cRPG

cRPG => Suggestions Corner => Topic started by: Yemeth on February 25, 2012, 10:06:49 pm

Title: Majority of 2h weapons need unbalanced
Post by: Yemeth on February 25, 2012, 10:06:49 pm
Depending on weight and length.
Title: Re: Majority of 2h weapons need unbalanced
Post by: Dezilagel on February 25, 2012, 10:07:40 pm
wat.
Title: Re: Majority of 2h weapons need unbalanced
Post by: Lysander on February 25, 2012, 10:10:08 pm
he is trolling  :twisted:
Title: Re: Majority of 2h weapons need unbalanced
Post by: Jarlek on February 26, 2012, 10:53:27 pm
Would be funny
Title: Re: Majority of 2h weapons need unbalanced
Post by: Xol! on February 26, 2012, 11:45:42 pm
Absolutely.

The majority of 2h weapons also need crushthrough.
(depending on weight and length)

(click to show/hide)
Title: Re: Majority of 2h weapons need unbalanced
Post by: TurmoilTom on February 26, 2012, 11:49:04 pm
Katana needs knockdown.  :lol:
Title: Re: Majority of 2h weapons need unbalanced
Post by: Jarlek on February 27, 2012, 12:01:12 am
Absolutely.

The majority of 2h weapons also need crushthrough.
(depending on weight and length)

(click to show/hide)
Actually that would be pretty cool. There's a crush through threshold in the game, so it wouldn't necessarily be unbalanced. If I remember correct, any item with a weight under this threshold has a much, much lower chance of crush through than the ones above. Even if they do the same damage. Currently in cRPG it's 2.4, but if we increased it to something higher, then the normal 2h/poles would have be able to crusthtrough, but only on the REALLY high damaging attacks and only against the really light weapons, while the mauls would still have enough weight to be the same as they are now. Not sure if i really want this, but it would be fun to test it out. I remember they had this in WFaS and the only time I managed to get a crusthrough was with a claymore on my cheating character and with a pike on one of my normal characters against a blocking horselancer. Guess it was mainly because of the speed bonus on the latter and the lulz damage on the former.
Title: Re: Majority of 2h weapons need unbalanced
Post by: Leshma on February 27, 2012, 02:28:24 am
Actually that would be pretty cool. There's a crush through threshold in the game, so it wouldn't necessarily be unbalanced. If I remember correct, any item with a weight under this threshold has a much, much lower chance of crush through than the ones above. Even if they do the same damage. Currently in cRPG it's 2.4, but if we increased it to something higher, then the normal 2h/poles would have be able to crusthtrough, but only on the REALLY high damaging attacks and only against the really light weapons, while the mauls would still have enough weight to be the same as they are now. Not sure if i really want this, but it would be fun to test it out. I remember they had this in WFaS and the only time I managed to get a crusthrough was with a claymore on my cheating character and with a pike on one of my normal characters against a blocking horselancer. Guess it was mainly because of the speed bonus on the latter and the lulz damage on the former.

Ninjas will shed crocodile tears if that ever happens. Not to mention STR builds will become even stronger.
Title: Re: Majority of 2h weapons need unbalanced
Post by: ArchonAlarion on February 27, 2012, 05:16:13 am
Its an idea for a more advanced version of the engine unless major rebalancing was done, especially to weight. I've suggested universal crusthrough and knockdown in the past, but it is unlikely at this point.
Title: Re: Majority of 2h weapons need unbalanced
Post by: Casimir on February 27, 2012, 09:31:24 am
Before the great crushthrough nerf when barmace etc. lost their ability weapons like the (Spiked) Mace and Studded warclub had CT.   Even a player with 13PS wasunable to crush anyones block with these weapons so its quite pointless adding it.
Title: Re: Majority of 2h weapons need unbalanced
Post by: Digglez on February 27, 2012, 11:46:05 am
forget unbalanced, how bout making it so the first 1/3 of the weapon doesnt register hits, get rid of queer hiltslashing.  The funny thing is with swords the first 1/3 of the blade typically isnt even sharpened
Title: Re: Majority of 2h weapons need unbalanced
Post by: Dezilagel on February 27, 2012, 04:29:47 pm
forget unbalanced, how bout making it so the first 1/3 of the weapon doesnt register hits, get rid of queer hiltslashing.  The funny thing is with swords the first 1/3 of the blade typically isnt even sharpened

http://forum.c-rpg.net/index.php/board,69.0.html

Off we go!