cRPG

cRPG => Suggestions Corner => Topic started by: Beauchamp on March 29, 2012, 10:41:52 am

Title: Another idea against Teamhits
Post by: Beauchamp on March 29, 2012, 10:41:52 am
If you report sbdy by pressing M, you also reduce his kills by 1.
Title: Re: Another idea against Teamhits
Post by: Gisbert_of_Thuringia on March 29, 2012, 10:43:02 am
Who cares about that?

Except for the epen kids who hardly tk anyone cause they wanna be ze best eva!
Title: Re: Another idea against Teamhits
Post by: Kalp on March 29, 2012, 10:45:33 am
Who cares about that?

Except for the epen kids who hardly tk anyone cause they wanna be ze best eva!
This. You were faster Gisbert :)

Team wins, not single person. So probably most of the players don't care about kills....
Title: Re: Another idea against Teamhits
Post by: Beauchamp on March 29, 2012, 10:52:36 am
i yet have to see a game where people won't care about scores, getting levels, money, land, skills...

btw those that TH the most are those killhungry my old friends that care about stats the most. i thought it was obvious, but i should have probably write this since beginning.
Title: Re: Another idea against Teamhits
Post by: Kansuke on March 29, 2012, 10:56:22 am
Teamhit reducing multi now that would be dissuasive and people would have to take care of their aim.
Title: Re: Another idea against Teamhits
Post by: Gisbert_of_Thuringia on March 29, 2012, 10:58:26 am
Teamhit reducing multi now that would be dissuasive and people would have to take care of their aim.

This would be something useful^^

Or maybe what has been suggested a couple of times, a 5 or 10 minute ban for people with 4 reports


Beauchamp, I think there are two kinds of scorehungry players. Those who can top the scoreboards, usually the kind who knows how to fight without teamhitting, and those who would love to top the scoreboards, hitting around blindly cause they want to kill :D
Title: Re: Another idea against Teamhits
Post by: Lactose_the_intolerant on March 29, 2012, 10:59:57 am
after 3 teamhits/reports you lose mutli?

That could be an idea
Title: Re: Another idea against Teamhits
Post by: Molly on March 29, 2012, 11:14:49 am
Why not just reflect damage done by teamhits with 100%?
Title: Re: Another idea against Teamhits
Post by: Casimir on March 29, 2012, 11:18:07 am
Teamhit reducing multi now that would be dissuasive and people would have to take care of their aim.

Why not just reflect damage done by teamhits with 100%?

Imagine the griefing ability!
Title: Re: Another idea against Teamhits
Post by: Kansuke on March 29, 2012, 11:21:40 am
Imo having a multi less is not worse than being kicked of the server if you want to compare the griefing ability because when your kicked you loose all of them and I havn't seen many people abusing this system...
Title: Re: Another idea against Teamhits
Post by: Beauchamp on March 29, 2012, 11:35:36 am
loosing multi is also good idea imo
Title: Re: Another idea against Teamhits
Post by: Cup1d on March 29, 2012, 02:37:43 pm
Is it possible to gather info about «Best teamhitter of this server for week\month\year» and award them with month\year\forever x1 at all crpg servers? For all chars of this key.