cRPG
cRPG => Suggestions Corner => Topic started by: Rumblood on March 16, 2012, 06:55:56 pm
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My suggestion is to add a trinket slot for a Lvl 34 retirement item. The ONLY thing this item does is give you +1 hit point for each time you level to 34 and retire.
This will not throw off any armor or weapon balance. It will not make them super human. But they might survive an extra arrow or PS 3 strike from melee.
For those who never made it that far, it takes about 35 million experience, or about 4x what it takes to reach lvl 31.
Make this trinket NOT able to be traded on the market. The only players that will have them are those who sacrificed 35 million experience and a lvl 34 build for it.
It would take literally years for anyone to get even as many extra hp's as a couple spare skill points tossed into IF.
But, for those grinders amongst us, they are usually more than willing to spend 4-6 months leveling just to get that 1 extra hit point. And if someone makes it to +10? So what? They made 350 million experience points to get it. (Do the math, even at x5). Hey, I hope the mod is still alive that long!
EDIT: Because it wasn't clear, this is INSTEAD OF the level 31 heirloom (which is worthless to high level veterans and no incentive at all to retire back into peasanthood)
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For the clueless: HP=35+STR+2*IF.
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This is actually a non-retarded over-level-31 retiring suggestion. I would, however, probably cap the hp boost to 10 or something. As unlikely as it is those will become common, if cRPG stays up for a long time they eventually will.
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Any advantage in game due to "late" retiring is not acceptable.
Since devs wanted people to retire "AT" lv31, and not stay high level. If you continued leveling, then, it was your choice, and there's no reason to give you "now" a little bone for it.
Also, it's funny how everyone always says "Just consider it, being level 33 and retiring is the same as retiring 4 times already !". This is complete bullshit. Yes, the total amount of experience needed is the same. But on one case, you spent 3/4th of the total time as an high level, easily destroying other peoples (providing the same skill), whereas in the other case, you "play" 4 long times as a peasant, all over and over again.
The only reasonable suggestion to "make" high level people retire, was adding this 4th heirloom level, wich doesn't give ANY advantage (or a very little +1 in speed OR +1 dmg OR +0,3 weight), compared to the +3, BUT, added a special honorific :
All hail Gnjus' Mighty Great Maul !
So... No.
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Yes seriously wtf is with all these lvl 33-34 guys acting like they been unfairly penalized while they enjoyed a juiced up character for months??? Bet you weren't so unhappy when you were ripping up peasants to pad your k:d ratio on the battlefield.
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lvl 34 is around 80 mil, lvl 35 is 181 mil..
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To the shortsighted:
You WANT these people to retire.
And here is what I will say no to:
Anything that is a negative motivator.
And oh yes, they will continue to rip up the battlefield. Your green face of envy will not change that :mrgreen:
The only reasonable suggestion to "make" high level people retire, was adding this 4th heirloom level, wich doesn't give ANY advantage (or a very little +1 in speed OR +1 dmg OR +0,3 weight),
So... No.
No. That WOULD create an item imbalance. Did you even think about what you wrote?
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Yeah this is fine. Why not throw another intensive in? 1 loom point for every level past 31, so a 34 gets 4 points and the popes medallion or what ever the heck it is.
Maybe it could be a stupid looking hat the goes over the top of your helmet, one of those pointy dunce hats.
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Yeah this is fine. Why not throw another intensive in? 1 loom point for every level past 31, so a 34 gets 4 points and the popes medallion or what ever the heck it is.
Maybe it could be a stupid looking hat the goes over the top of your helmet, one of those pointy dunce hats.
No. Go to the other thread for stacking loom points. You are in the wrong one.
In fact, I would be fine with it being a choice between another heirloom (the one you earned when you made lvl 31), or this item.
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I don't want these.
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Rank 5 plate heirloom, but don't worry - you can only get it by retiring at level 35, so almost no one is going to get it.
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I still think named, unique +4 items would be best motivation for lvl 34 retire.
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^no
everything above is stupid.
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So your ^no is stupid, too?
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My suggestion is to add a trinket slot for a Lvl 34 retirement item. The ONLY thing this item does is give you +1 hit point for each time you level to 34 and retire.
This will not throw off any armor or weapon balance. It will not make them super human. But they might survive an extra arrow or PS 3 strike from melee.
For those who never made it that far, it takes about 35 million experience, or about 4x what it takes to reach lvl 31.
Make this trinket NOT able to be traded on the market. The only players that will have them are those who sacrificed 35 million experience and a lvl 34 build for it.
It would take literally years for anyone to get even as many extra hp's as a couple spare skill points tossed into IF.
But, for those grinders amongst us, they are usually more than willing to spend 4-6 months leveling just to get that 1 extra hit point. And if someone makes it to +10? So what? They made 350 million experience points to get it. (Do the math, even at x5). Hey, I hope the mod is still alive that long!
No, no, no - best that can be done is 1 loom point per every 8.5 mil exp(its31lvl). So 32 lvl 2lp, 33lvl 4lp, 34lvl 8lp, 35lvl 16 lp
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This will counter their intention to make ppl retire at 31, though.
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This would be instead of the lvl 31 heirloom retire. People aren't going to skip all that gold and a FAR better heirloom just to get +1 hp unless they already don't care about those lvl 31 heirlooms, which is why the never retired in the first place. They've already got all the heirlooms and gold they want for their build.
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No, no, no - best that can be done is 1 loom point per every 8.5 mil exp(its31lvl). So 32 lvl 2lp, 33lvl 4lp, 34lvl 8lp, 35lvl 16 lp
No, no no. The point isn't to "give them the best". The point is to give a small, unique boost that can only be achieved by retiring at level 34, not to give them everything they would have gotten by retiring every time at lvl 31.
The point is to give them a small, unique reason to retire.
Once again naysayers, you arguments fall flat on their faces. You know what happens without it? Nothing. Thats right, nothing. Except those same lvl 34 and 35 players will STILL be running around with those Ultra-builds and will STILL be kicking your ass.
"No no, we WANT them kicking our asses. Please don't encourage them to retire back to level 1 and a level playing field again. No, no please that would be HORRENDOUS!"
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unique boost that can only be achieved by retiring at level 34,
Something like this would be nice:
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Requirement: To have 4th item of loom you must have an item that is either masterwork or masterpiece or champion etc... and you must be level 34 to loom the certain item.
Also when players reach level 30 they should get 1 extra HP, so each level that is above 30 will gain you one extra health
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This would be instead of the lvl 31 heirloom retire. People aren't going to skip all that gold and a FAR better heirloom just to get +1 hp unless they already don't care about those lvl 31 heirlooms, which is why the never retired in the first place. They've already got all the heirlooms and gold they want for their build.
I am actually not against your suggestion, I like it a lot. I still think level 4 unique heirlooms would be more awesome, but your suggestion is good as well.
My previous post was directed at the one demanding the +2/+4/+8 loompoints. That would make the level 31 barrier completely irrelevant.
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I am actually not against your suggestion, I like it a lot. I still think level 4 unique heirlooms would be more awesome, but your suggestion is good as well.
My previous post was directed at the one demanding the +2/+4/+8 loompoints. That would make the level 31 barrier completely irrelevant.
Gotcha. Yeah, I ain't down with stacking loom points at all.
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Lvl 34 retirement should endow some kind of highly symbolic reward with little or no tangible benefit. I say some small stat bonus (maybe selectable?) and they can name the item, maybe give it a slightly different texture.