it will ... nerf retirement even further than it is now.
I would say it's a good Idea to make Players able to buy Loompoints from the Market so it would force players to sell they're loompoints cheaper...
You aren't much into economics aren't you ?
Fixing a price won't force people to sell what they sold cheaper. They will just stop selling.
I agree. Old characters already have plenty of advantages; getting the option to spend your piles and piles of gold DIRECTLY on heirlooms,wrong you spend the piles (i dont see any piles btw) on repair cost (well unless your a ninja, archer or peasent leecher), and often i only earn money if im on x4-5 and even then i get massive items to repair and earn nothing. So it would take weeks rather monts till you got enough money to buy a loom.
you never bought blackmarket cigerettes then?
http://en.wikipedia.org/wiki/Hyperinflation_in_the_Weimar_Republic
http://en.wikipedia.org/wiki/Hungarian_peng%C5%91_hyperinflation#Hyperinflation
This is what's happening.
The difference between what we have for an economy, and what the real world has for an economy, is that the government actually steps in to create artificial price ceilings and floors for the control of the economy.
Bear in mind that prices will continue to increase at a ridiculous rate, sometimes a little slower, but don't be surprised if the prices reach 5million for a +3 in a year.
Money in this game literally comes out of nowhere, so prices will continue to escalate, until something stems the flow of 'infinite' money.
Money isn't being circulated so much as generated right now.
Basic supply and demand. In this case, the supply of money keep increasing, while the demand for heirlooms continue to increase. The market tries to create a balance (eq), but since both are rising, the market keeps chasing the eq to literally infinity.
Which is how it's going to continue to develop. It's just how the market works.
But the new players and peasants get screwed. Eventually the "no upkeep" workaround (not fix) will not be able to keep up with the prices, and will have to be extended.
It sounds like a good idea, however loompoints should only be available by players. That is what is another great point about crpg. If you want to improve your items, you either retire yourself or you interact with other players aka. buy your looms from other players.
Remind me why inflation is such a bad thing again? Seems to me it helps low gen players who need money for equipment/repairs. As long as the market is stable in one direction it helps people invest in looms and turn a gold profit later.
The only people it doesn't help directly are the people with low gold who don't plan on retiring. Yet...they get the benefit of high levels, so again, why is inflation such a bad thing?
Remind me why inflation is such a bad thing again? Seems to me it helps low gen players who need money for equipment/repairs. As long as the market is stable in one direction it helps people invest in looms and turn a gold profit later.
The only people it doesn't help directly are the people with low gold who don't plan on retiring. Yet...they get the benefit of high levels, so again, why is inflation such a bad thing?
Remind me why inflation is such a bad thing again? Seems to me it helps low gen players who need money for equipment/repairs.
Eventually the "no upkeep" workaround (not fix) will not be able to keep up with the prices, and will have to be extended.
This money comes out of nowhere. At least in the old gold system, it would simulate us actually looting gold from the bodies we killed. Now we can literally hide in a barrel and somehow pull gold from butt fuck nowhere.
Well it doesn't feel the same but the old system with a marketplace would also see inflation. The money comes from nowhere because when you get that money, nobody else loses it. A game without inflation would work like that, with winners taking money from losers, people being paid when you spend on upkeep... That kind of things.
But whenever HL prices rise other looms rise with it. Almost anything you buy now will likely gain value in the future, IE you will gain gold. Of course the value of gold in the market will diminish, but all you need to do is sell one loom point and you're back in the "game".
you mean profit in terms of having money to pay upkeep? because a profit to buy other heirlooms is practically non existent, as the HL prices rise. so every second you are not invested in a good heirloom, makes you loose money
In-game currency is losing its value at a pretty high rate. Even the no-upkeep until level 25 thing is going to start affecting the peasants, since they have no way of building a large enough gold stockpile (even with heirloom sales) fast enough to keep up with the market.
Doing it like that will have no effect until we reach the fixed heirloom price, then it will kill heirloom point sellers and nerf retirement even further than it is now.
The only way to solve this issue would be to add goldsinks.
Add an option to respec for 500k instead of using xp, increasingly more expensive the higher level and/or more you use it. Add status items that cost ridiculous amounts of gold but look amazing.
These are stupid ideas that wont work for a number of reasons, but they do show my point.
OP: fixed price will only decrease the price of the looms while leaving the rest of the items, like weapons, armor etc still inflating to crazy levels. it will fix nothing.
Add an option to respec for 500k instead of using xp, increasingly more expensive the higher level and/or more you use it.
The only way to solve this issue would be to add goldsinks.
We fight and get paid by some god that we can't see in in-game gold that we spend on in-game things.
I don't see much of a problem with the system that is in place right now. The way I see it, the marketplace has finally figured out how much loom points are. The community as a whole had no bearing of what a loompoint should cost, and over time players have been raising their prices and people are still buying them. It looks like loompoints have been somewhat stable for the past few weeks.
I also don't understand why players want everyone to make less money, I hear people complaining about how everyone is wearing plate and riding heavy horses, but I don't see packs of plated chargers and people running around in full plate 24/7.
If anyone hasn't pointed it out, I believe he meant something like weed in the US :mrgreen:you never bought blackmarket cigerettes then?Nope. And I don't really see you point, a fixed price isn't a tax. Circumventing a tax makes you earn more money. Selling under some fixed price when you want to sell for more... doesn't, quite the opposite actually.
What if we cap a limit on how much money there is in the game? to enter a round you pay a fee, if you win depending on how you performed you get a certain amount of gold. That way we actually have a legit system to where nothing can be a crazy ridiculous price.and when you run out of money? you cant play?
yes inflation is necessary, its a part of real world economics
and when you run out of money? you cant play?called a loan from the legit bank of c-rpg or sell a loompoint at lower than 730k
called a loan from the legit bank of c-rpg or sell a loompoint at lower than 730kI don't really like the pay to play thing... but I do like the original kills for cash idea that original crpg had, just maybe have a set limit(or very slowly rising amount) of money
Remind me again why having loomed items cost more to repair is a bad thing? (From an economics standpoint, because realistically they would be more costly to maintain.)