i got chad message yesterday and i was lvl 7,and all i was wearing is some peasant shit. :lol: Be happy that you got points for gear that you can actualy use.
half a year or longer ago, i already made a suggestion in the dev forum to get rid of the "by chance factor" and make it dependable on regular progression. Also not that every gear automaticly gets it but you get points you then can choose to give onto stuff you want to be good at crafting.
Admitted it is because i am one of the unlucky bastards who got only 6 smitthing skill in stuff i use. That also because i go for max level and those who didn't stop making generations earlier but continued till they "maxed out" their smithing skills and now are at least lvl 34 too. So you have people who have it all and people who will never be able to have it all ... thanks but no thanks. There were so many discussions and complains how to improve participation and interest into strategus but simple things like this aren't even considered.
EDIT: also max lvl players are those who will be those best at using their stuff at least in terms of skillpoints and attribute points. So them not being able to get their smithing skills up doesn't feels right at all. I wouldn't have a problem to bind it more to players contributions to the team, but those things would be tougher to implement.
btw in 5 generations 6 smithingskills is a freaking joke. Give us every 1million a smithingpoint we can distribute onto what ever gear we want. In my favour would be that you calculate it backwards for all my generations and the complete xp i already earned for my current lvl, BUT i would rather get a "complete reset of smithing skills" and then earn every million xp a point then continue with this messed up system as it is atm. By chance my ass, people used multiple sets of weapons to get more smithing skills onto arrows, 2h/polearms/1h/shields/constructions whatever. They got lucky and are on max lvl in smithing in that stuff in 2-3 generations ... yeah those are the skilled once ^^.
http://forum.c-rpg.net/index.php/topic,20553.0.htmlas this suggestion of me wasn't answered at all or responded in any form, i don't see a breaking of trust posting my suggestion here which was posted originaly on dev forum.(click to show/hide)
you get points you then can choose to give onto stuff you want to be good at crafting.this.
...But I don't get why you want to make a distinction between loomed items I think it's pretty hard increasing mw stuff. Donating heirlooms is pretty rough imo.The point is that MW should be something really really hard to get and if you have the choice between crafting 9 items of first level loom 3 of second or 1 of third complettly to max smithingskill is upto you. In terms of clans they can try to get their members to then specialize on certain things or so that everyone has like 2-3 things he is good at and they all feel needed for strategus. Not having one dude doing it all and the others need to step back because they are just not good enough in terms of cost/production. You know how tough it is as a Clan Leader to tell some guys who are proud on their accomplishments as crafter "sry we got the other guy there he is so awesome in so many things we don't need your shit" , so wrong on so many levels.
EDIT: also max lvl players are those who will be those best at using their stuff at least in terms of skillpoints and attribute points. So them not being able to get their smithing skills up doesn't feels right at all. I wouldn't have a problem to bind it more to players contributions to the team, but those things would be tougher to implement.
I don't think people who've played enough generations to level up to 35 need even more of an advantage. If it was like that it'd be even harder for new players with more people at lvl 31+. I like how you have to choose between being a superwarrior™ or crafter, both are good options.you think wrong, as it is the natural way everyone will go sooner or perhaps a lot later but still.
Plus it's probably harder toget anything uplearn things when you're that old.
Although i think the system is far from perfect, i do like the fact that each clan gets to craft their signeture armor and weapons.i guess that depends on how much you guys within the clan are able to communicate it and how exactly the smithing skill point destributio nwould work then.
I mean if you can put points yourself, would that mean that most of us would craft the same (ish) stuff?