Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields. This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model.
Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields. This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model.
Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields. This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model.ewww i dont belive this would be good at all, i need 24 str to throw lances? and there 5p weaker then jaivs and throwing spears? my stack of 2 is 35p means i have to use both to kill a man, so i need 24 str to have a mid/low range weapon that can 2 shot people, if they have a sheild am fucked.... must use 1-2 to brake a sheild... the round sheild has 300hp, so i need 2 to brake it? then am left with none O.O
Make throwing lances damage be reduced to 35 pierce (this will be new highest pierce damage weapon thrown), but get triple damage to shields. This offers a useful weapon for team support in getting rid of OP shielders (huscarl), but without the excessive damage of the current model.I especially like this.
Pila were used to disable shields by making them too cumbersome to wield. They were not designed to kill people but to break phalanxes.*Adding another note to this post is that the defense of one imbalanced thing by citing another even more imbalanced thing [see: jarids] is not an actual credible argument.
Throwing lances are stupid, they need considerable balancing or to be removed (or remade into the role of a Pilum using on-hit weight adding triggers at the cost of making them 30 damage and a bit more accurate. Seriously it would be cool to have something tactical like that rather than an "lol insta-kill no skill".)
It isn't that they are accurate but how inaccurate they are which makes them only usable in close to melee range. And oh yes do they one hit kill. Sure, there are times when people survive but that is generally rare or a high HP build being hit by a low PT thrower with no speed bonus.
I'm a thrower and with 10 PT I can one-shot Wallace and he is a super heavy tin can. I should not one-hit a guy with 70+ body armor and 10+ IronFlesh unless it is a headshot.
They don't currently serve any game use for balance or an interesting gimmick like "ohoho it adds tons of weight to a shield like a pilum so it makes it too heavy to use".
The usual arguments in favor of the throwing lance come along these few points so I'll just counter them now:
1. You only get 2 per stack. : You can pick them up. That is 2 dead things or destroyed shields. per stack. You can have 4 stacks.
2. They are really expensive. : Uh yeah, So is wearing plate. The top tier of everything is really expensive. Except you can onehit guys wearing plate which costs way more.
3. They have terrible accuracy : Not a reason to give them sympathy but rather a reason why they are so bad for the game. And due to it being an inaccurate just-be-close weapon that means it requires little skill to use effectively, and, more player skill produces no rewards.
Oh, how can I forget this too: They are a weapon that 1 hits enemies with little to no danger to himself. It is a high reward - no risk weapon. Every other weapon that can come even anywhere close to the one hit capabilities of a throwing lances are High risk to the user.
I see, Native having a boner for throwing as always.i dare you to use a long maul and go 8-1 :shock: u miss once they spam you lol, am all str, so am slow i use the long maul for laughs, real 1 hit kills weapons is my long axe o.o
Thing is throwing lances are just too easy, you can one hit people while just running around, I'd know, I tried and it's easy as hell.
I think at one point you mentionned crossbows being overpowered because you can kill people in 2 hits which makes me laugh, since all you use is COUCH (easily one hit capable) THROWING LANCES (easily one hit capable from a range) LONG MAUL (easily one hit capable through a block).
I say just severely reduce the speed rating and the damage by a bit.
DONT TRY TO IMPLEMENT ACIENT USELESS STUFF! MOUNT&BLADE: WARBAND ARE SET IN THE MIDDLEAGES!Timelines work like this, you know: <----earlier stuff---------"present" stuff ------- Later stuff--->>
o how often i has to remember the ppl... -,-
Throwing axes can allready crush shields very reliably. The tradeoff is realistic arc and a less unrealistic reload speed. Throwing lances have no tradeoff. Just randomly go in a mob or be alone. The only thing threatening you is arrows and bolts. You are immune to cav (1 lance in the horse, then in the guy, or directly in the guy). In a mob you just go near the enemy and randomly throw. As one hit will likely be one kill...
I stated my opinion on needed changes about throwing in another thread, but the short version is :
Make it dependant on running direction. Throwing a steel weapon without running forward in a straight line for 2meters is just meant to fail utterly.
So let me get this right, You want throwers to get a weapon to take out shielders... the throwers weakness. While we are at it why don't we give horsemen the lance of comp again but add thrust as well just so they can deal with those pesky pikes.
marathon dont be stupid. mount & blade warband/crpg is set in middle ages. even today no one uses 17th guns in military.Well, no, as 17th century guns are vastly inferior. That argument doesn't really apply to the pilum as it would not be inferior at all.
so the medieval ppl didnt use acient stuff either.
marathon dont be stupid. mount & blade warband/crpg is set in middle ages. even today no one uses 17th guns in military.
so the medieval ppl didnt use acient stuff either.
Your assumtions, sir, are wrong.
Does not matter. He has the right point of view. I also think that ancient weapons do not fit into the time of mount and blade. It would be like mixing different genres. And it does not matter if it was realistic or not. The atmosphere would change to a saturedays mod, where the designer puts all stuff into, what he has.
So let me get this right, You want throwers to get a weapon to take out shielders... the throwers weakness. While we are at it why don't we give horsemen the lance of comp again but add thrust as well just so they can deal with those pesky pikes.
Does not matter. He has the right point of view. I also think that ancient weapons do not fit into the time of mount and blade. It would be like mixing different genres. And it does not matter if it was realistic or not. The atmosphere would change to a saturedays mod, where the designer puts all stuff into, what he has.
So let me get this right, You want throwers to get a weapon to take out shielders... the throwers weakness. While we are at it why don't we give horsemen the lance of comp again but add thrust as well just so they can deal with those pesky pikes.
The game is about having fun with a balanced hand to hand combat system. (and archery)
And while we are at it, I would LOVE to see the flamboyant conquistador armors and weapons introduced into the game.
And it isnt, already??? with all the ninjas and Samurai and Chinese Warlords running around in Europe at that timeframe??Agreed.
The game is about having fun with a balanced hand to hand combat system. (and archery)
The key word here was FUN
As long as the items are introduced into the game with the proper balances in place, then there shouldnt be an issue for anyone. This nonsense about aesthetics was out the window as soon as they decided to throw in all of the eastern weapons and play styles.
And while we are at it, I would LOVE to see the flamboyant conquistador armors and weapons introduced into the game.
Sort of like:
- how archers can use pikes to kill pesky horsemen
- how 2h/polearm players can use crossbows and throwing weapons to kill archers
- how 2h/polearm players can use axes to destroy shields
- how horsemen can use crossbows to kill pikemen
This isn't Runescape - rock doesn't always beat scissors here.
What you are asking for is a one all class that has no counters.
Throwing lances should be nerfed, not have their brokenness transferred onto another throwing weapon.how sad, you fail to see the truth
-1 hit kill to most characters at any point on the body, and at any point in the thrown range.
-80 speed to draw each throw. Unjustified considering how much more goes into the launcher ranged weapons for less damage at worse draw speeds.
-130 length (pulled and thrown from a backmounted spear holder, faster than an archer can draw and fire a much smaller arrow, despite the hundreds of pounds of tension propelling the arrow.)
-Can be used with a shield while having the 3rd highest listed damage of any weapon and the highest outside of crossbows.
-Can be switched to a melee weapon without having to switch weapons.