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cRPG => Beginner's Help and Guides => Guides => Topic started by: Lactose_the_intolerant on April 01, 2012, 04:03:16 am

Title: The art of throwing II
Post by: Lactose_the_intolerant on April 01, 2012, 04:03:16 am
Hello People.

When i started to be interested in throwing, I came in this section to find a guide about throwing. i found one who was a bit out of date, so it was not much help. And as i played my throwing build, that i made as i was going, many people asked me about throwing, about my build etc...

So i wish to share what i know and my opinion about throwing to help any people in need.

I The message
I have seen, to my despair, tincans throwing jarids, people talking about a "message" but not taking any notice. So what is this message?
I cant recall exactly what it says, something like : "your weapon proficency in trhowing is to low to blablablablabla" in bright red at the bottom of your screen.
What does this mean? Bacisally it's a penality to save us form tincans thorwing some heavy weapons, if you see it, your effective wpf (so wpf invested in throwing) is too low for your amount of PT.

I get the impression but, i could be wrong, that the more you gone over the limit, the more you get screwed
I see 3 direct consequences:
-You don't get the message : everyone is happy, beautiful and nice
-you get the message but you can pick your ammo up again
-You get the message and you cant pick your ammo up again (FUUUUUUUUUUUUUUU)

I believe that if your WPF is slightly to low it doesnt matter to much, i did some testing on EU3 where the damage output was the same and nearly even more when i had wpf slighlty lower then required then if i had the right WPF.

But there are penalities if you try to play smart with WPF, and there are many and you dont want to f*** with it.
Here are some i recall, there maybe more :
-Damage nerf
-accuracy nerf
-upkeep rape
-cant pick your ammo up
(im pretty sure theres something missing)

now i shall explain in the next section how to be master of your WPF

II Understanding WPF


Now, for WPF, this is very dependent of what you want to throw, if you want to be a pure thrower, a hybrid, the armor you want to wear (i had a set of lordly gear so i wished to wear it). And it all comes down to this :

Throw Level = 13 * Desired Effective Power Throw Level + Throwing Armor Weight

where

Throwing Armor Weight = head armor weight * 6 + torso armor weight * 2 + leg armor weight * 2 + hand armor weight * 8 - 10


"WTF?  :shock: " might be your reaction to this. Let me explain!
Throwing is dependent of Two factors, your powerthrow and your armor!

The powerthrow factor

Throw Level = 13 * Desired Effective Power Throw Level

You must remember that it depend really on your powerthrow in your build and not the powerthrow of the weapon you want to throw! That means throwing some jarids with 5 powerthrow will be diffirent not only in damage, but in wpf, then throwing jarids with 6 pt! This is why it is important to plan your wpf in advance.

examples :

I want to throw fransiscas (require 2 pt), i have 2 pt in my build : 13*2 = 26 WPF
i want to throw fransiscas, but i want them to deal more damage, i get myself 6 PT : 13*6 = 78 wpf

I want to throw stones with 1 PT = 13 wpf
I want to knock people's brains out with my stones with 7 PT = 13 * 7 = 91 WPF

You can have a 10 PT build, but with 13 effective wpf, you will throw as if you had only 1 PT. So you lose 9 levels of PT.
Simple as that

The armor factor

The powerthrow factor was only the first part of the calculation, so if you want to throw naked you can take in account only the first part  :P

Throwing Armor Weight = head armor weight * 6 + torso armor weight * 2 + leg armor weight * 2 + hand armor weight * 8 - 10

Pretty much simple, you take the weight of the head armor you whish to use and multiply it by 6, then take your body armor and multiply it by 2 etc...and then take off 10

You'll notice that the head armor and the hand armor is the most penalising so dont go to heavy on it!
I'll take my character as an example

(roman helmet with veil 2.1*6+ palace guard 10.8*2 + splintered greaves over mail 2.1*2 + mail gauntlets 0.5 *8)-10 =32.4 My armor "weighs" 32.4 wpf

I use 6 power throw i then require = 32.4 + 78 =110.4 so i need 111 WPF for throwing

There you go !  8-)

III Build

Now for you build, all depend on what powerthrow you decide to have, if your a hybrid or not, if your a hybrid it's up to you to find your balance, but remember if you are making your build as you go and fancy spending an extra skill point in PT, you'll need more WPF in throwing!

I believe going pure thrower isnt the best of ideas because you have to be close to the battle, and at one point things will get dirty, so you need to be able to put up a fight, also you can run out quickly of stuff to throw really damn fast!

Here are some builds you can try out :

my suggestion :
(click to show/hide)

this is the suggestion of Slamz

(click to show/hide)

Here is Spawny's suggestion :
(click to show/hide)

Note : If you compare my suggestion with Spawny's build suggestion you'll notice that they are the same except for one level difference. I come to beleive this is the perfect hybrid.


Throwing weapons

Now there are different throwing weapons, the most popular right now is the heavy throwing axe. Some are good, some are pretty useless. I'll mostly talk about the ones i have a bit of experience with.

The Suriken family In my opinion, Useless. I tried to take only shurikens for the lulz, knowing there is 8 per stack, I ended up with 32 shurikens  :lol: ! Result?
I wounded one peasent. Not worth it. But I read somewhere Thomek uses them to harass archers. It is true when you come to think about it, that the shurikens are one of the most fastest throwing weapon there is and there are 8 of them per stack, so you could end up with 16 of them. And those are perfect to harass those pesky archers, trying to fire at you when you get close, or to stop them running away. Just spam them and most archers will lose their grip and fuck up.

The throwing axe There is no reason to use this weapon except if your build and wpf doesnt allow you to get it's older brother : the Heavy throwing axe

The Heavy throwing axe One of the best throwing weapons you can get. The best cut damage, perfect for hunting horses and mid armor enemies (and peasents). They have a slow missile speed so anticipation is the key. They will fall to the ground very fast so aiming high is the key, this also allows you in clusterfucks to toss your axes over your teamates and it will fall down on enemies. They are worth the investment in wpf and 4 skill points.

Jarids You are starting to invest in throwing and the first sacrifices are there, you cant wear super heavy equipment. But jarids are nasty beasts, they pierce nastily enemy armor, people will hate you! They have good accuracy and flight speed. not so good for killing horses but they do pretty well! Try to aim the enemy tincans!

throwing spears Lets face it, they have worse accuracy speed, damage everything etc...and cost 1 PT more! Why take these then? because you get one more spear per stack to throw!

throwing lance The king, insane damage, will take any tincan in 2hit in the body. Sadly it doesnt one hit anything except very lately armored foes or peasents. They make also really good melee weapons!

(weapons part still to be worked on)
Special thanks to :
- My patience
- Thing
- Slamz
- Spawny



Ps : I'll edit my thread, there is more to come! keep in touch! (im tired!)







Title: Re: The art of throwing II
Post by: RibaldRon on April 01, 2012, 04:49:57 am
Ahh, I always wondered what that text was about.


Thanks for your testing, you make me want to play a thrower.  :lol:
Title: Re: The art of throwing II
Post by: Slamz on April 01, 2012, 06:46:39 am
My advice for hybrids:

Shielder = 18/18, PT 4
2H / polearm = 24/12, PT 4

Although you really can't go wrong with 18/18 in any case.  The extra WM will give you more wpf to put into your melee weapon of choice.

More than PT 4 is too costly, in my opinion, unless you are going to go "pure thrower".  I've tried a variety of hybrid builds and if you want good a good balance, stop at PT 4 and loom up some heavy throwing axes.  That way you don't have to cough up so much wpf to use them (and pick them back up).

PT 5 is tempting because jarids are relatively common (and you can pick them up and throw them back at people) but it's a high price in wpf.
Title: Re: The art of throwing II
Post by: martyrAD on April 01, 2012, 08:51:51 am
be pro, go 27/9.
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on April 01, 2012, 01:11:23 pm
I'll be editing the builds as soon as i can be bothered!  :lol:

(and order it a bit)
Title: Re: The art of throwing II
Post by: Ronin on April 02, 2012, 01:19:49 am
I do have a few questions regarding throwing.
What is the use of throwing? What is the adventages and disadventages when compared to other ranged classes. The ones I know are:
Pros
1-you can use it with a shield, unlike other types of ranged combat.
2-high damage, fast speed. So, best dps (throwing 5 darts can be thrown in a very short time, while 5 arrows took some time to fire. Not even mentioning arbalest)
3-Melee mode (perhaps can be counted as a factor as may help.)

Cons
1-shortest range.
2-very low ammo
3-screw me if I'm wrong, but it has very strict armor restrictions.
4- requires both pt and wpf to be used. (not very important in my opinion, but a factor is a factor.)

I personally love throwing. It is true fun to use. But I still can not see what actually makes it effective?

Also, I am planning to go for a thrower next gen. So which one should I prefer? A shielder/thrower or pole/thrower. Shielder seems more reasonable, as shield is one of the adventages of throwing. It seems wiser to have a shield, rather than not having any. My planned build is: 24/12 8PT, 8PS, 4 Shield, 4 Athl, 4 WM.
Title: Re: The art of throwing II
Post by: Digglez on April 02, 2012, 05:08:11 am
I personally love throwing. It is true fun to use. But I still can not see what actually makes it effective?

Ability to hit someone that is out of melee range.

Whether you are softening up an opponent to reduce the number of hits you need to kill him
Stun someone that allows others to hit them
Stun or kill someone that is attempting to flee
Stop backpeddeler and make him move forward to engage you

Throwing is EXCELLENT & natural hybrid choice for shielders.  You can threaten other ranged attackers behind the safety of your shield, stop people who are faster than you and soften up hard targets
Title: Re: The art of throwing II
Post by: martyrAD on April 02, 2012, 07:29:39 am
You can threaten other ranged attackers behind the safety of your shield, stop people who are faster than you and soften up hard targets
THIS!
Title: Re: The art of throwing II
Post by: Spawny on April 02, 2012, 08:48:58 am
About the red text, it's plain and simple:

If you see it, your effective wpf (so wpf invested in throwing minus armour penalty) is too low for your amount of PT.

If you have PT 6 requirement throwing weapons and 6 PT and you see the message, you can't pick your throwing weapons back up. Because at that moment you're running around with less than 6 PT and thus don't meet the requirement for the weapon you just threw.

This bit is important:

Throw Level = 13 * Desired Effective Power Throw Level + Throwing Armor Weight

where

Throwing Armor Weight = head armor weight * 6 + torso armor weight * 2 + leg armor weight * 2 + hand armor weight * 8 - 10


You can have a 10 PT build, but with 13 effective wpf, you will throw as if you had only 1 PT. So you lose 9 levels of PT.
Simple as that.
Title: Re: The art of throwing II
Post by: Ronin on April 02, 2012, 01:31:10 pm
The main thing that confuses me is, at least 50% of thrower players don't use a shield. Isn't that not benefitting from a natural adventage? I see they are truely effective to their team, although I can't actually understand why.

There are three types of throwers I can see on servers:
1-Pure thrower(Javelineer). These guys just throw big, nasty lances at you. They are mostly succesful at doing so, but they die very easily when caught off guard. One example is mr socks and the other was juicy death, before (s)he is retired.
2-2h/pole guy with throwing. Also ninjas are in this catagory, even though they have a very different set of skills; the strategy is same and simple. Charge and throw some nasty beings at the enemy, pull out your melee weapon when you are close enough and begin to slash. In here, I can see the throwing is used as a sidearm; mostly to weaken enemy or threaten the enemy who are trying to run away.
3-Shielder-Thrower(Huscarl). These guys carry a shield to benefit from one of the adventages of throwing. They also tend to have one handed proficiency that they either pull out their swords in close combat, or use their throwing axes in melee form. They are good defensive units, but they are a bit slow when it comes down to movement, which forces them to be in close combat.

There is another class that might be possible, but something very unique.
4-True spartan. These guys use shield and polearm alike, like a true hoplite. Yet, they can also throw some javelins, lances, spears at the enemy. If needed, they can put their shields on back to enhance their melee fighting abilities. They have polearm and throwing proficiency. Also, these are ideal for skirmishing as they are true anti-cav fighters, have the ability to distract the enemy, and can protect themselves against enemy archers.

Well, I see most of them do well. Even the true spartan seems so strong, but a bit risky to unexperienced players. Even though they all use throwing, they seem to excel at different situations.

You guys seem to be more experienced than me in crpg. What I'm asking is what are these situations? So that way, I can choose which one fits me best; so as many people like me will have the same knowledge. Also, what set of skills would be best for those builds; would be most appreciated.
Title: Re: The art of throwing II
Post by: Herkkutatti on April 02, 2012, 02:45:42 pm
The art of trolling more likely
Title: Re: The art of throwing II
Post by: Spawny on April 02, 2012, 03:39:13 pm
I've played a lot of throwing in the past, but have given up on it after a number of nerfs.
Throwing is better now, but I can't be bothered to pick it up again.
Pure throwing has always been my choice, but that's personal. A month or so ago I made an STF alt with heavy throwing axes (pure thrower) and that worked out nicely, but it was VERY useless when out of ammo and that tends to happen quite often when you're a pure thrower.

So, this build (note it's a level 31 build, making it that much better) is what I came up with for a hybrid:

Level 31 (8 892 403 xp)
Strength: 21
Agility: 18
Hit points: 56
Skills to attributes: 6
Ironflesh: 0
Power Strike: 7
Shield: 0
Athletics: 6
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 7
Weapon Master: 6

Polearm: 111*
Throwing: 130

*The polearm wpf can be swapped out for 1h or 2h, but since most high damage throwing weapons use polearm wpf in melee mode I picked this.

Pro's:
- Fast on your feet, as you will be wearing light armour to reduce the weight penalty as much as possible.
- Can use just about every polearm you can scavenge when you run out of stuff to throw
- Can use all throwing weapons, so it's possible to scavenge more ammo from other throwers
- High damage, making your hits actually hurt a bit
- Horse killer
- Can switch roles when you get bored of being a thrower. Just use one of the many useful polearms.

Con's:
- level 31 build
- No IF, so not that much IF (partially offset by the low armour. Low armour makes IF a bit useless)
- No shield, so weak vs ranged

Throwing gear:
Jarids/Spears/Javelins/Lances. Will all work well. Either bring a back up weapon or 1 throwing lance. The throwing lances are actually quite good in melee mode and 7 PS will make the stab hurt. On top of that, it's priceless to fight someone in melee, see them back peddle and then throw a lance in their face.
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on April 02, 2012, 05:01:16 pm
thanks for the input, I'm updating my topic a bit more right now

edit : Updated, more to come still
Title: Re: The art of throwing II
Post by: Turboflex on April 02, 2012, 07:09:27 pm
Tips on throwing in combat:

Aiming
-Throwing weapons don't line up exactly with crosshair. They are kind of coming from a bit to upper right of it (where your arm releases) to center, a bit of a natural leftward drift in their trajectory from release to center. It's kind of hard to explain, but be aware of it and it might help you slightly adjust your aim.

Relative speed bonus
-Your running speed DOES NOT give your weapons any damage bonus!!! So you do NOT gain ANY benefit from running towards your target, it is only detrimentral since it doubles the size of your reticule. Often you will have to keep moving because of combat situation or archer fire, but if there's no archers around stand still and throw whenever possible.
-Now your TARGET's speed DOES effect damage. If a guy is running towards you, it will add, if he is running away, it will detract. I wouldn't worry about this too much tho, I've never held off on nailing someone cuz of it, but it is always nice to see some dummy bee-lining at you, knowing he's just gonna make it more painful.

Timing
Always want to get someone as they approach, to soften them up. Don't get greedy though, I've died way too many times trying to do a second or first shot when I should've stopped one earlier. This is a hard lesson you probably have to learn yourself. If you do get caught, but have time to react to save yourself, be patient, don't just immediately switch to melee weapon cuz that's a free hit on you if it's timed poorly (which a panic switch will definitely be). First thing is hit "X" to turn your throwing weapon to a melee weapon. This will let you block with it, and you won't get stunned if he bumps into you (mechanic put in place to prevent ranged from point blank shotgunning people). Keep blocking or holding up your shield, you want to get to the edge of his melee range, then right after you block a swing, jump and switch weapons. This will give you the distance to avoid taking a hit while you switch.
Title: Re: The art of throwing II
Post by: JackieChan on April 02, 2012, 11:09:59 pm
I tried shielder/thrower with that build:
    Strength: 21
    Agility: 15
    Hit points: 56

    Skills to attributes: 2

    Ironflesh: 0
    Power Strike: 7
    Shield: 5
    Athletics: 5
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 7
    Weapon Master: 5

    One Handed: 105
    Two Handed: 1
    Polearm: 1
    Archery: 1
    Crossbow: 1
    Throwing: 120


I liked that build, as i could use throwing lance and either use it as a hoplite or shuck it and 1 shot people/cav. However i coulnt play with heavy armor since it had to much weight === Wpp reduction
Title: Re: The art of throwing II
Post by: Vexus on April 02, 2012, 11:19:13 pm
What about a thrower on horse?
Title: Re: The art of throwing II
Post by: Ronin on April 03, 2012, 12:34:45 pm
I like being a nord cav in native, but in crpg; it seems like a risky investment. Though, it should be fun to try.
Title: Re: The art of throwing II
Post by: Zlisch_The_Butcher on April 04, 2012, 02:30:15 pm
What about a thrower on horse?
As one of the only active HTs I believe I can make a guide...

(click to show/hide)

Zlisch' Guide To Horse Throwing

Horse Throwing is rather inaccurate and the damage output has been nerfed from ground throwing, heavily, my advice to you is to pick one of the maneuverable horses, steppe horse is WAY better than a rouncey for low level HTing (when I say low level I mean lvl 24 or so, until you have a real build you should just have fun leeching, or lancing, or something). I heavily advice you either bring a throwing lance (if you got 7pt) or a warspear with your gear selection, otherwise you'll be unable to do shit to HAs you've dismounted, same thing with normal archers, my tactic with archers is to facehug them in melee mode and keep on stabbing them and if they change to their melee weapon then move out the way and shot shit at them, eventually they die.

Your targets and people you shouldn't bother with: Lancers are often really easy to take out if you know what you're doing and you're on the most maneuverable horse, most lancers are still easy targets if the horse is more maneuverable, but some can be a real pain if they ride a loomed Arabian and know how to dodge (they can catch you, and dodge you)... HAs should be your main target, they're soft and so     un-dodgy that your throwing accuracy is enough to hit them consistently, and they max take two throwing lances to kill, mostly one though... Archers are also good targets due to how you can just facehug them like I do, and due to riding a maneuverable horse you can turn just as fast as they can... Shielders should only be targeted if you have a clear shot at their back and you're 100% sure they're distracted... Melee players without shields can be shot at if you ride through a large crowd, but don't actually shot solo at a single one infront of you, all good ones will dodge it, and some will even camp the spot your throwing weapon hit so you can't pick it up...

I'd advice fighting lancers in a style were you ride up charging at them, throw your throwing weapon then turn for your life, you'll have a good enough speed bonus to nearly always oneshot this way (please note, I use throwing lances and 7pt).

Finally onto looting, the most important advice I can give you is ALWAYS loot your thrown weapons, if you use jarids or jav then wait 'till your target is dead or has ran, if you use throwing lances like me then if you're up against another cav get to the location as fast as possible after you've thrown, and you should NEVER bother aiming for the horse unless it's some speedy and dodgy guy on an arabian with a shield who will otherwise be able to hit and kill you.

I ain't got much advice on builds...

Hope this guide gave the info you needed, let me know if you got any questions besides why I haven't killed myself yet.
Title: Re: The art of throwing II
Post by: Slamz on April 06, 2012, 08:50:17 am
Incidentally, how sure are you of that -10?  I think it's -7.

My suit:
2.7 head
17.2 torso
2.9 leg
0.3 hand
4 PT

Requires 103 wpf to pick up my heavy throwing axes.  I'm 99% sure that's accurate to the point because I set it by throwing an axe at the ground and adding points 1 at a time until I can pick it back up.  (Add one, click submit, check, loop.)

-7 would make it come out exactly right (rounded down).


I would hesitate to change your stated formula without at least 1 other definite data point, though.
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on April 06, 2012, 05:46:00 pm
well if spawny agrees with me and is not just copying my data then i believe it is correct.

but did you get the message when you could pick them back up?
if ever you were rigth, 3 wpf difference isnt much and can be covered by wpf offered by leveling up
Title: Re: The art of throwing II
Post by: Ronin on April 15, 2012, 06:41:54 pm
Ok I have just retired yesterday and decided to go with a thrower/polearm build. I have experienced only two things, which can be an issue.

1-Most of the polearms tend to block my view, when they're on my back. This is especially true for awlpike and fork type of weapons. Are there any good pole weapons that don't do that? Or what do you do if you are pole/throw and get annoyed by that like me?

2-Slot system is a bit weird when it comes to picking up other weapons from the ground. Let's say I have started with 2 stacks of throwing axes and double sided lance (2 slot). I threw all of my axes and I'm out of ammo now. I see a javelin on the ground. I try to pick it up, my lance drops. I pick my lance, javelin drops. Since I have actually 2 slot left, I should be able to carry the javelin.

This doesn't be a problem when I leave enough slot left at the beginning. Let's say I had quarter staff (1 slot) and two stacks of throwing axes from the beginning. I see another throwing axe at the ground without throwing any. I pick it up, I have 7 axes (3 stacks) now. I threw it away, 6 left (2 stack again) and I will be available to pick anything as long as I have enough slot left.

Now that's a bit weird. It doesn't happen in any kind of mod for warband, including native. Why cRPG devs decided to do it that way? To nerf ranged classes a bit? If so, That's the weirdest nerf I've ever seen in a game.
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on April 15, 2012, 06:59:38 pm
I use a german poleaxe and i dont really get that problem, nothing terrible

oh yea thats the throwing bugs, I'll talk about that, I have to motivate myself on this  :)
Title: Re: The art of throwing II
Post by: ObiWanKejoshi on April 16, 2012, 09:06:44 am
2-Slot system is a bit weird when it comes to picking up other weapons from the ground. Let's say I have started with 2 stacks of throwing axes and double sided lance (2 slot). I threw all of my axes and I'm out of ammo now. I see a javelin on the ground. I try to pick it up, my lance drops. I pick my lance, javelin drops. Since I have actually 2 slot left, I should be able to carry the javelin.

Just put your melee-weapon always in the first (highest) slot. That should fix the bug.
Though you will still be paying repair costs for the empty throwing weapon stacks you are carrying...
Once you've thrown all your weapons you could just pick up a 2-slot weapon and drop it again, then you should have your melee weapon and 2 empty slots (assuming you put your melee weapon in the first slot).
Title: Re: The art of throwing II
Post by: Ronin on April 16, 2012, 04:48:25 pm
Just put your melee-weapon always in the first (highest) slot. That should fix the bug.
Though you will still be paying repair costs for the empty throwing weapon stacks you are carrying...
Once you've thrown all your weapons you could just pick up a 2-slot weapon and drop it again, then you should have your melee weapon and 2 empty slots (assuming you put your melee weapon in the first slot).
Thank you! It really works!

I think I am pretty good at aiming. Maybe I can make a short video which will cover some of my gameplay.
Title: Re: The art of throwing II
Post by: Brutal on April 20, 2012, 10:36:36 pm
i believe there is also a +4 PT limit that you can add to difficulty requirement of your weapon.
For example With heavy axes it's no use getting beyond 8 PT    4(difficulty) +4 = 8


24/15 is also nice and i don't consider it an hybrid:

Level 30

Strength : 24
Agility : 15
Ironflesh : 0
Power Strike : 5
Shield : 0
Athletics : 5
Riding : 0
Horse Archery : 0
Power Draw : 0
Power Throw : 8
Weapon Master : 5

With all wpf in throwing, cheap mail and throwing lance as melee weapon.
pro:
-Lots of stuff to throw
-high damage
-ok athletics
-throwing lance is ok at melee even with  0 wpf

con:
-way worse at melee than 21/18
Title: Re: The art of throwing II
Post by: Ronin on April 20, 2012, 10:54:50 pm
i believe there is also a +4 PT limit that you can add to difficulty requirement of your weapon.
For example With heavy axes it's no use getting beyond 8 PT    4(difficulty) +4 = 8
This is for bows and PD I think. Other then that, good build :)
Title: Re: The art of throwing II
Post by: Son Of Odin on April 21, 2012, 05:33:41 am
I'm currently trying this build on my troller STF:

Level 30 (4 420 577 xp)

Strength: 18
Agility: 18
Hit points: 63

Skills to attributes: 2

Ironflesh: 5
Power Strike: 6
Athletics: 6
Power Throw: 6
Weapon Master: 6

Two Handed: 108
Throwing: 130


I feel pretty successful with it...
Title: Re: The art of throwing II
Post by: Son Of Odin on April 23, 2012, 01:55:09 am
Hmm you guys know the archer sidestep trick against shielders? Well I noticed it works with throwing weapons as well :mrgreen:
(click to show/hide)
Title: Re: The art of throwing II
Post by: Ronin on April 23, 2012, 09:33:23 am
Hmm you guys know the archer sidestep trick against shielders? Well I noticed it works with throwing weapons as well :mrgreen:
(click to show/hide)
You can jump forward and throw it to his head as well. Tested, works.
Title: Re: The art of throwing II
Post by: Son Of Odin on April 23, 2012, 10:08:06 am
You can jump forward and throw it to his head as well. Tested, works.
Nice! I will try that next time when I play with my alt ^^
Title: Re: The art of throwing II
Post by: Ronin on April 23, 2012, 10:13:43 am
Nice! I will try that next time when I play with my alt ^^
Or just play with your shielder alt and fight with me. I'll show you my throwing lance collection^^
Title: Re: The art of throwing II
Post by: Son Of Odin on April 23, 2012, 08:23:53 pm
Or just play with your shielder alt and fight with me. I'll show you my throwing lance collection^^
Nah I sacrificed my gen 3 shielder ^^)

I'm probably never going to make a onehander again. It just doesn't fit me. Watch out for Fallen_Oden and his throwing axes instead :D.

EDIT: That jump trick works like a toilet of a train :D.
Title: Re: The art of throwing II
Post by: Kalp on April 25, 2012, 05:18:11 pm
What armor do you recommend for build 21/18 ?
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on April 26, 2012, 12:02:32 am
What armor do you recommend for build 21/18 ?

like said in guide, all depends on the PT you want to have in your build
Title: Re: The art of throwing II
Post by: Slamz on April 26, 2012, 10:32:04 am
What armor do you recommend for build 21/18 ?
Yeah, I'm a hybrid and can wear heavy kuyak, mail mittens, nordic warlord helm and mail chausses with PT4 and plenty of WPF for my polearms.

I made a PT 10 stf character that can wear a lamellar vest (but no gloves, 0-weight boots and I think my head weight can't go over 0.3)



Incidentally, regarding "polearms that stick up in your camera while throwing", that bugs me too.  The pole axes are good, though.  I've been enjoying the Great Long Axe.
Title: Re: The art of throwing II
Post by: El_Infante on May 02, 2012, 12:45:14 am
My build:

18/18
6PT
6PS
5SHield
6WM

130 one handed
104 throwing.

Only for light armor. It's possible to do something like 120 one handed /110-112 on throwing to allow a better equipment.
Title: Re: The art of throwing II
Post by: Herpderp on May 04, 2012, 12:27:04 am
Any suggestions for gear for a throwing shielder? I'm currently using:
visitors can't see pics , please register or login

going for a 18/18 build. Also, what should I heirloom first?
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on May 04, 2012, 01:03:05 am
what is your build? is this your first generation?
Title: Re: The art of throwing II
Post by: Herpderp on May 04, 2012, 01:07:53 am
first gen, using Slamz's shielder suggestion. No idea where my build is headed yet, I'm at 4PT 5PS 2IF 4ATH 4WM 100 1h and 100 throwing, level 25 18/13.
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on May 04, 2012, 11:48:32 pm
You can wear anything you wish too as far as it respec your wpf limit. Generally if you want to have heavier armor, you'll need more wpf, if later on you wish more PT, you'll need more wpf. What you have there seems good and shouldnt need to much investment in throwing so you can concentrate on 1h.

Even though 100 wpf with 4 PT should, in my opinion allow you to wear heavier gear (i get to use 7 pt and throwing lances with 110 wpf and that armor, just saying). What you might want to do is go to duel server take your throwing axes and try different equipment on to see when you get the message (or just the formula to calculate)

In conclusion i believe with the build you have you can wear heavier armor or get more PT. Iv just calculate, with your build you need about 71 wpf for your throwing axes, you have 100!

you have then different solutions :

-Get more PT, you could probably take 2 extra!!
-Get more heavier armor!!
-a bit of both, extra PT with a bit heavier armor
-or for the next time reduce your throwing wpf.

whatever you do, if you stick with slamz build i dont think investing more wpf in throwing is necessarry, put the rest in 1H!

Also, IF is the last skill i would invest when doing my build, if i take some of that, i would do it when I'm about to finish my build, there are better priorities. also IF isnt much uses in light gear.

For your loompoint, a lot of people suggest, after first gen, to sell it so it, helps you to fund all your equipment you need to repair and/or buy
Title: Re: The art of throwing II
Post by: WITCHCRAFT on May 31, 2012, 07:11:07 pm
How does a shield effect your throwing? Almost every dedicated thrower I see on the servers wears ultralight armor and none of them carry a shield, not even a buckler.

Lowered accuracy? Speed and damage? Does it play into the item weight WPF calculations? Curious because I am considering a hybrid thrower next generation and would like to more or less nudge it into my light armor/shield layout I am currently using.
Title: Re: The art of throwing II
Post by: Ronin on May 31, 2012, 07:22:45 pm
How does a shield effect your throwing? Almost every dedicated thrower I see on the servers wears ultralight armor and none of them carry a shield, not even a buckler.

Lowered accuracy? Speed and damage? Does it play into the item weight WPF calculations? Curious because I am considering a hybrid thrower next generation and would like to more or less nudge it into my light armor/shield layout I am currently using.
It's because points spend in the shield can be better used in ironflesh (or any other skill you want). There is also the fact that carrying a shield reduces the amount of ammo you can have. I wondered the same question before I tried a thrower as well, and at level 9-10 I just realized I can be better without a shield. But I might be mistaken. Being a shielder that uses throwing as a side arm sounds strong and tempting still.
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on May 31, 2012, 07:43:01 pm
How does a shield effect your throwing? Almost every dedicated thrower I see on the servers wears ultralight armor and none of them carry a shield, not even a buckler.

Lowered accuracy? Speed and damage? Does it play into the item weight WPF calculations? Curious because I am considering a hybrid thrower next generation and would like to more or less nudge it into my light armor/shield layout I am currently using.

I'v studied throwing under every context.

what's interesting with a non shield hybrid thrower, is you can push your build quite high if you reach higher levels. you can achieve a 21/21 build with 140 in polearms (or 2h) and 110 in trhowing with 6 pt 7 ath and 7 ps. you can be very effective meleer and hit hard with your throwing weapons.
you can have a decent 18/21 build at level 31

with a shielder i will have a 21/18 build by level 32, you can't go as high and i havnt got 6 pt yet!
Now my first question was, should i go 18/21 or 21/18?. 7 wm would allow me to get decent wpf in 1h and throwing. But as i leveld, i realised that 6 ps wassnt good enough to be effective enough in melee! With a 2h or polearm 6 ps is enough because those weapons often compensate by having 40+ damage, something you couldnt dream of with a mw 1h!

so 21/18 is what i am aiming for level 32, this means less wpf so if you want to have higher PT you better play lighter!

BUT

shield compensates the fact that you'r softer, protects you from arrows and does autoblock. many time my shield has blocked an arrow as i was about to throw! You can also advance in clustefucks with your shield up to retrieve ammo in enemy lines and come back (I'v already derp into enemy lines shield up, to take my ammo and run back under the startle look of my foes  :mrgreen: )

I hope I am clear, there's many things i can say and trying to say them all at the same time cna make it kind of hard to understand
Title: Re: The art of throwing II
Post by: Ronin on May 31, 2012, 07:47:08 pm
Of course lactose knows more than me about this :D
Title: Re: The art of throwing II
Post by: Froto_the_Loc on May 31, 2012, 09:07:36 pm
I've used throwing with a shield, and the only thing I did not like was the time it took to go from blocking with the shield to a chambered throw.
Try it, and you'll see why most people don't.
Title: Re: The art of throwing II
Post by: Turboflex on May 31, 2012, 09:47:55 pm
Shielding is VERY effective with throwing, most throwers though are gimmick alts where someone just wants to login and pew pew spam as many projectiles as possible so don't want to take up a slot with a shield. If you want a well rounded hybrid thrower shielding is very viable, heavy throwing axes are a very nice melee weapon (36cut on +3, hits like a 2h sword), and when you are throwing at someone and they close in on you, they think they've caught you for some free hits, but you start slashing their face at close range has gotten me a lot of kills. Throwing lances are also a very good melee weapon. Jarids/spears not so much... If you want a real melee weapon, 6 throwing axes is still more than enough to bring down 2-3 people or horses, and by the time you've used those up there should be a lot on ground to scavange. It makes a good combo with a 1h sword or pick + throwing axes, you can bust them out to fight other shields as a shield breaker weapon.

Check out the link in my signature we have 24-12 and 21-15 shielder/thrower hybrid builds.
Title: Re: The art of throwing II
Post by: Turboflex on May 31, 2012, 09:50:51 pm
with a shielder i will have a 21/18 build by level 32, you can't go as high and i havnt got 6 pt yet!
Now my first question was, should i go 18/21 or 21/18?. 7 wm would allow me to get decent wpf in 1h and throwing. But as i leveld, i realised that 6 ps wassnt good enough to be effective enough in melee! With a 2h or polearm 6 ps is enough because those weapons often compensate by having 40+ damage, something you couldnt dream of with a mw 1h!

You really don't need 7wm. With 4wm I have 103 1h and 107 throw....
Title: Re: The art of throwing II
Post by: djavo on May 31, 2012, 10:04:39 pm
No throwing daggers in guide?
I'm so dissapointed...
Guide is faulty
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on May 31, 2012, 10:24:49 pm
You really don't need 7wm. With 4wm I have 103 1h and 107 throw....

that's why i dont take 7 wm as a shielder! and if you read that quote well, i said that 7 psis better then 7 wm  8-) i did with my polearm thrower because 103 in polearms isnt really good

No throwing daggers in guide?
I'm so dissapointed...
Guide is faulty

i dont know enough to say anything about daggers! your input is welcome and i can add it to the guide. BTW i havnt totally finished this guide

Title: Re: The art of throwing II
Post by: isatis on June 08, 2012, 04:40:46 am
if you add dagger (which are pretty insane btw)

also add hammer

it's AWESOME
Title: Re: The art of throwing II
Post by: djavo on June 08, 2012, 06:41:11 pm
if you add dagger (which are pretty insane btw)

also add hammer

it's AWESOME

I'll add dagger if hammer time ads it. mkay
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on June 13, 2012, 01:49:16 pm
the throwing formula has been modified but i don't know the exact numbers. I believe the penality of wearing a helmet has decreased where as the gloves have been risen.

Generally though, this ends up with a sllight wpf variation in our favour of about 8 to 10 wpf
Title: Re: The art of throwing II
Post by: Mr_Oujamaflip on June 13, 2012, 04:10:09 pm
I have a 31 build which is:

15/24
5PS
8ATH
5PT
7WM

117 in 2h and 133 in throw.

Using Jarids it's pretty accurate, not the best for damage, will 1 shot a peasant and take most horses out in 2-3 if you hit the legs/head but good for harassing troops in a supporting role or as anti-cav. I'd usually use a bamboo spear if there are a lot of cav but that takes away from the fun because they avoid you. Melee it's quite good too because as a Katana user the speed makes up for the relative lack of WPF so while I won't be too successful vs the best players (which I wouldn't be anyway) most average players I can take on without too many worries.
Title: Re: The art of throwing II
Post by: Lactose_the_intolerant on July 23, 2012, 10:23:25 pm
Working on update
Title: Re: The art of throwing II
Post by: Zlisch_The_Butcher on July 24, 2012, 04:12:03 pm
Lactose, about the throwing lance, it got 20 blunt and 30 pierce in melee mode when MW, but, unlike what you claimed it, 2 hits most guys (including archers), but if you're in heavy armor you can take 3 lances to the chest.
Title: Re: The art of throwing II
Post by: F i n on July 24, 2012, 04:18:32 pm
Ive tried the strenght throwing builds, but liked the agi builds more... was using Heavy Throwing Axes

31

15/24

8wm
8athl
5pt
5ps


110-140 wpf throwing
100-130 wpf 1h



Kinda liked the "jump in, throw an axe, move backwards (switch to melee mode) and then suddenly attack - thing". Was pretty effective.

5 Pt was enough to kill every enemy. those 140 wpf were perfect for aimed headshots on close range and bombing clusters from afar.
Title: Re: The art of throwing II
Post by: Tovi on July 25, 2012, 12:56:15 pm
Does power strike affects throwing weapons damages ?
Title: Re: The art of throwing II
Post by: F i n on July 25, 2012, 01:02:38 pm
only when used as a melee weapon. And i was using throwing axes only but constantly switching between throwing and melee.
Title: Re: The art of throwing II
Post by: Mendro on July 30, 2012, 03:10:18 pm
Time to give my feeling about throwers.

I'm playing str throwers since 1 month:

31

str :24
agi:15

Power throw :8
Power strike : 3
Athle :  5
Weapons master : 5

Throwing : 142
(52 wpf not use)

I don't know if I go to 27/15 or 24/18

8 pt does awesome damage. With heavy throwing axes (masterwork) I can one shoot light armor archer.
With jarid I does nice damage to horses and hight armor target but there is something wrong with jarids : every jarids go to the down - left of my cursor. So my cursor is useless

With 15 agi if the melee front get raped I'm f*cked cause I can't outrun people.

When a melee guys come to me there is the plan:
Long range : I can hit him
Medium range : He try to dodge but I can hit him too with some lucky
Close range : My accuracy is shit , my throwing animations is too slow and I'm dead if I don't switch my weapons to melee mod

To conclude : Str thrower is the nightmare of cav. But you are too many dependent of your melee.

PS: I think its time to balance some throwing stuff like fransisca and throwing axes who's are useless at the moment
Title: Re: The art of throwing II
Post by: F i n on July 30, 2012, 03:23:55 pm
PS: I think its time to balance some throwing stuff like fransisca and throwing axes who's are useless at the moment


True. Maybe by max. Ammo.

I guess 4 pieces each slot would be approapriate for those.

Title: Re: The art of throwing II
Post by: Turboflex on July 30, 2012, 04:35:05 pm
8 pt does awesome damage. With heavy throwing axes (masterwork) I can one shoot light armor archer.
With jarid I does nice damage to horses and hight armor target but there is something wrong with jarids : every jarids go to the down - left of my cursor. So my cursor is useless

Yeah cuz you throw from top right.

It just takes a bit to get used to, then you will instinctually adust for it.

It can be abused too, you can throw around a shield point blank by going to right quickly.
Title: Re: The art of throwing II
Post by: Gozer the Carpathian on August 25, 2012, 10:00:49 pm
I am also curious about Darts/daggers as I was thinking of a Polearm/thrower build. 

Title: Re: The art of throwing II
Post by: Tovi on August 25, 2012, 10:50:44 pm
21/15

PT 7
Ps 7
Sh 5
Ath 5
Wm 5

Pole : 100
Trowing 120

Works very well.
Title: Re: The art of throwing II
Post by: Gozer the Carpathian on August 26, 2012, 06:12:10 pm
21/15

PT 7
Ps 7
Sh 5
Ath 5
Wm 5

Pole : 100
Trowing 120

Works very well.

Hmm... do you need Shields and Power Throw that high?   
Title: Re: The art of throwing II
Post by: Tovi on August 27, 2012, 05:18:02 pm
High shield is always good. And high throwing wpf allows heavy armors.
The throwing lance is often an 1 shot kill, don't miss it.
And always try to grab your lances back.
Title: Re: The art of throwing II
Post by: Gozer the Carpathian on August 27, 2012, 11:10:49 pm
High shield is always good. And high throwing wpf allows heavy armors.
The throwing lance is often an 1 shot kill, don't miss it.
And always try to grab your lances back.

Can you grab lances out of the guys you hit or only your misses?  I'm only on War Darts right now but enjoying the difference of throwing. :)
Title: Re: The art of throwing II
Post by: Tears of Destiny on August 28, 2012, 06:21:31 am
Only misses.
Title: Re: The art of throwing II
Post by: Zlisch_The_Butcher on August 28, 2012, 08:11:23 am
Only misses.
Would make more sense balance wise if it was the other way around.
Title: Re: The art of throwing II
Post by: PleasentPeasent on September 07, 2012, 06:38:27 pm
I need some advice on a pure rock thrower build. I tried going 39-3 with 13 powerthrow on a STF, but I kept getting that red message and didn't know what it meant until reading this. So with that in mind, what is the best rock throwing build to go to do the most possible damage with rocks?
Title: Re: The art of throwing II
Post by: sF_Guardian on September 07, 2012, 06:53:39 pm
I need some advice on a pure rock thrower build. I tried going 39-3 with 13 powerthrow on a STF, but I kept getting that red message and didn't know what it meant until reading this. So with that in mind, what is the best rock throwing build to go to do the most possible damage with rocks?

The best rock throwing build is anything but a throwing build.
Rock throwing is completely useless if compared to other throwin weps.

If you want to use War Darts effectively try out a 30/12 build.
Its not the easiest way but has quite some puch and you won`t get the
evil red message.

Build:

30/12

10 power throw
3 athletics
4 weapon master

all WPF in thrown.

Kinda extreme build but works quite nice as a small term use stf.
Title: Re: The art of throwing II
Post by: PleasentPeasent on September 07, 2012, 06:59:03 pm
But I am but a poor peasant living on the farm, harvesting my wheat. I cannot afford such expensive things as war darts. Besides, the nearby nobles restrict us from owning any weapon more powerful then a pitchfork. But not for long... Soon we will rise, and with our rocks, they shall fall!
Title: Re: The art of throwing II
Post by: sF_Guardian on September 07, 2012, 07:19:06 pm
But I am but a poor peasant living on the farm, harvesting my wheat. I cannot afford such expensive things as war darts. Besides, the nearby nobles restrict us from owning any weapon more powerful then a pitchfork. But not for long... Soon we will rise, and with our rocks, they shall fall!
Well, use a 30/12 pebble pusher build if you need to use stones, can`t think of anything better for em.
Title: Re: The art of throwing II
Post by: Turboflex on September 13, 2012, 04:29:30 pm
Isn't PT bonus capped at difficulty +4?

No point in 10 PT for rocks.
Title: Re: The art of throwing II
Post by: oprah_winfrey on September 13, 2012, 04:41:56 pm
Isn't PT bonus capped at difficulty +4?

No point in 10 PT for rocks.

Pretty sure that only applies to power draw.

I think when frugfrug was doing his rock throwing he had 9-10 pt and high PS as well.
Title: Re: The art of throwing II
Post by: WITCHCRAFT on November 12, 2012, 07:43:42 am
I am thinking of being a thrower next gen. I would like to hybrid with polearm but remain mostly a thrower. If I do:

18STR
6 PS
6 PT

18 AGI
6 Ath
4 Shield
6 WM

125 Throwing wpf
119 Polearm

I will be able to go "pure" thrower with or without a shield in battle/siege if I want. I will also not be useless for strat battles. If I choose to keep levelling to 32, I can "finish" the build by getting 7 ath/WM or maybe more PT to use a throwing lance when I want to. What is your opinion on this? Is 18/18 spread too thin, or will this be playable?

Also does the secondary on polearms with "bonus against shields" apply to the melee strikes as well?

edit: Having trouble finding numbers behind the shield penalty for using a shield with thrown weapons. I know it slows you down, but how much? Does weight change it? Is there a WPF penalty? Damage/projectile speed/accuracy?
Title: Re: The art of throwing II
Post by: Turboflex on November 18, 2012, 11:52:38 pm
build is fine

bonus against shields applies to melee, what else would it apply to?

shield with throwing is same movement penalty as shield with melee.
Title: Re: The art of throwing II
Post by: Kunio on November 22, 2012, 08:47:02 pm
I have a pure thrower alt,

Level 25,

24/12

8 PT, 4 WM, 132 throwing...



I always throw jarids and i will...

head armor weight: 0
body armor weight: 4.8
hand armor weight: 0
leg armor weight: 0


So my question is:

Next levels which one should i prefer for maximum damage with jarids?

27/12 or 24/15 ???
Title: Re: The art of throwing II
Post by: Tore on November 22, 2012, 09:32:44 pm
I have a pure thrower alt,

Level 25,

24/12

8 PT, 4 WM, 132 throwing...



I always throw jarids and i will...

head armor weight: 0
body armor weight: 4.8
hand armor weight: 0
leg armor weight: 0


So my question is:

Next levels which one should i prefer for maximum damage with jarids?

27/12 or 24/15 ???

30/12 or 27/12
Title: Re: The art of throwing II
Post by: Digglez on November 23, 2012, 11:02:44 am
why are you not wearing any armor other than some shitty body armor?  You can wear up to 10 lbs without penalty.  Enjoy being 1 shot when you are hit in the head/foot.
Title: Re: The art of throwing II
Post by: Kunio on November 23, 2012, 03:40:48 pm
why are you not wearing any armor other than some shitty body armor?  You can wear up to 10 lbs without penalty.  Enjoy being 1 shot when you are hit in the head/foot.
Being 1 shot is not a problem because i play with this char on siege, for fun :)

(click to show/hide)
Title: Re: The art of throwing II
Post by: Mendro on November 23, 2012, 09:54:52 pm
No , I use byrnja and I don't lose gold.

And they change something with penalty . There is my armor weight:
Head armor: 0.5
Body armor : 9.3
Hand armor : 0
Legs armor : 0.8
I have no penality , but I mad some test with my stf and I'm think I'm really close to the limit.
Title: Re: The art of throwing II
Post by: Mendro on January 08, 2013, 11:25:27 am
Maybe it's time to refresh this guide?
Title: Re: The art of throwing II
Post by: kyriakos_ on January 21, 2013, 01:02:29 am
hi guys..i am making a horse thrower with shield and sword.. at lvl 30 it will be a 18/18 build with 6ps, 6pt, 3sh, 6rid, 3ha and 5 wm.. i just want to ask, if the shield is taken into account, causing damage penalty because of its weight.. and i could use some opinions on the distribution of the wpf.. :) thanks in advance
Title: Re: The art of throwing II
Post by: Berserkadin on January 25, 2013, 05:42:05 pm
No , I use byrnja and I don't lose gold.

And they change something with penalty . There is my armor weight:
Head armor: 0.5
Body armor : 9.3
Hand armor : 0
Legs armor : 0.8
I have no penality , but I mad some test with my stf and I'm think I'm really close to the limit.

Use leather gloves too, 1 body armor, barely any upkeep and no weight. +3 would give 5 body armor for no weight  :lol:
Title: Re: The art of throwing II
Post by: Mendro on January 26, 2013, 05:58:50 pm
Use leather gloves too, 1 body armor, barely any upkeep and no weight. +3 would give 5 body armor for no weight  :lol:

Now its 0.1 weight  x 4 (cauz hand armor). But yea that still the best deal weight/armor
Title: Re: The art of throwing II
Post by: Kasigi_Yabu on February 14, 2013, 10:15:29 am
What do any of you experienced throwers think of this build?
Str 18
Agi 18

IF 1
PS 6
PT 5
ATH 6
WM 6
SHIELD 5

117wpf in 1H
120wpf in throw

My armour will cost 27wpf
Title: Re: The art of throwing II
Post by: Turboflex on February 18, 2013, 04:41:05 pm
One thing is you don't need that much throwing WPF unless you are wearing pretty heavy armor (18-19 weight stuff and similar gloves/helm). Just get minimum for your suit.

The one downside to only 6 PS is that unless you have a hard hitting +3 sword (I would say 35 cut minimum, even then a bit low), you prolly need to use a blunt weapon like an Iberian mace or Military hammer.
Title: Re: The art of throwing II
Post by: Ronin on March 01, 2013, 10:47:08 am
Axes can do too, to my experience. Try Iron war axe or broad axe.
Title: Re: The art of throwing II
Post by: Everkistus on March 11, 2013, 02:57:12 pm
I'm considering options on my main. Currently it's a lvl 33 polearmer build:

7 IF
7 PS
7 Ath
5 WM
150 pole WPF

If I eventually make it to 35, would this make any sense?

7 IF
7 PS
7 Ath
7 WM
4 PT
150 pole WPF
100 throwing WPF
Title: Re: The art of throwing II
Post by: Tovi on March 12, 2013, 03:40:06 pm
To throw axes ?
Title: Re: The art of throwing II
Post by: Turboflex on March 12, 2013, 03:57:14 pm
You would not need 100 throw wpf for 4 PT unless you wear heaviest of plate. For heavy armour (around 15-17 weight) you would need maybe 75-85 or so for 4pt. So again unless you go super heavy, you could actually easily go 6 WM and 5 PT and have throwing WPF around 100-105. I could narrow it down if you post what you usually wear.
Title: Re: The art of throwing II
Post by: Everkistus on March 12, 2013, 04:06:16 pm
Of course!

I wear these two sets:

1,8 weight Helmet with Lamellar Guard
5,6 weight Tribal Warrior Outfit
0,8 weight Rus Cav Boots
0,3 weight Mail Mittens

or
3,0 weight Zitta Bascinet with Faceplate
14,5 weight Sarranid Guard Armor
0,8 weight Rus Cav Boots
0,3 weight Mail Mittens

For throwing weapons I'm considering War Darts or Heavy Throwing Axes. With the 6 WM I could get 75 WPF in throwing.

EDIT: with a quick calculation I realised I need 106 WPF to use 5 PT if I use my heavy armor set and 81 WPF is I use my light armor. So I think 4 is the max for me?
Title: Re: The art of throwing II
Post by: Turboflex on March 20, 2013, 04:40:27 pm
Or you could just drop your pole wpf a few points to get throw wpf up to 106.
Title: Re: The art of throwing II
Post by: Molly on April 04, 2013, 09:39:26 am
Bumping this in the hope that some mod finally makes it a sticky thread!
Title: Re: The art of throwing II
Post by: Ronin on April 04, 2013, 09:43:24 am
Guide section does not need stickies. The section is like a library already.
Title: Re: The art of throwing II
Post by: Molly on April 04, 2013, 09:46:21 am
...but this is such a fundamental thread about throwing with all the important things in it, it simply should be sticky.

Especially since the forum search function is crap.
Title: Re: The art of throwing II
Post by: Ronin on April 04, 2013, 09:51:12 am
Those who want to learn about a particular topic, can look manually in the guide section. The section is only 4 pages long. This means every thread in this section are stickied in practice. That is the purpose of the guide section already.
Title: Re: The art of throwing II
Post by: Everkistus on April 05, 2013, 11:35:53 am
Isn't the formula now without the -10 WPF?

EDIT: It seems the -10 WPF is more like -20 WPF nowadays.
Title: Re: The art of throwing II
Post by: Xelaris on April 22, 2013, 10:26:23 am
Is francisca+shield viable?
Title: Re: The art of throwing II
Post by: Molly on April 22, 2013, 11:04:42 am
Is francisca+shield viable?
I like the Francisca as throwing weapon for the higher projectile speed but I am more of an throwing "sniper" anyway. I like rather big distances.
I'd suggest keeping 1 stack Heavy Axes for the melee part tho. If I'm not mistaken, they do plenty more cut damage and have quite the reach advantage too.

Isn't the formula now without the -10 WPF?

EDIT: It seems the -10 WPF is more like -20 WPF nowadays.
In doubt, just test it as you level up. As soon as you wear your "normal" armour gear, keep putting a few points into throwing as you level power throw. When you can pick it up from the ground, you`re good.

I have a little over 10 weight on armour, 5 power throw and 85 wpf. Can pick everything up that works with the 5 power throw...
Title: Re: The art of throwing II
Post by: Xelaris on April 22, 2013, 11:40:49 am
Requesting a build for heavy throwing axe and shield please
Title: Re: The art of throwing II
Post by: Turboflex on April 22, 2013, 03:23:13 pm
You can tinker with this, the amount of throwing WPF you need depends on your armor. That's a pretty safe amount and should like you equip 18-20 weight heavy body pieces (and their equivalent gloves, helms, boots). In medium armor you can prolly drop to 80 wpf.

You can modify stats too of course, for a heavy shielder with nice armor you might consider 24-12, for a lighter infantry shielder 18-18.

Code: [Select]
Strength: 21
Agility: 15
Hit points: 62
Skills to attributes: 2
Ironflesh: 3
Power Strike: 7
Shield: 5
Athletics: 5
Power Throw: 4
Weapon Master: 5
One Handed: 124
Throwing: 100
Title: Re: The art of throwing II
Post by: Jarold on April 26, 2013, 04:24:14 am
I like this build a lot since I love destroying people with my jarids and in melee.

Level 30

Str - 21
Agi - 15

One Handed - 91
Throwing - 127

PS - 7
PT - 7
IF - 5
ATH - 5
WM - 5

3 Packs of Jarids and an Elite Scimitar

Some reasonably light armor too.
Title: Re: The art of throwing II
Post by: Shaksie on April 26, 2013, 08:01:12 am
I like this build a lot since I love destroying people with my jarids and in melee.

Level 30

Str - 21
Agi - 15

One Handed - 91
Throwing - 127

PS - 7
PT - 7
IF - 5
ATH - 5
WM - 5

3 Packs of Jarids and an Elite Scimitar

Some reasonably light armor too.
Fantastic build, I loved mine but I swapped out all my ironflesh for a shield. Although I would suggest a shorter, faster and more damaging weapon (I used a Niuweidao which was pretty damn good but I would have preferred to have another direction; Broad Short Sword (as always) is possibly your best bet. I also recommend Throwing Spears because 6 ammo isn't enough. If you get loomed items, you will do some pretty serious damage.

Without a shield I felt that I couldn't face my dreaded foe; archers and other throwers would nail me pretty consistently. Obviously shields are very useful when you are being ganked and if you know how to time your attacks and choose your targets, you can get out of many situations without being hit.
Title: Re: The art of throwing II
Post by: Tovi on April 27, 2013, 09:37:44 am
My ultimate lvl 34 build :

Level 34

Str - 24
Agi - 15

One Handed - 100  ( side sword )
Throwing - 122       (throwing lance)
Polearm - 40           ( throwing lance)

PS - 8
PT - 7
CAV - 5
ATH - 5
WM - 5
SH - 5                   (plate covered rs)

Title: Re: The art of throwing II
Post by: Johammeth on May 10, 2013, 06:31:27 am
I'm working up a viking shieldthrower, looking for some input before I get too deep into the build.

31

18/18

IF: 4
PS: 6
SHIELD: 6
ATH: 6
PT: 4
WM: 6

onehand: 121
throwing: 116

will be wearing light to medium armor. i want to play as a medium skirmisher, etc.

it looks OK on paper, but i'm not really up to speed on this game's mechanics and i'm wondering if anything jumps out at anyone.

Cheers
Title: Re: The art of throwing II
Post by: Everkistus on May 10, 2013, 06:36:29 am
Looks good to me. I'm also going thrower/shielder as soon as I buy a respec:

lvl 34:
18/21

4 IF
6 PS
5 Shield
7 Athletics
6 PT
7 WM

1H: 128 WPF
throwing: 129 WPF
Title: Re: The art of throwing II
Post by: Ronin on May 10, 2013, 11:32:39 am
Does extra wpf in throwing make a difference?
Title: Re: The art of throwing II
Post by: Turboflex on May 13, 2013, 04:24:28 pm
not really, stick with minimum you need for your armor.
Title: Re: The art of throwing II
Post by: El_Infante on May 13, 2013, 09:21:29 pm
I'm working up a viking shieldthrower, looking for some input before I get too deep into the build.

31

18/18

IF: 4
PS: 6
SHIELD: 6
ATH: 6
PT: 4
WM: 6

onehand: 121
throwing: 116

will be wearing light to medium armor. i want to play as a medium skirmisher, etc.

it looks OK on paper, but i'm not really up to speed on this game's mechanics and i'm wondering if anything jumps out at anyone.

Cheers

I have the same build on an alt. It's fun, but kinda broken. Throwing is heavily nerfed.
Title: Re: The art of throwing II
Post by: Penguin on May 14, 2013, 01:01:14 am
Most fun I've had with a throwing build:

Level 33:

Strength:18
Agility:21

Polearm:120
Throwing:135

Weapon Master:7
Athletics:7
Iron Flesh:6
Power Strike:6
Power Throw:6

Very competent in melee and great accuracy and damage with throwing weapons. I plan on doing a 21/21 build at 36, with 7 powerstrike, 7 powerthrow, and 7 ironflesh. With the throwing lances I believe it could be the deadliest and most versatile crpg build hands down.
Title: Re: The art of throwing II
Post by: Jarold on May 14, 2013, 06:02:09 am
Most fun I've had with a throwing build:

Level 33:

Strength:18
Agility:21

Polearm:120
Throwing:135

Weapon Master:7
Athletics:7
Iron Flesh:6
Power Strike:6
Power Throw:6

Very competent in melee and great accuracy and damage with throwing weapons. I plan on doing a 21/21 build at 36, with 7 powerstrike, 7 powerthrow, and 7 ironflesh. With the throwing lances I believe it could be the deadliest and most versatile crpg build hands down.

Good luck in two years!
Title: Re: The art of throwing II
Post by: Lars on May 15, 2013, 09:05:36 am
Now its 0.1 weight  x 4 (cauz hand armor). But yea that still the best deal weight/armor


So, does  hand armor reduce  throwing wpf by x4 of its weight now ?   Could anyone tell me please what is the new weight/wpf throwing forumula?
Title: Re: The art of throwing II
Post by: Mendro on May 16, 2013, 05:34:02 pm
So, does  hand armor reduce  throwing wpf by x4 of its weight now ?   Could anyone tell me please what is the new weight/wpf throwing forumula?

This formula work for me 6 month ago , I don't think they change it:

2 x weight head armor + 1 x weight torso armor + 4 x weight hands armor + 1 x weight leg armor = W
If W< 11,9 you don't lose any throwing wpf

Sadly I never find how much extra weight impact on throwing weapon points
Title: Re: The art of throwing II
Post by: Lars on May 17, 2013, 02:43:29 pm
This formula work for me 6 month ago , I don't think they change it:

2 x weight head armor + 1 x weight torso armor + 4 x weight hands armor + 1 x weight leg armor = W
If W< 11,9 you don't lose any throwing wpf

Sadly I never find how much extra weight impact on throwing weapon points

Tank you very much
Title: Re: The art of throwing II
Post by: Snoozer on June 09, 2013, 10:36:29 pm
have you tried a wpf calc?

i think its based off of melee wpf

but here it is http://alpha-lider19.ru/MB/
Title: Re: The art of throwing II
Post by: Phew on June 28, 2013, 08:35:15 pm
None of the weight equations in this thread are even close to correct.

I have:
Head 3 kg
Hand 0.5 kg
Body 17.2 kg
Leg 1.7 kg

I have 5 power throw and 105 wpf, which is exactly what I need to avoid the message. The equation in the OP says I would need 115 wpf, and Mendro's says I would need 92 wpf.

I always just make a STF character to test different armor combos to see if I'll get the message.
Title: Re: The art of throwing II
Post by: Seleucus on July 19, 2013, 02:03:09 am
It does not follow the melee weapon wpf chart.  Legs definitely count more than it does for melee wpf