cRPG
cRPG => Suggestions Corner => Topic started by: BattalGazi on March 04, 2012, 09:32:35 pm
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We have a range of visibility in the map right? Why not only allow roster applications for those who fall into that range; in other words, allow to the clan who has a member who travels with the fighting army.
Edit: Or let me put it this way. We see nords are attacking templar fiefs. Let's assume Nord_Ismelllikesalmon attacks Templar_Iamaninfidel on the map. By default, Nord and Templar clan members would be allowed to apply for roster. And assume that in the visibility range of Nord guy, there's a member of DRZ and Grey. Then, these clans would also be allowed to apply. But clans like a thousand miles away would not.
I believe this might increase the depth of diplomacy in the game as you'd need to ask for your allies to send one of their member with you to the frontline for them to join the battle on your side. Only after this, clans would show their true strength.
Extension: In case of attacking neutral villages, the roster application might work like old-school way.
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ahhh that turks......
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That's an interesting idea. If a faction has too many fiefs and all members at one point, another faction could probably easy take over one of their castles if 24h aren't enough to come near to the defending fief. Or is this is only meant for attacks? :lol:
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ahhh that turks......
Dude, don't you also believe its stupid to fight against clans in a battle who is provoked by a totally different clan? For example, it is greys and nords that attack you now, how come we, fallen and others who are miles away from you join this battle?
Make this, and we'll see the true strength of each clan and their ability to drag allies into battle. Otherwise its just fake strength.
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Kinda disables non clan people to participate in strat battles, or people who's clan doesn't participate anymore.
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Kinda disables non clan people to participate in strat battles
This might be solved by adding a quota for non-clan members. Non-clan members may be allowed to apply until that quota is filled.
or people who's clan doesn't participate anymore.
Quit that "ooh strat is over, skyrim is better" bs and get your byzantine-asses back to the map then ! :D
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he wants this feature to be added, just to prevent us from applying against them in their na battles
mini çakal
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he wants this feature to be added, just to prevent us from applying against them in their na battles
mini çakal
SG
The strategus is not just you arrogant a**hole. This featurette will affect everybody in the map
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SG
The strategus is not just you arrogant a**hole. This featurette will affect everybody in the map
visitors can't see pics , please register or login
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anyone?
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Nice gesture to be sure but that would require too much coding from 'chadz' so I think you will have to wait a long time for this one.
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sry but i think this isnt agood idea
for example theres drz attacking a random castle of no clan then there could be no1 who can spawn for defenders or also on fiefs of a clan
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Neutral fiefs should maintain the current system, but this would be a nice feature.
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sry but i think this isnt agood idea
for example theres drz attacking a random castle of no clan then there could be no1 who can spawn for defenders or also on fiefs of a clan
Extension: In case of attacking neutral villages, the roster application might work like old-school way.
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Make a npc faction mercs(they can't own anything). All the non clan players can join this faction and can join all these random battles. So, you can still fill your roster, except with merc. This will give merc much more authority on their worth. You want good troops? Better pay them, or buy peasants.
Clan players will try to scam that system for sure. So a fail safe needs to be in place to prevent clan switching before battles.
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I thought of a carriable banner system to help this. I mean a banner that can be carried with a player on the map, same as goods. A clan would give this player his "banner" meaning that this clan is with this player on his war. A single banner for each clan. So that when this player attacks something, the clans who gave a banner to this player can apply for roster. Of course this banner system can be exploited: Like the member clans of a coalition would give banners to all clan members of clans at the beginning of the game. In order to prevent that, this banners can last up to a finite time, same as "quick march" option. In other words, a banner can be carried up to, lets say 24 hours.
Or just forget that banner system and stick with what I have offered at the beginning; a member of a clan must exist with the attacking army.
What do you think?
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i still think then it is them most stupid idea ever.......
if someone adds that you have to change whole strat system....
no again
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attention bump
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I would prefer to see a minimum and automatically paid fee for the people you hire on your rosters based on their proximity to a fight. The fee could be calculated with the following formula
Fee = Char Level * distance to fight /10
So a level 30 char 110km from a fight will cost 330 gold to hire whereas a level 30 char 5km away will only cost 15 gold.
These fees will be automatically paid as soon as the roster dealine has passed and you will not be able to sign people up that you have no money for.
Finally, for AI rosters each chars proximity to the fight will be taken into account giving closer characters a slight advantage over chars that are further away.
NOTE: These fees are for travel expenses and do not actually go to the fighter
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This is an interesting idea, which would allow for all sorts of subterfuge and dickery. Say you have faction A attacking someone elses fief, and accompanying him are small representative portions of factions B-G. An opponent with awareness or intel of the incoming attack could with relative ease send out token forces to simply occupy these small representative portions of factions B-G before their in radius of faction A's target, either barring them from the battle, or forcing faction A to have to halt their plans. Or, I suppose, forcing them to temporarily drop their from their Strat faction in order to be counted as a freelance mercenary.
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I would love to see proximity and location dependent rosters in Strategus.
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I would prefer to see a minimum and automatically paid fee for the people you hire on your rosters based on their proximity to a fight. The fee could be calculated with the following formula
Fee = Char Level * distance to fight /10
So a level 30 char 110km from a fight will cost 330 gold to hire whereas a level 30 char 5km away will only cost 15 gold.
These fees will be automatically paid as soon as the roster dealine has passed and you will not be able to sign people up that you have no money for.
Finally, for AI rosters each chars proximity to the fight will be taken into account giving closer characters a slight advantage over chars that are further away.
NOTE: These fees are for travel expenses and do not actually go to the fighter
That is also a VERY GOOD idea and it can be done by using the current system i guess. The distance formula can be replaced by a logarithmic one to emphasise the effect of the distance. We can improve this, lets brainstorm !
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Interesting idea, certainly makes sense.
But our c-RPG character's "distant relatives" are the ones on and around the strat map, I think it's assumed you're related to the people in the army. So much so that they have your stats :P maybe they are the illegitimate children from all of your rounds spent on siege and the village battle maps.
But you could have one crafting character (like you have now) and some merc characters, and you can only sign up to which battles you've "Pledged your merc" to, with some cooldown (and countdown) involved in switching your loyalty over to a new person. That would likely aid smaller factions, as they are fielding fewer armies.
I think that making it a distance based formula or radius might benefit large clans, in the end, as smaller clans may have trouble coordinating and surviving on the map, whereas a large clan could split their army up into more parts, saving gold over time, and then reinforcing at the time of the battle. That is, from my understanding, a fairly known tactic, but this system would favor that tactic even more - the amount of gold you're proposing this cost would be quite simply crazy, and would remain insane I think. Especially when you consider how much the battles already cost..
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This would be a nice feature. But there must have been and option to attach a players to commander otherwise it would be a complettly mess.
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But you could have one crafting character (like you have now) and some merc characters, and you can only sign up to which battles you've "Pledged your merc" to, with some cooldown (and countdown) involved in switching your loyalty over to a new person. That would likely aid smaller factions, as they are fielding fewer armies.
I think that making it a distance based formula or radius might benefit large clans, in the end, as smaller clans may have trouble coordinating and surviving on the map, whereas a large clan could split their army up into more parts, saving gold over time, and then reinforcing at the time of the battle. That is, from my understanding, a fairly known tactic, but this system would favor that tactic even more - the amount of gold you're proposing this cost would be quite simply crazy, and would remain insane I think. Especially when you consider how much the battles already cost..
Well, good ideas keep on coming. But why would we need an additional character in the strat map? I guess the best solution is to come up with a system which can easily be added into the current one. I think the distance based formula would not help big clans at all. Smaller the clan, closer their members to each other; which means the costs of roster is smaller. If your members are all around the map, you'd need more money to get them into your particular battle roster, don't you think?
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Attention bump
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Well, good ideas keep on coming. But why would we need an additional character in the strat map?
My suggestion was to basically add a part to the UI where you get to maintain your "Mercenary Relatives" say for example you have 3.
You would "Pledge your Sword" to a certain player party (Army) and you can only fight in his battles. You could do this with three players simultaneously. You can switch them at will, but there will be a distance countdown as your "mercenary" goes to his new army, and a time cooldown from which you can switch his loyalty again.
E: This sounds kind of like your Battle Banner idea.
I guess the best solution is to come up with a system which can easily be added into the current one. I think the distance based formula would not help big clans at all. Smaller the clan, closer their members to each other; which means the costs of roster is smaller. If your members are all around the map, you'd need more money to get them into your particular battle roster, don't you think?
My thought was that some larger armies can actually split the army up to multiple players, and they reinforce the main army when it comes time to battle. In cases like these, large and organized factions will not only save money by paying less troop upkeep (of course everybody can hold 49 for free!) but they would save a TON of money on the travel fees, as a lot of players will be right there. It's even more win/win than it is now, if you're organized and coordinated enough to pull it off.
You're practically safe with your faction's giant army marching towards the city - and heck - with more players approaching the fief you're sieging (as an example) there's more friendly bands to attack all of those 0-size AFK crafters coming out with a few day's worth of goods, so the potential for even more spoils of war is there.
I just think that, given what I've seen, this would hamper a lot of battles. Getting players together at a certain time already seems difficult enough, without having to worry about their position relative to the army. I know that LLJK and CHAOS, the two factions I've been with in Strategus, would have had serious issues hiring players to defend them if this were the case. Perhaps our attackers would not have been able to field these armies - I am not sure.