cRPG

Off Topic => Spam => Topic started by: Leshma on March 19, 2012, 01:25:37 pm

Title: NA vs EU
Post by: Leshma on March 19, 2012, 01:25:37 pm
First of all, you should know that this thread was supposed to be in General Discussion. But knowing you guys, I've decided to be nice to cmpx (http://rewbud.pl/images/worker.gif).

Other than that, there's only one thing left to be said from my side and that's:

USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA  USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA   USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA USA  

Please, continue with the discussion :D

PS. Formatting is a bitch :evil:
Title: Re: NA vs EU
Post by: Christo on March 19, 2012, 01:29:01 pm
Let the trolling/flamewars commence.
Title: Re: NA vs EU
Post by: Mr. Hannibal on March 19, 2012, 02:33:32 pm
EU because yes.
Title: Re: NA vs EU
Post by: Gnjus on March 19, 2012, 02:37:36 pm
USA because they won the GK cavalry tournament with their pings so high that our lances passed straight through them as if they weren't there. Winning with such an unfair advantage is pure skill, i say.
Title: Re: NA vs EU
Post by: zagibu on March 19, 2012, 06:39:34 pm
Untainted Submarines Association is playing cRPG?
Title: Re: NA vs EU
Post by: Leshma on March 19, 2012, 09:39:13 pm
They have much better, tighter community. Like ours was a year ago. That's their biggest advantage.

Also their admins are better, likes of beer don't last long there. Racism is no no, if you start to go into that direction you'll be warned.

Really nice community, truly refreshing after abomination EU community has become.

Edit: After playing there for awhile, despite bad ping I must say I enjoy playing cRPG once again. Playing on servers is suffering these days, because a huge number of idiots.
Title: Re: NA vs EU
Post by: Logen on March 19, 2012, 10:49:40 pm
 :lol:
Are you saying that everyone used to be nice and then they turned into complete bastards?
Title: Re: NA vs EU
Post by: Leshma on March 19, 2012, 11:15:25 pm
Wasn't like its now.
Title: Re: NA vs EU
Post by: zagibu on March 19, 2012, 11:40:32 pm
Well, it's always like that, when something gains popularity. At first, it's only the hardcore fans, then the fashion-my old friends start taking notice, and soon after all kinds of wannabes follow in their wake.

Ah, wtf, why am I even bothering with a sincere reply in a fucking spam thread.
Title: Re: NA vs EU
Post by: Logen on March 19, 2012, 11:51:59 pm
its not a popularity spike for crpg atm you know
Title: Re: NA vs EU
Post by: Leshma on March 20, 2012, 12:38:54 am
Well, it's always like that, when something gains popularity. At first, it's only the hardcore fans, then the fashion-my old friends start taking notice, and soon after all kinds of wannabes follow in their wake.

Ah, wtf, why am I even bothering with a sincere reply in a fucking spam thread.

Its in spam because it would end up here anyways. I would like this in general but I know mods...

Off-topic:

Please remind me of your chars name, zagibu. I forgot. All I remember is that its a shielder, who wears retard helmet and its female.
Title: Re: NA vs EU
Post by: Tears of Destiny on March 20, 2012, 12:42:16 am
I'm not certain that I understand what the discussion is about.
Title: Re: NA vs EU
Post by: Cyclopsided on March 20, 2012, 12:52:37 am
NA is more enjoyable and fun because people are interested in actually fighting.
EU is less fun because everyone runs away form each other and S keys.  I really don't understand how you guys can play like that.
Title: Re: NA vs EU
Post by: HarunYahya on March 20, 2012, 06:27:36 am
EU is less fun because everyone runs away form each other and S keys.
True , we have those retards in eu...
NA is more enjoyable and fun because people are interested in actually fighting.
False , you don't know how to fight  :twisted: spamming left click and praying god to hit before your opponent is nothing near "actual fighting" . You character does a different animation when you click right mouse and no , it is not a bug it's a feature called " blocking" or "parrying"  8-)
Title: Re: NA vs EU
Post by: BlackMilk on March 20, 2012, 07:17:41 am
I've been playing alot on NA 3 and 1 lately and I have to say that it's just as good as EU is. Many decent and some great players just like on EU, though I have to say that from my experience NA tends to spam more. This migh be wrong but I've seen some guys topping the scoreboard who did nothing apart from spamming their Poleaxe/Greatsword and completly relied on the heavy armor they were wearing. Regardless, I'd play alot more on NA servers if I wasn't that shitty with my 120 ping there :D
Title: Re: NA vs EU
Post by: Cyclopsided on March 20, 2012, 07:48:07 am
True , we have those retards in eu...False , you don't know how to fight  :twisted: spamming left click and praying god to hit before your opponent is nothing near "actual fighting" . You character does a different animation when you click right mouse and no , it is not a bug it's a feature called " blocking" or "parrying"  8-)
Most random pub players can block at least three times before dying. And any decent player can block for a good minute straight.
only like 10% of the population at most can't block more than once.
Most decent EU players tend to get a lot of kills on NA pubbies because the pub players simply aren't used to the EU fighting style (S key, outranging hits for victory) and instead just die to simple greed rather than being outblocked.
Same thing when I go to EU, I get tons of kills because eu pub players are not used to my fighting style and I go typically at least 2 or 3:1 with 170 ping to EU.
Title: Re: NA vs EU
Post by: zagibu on March 20, 2012, 08:51:05 am
High ping can be an advantage, if you know how to abuse it.

Also, Leshma, you couldn't be farther from the truth. I do have a shielder alt, but it's a male nord. And I usually play him without the shield, because shielding is lame.
Title: Re: NA vs EU
Post by: BADPLAYERold on March 20, 2012, 12:20:21 pm
High ping can be an advantage, if you know how to abuse it.
no
Title: Re: NA vs EU
Post by: Cyclopsided on March 20, 2012, 04:17:20 pm
no
QFT

It really is not and can not be an advantage. Higher ping is purely disadvantageous.
Title: Re: NA vs EU
Post by: zagibu on March 20, 2012, 07:19:26 pm
Oh right, I forgot that I'm among software engineers with years of practice writing network code. I accept your opinion as fact, then, thanks!
Title: Re: NA vs EU
Post by: Malaclypse on March 20, 2012, 07:32:52 pm
This is usually how I feel about United States v Europe (sorry Canada and Mexico, you're just not on this one):

(click to show/hide)


(click to show/hide)

(click to show/hide)

Title: Re: NA vs EU
Post by: Tears of Destiny on March 20, 2012, 07:53:21 pm
This is usually how I feel about United States v Europe (sorry Canada and Mexico, you're just not on this one):

(click to show/hide)

I think I just fell in love with you.
Title: Re: NA vs EU
Post by: Angantyr on March 20, 2012, 08:01:30 pm
This is usually how I feel about United States v Europe (sorry Canada and Mexico, you're just not on this one):

(click to show/hide)


(click to show/hide)

(click to show/hide)
+1
Title: Re: NA vs EU
Post by: Cyclopsided on March 21, 2012, 06:02:41 am
Oh right, I forgot that I'm among software engineers with years of practice writing network code. I accept your opinion as fact, then, thanks!
Explain one advantage to higher ping in the netcoding of warband.
One.
Title: Re: NA vs EU
Post by: Cepeshi on March 21, 2012, 06:11:27 am
Explain one advantage to higher ping in the netcoding of warband.
One.

Not in the code, but for one i tend to underestimate high pingers and usually get punished for that. You know, once you got killed by some new name, you check him on boards, you see him high pinger and you are like: kek, i has the bettah pingz, i will own him...but when i approach i got surprised by some uberfast attack or something i just did not expect.  :mrgreen:
Title: Re: NA vs EU
Post by: Vibe on March 21, 2012, 08:29:29 am
High ping can be an advantage, if you know how to abuse it.

bahahah
Title: Re: NA vs EU
Post by: zagibu on March 21, 2012, 09:05:49 pm
Explain one advantage to higher ping in the netcoding of warband.
One.

Well, I have the Torque source code, if you can tell me which version of the Torque engine is used in Warband, I can even prove my claims with code snippets.

Meanwhile, I can try to explain it on a higher level, though. Maybe you have already noticed, that animations and movement in Warband is always smooth (with occasional hiccups, of course), unlike in other games, where high pingers seem to be teleported across the map. This is because it uses client prediction to smooth out gaps in position updates. What this means is that your computer tries to calculate the current position of enemy players based on previous movement. If your own connection to the server is bad, this position will be inaccurate, especially, if the enemy is moving around in circles. So far, so good.
Now if a high pinger is on the server, his position updates for the server will be delayed. You are correct, that this is mostly a problem for himself, because he will see all other players in positions, where they won't be, because his own client prediction will of course be terribly inaccurate. But it is also a problem for everybody else, because he will obviously have to base his movement decisions on his version of the game world (which will be very much delayed, compared with the game world of the players with regular ping). This will make it very difficult to predict his motions for other players, making them miss very often (especially with overheads and stabs). This fact can be abused by donning heavy armor while spamming and moving in figure-8 form. It works especially well in very tight situations, when the high-pinger is surrounded by enemies, because they will then mostly rely on overheads, in order to not hit their teammates. Funnily enough, they will achieve exactly the opposite.
Title: Re: NA vs EU
Post by: Cepeshi on March 22, 2012, 07:46:29 am
Well, I have the Torque source code, if you can tell me which version of the Torque engine is used in Warband, I can even prove my claims with code snippets.

Meanwhile, I can try to explain it on a higher level, though. Maybe you have already noticed, that animations and movement in Warband is always smooth (with occasional hiccups, of course), unlike in other games, where high pingers seem to be teleported across the map. This is because it uses client prediction to smooth out gaps in position updates. What this means is that your computer tries to calculate the current position of enemy players based on previous movement. If your own connection to the server is bad, this position will be inaccurate, especially, if the enemy is moving around in circles. So far, so good.
Now if a high pinger is on the server, his position updates for the server will be delayed. You are correct, that this is mostly a problem for himself, because he will see all other players in positions, where they won't be, because his own client prediction will of course be terribly inaccurate. But it is also a problem for everybody else, because he will obviously have to base his movement decisions on his version of the game world (which will be very much delayed, compared with the game world of the players with regular ping). This will make it very difficult to predict his motions for other players, making them miss very often (especially with overheads and stabs). This fact can be abused by donning heavy armor while spamming and moving in figure-8 form. It works especially well in very tight situations, when the high-pinger is surrounded by enemies, because they will then mostly rely on overheads, in order to not hit their teammates. Funnily enough, they will achieve exactly the opposite.

 :shock:
Title: Re: NA vs EU
Post by: Cyclopsided on March 22, 2012, 10:36:13 am
Well, I have the Torque source code, if you can tell me which version of the Torque engine is used in Warband, I can even prove my claims with code snippets.

Meanwhile, I can try to explain it on a higher level, though. Maybe you have already noticed, that animations and movement in Warband is always smooth (with occasional hiccups, of course), unlike in other games, where high pingers seem to be teleported across the map. This is because it uses client prediction to smooth out gaps in position updates. What this means is that your computer tries to calculate the current position of enemy players based on previous movement. If your own connection to the server is bad, this position will be inaccurate, especially, if the enemy is moving around in circles. So far, so good.
Now if a high pinger is on the server, his position updates for the server will be delayed. You are correct, that this is mostly a problem for himself, because he will see all other players in positions, where they won't be, because his own client prediction will of course be terribly inaccurate. But it is also a problem for everybody else, because he will obviously have to base his movement decisions on his version of the game world (which will be very much delayed, compared with the game world of the players with regular ping). This will make it very difficult to predict his motions for other players, making them miss very often (especially with overheads and stabs). This fact can be abused by donning heavy armor while spamming and moving in figure-8 form. It works especially well in very tight situations, when the high-pinger is surrounded by enemies, because they will then mostly rely on overheads, in order to not hit their teammates. Funnily enough, they will achieve exactly the opposite.
I hardly think that is an advantage. It's just pretty much the only thing you CAN do since other things are rendered not viable due to latency.
Title: Re: NA vs EU
Post by: Xant on March 22, 2012, 11:17:34 am
(click to show/hide)

Russia is like a black hole
Title: Re: NA vs EU
Post by: cmp on March 22, 2012, 11:50:23 am
Well, I have the Torque source code, if you can tell me which version of the Torque engine is used in Warband, I can even prove my claims with code snippets.

None... ?
Title: Re: NA vs EU
Post by: djavo on March 22, 2012, 01:16:16 pm
I refuse to post in this troll thread.
Title: Re: NA vs EU
Post by: zagibu on March 22, 2012, 09:04:40 pm
None... ?

Hah, you are right: http://forums.taleworlds.com/index.php/topic,511.msg3941.html#msg3941

It doesn't really matter, though, since there MUST be some form of client prediction involved, otherwise laggers would jerk around visibly.
Title: Re: NA vs EU
Post by: cmp on March 22, 2012, 10:31:25 pm
Why would they jerk around more than any other player? The lag is between them and the server, but what other, non-lagging clients receive is the state of the agent on the server. They would jerk around if the netcode was utter garbage and allowed players to send positions instead of actions, but fortunately that's not the case.
And yes, there is client prediction, but it doesn't really make a difference in this case.
Title: Re: NA vs EU
Post by: RandomDude on March 23, 2012, 02:14:09 pm
whoops

I thought this was a thread that was supposed to be about "Which nation is better" rather than which community is better on crpg.

Having read the thread it looks like a bit of both though.

I used to really hate the na chat. Like it was funny for 5 mins but it just didnt stop with the ridiculous 12 yr old insults.

Eu1 veered towards that (and still does if certain players are on). Some peoples in particular seem to hate one another so much it has to spill into the game too.

Strangely i dont really see much chat abuse in siege on eu, just players doing stuff wrong rather than saying stuff wrong.
Title: Re: NA vs EU
Post by: zagibu on March 23, 2012, 08:15:54 pm
Why would they jerk around more than any other player? The lag is between them and the server, but what other, non-lagging clients receive is the state of the agent on the server. They would jerk around if the netcode was utter garbage and allowed players to send positions instead of actions, but fortunately that's not the case.
And yes, there is client prediction, but it doesn't really make a difference in this case.

You didn't read my post well enough. I never said they would jerk around, what I said is that they have a delayed version of the world, so they seem to behave irrationally for other players, because they base their decisions on old data. Have you seriously never fought a 200+ pinger? They are very annoying. The best thing to do is to just spam them with sideswings (which is probably the reason why most people don't seem to have problems with them).
Title: Re: NA vs EU
Post by: [ptx] on March 23, 2012, 08:31:17 pm
Reminds me of a very sexy oceanic (?) player, who used to play on EU servers with 400+ ping and then brag about how he owned the enemy team, headon... Are you oldmy old friend enough to guess the name?
Title: Re: NA vs EU
Post by: Christo on March 23, 2012, 08:41:03 pm
Reminds me of a very sexy oceanic (?) player, who used to play on EU servers with 400+ ping and then brag about how he owned the enemy team, headon... Are you oldmy old friend enough to guess the name?

toosexy?

Fat plate and GLB, insane backpedal lag-spam.
Title: Re: NA vs EU
Post by: CrazyCracka420 on March 23, 2012, 08:49:35 pm
This is usually how I feel about United States v Europe (sorry Canada and Mexico, you're just not on this one):

(click to show/hide)


Wow what a reasonable and insightful thing to say.  To think that you can't stereotype a few billion people into one easy to comprehend label.  huh who woulda thunk it.

I especially love the end quote, seriously we didn't have any control over what generations of people did before us, we have no control over where we're born or who we're born to.

That being said...

visitors can't see pics , please register or login


murica, fuck ya
Title: Re: NA vs EU
Post by: Turboflex on March 23, 2012, 09:28:46 pm
You didn't read my post well enough. I never said they would jerk around, what I said is that they have a delayed version of the world, so they seem to behave irrationally for other players, because they base their decisions on old data. Have you seriously never fought a 200+ pinger? They are very annoying. The best thing to do is to just spam them with sideswings (which is probably the reason why most people don't seem to have problems with them).

Whatever advantage they might get from slightly eratic movements is completely negated by issues like delayed swings, which like you said makes them super easy to kill because your swing will beat there's every single time.
Title: Re: NA vs EU
Post by: CrazyCracka420 on March 23, 2012, 09:34:39 pm
Whatever advantage they might get from slightly eratic movements is completely negated by issues like delayed swings, which like you said makes them super easy to kill because your swing will beat there's every single time.

So hard playing in EU strat battles.  Normally I have at least 120 FPS (generally 200-300 fps) and about 50 ping in NA.  Strategus kills FPS and then you top it off with 170 ping to EU servers and I can barely block someone.  The only way is if I block immediately when I see which direction they pull their weapon back.  If I try to block later than the split second I see them chamber then I'm not going to block in time.  Sucks when you click to swing and it takes literally a full second before your guy chambers, and then you release and it takes another full second before he releases.
Title: Re: NA vs EU
Post by: zagibu on March 23, 2012, 11:53:42 pm
Whatever advantage they might get from slightly eratic movements is completely negated by issues like delayed swings, which like you said makes them super easy to kill because your swing will beat there's every single time.

No. They don't even see you swinging. They might move backwards, when they should move forward and strike, and do the opposite when they should back up.

But it's true that if you know the dude has high ping, you can easily kill him by just moving up to him and doing sideswings. Unfortunately, he doesn't have a "i'm a lagger" tag above his head.
Title: Re: NA vs EU
Post by: Teeth on March 24, 2012, 12:10:00 am
(click to show/hide)
My country is the brightest country in the world! Only country with a completely lit road network.
Title: Re: NA vs EU
Post by: cmp on March 24, 2012, 12:34:40 am
You didn't read my post well enough. I never said they would jerk around
otherwise laggers would jerk around visibly.

Derp.
Title: Re: NA vs EU
Post by: zagibu on March 24, 2012, 11:22:35 am
Alright, alright, I give up.

Your skill in paragraph-riding has been improved by 3 points.
Title: Re: NA vs EU
Post by: cmp on March 24, 2012, 12:20:14 pm
Instead of being a smartass, feel free to explain how "since there MUST be some form of client prediction involved, otherwise laggers would jerk around visibly." doesn't mean that client prediction is what's making laggers not jerk around visibly.
Good luck with that.
Title: Re: NA vs EU
Post by: Cyclopsided on March 25, 2012, 12:19:59 am
I'm going to consider this a victory for me as well, although I didn't even have to argue.
That was convenient.
(click to show/hide)
Title: Re: NA vs EU
Post by: Uumdi on March 25, 2012, 06:54:24 am
http://youtu.be/MEAYaKz3VVg


HEY CAN YOU GUYS HERE ME OK!?
Title: Re: NA vs EU
Post by: Sir Ryden on March 29, 2012, 03:49:47 am
I'M A FLAMING HOMOEROTIC bundle of sticks, AND IN THAT CASE, I WILL PROBABLY HAVE TO SAY I ENJOY DICKS MORE THAN EU OR NA, but in reality I have always wanted to go to Denmark, Italy, and some other places.
Title: Re: NA vs EU
Post by: Tibe on March 29, 2012, 04:28:01 pm
I live in a EU country and i mainly play on EU servers.....

Community: I like both NA and EU. Sofar I still cant decide which is better, but asfar as ive played in NA in the middle of the night, it seems lot more friendly and less racist than EU, but I havent played there enough to say it that NA is superior.

Servs/gameplay: Currently.....I like to be in NA, simply cause all the battles are in NA serv, im getting s**t ping there and I really need XP. Common...some big battles in EU guys....or has Druzhina dried us out?

Countries: Hard to say, sofar according to the news the entire world as we know it goes to hell. USAs only problem is that its too damn religious...which kinda holds it back. EU countries are going bankruped 1 by 1 like wildfire, since Germany cant save us forever (thank you Greece for providing fake reports to the UN about your economy).....and lots of other wierd stuff keeps happening recently...... :D
Title: Re: NA vs EU
Post by: Gnjus on March 29, 2012, 05:28:00 pm
Reminds me of a very sexy oceanic (?) player, who used to play on EU servers with 400+ ping and then brag about how he owned the enemy team, headon... Are you oldmy old friend enough to guess the name?

http://www.youtube.com/watch?v=39YUXIKrOFk  :?:
Title: Re: NA vs EU
Post by: Christo on March 30, 2012, 12:51:55 pm
http://www.youtube.com/watch?v=39YUXIKrOFk  :?:

Haha, well played old man.
Title: Re: NA vs EU
Post by: Son Of Odin on March 30, 2012, 12:57:29 pm
Let's stay ontopic:
visitors can't see pics , please register or login
Title: Re: NA vs EU
Post by: Vibe on March 30, 2012, 01:01:51 pm
^ notice he drops most of the assholes on NA :3
Title: Re: NA vs EU
Post by: Logen on March 30, 2012, 01:06:23 pm
you dont say