cRPG
cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Diomedes on March 04, 2011, 10:37:04 pm
-
I've found that when fighting crushthrough weapons their overhead swing a little bugged. When a great maul wielder attempts an overhead swing I most often just dodge to the side and strike. There is an issue, however, in that some maul-wielders then twist the attack so that the downward swing hits my character quite heavily from the side (specifically: it doesn't hit me from above - on my shoulder or head - but laterally around my ankle and waist level). This technique doesn't make much sense to me from a realism perspective and it's extremely frustrating from a gameplay perspective. One of the checks on crushthrough builds is that they're slow and thus must primarily prey on the defensively-minded or unaware. With this technique, however, they can cover as much area as they can reach in front of them without giving opponents opportunity to strike back. My suggestion, for those who know how to do such things, is to give this sideways technique the ability to bump while removing any direct damaging effect. It doesn't make sense that such a lateral strike would do anything but glance off my plate, especially if it's from a rounded weapon. With the bump effect added, though, crushthrough weapons may be somewhat more inclined to play support rather than leading attacks through open fields.
I've encountered this with:
- barmaces (2h)
- great long mauls (polearm)
- great maul (2h)
Has anyone else experienced this? Does it seem overpowered or realistic? What do you think of the aforementioned bump effect?
-
its called lag and they really did hit you the head.
-
its called lag and they really did hit you the head.
you get +1 to awesomebar
-
its called lag and they really did hit you the head.
No it isn't. I average 25-30 ping and the effect happens quite frequently.
-
its called lag and they really did hit you the head.
Wrong. Overheading then dragging the weapon into the opponent is a well known technique. Much like spin-thrust. Very hard to block, but its possible.
-
you get +1 to awesomebar
you get +1000000000000000 to aweseome bar
(he lied and took away awesome bar points from me so im actually getting him back. and dont tell me im being offtopic cause he did it to me!)
-
Having used a lobg maul ALOT it is very hard to rwisr the overhead into people. Much harder than prepatch boulder anyways. Its far more likely your foot is being hit and so famage is completly justified.
-
Thats the point of this thread some one misses the initial over head strike but rolls into your foot before the animation is completely done with, but yet the weapon still crushes through and causes significant damage.
-
so wait...whats the problem?
side note: its fair to me, its not like the weapon hits the ground then hits you, its still arcing down hes just turning as you are
-
its not like the weapon hits the ground then hits you, its still arcing down hes just turning as you are
Thats exactly what happens though
you get +1 to awesomebar
-1 awesomebar to both of you for being wrong.
@OP, its a known problem with sweetspots in overhead attacks. Unlike all other attacks, overhead attacks do not carry a "whiff" area where damage is reduced. This means if someone is behind you and your weapon nicks them as you start your swing, they receive 100% of the damage. If you crush the attack right on their shoulder or head, they receive 100% damage. If your attack lands on the ground, and then you nudge their ankle... 100% damage.
Its not just you, its a bit of an exploit.
-
The sweep overhead as far as I know is an animation problem on all weapons, you can do it with both polearms and 2 handers.