No. You already have ping difference, that's more than enough to make other continent fiefs the unwanted target.Actually, a lot of the EU players we've been facing in NA have VERY workable pings, in the low hundreds. You can also hire anyone for your battles, the armies are the main problem.
I sort of agree with what you're saying , actually. Still, Lets get a few things out of the way first. I'd appreciate it if you'd quit making it sound as if it is a perfectly even split with no side having a more advantageous set up. The EU map has little to no mountain ranges,bridges or any of that foolishness to deal with when it comes to designing trade routes. What's more, the current set up is just silly, EU eventually always ends up invading anyway due to the fact that most of the major players in EU (save a few) support one another and they alone pretty much outnumber every strat presence on the NA side. The current split really has little to no point. I was more content with the previous set up where the server for battles was decided on an individual basis subject to change depending on who attacked who and what server they aligned themselves with. It also made other factions to work with one another regardless of where they were from as opposed to dividing them by either EU or NA. When we made our last little coalition in this round of strat that had some wiped out EU clans involved, other NA clans threw fits because EU were being given NA land, despite it being land we already owned. Something like that wouldn't have been an issue at all in the previous version of strat. To be perfectly honest, a big part of CHAOS's success in last strat came from working with European allies. DRZ and it's plethora of allies are some plotting, two-faced mother fuckers, but god damn, they know how to fight and plan for a war and it was a blast working with and against them. The NA community in general is weak, small and largely inexperienced in strat compared to our EU counter parts aside from maybe two or three factions that seem to enjoy fighting one another a great deal. As long as it is EU vs NA, NA will pretty much lose every time due to a lack of numbers,map location,and lack of unity. These problems were less apparent and game breaking in the previous version of strat. This splitting of a map was an interesting way to try and solve alot of the problems facing a community spanning over multiple continents, but it just ended up creating more problems than it fixed.
Yes, NA lands are harder to work with and i'm not denying it but thats not the main problem, you have internal conflicts and you were not ready to face your potential enemy.
No, EU is split and all the huge factions who are against the UIF and the carebear attitude just went inactive this strat but they do exist.
On the 2nd strat i was representing RuConquista, i know what was going in there, Chaos along with Mercs and FCC had a perfect chance to wipe UIF off the map, instead Mercs set up RuConquista which lead in RuC wipe by 22nd while Chaos went alliance with DRZ.
oh come on Matey NA got only 2 sides right now, those who with Chaos and those who is with Hospitallers, and bunch of smallers clans that switch side from time to time
maybe at first they was separate but now :) i doubt there will even be 3 separate powers on NA
No. You already have ping difference, that's more than enough to make other continent fiefs the unwanted target.
Having two isolated regions unable to attack each other is no balance and your idea is no more than an attempt to protect weak NA region which has with no unity, economy and skill whatsoever.
You need to overcome the challenge, not avoid it.
This last strat was kind of bad in that Hosp used the strategy of mass recruiting to try to get more money and troops to beat out Chaos who generally had better players, and once Chaos started to lose becuase of this they too started mass recruitment to try to compete with us as well as getting all the allies they could.
If strat 4.0 was to start due to DRZs invasion as some believe, it would just be a repeat of what is going on now. The exact same factions would allign with chaos/hosp and take the exact same lands and fight the exact same war that had been going on until DRZ stepped in. DRZ might even invade again.
This last strat was kind of bad in that Hosp used the strategy of mass recruiting to try to get more money and troops to beat out Chaos who generally had better players, and once Chaos started to lose becuase of this they too started mass recruitment to try to compete with us as well as getting all the allies they could.
This last strat was kind of bad in that Hosp used the strategy of mass recruiting to try to get more money and troops to beat out Chaos who generally had better players, and once Chaos started to lose becuase of this they too started mass recruitment to try to compete with us as well as getting all the allies they could.
This is most certainly untrue. Even disregarding things like LLJK not being the same faction it was (any of the people who were allied to us are not the LLJK people anymore) and HoC calling it quits, not everybody holds through their diplomatic alignments once the map gets wiped.
What chadz might do then to help solve the care bear issues is to give the faction with the most 'strat' power REWARDS and or BONUSES like perhaps Perma x2 Crpg ticks for best clan in game or Reduced crafting costs for stronger clan in game and perhaps even a minor buff for 2nd strongest. Then 2nd strongest ally in care bare clan will get sick of the one in 1st hogging all the crpg gold and then attack! Sounds simple crazy and perhaps cruel but hell if it will shut every 1 the fuck up then why not chadz my good man?
Reduced crafting costs for stronger clan in game and perhaps even a minor buff for 2nd strongest.Strongest clan already has the highest production, and by stamping out enemy fiefs, they effectively reduce/remove/eliminate the competition's productivity.