cRPG

cRPG => General Discussion => Topic started by: Blackzilla on April 13, 2012, 06:19:16 am

Title: chadz are you F**KING with me? (chadztext)
Post by: Blackzilla on April 13, 2012, 06:19:16 am
http://cloud.steampowered.com/ugc/596966984594972418/C9C6366AB70719D364FB4AB7ACBA6E0228916BF4/ The second i get dehorsed i receive the crafting message. This is not the first time that this has happened. Every time i get off my horse i get the message.I have also received it when accidentally dropping my weapon and picking up random crap off the ground. i picked up a steel pick for the first time ever and all my hard work payed off with it.

Please, for the sake of the community, make it to were the crafting message works for the gear you spawn with.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: duurrr on April 13, 2012, 06:36:56 am
visitors can't see pics , please register or login
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Ganner on April 13, 2012, 08:25:56 am
Come at me bro
Come at me bro
Come at me bro
Come at me bro
Come at me bro
Come at me bro

(on a serious note, my last gen as cav before this one, i got chadz text 4 times, all 4 times while dismounted.  CSB)
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Korgoth on April 13, 2012, 10:59:36 am
Do you play M&B on a mobile phone?
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Cosmos_Shielder on April 13, 2012, 11:50:43 am
The thing with random chance , is that it makes some people very lucky, some guy has the chadz text 4 time a day ,
and it makes some people very unlucky.

But i agree that i t would be more fun , if your playing style has influence on chadz text and valour text
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Mlekce on April 13, 2012, 12:43:41 pm
i got chad message yesterday and i was lvl 7,and all i was wearing is some peasant shit. :lol: Be happy that you got points for gear that you can actualy use.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Gurnisson on April 13, 2012, 12:45:50 pm
i got chad message yesterday and i was lvl 7,and all i was wearing is some peasant shit. :lol: Be happy that you got points for gear that you can actualy use.

I got it at level 7 myself. I had gotten 9 strength then so I had a lordly mail shirt, lordly mail mittens and lordly nordic fighter helmet on. 8-)
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Moncho on April 13, 2012, 12:48:26 pm
I have been using the exact same gear for 2 gens (except for the very first low levels), and I havent got it yet...
Before that, I think I got it 3-4 times over 1 gen...
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Overdriven on April 13, 2012, 12:53:21 pm
The past 3 times I've had it before level 10. In one gen I got it twice before level 10. So when I'm using 0 of my best equipment. There was a time before that where it was a city map and I had to go on foot. So no horse crafting. It's one of the many reasons I stopped caring about strat.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Gimest on April 13, 2012, 01:30:18 pm
Been playing 2 gens of rouncey cavalry now, and got 5 times chadz text, once to my rouncey and once to destrier i had picked up, so yes it sucks :P
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Blackzilla on April 13, 2012, 02:41:02 pm
Im just glad I am not the only one with shitty luck. This crafting message has caused me to screw retiring and just keep leveling up.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Blueberry Muffin on April 13, 2012, 06:52:32 pm
When me and the other Mercs did an xbowman firing line squad on the servers, I got all thine hard work twice.
I had 6 skill in fur hats, hunting xbows, bolts, and kaftans. Oh the rage.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: kinngrimm on April 13, 2012, 07:10:48 pm
half a year or longer ago, i already made a suggestion in the dev forum to get rid of the "by chance factor" and make it dependable on regular progression. Also not that every gear automaticly gets it but you get points you then can choose to give onto stuff you want to be good at crafting.

Admitted it is because i am one of the unlucky bastards who got only 6 smitthing skill in stuff i use. That also because i go for max level and those who didn't stop making generations earlier but continued till they "maxed out" their smithing skills and now are at least lvl 34 too. So you have people who have it all and people who will never be able to have it all ... thanks but no thanks. There were so many discussions and complains how to improve participation and interest into strategus but simple things like this aren't even considered.

EDIT: also max lvl players are those who will be those best at using their stuff at least in terms of skillpoints and attribute points. So them not being able to get their smithing skills up doesn't feels right at all. I wouldn't have a problem to bind it more to players contributions to the team, but those things would be tougher to implement.

btw in 5 generations 6 smithingskills is a freaking joke. Give us every 1million a smithingpoint we can distribute onto what ever gear we want. In my favour would be that you calculate it backwards for all my generations and the complete xp i already earned for my current lvl, BUT i would rather get a "complete reset of smithing skills" and then earn every million xp a point then continue with this messed up system as it is atm. By chance my ass, people used multiple sets of weapons to get more smithing skills onto arrows, 2h/polearms/1h/shields/constructions whatever. They got lucky and are on max lvl in smithing in that stuff in 2-3 generations ... yeah those are the skilled once ^^.

http://forum.c-rpg.net/index.php/topic,20553.0.html
(click to show/hide)
as this suggestion of me wasn't answered at all or responded in any form, i don't see a breaking of trust posting my suggestion here which was posted originaly on dev forum.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Prinz_Karl on April 13, 2012, 09:03:00 pm
It happened to me in too many weird moments that it can't be random even more it can't be random because there are many players who have been fucked the same way.

Just to confirm it, I got it very often when I played on my alt or when I was changing my gear, everytime it was the fraction of the time I actually played with my normal set. Second last time I was level 2 or 3 when I got it...

If we wouldn't get it everytime we don't want it with the feeling we just got pranked then yeah make it random. But also implement that the amount of messages you get is more even between players.


half a year or longer ago, i already made a suggestion in the dev forum to get rid of the "by chance factor" and make it dependable on regular progression. Also not that every gear automaticly gets it but you get points you then can choose to give onto stuff you want to be good at crafting.

Admitted it is because i am one of the unlucky bastards who got only 6 smitthing skill in stuff i use. That also because i go for max level and those who didn't stop making generations earlier but continued till they "maxed out" their smithing skills and now are at least lvl 34 too. So you have people who have it all and people who will never be able to have it all ... thanks but no thanks. There were so many discussions and complains how to improve participation and interest into strategus but simple things like this aren't even considered.

EDIT: also max lvl players are those who will be those best at using their stuff at least in terms of skillpoints and attribute points. So them not being able to get their smithing skills up doesn't feels right at all. I wouldn't have a problem to bind it more to players contributions to the team, but those things would be tougher to implement.

btw in 5 generations 6 smithingskills is a freaking joke. Give us every 1million a smithingpoint we can distribute onto what ever gear we want. In my favour would be that you calculate it backwards for all my generations and the complete xp i already earned for my current lvl, BUT i would rather get a "complete reset of smithing skills" and then earn every million xp a point then continue with this messed up system as it is atm. By chance my ass, people used multiple sets of weapons to get more smithing skills onto arrows, 2h/polearms/1h/shields/constructions whatever. They got lucky and are on max lvl in smithing in that stuff in 2-3 generations ... yeah those are the skilled once ^^.

http://forum.c-rpg.net/index.php/topic,20553.0.html
(click to show/hide)
as this suggestion of me wasn't answered at all or responded in any form, i don't see a breaking of trust posting my suggestion here which was posted originaly on dev forum.

This would definitely be a better way to do it I like the idea that it's based on exp which I don't know why it wasn't before. But I don't get why you want to make a distinction between loomed items I think it's pretty hard increasing mw stuff. Donating heirlooms is pretty rough imo.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Herkkutatti on April 13, 2012, 09:06:10 pm
Quote
you get points you then can choose to give onto stuff you want to be good at crafting.
this.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Bulzur on April 13, 2012, 09:39:00 pm
Got it at level 2. Beat that.

Also got it 6 times on one alt. Now that's pretty useless.
And thus, 0 times on my main since then.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: kinngrimm on April 13, 2012, 09:45:15 pm
...But I don't get why you want to make a distinction between loomed items I think it's pretty hard increasing mw stuff. Donating heirlooms is pretty rough imo.
The point is that MW should be something really really hard to get and if you have the choice between crafting 9 items of first level loom 3 of second or 1 of third complettly to max smithingskill is upto you. In terms of clans they can try to get their members to then specialize on certain things or so that everyone has like 2-3 things he is good at and they all feel needed for strategus. Not having one dude doing it all and the others need to step back because they are just not good enough in terms of cost/production. You know how tough it is as a Clan Leader to tell some guys who are proud on their accomplishments as crafter "sry we got the other guy there he is so awesome in so many things we don't need your shit" , so wrong on so many levels.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Knute on April 13, 2012, 11:06:39 pm

EDIT: also max lvl players are those who will be those best at using their stuff at least in terms of skillpoints and attribute points. So them not being able to get their smithing skills up doesn't feels right at all. I wouldn't have a problem to bind it more to players contributions to the team, but those things would be tougher to implement.

I don't think people who've played enough generations to level up to 35 need even more of an advantage.  If it was like that it'd be even harder for new players with more people at lvl 31+.  I like how you have to choose between being a superwarrior™ or crafter, both are good options.

Plus it's probably harder to get anything up learn things when you're that old.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: kinngrimm on April 14, 2012, 08:20:46 am
I don't think people who've played enough generations to level up to 35 need even more of an advantage.  If it was like that it'd be even harder for new players with more people at lvl 31+.  I like how you have to choose between being a superwarrior™ or crafter, both are good options.

Plus it's probably harder to get anything up learn things when you're that old.
you think wrong, as it is the natural way everyone will go sooner or perhaps a lot later but still.
And there will always be those who have too much time on their hands to exessively play games like this and they will be therefor most likely always in an advantage to those who don't invest that much time. If you look at devs and admins who are active since the start of this mod or other players, at some point they have the looms they want and go for max level.

As that happens also those who just arrived at generation 18+ who have their looms they want and ontop of it they will have the smithing skills maxed out. I know personally of at least 7 people where that is the case and i believe there are many more out there i don't know of. So if you think they don't need it is irrelevant because they already have it!

With the suggestion i made it would be even for anyone depending on the time invested and even tougher to get max loomed items for strategus as first you need to loom them and then you need to focus on an item. Master smiths would be rare and not spreading like wildfire which i promise you is happening atm already.

And to counter all the superior imba builds, therefor we got balanced items balanced attr and skill progression and a need of massiv XP to squeeze out another skillpoint ^^

(click to show/hide)
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: Zandieer on April 14, 2012, 08:31:55 am
I like getting it while wearing peasant clothes :D I'll just craft those by a million  :mrgreen:
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: ammeron on April 14, 2012, 08:54:21 am
looks to me like vitamins tk'd ur horse, seems he is to blame for this missed text not chadz!
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: buba on April 14, 2012, 09:59:42 am
Although i think the system is far from perfect, i do like the fact that each clan gets to craft their signeture armor and weapons.
I mean if you can put points yourself, would that mean that most of us would craft the same (ish) stuff?
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: kinngrimm on April 15, 2012, 01:04:29 am
Although i think the system is far from perfect, i do like the fact that each clan gets to craft their signeture armor and weapons.
I mean if you can put points yourself, would that mean that most of us would craft the same (ish) stuff?
i guess that depends on how much you guys within the clan are able to communicate it and how exactly the smithing skill point destributio nwould work then.

but lets just make an example.

3 players all like 12th generation players out of one clan. (not uncommon nowadays ^^)
=> 12 MW loomed items. perhaps half of them is double as they use similar stuff => so 6 unique MW items on 3 players, 2 each

If you get 1 skill point per 1 million xp, then you get around 6 skill points per generation. A 12 generation player would have 72 skill points. doesn't sound enough so make it times 3, 216. (Is the max skillpoints still 150 or is it less?) So with 216 skill points without the increase in infestemnt per loomlevel. a 12th generation player would be able to smith 1 MW item at full efficency and 1 at about 1/3 efficency.

on 3 12th gen players it would be 3 full efficency MW items and 3 1/3 eff MW items.
With that you can already get some nice gear with only 3 players.
Imagine there are 10 guys in a clan with good internal communication, imagine 20 30 or even more.
Now i am aware of that a clan is not an even thing, there are players who just started playing cRPG and then there are oldtimers grinding like forever(Netzwerk whats your generation and level now? Cunion i heared half a year back you would be lvl 35 already back then? Kesh? ...)

I know there are some players which are part of the community for a very long time and still are working on generation 2 or 3, but you are not investing that much time in your main character as many of the other guys. So who should orientate himself after whom?
For me it is not about that but that in the end Strategus is not overcrowded by Masterwork stuff. We have the system now in action for one season and at the end of it, it should be reconsidered.
Title: Re: chadz are you F**KING with me? (chadztext)
Post by: BlueKnight on April 15, 2012, 04:05:13 am
Man... I got chadztext with trident... :-)