_map commercial_city [NOT SHIT]
Cavalry-friendly city map with main area and one side flank.  May be a bit too small for huge playercounts.  Fast rounds, no high campgrounds, no dead ends.

add_map peipus_lake [NOT SHIT]
Iced over lake with bloody pools of corpses.  Cool map, two side forts, good balance.  I like it a lot better than Native_Battle_On_Ice which is asymmetric and contains random invisible walls and campable hills for only one team.

add_map agania [NOT SHIT]
A cool nondescript grassy village map on big, very flat plains.  Both teams spawn on roads far away from the village center.  Decently balanced.

add_map waning_cold [SHIT]
Huge snow map with half of its terrain submerged in shallow water.  Not a big fan :( obstacles/village houses are few and far between, and the amount of water slows down foot troops a lot.  Rounds are long.

add_map forest_lake [SHIT]
Large super-deep super-large lake.  Very few obstacles, lots of huge z-axis changes.  Teams end up running around the lake searching for each other.  Rounds are long.

add_map horrors_of_battlefield [SHIT]
Sorry Mustikki!  I like Heathland much better than this map.  Draws groans due to uneven terrain and DirectX7 texture issues.

add_map battle_trouble_in_the_neighbourhood [NOT SHIT]
Cool city map.  I would remove the sewers though, as they serve no purpose but to extend rounds by being a big camp area with slow movement and narrow corridors.

add_map native_snowy_village[SHIT]
I really dislike this map.  One team spawns by the infamous XP barn, and the other spawns on completely undescript mountainside.  Too many mountains.  Too many invisible borders by play areas.  Not enough cover.  Asymmetry in that one team can camp in the adjacent barn and the other cant.  I really dislike it.

add_map tropical[NOT SHIT]
Needs better performance and MOTF flag placement.

add_map native_village[SHIT]
Hate!  Hate hate hate this map.  One team spawns in an adobe fortress town full of dead-ends and campspots.  The other team spawns outside on flat, rapable grounds.  Entrances to the fortress are VERY sparse.   The team spawning inside definitely wins more often.  Always ends up with major camping and long, drawn-out rounds.  Both teams should spawn outside imo at the very least, but I'd not be sad at all if this one was axed.

add_map native_ruins[NOT SHIT]
Great gameplay, everyone seems to love this map.  Balanced, good concealed flanks, good amount of rolling terrain and flats.  I like it a lot.

add_map the_canals_of_our_city[SHIT]
Beautiful, beautiful map with flawed gameplay.  This map must be salvaged, it is too beautiful to not host.  Similar to Nord_Village_Native, every route is completely filled with players with any moderate playercount.  Rounds last ages, and the culprits are deadends, super narrow corridors, and high campable areas. I would love to see more routes added all over; bridges and ramps added liberally to promote flow and alleviate dead-ends.

add_map native_random_plain_medium[SHIT]
Randomly generated maps can be really bad at their worst, and bland at their best.  Not a fan, but I'd much rather random_plain than THE HORRID random_steppe, which always makes enormous shitty mountains.

add_map snowy_hamlet[NOT SHIT]
Snowy village map.  One team spawns by a river, the other on a hilltop in the village by a roasting pig.  A campable barn is in the far flank of this map.  Small, not much space to maneuver around in.  Not my favorite map, but not horrible.

add_map wolves_cave[NOT SHIT]
Again, not my favorite map, but not horrible.  Small, asymmetric.  One team spawns on a small island with huts and a church with a windmill blade on it (lol), the other spawns by a beautiful bridge that leads to an invisible wall.  Bad cavalry map, not enough flanks.

add_map citadel_ruins [NOT SHIT]
Big ruins map with lots of ruins and areas to fight in.  Campable areas are a bit heavy in the middle, but it plays well enough.

add_map domremy[SHIT]
One team spawns on the highest hill in the map, and the other spawns down by a bay.  Pretty asymmetric spawns.  There's a flaming tower in the middle with some various ruins and flats.  Very non-descript gameplay.

add_map field_battle[NOT SHIT]
Beautiful map with great gameplay!  An excellent mix of obstacles, bushes, slight z-axis variation, gives flank ability and cover without camp areas.  Balanced.  Love it.

add_map maaseutu_1[NOT SHIT]
Forest map with rolling hills and few ruins in the middle.  I would rather play this map than random_plains.  Every time.

add_map mountain_warfare[SHIT]
Possibly the hated map in all of crpg.  HUGE distances and only two narrow bridge routes for teams to utilize.  Spawns are better, but still asymmetric with one team reaching the tallest bridge before the other.  Basically no flank ability.  Rounds last the entire round length every time.

add_map battle_of_the_mounds[NOT SHIT]
Cool unique map.  Lots of pillars arranged in a grid.  Love this map.  Balanced, everyone seems to love it.

Not listed but in rotation:
Tumulus[NOT SHIT]
Again, I'd rather play this over random_steppe every single time.  Cool map.

Pitfalls[NOT SHIT]
Apparently not good gameplay on EU server due to lack of cavalry :( but on NA it is a hoot.
Title: Re: let me do the NA map rotation
Post by: bravesquirrel on April 19, 2012, 03:18:15 am

I WILL, AND HENCEFORTH I WILL REVIEW EVERY MAP:


Knows the maps off the top of his head and obviously knows what makes them good and bad since he makes the best maps.

I think we have a winner.
Title: Re: let me do the NA map rotation
Post by: Dexxtaa on April 19, 2012, 03:21:40 am
Impressive, but damn. Someone spends a fair amount of time on the servers xD
Title: Re: let me do the NA map rotation
Post by: obitus on April 19, 2012, 03:46:35 am
i (excavation_pls) dont play that often compared to others but i do have a mapper's eye and good memory!
Title: Re: let me do the NA map rotation
Post by: isatis on April 19, 2012, 04:15:05 am
 :shock:

be my hero!

you got one fan now!!!

let's be friend !
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 04:28:00 am
yeah i did a spreadsheet, maps reviewed either awful, bad, not that bad, ok, good, some maps weren't in the scene editor list and i'm pretty sure there were some that are in the rotation that weren't on the list but here it is

https://docs.google.com/spreadsheet/pub?key=0AmGD5dTJi5dCdE5FU2dON2JZbGZ6WFRYb2gycFpXWkE&output=html
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 04:37:28 am
just so everyone knows my recommendation is that all the maps marked awful at removed immediately and all the maps marked bad at replaced asap
Title: Re: let me do the NA map rotation
Post by: obitus on April 19, 2012, 04:54:03 am
we agree on almost everything.  btw, forest_lake is the map you were complaining about in scene editing thread and u dont have it marked as awful
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 05:03:27 am
yeah i couldnt find it in the scene editor list but it's marked now
Title: Re: let me do the NA map rotation
Post by: MrShine on April 19, 2012, 05:21:22 am
In addition to having bear determine maps I suggest his old map gets re-added ASAP
Title: Re: let me do the NA map rotation
Post by: BADPLAYERold on April 19, 2012, 05:39:43 am
In addition to having bear determine maps I suggest his old map gets re-added ASAP

ahaha
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 06:16:35 am
fuck you guys block party wasnt that bad
Title: Re: let me do the NA map rotation
Post by: obitus on April 19, 2012, 08:27:06 am
not too bad, but definitely too small

visitors can't see pics , please register or login
Title: Re: let me do the NA map rotation
Post by: dodnet on April 19, 2012, 11:00:27 am
on EU server due to lack of cavalry
on EU server due to lack of cavalry
on EU server due to lack of cavalry
on EU server due to lack of cavalry
on EU server due to lack of cavalry

What is this... I don't even... have you ever played on EU?  :shock:
Title: Re: let me do the NA map rotation
Post by: Jallah on April 19, 2012, 11:22:46 am
Is there a way to sort the selection based on server population?  Some of the maps are better for large battles, but annoying if only a few people are fighting, and vice-versa.

add_map battle_of_the_mounds[NOT SHIT]
Cool unique map.  Lots of pillars arranged in a grid.  Love this map.  Balanced, everyone seems to love it.

Is that the Conan map?  I grinned when I saw that, just like seeing the Helm's Deep map and realizing what it is.  And it is a good layout.  The only thing missing is the music from the scene in the movie, though Mount and Blade's music is Conanesque.  And our own personal Valkyrie to parry fatal strikes...  if it's not too much to ask. :)

- Jallah
Title: Re: let me do the NA map rotation
Post by: Jacko on April 19, 2012, 11:59:58 am
Some good insights from obitus.

A good map does not necessarily cater to everyone. There can be good infantry maps, ranged and cav maps, and certainly mixes between them, but it is not needed, as long as we have a good amount of different maps. Native did, and so do we. I think that's the biggest difference between NA and EU when it comes to map preference (or so it seems). EU has a lot of cav, but rarely do I see them complain about more infantry/ranged based maps (that goes the other way around as well).

Which is why I think maps like native_nord_town and native_village (and for that matter, canals of our city) should (and do have) have a place in the rotation. Variety is more important than class balance.

You should come on to IRC more, obitus. I know we differ a lot in map taste, but perhaps you me and Mustikki can cook something up.
Title: Re: let me do the NA map rotation
Post by: Ganner on April 19, 2012, 12:07:39 pm
not too bad, but definitely too small

visitors can't see pics , please register or login


Shitmap if i ever saw one.

Edit also, why are there euro buildings on the outskirts of an obviously ME city?
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 12:25:16 pm
Some good insights from obitus.

A good map does not necessarily cater to everyone. There can be good infantry maps, ranged and cav maps, and certainly mixes between them, but it is not needed, as long as we have a good amount of different maps. Native did, and so do we. I think that's the biggest difference between NA and EU when it comes to map preference (or so it seems). EU has a lot of cav, but rarely do I see them complain about more infantry/ranged based maps (that goes the other way around as well).

Which is why I think maps like native_nord_town and native_village (and for that matter, canals of our city) should (and do have) have a place in the rotation. Variety is more important than class balance.

You should come on to IRC more, obitus. I know we differ a lot in map taste, but perhaps you me and Mustikki can cook something up.

jacko i don't mean to be mean but uh, nobody likes your map, remove it from the rotation. nobody liked mine either, it's not a big deal. native village is a siege map. variety is important, but nobody wants shit no matter what kind of nuts are in it

ganner: im lazy and who looks outside the map anyway
Title: Re: let me do the NA map rotation
Post by: _Tak_ on April 19, 2012, 12:28:37 pm
....

What this man said is so true  :)
Title: Re: let me do the NA map rotation
Post by: Smoothrich on April 19, 2012, 12:30:25 pm
don't let map creators be in charge of the rotation, they force their shit maps on us and call anyone who politely asks them to be removed trolls so we all get to enjoy 10 FPS chokepoint slogfests that make me quit warband everytime they get on

liberate na_1  a_bear_irl for map rotation dictator 2day
Title: Re: let me do the NA map rotation
Post by: Teeth on April 19, 2012, 12:55:51 pm
Can someone find me a screenshot of Farm by Ruins, its a native map and I have no clue which one it is, which is very strange.
Title: Re: let me do the NA map rotation
Post by: EyeBeat on April 19, 2012, 01:40:27 pm
don't let map creators be in charge of the rotation, they force their shit maps on us and call anyone who politely asks them to be removed trolls so we all get to enjoy 10 FPS chokepoint slogfests that make me quit warband everytime they get on

liberate na_1  a_bear_irl for map rotation dictator 2day

Get a job and buy a new computer.
Title: Re: let me do the NA map rotation
Post by: Jacko on April 19, 2012, 01:52:40 pm
The regular vocal minority, trying to force their opinions, once again. The goons out in force, eh? I don't care if my map is removed a_bearl_irl, that has never been the issue (and no, it's not a big deal). I even told Smooth, on IRC a couple of weeks ago, when he first 'politely asked' for it's removal, to provide me a list with maps unfit for the NA server. I'm still waiting.

Now, you (bear) have made a list here, which is a great improvement over just crying why your will is not done (read: smooth), and while we won't necessarily agree with you on which maps are good or not, we'll certainly take a look and tweak the current rotation. In case people have missed it, we usually tweak/add/remove maps every few weeks or so. Live testing, if you so will (this is sometimes done more often, of course, but it's good to let new maps be played in before making any judgment).
Title: Re: let me do the NA map rotation
Post by: engurrand on April 19, 2012, 02:12:50 pm
is that the best trolling you can do? you know there's no point to looking at a large list of maps, i couldn't tell you the name of any map off the top of my head except for maybe arena

that is not a long list..

Get those 2 hours to work man.
Title: Re: let me do the NA map rotation
Post by: MrShine on April 19, 2012, 02:36:18 pm
that is not a long list..

Get those 2 hours to work man.

he already did..it's been updated in the OP
Title: Re: let me do the NA map rotation
Post by: Mustikki on April 19, 2012, 03:00:15 pm
Can someone find me a screenshot of Farm by Ruins, its a native map and I have no clue which one it is, which is very strange.

(click to show/hide)
Title: Re: let me do the NA map rotation
Post by: Teeth on April 19, 2012, 03:16:57 pm
Thank you, never knew that was a native map. Title is misleading, that farm is way too small for it to be included in the title.
Title: Re: let me do the NA map rotation
Post by: Jacko on April 19, 2012, 04:48:42 pm
Yeah.. It's actually named something else, like quick scene x, but I renamed it to fit with the rest of the maps.
Title: Re: let me do the NA map rotation
Post by: CrazyCracka420 on April 19, 2012, 04:55:08 pm
I don't like the fact that you have random plains marked as awful...

In the 1300's when armies sallied into the country side and fought each other, they did so in open world terrain.  They weren't always fighting next to buildings or man made structures. 

We're playing on the battle server, some of the maps should be open world geographic maps where you need to rely on teammates and terrain to be successful.  You shouldn't always be able to hide behind a wall or building and try to rambo 1v100. 

I don't complain about the "city" and enclosed maps where cavalry is basically pointless (maps that by all measurements should be SIEGE maps, not battle maps), and the fact that less than half the maps are "open" maps, we should still have these in the rotation.

Otherwise I have no problem with your suggestion that someone who plays on the NA1 maps, should be responsible for taking out shitty maps, and adding new ones to the rotation.
Title: Re: let me do the NA map rotation
Post by: Teeth on April 19, 2012, 05:13:23 pm
Open maps are awesome, best tactics and most epic charges I have seen always happened on the random plains maps. Because of the complete lack of cover, people are inclined to form shieldwalls or bring siegeshields. Open maps give you that warband vs warband feel. Back in 2010, when staying with the zerg horde was vital these open maps caused enormous shieldwalls, skirmishes and cavalry aswell as infantry charges.

As soon as you get a bit of sticking together going, these maps turn from cav maps to infantry maps, cause all the cav is too impatient and charges the enemy infantry before they clash with the other group of infantry.

Sadly, it takes time for the pub to realize going solo isn't going to work, and with 1 open plains map in every 15 maps they will have forgotten the need to stick together when the next one comes. Especially with fewer rounds per map, they just can't show their true potential. The game has become extremely individualistic, and the focus towards close combat maps hasn't helped. Therefore I am a strong advocate of adding more open maps, preferably community made, cause the random plains look so, well, plain.
Title: Re: let me do the NA map rotation
Post by: Chasey on April 19, 2012, 05:17:27 pm
I love the flat random plain maps, but 80% of the time it is very hilly and just becomes a camp fest until 1 team gets bored and pushes. The maps where both teams can see each other from spawn to spawn and do epic charges on flat land, were the most fun for me.
Title: Re: let me do the NA map rotation
Post by: Teeth on April 19, 2012, 05:20:49 pm
I love the flat random plain maps, but 80% of the time it is very hilly and just becomes a camp fest until 1 team gets bored and pushes. The maps where both teams can see each other from spawn to spawn and do epic charges on flat land, were the most fun for me.
Yeah exactly, thats why we need the community to make some cool open maps, like Mustikki's Maaseutu 1 and 2, those are sweet. As soon as I find time and courage to make a map again I'll do something along those lines.
Title: Re: let me do the NA map rotation
Post by: Jacko on April 19, 2012, 06:39:02 pm
I'm all for open custom maps. Then maybe finally we can get rid of some of these ruin maps.
Title: Re: let me do the NA map rotation
Post by: KaMiKaZe_JoE on April 19, 2012, 07:10:35 pm
Quote
10 FPS chokepoint slogfests

I must note that I agree with whatshisname on this. I fucking hate cs-esque maps that utilize the ugliest, most fps rapeish textures and shit. I fucking hate trees--they eat up mine fps. And no, I'm not going to save up for a "nice" computer when that money could be spent on either 1) shitty American tuition or 2) alcohol.

edit: oh, and open plains maps are the fucking best. They suck when teams start camping hills, but just a big flat fucking map with some fucking grass would be nice.
Title: Re: let me do the NA map rotation
Post by: Lichen on April 19, 2012, 07:17:42 pm
yeah i did a spreadsheet, maps reviewed either awful, bad, not that bad, ok, good,
well that's your opinion since some of the maps deemed 'awful' I actually like. Of course any different or unusual map is usually shit on by players. Let's all play the same boring maps for eternity, right?
Title: Re: let me do the NA map rotation
Post by: a_bear_irl on April 19, 2012, 08:59:53 pm
open plains always sucks,teams shieldwalling on opposite hills while cav picks off the impatient and ranged gets anyone without a shield is not fun
Title: Re: let me do the NA map rotation
Post by: Rainbow on April 19, 2012, 09:03:42 pm
Are you really a bear?  Some people mistake otters for bears.  Let me know!
Title: Re: let me do the NA map rotation
Post by: CrazyCracka420 on April 19, 2012, 09:39:44 pm
open plains always sucks,teams shieldwalling on opposite hills while cav picks off the impatient and ranged gets anyone without a shield is not fun

That's your opinion, and one many would agree and disagree with.  If you want enclosed maps, there's always the siege server.  Medieval battles took place in the countryside more often than not, away from cities and walls and buildings.  Armies used troop formations, terrain, and tactics to their advantage.  They didn't all run around as individuals running from building to building killing as many people as possible while avoiding cavalry and archers. 

So although I respect your opinion, I disagree 100% with it.  The "enclosed" battle maps would more often than not be fought during a siege or raid, not during a "battle".

Really the only time I see infantry, ranged and cavalry all being used to their strengths on the same map, is on these open plains type of "random" maps.  So cool to see one wave of infantry colliding with another wave of infantry, rather than groups of 5 or 10 trying to steam roll the map.
Title: Re: let me do the NA map rotation
Post by: BADPLAYERold on April 19, 2012, 09:50:23 pm
open maps are just cav rape fests, as a cav player i find it FAR too easy to get ridiculously good scores on those types of maps. they are not balanced at all.
Title: Re: let me do the NA map rotation
Post by: obitus on April 20, 2012, 05:24:59 am
You should come on to IRC more, obitus. I know we differ a lot in map taste, but perhaps you me and Mustikki can cook something up.

Hells yeah, still have a few ideas kicking around