cRPG
cRPG => Beginner's Help and Guides => Topic started by: martyrAD on March 18, 2012, 02:43:38 am
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so im sticking with this "class" not quite sure what build i preffer or would better suit me..
currently:
STR 21
AGI 15
IF 7
PS 7
Shield 5
ATH 5
WM 5
ive been running around in mail armor, with a hvy round shield, seems to be working well and been playing with different weapon options.
would any suggest another build, or is this a very solid one?
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it's a good buildy if you tend to take a lot of hit (Ironflesh is here to be used!), but if you a ''pro'' shielder who's almost never touched but cold ennemie metal I recommand
Level 30 (4 420 577 xp)
Strength: 24
Agility: 15
Skills to attributes: 8
Power Strike: 8
Shield: 5
Athletics: 5
Weapon Master: 5
One Handed: 148
or if you want an agi spammer
Level 30 (4 420 577 xp)
Strength: 18
Agility: 18
Skills to attributes: 2
Ironflesh: 5
Power Strike: 6
Shield: 6
Athletics: 6
Weapon Master: 6
One Handed: 156
Polearm: 7
but if you love your build, stick with it!
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Or if you want a build that REAL MENtm use, try this one:
Strength: 18
Agility: 21
Skills to attributes: 8
Ironflesh: 4
Power Strike: 6
Shield: 6
Athletics: 7
One Handed: 111
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That build is perfect as is. Especially if you are most comfortable with it.
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That build is perfect as is. Especially if you are most comfortable with it.
gear wise what should i aim for?
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1-2x, medium armor. (Mail)
3-5x, heavier. 15lb max.
Keep an arsenal of 1h weapons for every situation.
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yea ive been pretty content with mail for the most part, heavier im not much of a fan. ALOT of people always tell me to get like top gear helms, and boots arent a huge issue.
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My build is pretty fun though it is aimed at level 32
18 str 18 agi
6 power strike
6 iron flesh
6 athletics
6 riding
5 shield
6 weapon master
all WPF in 1 hand making it a nice 157, very good cav and infantry build
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i did pretty well as cav (lancer) but im still working on my blocking/footwork right now, mainly because it seems like i get outspammed by alot of people.
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I prefer mail over heavy myself and sometimes keep the mail on higher multipliers. The movement speed is very important when fighting agi builds. It is all situational, that is the glory of a shielder.
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well im still attempting to get better as s shielder, i dont to too bad at manual blocking, i just hate the amount of missile spam i get without it (half the reason i am a shielder).
i think currently im going with a very chinese-ish look, with a curved sword, lamellar and elite cav shield. i still feel like i get outspammed ALOT (i am level 30 too..)
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Left swing is fastest. Right swing is slowest.
You have a small and weak shield, so you will be fast but cannot take many hits. If you react too slowly, get a bigger shield(heavy round+) so you have more time to predict your counter attack. Later on you can move back to the elite cav...though heavy round is amazing imo.
When in doubt, left swing.
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Left swing is fastest. Right swing is slowest.
You have a small and weak shield, so you will be fast but cannot take many hits. If you react too slowly, get a bigger shield(heavy round+) so you have more time to predict your counter attack. Later on you can move back to the elite cav...though heavy round is amazing imo.
When in doubt, left swing.
im still trying to sort out the best mechanics for melee combat (in terms of holding down left and right, if i click, etc) since ive never been told or taught otherwise.
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im still trying to sort out the best mechanics for melee combat (in terms of holding down left and right, if i click, etc) since ive never been told or taught otherwise.
Just follow the trend and stab while spinning to abuse the speed bonus like the cool people do
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ive been trying to sort out swings tho, like there always reaction speed, so do peoploe who sheild hold down both mouse buttons and then realease left right after right? or hows that work? thats what im mostly confused on..
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ive been trying to sort out swings tho, like there always reaction speed, so do peoploe who sheild hold down both mouse buttons and then realease left right after right? or hows that work? thats what im mostly confused on..
i would certainly hope not, that sounds bad
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Or if you want a build that REAL MENtm use, try this one:
Strength: 18
Agility: 21
Skills to attributes: 8
Ironflesh: 4
Power Strike: 6
Shield: 6
Athletics: 7
One Handed: 111
This build is just bad...
@ the OP - The build you have presented is a good build for lvl 30, and the second build by Isatis is a good alternative. I personaly wouldnt recommend the first one from Isatis as i value atleast some points in ironflesh, its just something i wouldnt do (sacrafice of 8 IF points for that extra PS). Those are the standard shielder builds for shielders with swords because you have enough power in your swings not to glance (6 ps seems to be the point when you dont glance at most of your enemies with cut) and still have enough mobility. However if you wish to be a piercing and mobile shielder you can also try:
Strength: 15
Agility: 21
Hit points: 56
Skills to attributes: 2
Ironflesh: 3
Power Strike: 5
Shield: 7
Athletics: 7
Weapon Master: 7
One Handed: 165
My suggestion to you (if you can stand 3 gens of shielding) - try them all. There is now way to know what will suit you the most unless you actualy try it out.
Also, my build i am aiming for:
Note - this is a lvl 33 build
Strength: 21
Agility: 18
Hit points: 70
Skills to attributes: 2
Ironflesh: 7
Power Strike: 7
Shield: 6
Athletics: 6
Weapon Master: 6
One Handed: 160
It is tailored for my needs - I use heavy armor and a knightly arming sword. That is why i need the 18 agi and the stats benefits that go with it. 21/15 if fine for light/medium armor, but i feel sluggish and i get ganked alot because i cant escape tight spots wearing the armor i wear. Why 21 strenght? 6 PS is enough for the knightly arming. But i have never been the one to settle with enough. The ocasinaly archer still needs 2 hits to fall, which annoyes the fuck out of me and tincans still need a proper beating. 7 PS should sort that out
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i use STF alts to test builds that i think ill like (7 days is bullshti wating). i honestly think i have shitty footwork and timing, and i cant seem to figure that out..
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i use STF alts to test builds that i think ill like (7 days is bullshti wating). i honestly think i have shitty footwork and timing, and i cant seem to figure that out..
left swing should account for over 50% of your attacks. Overheads are good follow up. Generally circling counter-clockwise is going to help you most. Avoid letting people circle you clockwise
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yea i tend to go counter-clockwise a majority of the time, so left swing spamming mostly? (swinging from left to right, yes?)
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to some of your questions:
- how do shielders use the mouse?
I personally just hold my right mouse button until a swing connects and then immediately prepare myself for a counter attack with the left. I don't hold both mouse buttons down and I doubt most good shielders do.
The immediate counter attack is important... you need to balance not dropping you block too early (against someone who tries to feint swings) but at the same time if you hesitate too long to go from blocking to attacking that can cause you to swing late and therefore the enemy will be able to "spam" you when in reality if you swung more quickly you would have been fine.
As was mentioned earlier your left swing is probably going to be your bread and butter swing, partly because it's very fast and partly because it rarely glances. Overheads are good but it is slightly slower and sometimes if your positioning is bad someone can "spam" you.
Thrust and right swing have the longest reach, but are more prone to glancing if you don't aim them properly. You want the enemy centered on your screen to do a clean right swing - if they are too far to your right you'll probably glance (as opposed to the left swing). Thrust glances if you are too close and too far - you need to find that sweet spot or turn your swing to get a poke in.
Practice on the duel server for timings if you are having problems, really it's going to be a practice makes perfect issue, but if your positioning and reaction times are down you should never get outspammed by even the fastest 2H/pole.
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stuffz
yea i was working with/dueling Saul on the duel server, and he explained as best he could about counter attacking asap, i guess my counter attacks tend to be too slow, and i noticed i have a bad habit of right swinging alot (i dont glace) but ive been sticking with non thrust swords as of recently, and i think i prefer them, thrust seems to get me killed more then anything, lol.
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This build is just bad...
If you think that build is bad, then you sir, are bad.
After 17 gens of 1-hander I assure you it is far superior to the standard 21/15 build.
With 6 PS you won't glance unless you mess up your footwork. It's also enough damage to put anyone down pretty quickly. Especially combined with the speed bonus from 7 athletics.
With 6 shield skill my MW Heavy Round never breaks.
With 7 athletics I don't get surrounded, can pick my own battles and can catch archers.
And with 0 WM I don't waste points on something you don't need as a 1-hander. With 111 WPF I still spam the shit out of people all day long.
With this build, you do need to know what you're doing but if you do, it's WAY the fuck better than the standard 21/15.
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My build is pretty fun though it is aimed at level 32
18 str 18 agi
6 power strike
6 iron flesh
6 athletics
6 riding
5 shield
6 weapon master
all WPF in 1 hand making it a nice 157, very good cav and infantry build
i use in 32 lvl 23\18 now
0 if (will be up at 34 and more)
7 ps
4 shield
5 ride
6 athl
3 wm
133 wpf - more then enough imho
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unless you plan to stay out of the frontlines/shieldwalls then get IF :) If your playing strat get IF. simple reason is team mates hit you in the back a lot and i mean alot :D in clusterfucks this is usually followed up by an enemy stabbing you. IF lets me live :D
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If you think that build is bad, then you sir, are bad.
After 17 gens of 1-hander I assure you it is far superior to the standard 21/15 build.
With 6 PS you won't glance unless you mess up your footwork. It's also enough damage to put anyone down pretty quickly. Especially combined with the speed bonus from 7 athletics.
With 6 shield skill my MW Heavy Round never breaks.
With 7 athletics I don't get surrounded, can pick my own battles and can catch archers.
And with 0 WM I don't waste points on something you don't need as a 1-hander. With 111 WPF I still spam the shit out of people all day long.
With this build, you do need to know what you're doing but if you do, it's WAY the fuck better than the standard 21/15.
Of course it is, 21/15 = 36 points used, 18/21 = 39 points used...
WPF also gives damage btw, according to Vargas' calculator difference between 111 wpf and 150ish is as much as 1 PS.
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Of course it is, 21/15 = 36 points used, 18/21 = 39 points used...
WPF also gives damage btw, according to Vargas' calculator difference between 111 wpf and 150ish is as much as 1 PS.
Since we're talking about 1 handers here...the difference between 111 wpf and 150 wpf is 1-2 points of damage. Pretty terrible investment to put 5 points into something for a point of damage.
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WPF is always a good investment and should be maxed out together with ath, ps and shield skill when playing a shielder. The difference between 156 and 111 is more than noticable in terms of speed and less glancing. And for group figthing it is as crucial as athletics
But to each their own i guess, thats why the OP should try them all out
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ive made stf alts, and 21/15 as well as 42/15 are the only ones i truely liked, i dont wear hvy armor so 5 ath is plenty.
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unless you plan to stay out of the frontlines/shieldwalls then get IF :) If your playing strat get IF. simple reason is team mates hit you in the back a lot and i mean alot :D in clusterfucks this is usually followed up by an enemy stabbing you. IF lets me live :D
NA_cRPG_3 Battle 17/03/2012 00:28 CHAOSa:1500no survivors Druzhinaa:2796s:1652k:1144 25:19
so IF not panacea. if you cannot play you will die with or without IF. if can - you will alive a bit more time
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i use in 32 lvl 23\18 now
0 if (will be up at 34 and more)
7 ps
4 shield
5 ride
6 athl
3 wm
133 wpf - more then enough imho
I love to jack up my WM as much as I can, as I duel with no shield often and it has saved my ass a few times