http://massively.joystiq.com/2012/03/09/gdc-2012-bigpoint-discusses-the-game-of-thrones-mmo
- Browser based
- Focused on PvP
- They have rights to the HBO show so all the armor and stuff will be modeled the same
- Directional combat
- 3 factions (Starks/Lannister/Baratheon)
- Player guilds can capture/control keeps/castles/etc and also realign with another faction (politics)
- and... looks awfuly like Warband-quality graphics :D
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Refreshingly, when asked whether owning the biggest wallet would be akin to an instant win button, the Bigpoint reps said no. In fact, they emphasized that skill gained through gameplay would basically always beat financing. Jorgen said, "A skilled player will always beat a paying player, even though he is many levels below. [...] We want to really emphasize that all the items in the game can be gained through gameplay." He further stated that some items and skills will be looted-only or available only in game and never available for purchase.
Bandits roaming the lands will be allied with whatever faction owns those lands. If players are in lands controlled by their own faction, there won't be any PvP unless you enforce it it. However, if you move into a hostile faction's land, you will be open for PvP.
Territory control will be achieved through a siege system. There will be eight castles, 16 forts, and many keeps in the game. To own an area, players must conquer, control, and keep the castle within. But before even getting the chance to take the castle, the attackers must first conquer the land's keeps and then the forts, finally working toward the castle. Castle sieges will be 50v50, fort sieges will be 30v30, and keep sieges will be 20v20. Different castles and lands will have different resources, spurring trading within the game.
If they truly replicate Warband's system properly and capture some of the combat charm no doubt this game will do good, plus bring more attention to directional combat.
I don't think we really want directional combat to have a lot of attention actually. Take FPS for example, lots of attention, but the most played games are quite mediocre, especially due to a lack of originality and level+game design quality.
You forget that the first few innovative pioneer games have always championed similar just as good if not better games. I do not think it will be different for directional combat, but will most just exploit upon it? Yeah I agree with you 100% there, but that's already too late in general since gaming is being gobbled up by big bucks and have been for a while.
When I attend conferences around the World I truly see how gaming have changed, especially in terms of presentation which I sometimes find despicable to be honest, but gaming as a whole in terms of design, production, budgets and so on is moving more towards Hollywood standards. That is however the path consumers have laid out for us and until the gaming populace buy their entertainment responsibly it is the only pathway we can walk upon.
lol, so many companies want a slice from the cake Taleworlds got in this "directional medieval melee combat" genre.
Isn't that right? Now we get filled with mediocre or sucky clones of the original.
(Judging from WoTR only, but we'll see how it goes)
So, yeah.
I agree but honestly the lack of responsability from the average customer is not really a problem for "connoisseurs", the fate of videogames is identical to that of movies. First we only have the independant gems, then the industry grows and produces a lot of bad products, largely dominating the amount of good products, but that amount stays stable. It doesn't fade away, since there is a demand. A certainly lower demand than that of mainstream products, but important enough to support a niche for independant studios.
I really think that the way gaming has evolved (big studios, broad audience) has actually increased the chance for independent game creators. The big companies are so big and worried about not reaching the broadest possible audience, that they leave so many niches open - niches small and creative teams will gladly fill. And the increased amount of gamers means that we could have a thriving market of indie games upcoming.
I really think that the way gaming has evolved (big studios, broad audience) has actually increased the chance for independent game creators. The big companies are so big and worried about not reaching the broadest possible audience, that they leave so many niches open - niches small and creative teams will gladly fill. And the increased amount of gamers means that we could have a thriving market of indie games upcoming.
I really think that the way gaming has evolved (big studios, broad audience) has actually increased the chance for independent game creators. The big companies are so big and worried about not reaching the broadest possible audience, that they leave so many niches open - niches small and creative teams will gladly fill. And the increased amount of gamers means that we could have a thriving market of indie games upcoming.
Directional combat? I suggest you people actually read that article. Directional combat in that game is just high, medium and low blows, with some finishers or whatnot thrown in. Nothing akin to M&B combat.
Other than that, looks like a very generic MMO.
Haven't read anything on this yet, but.. browser based? And warband graphics? How?!
Since HTML5, recent versions of popular web browsers allow the developpers to use physical acceleration and render 3D graphics with the help of your graphics chipset.You'd still have an x GB download though, right?
Lucky us, cause the armors in the HBO show were awesome :rolleyes:
- They have rights to the HBO show so all the armor and stuff will be modeled the same
Lucky us, cause the armors in the HBO show were awesome :rolleyes:
(lolbump)
wutrly? I think they look awesome. The heavy lannister knight armor looks funny but everything else has great design, especially seeing the new factions in season 2.
Here are some of my own renditions of them for a crappy Warband Mod:(click to show/hide)