cRPG

cRPG => General Discussion => Topic started by: The_Bloody_Nine on February 25, 2012, 02:22:13 am

Title: players sinking into ground
Post by: The_Bloody_Nine on February 25, 2012, 02:22:13 am
am I haluscinating or is this happening a lot more often lately?
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 02:27:10 am
am I haluscinating or is this happening a lot more often in the last time?

It only happens when people get hit while in the air afaik.
Title: Re: players sinking into ground
Post by: Aseldo on February 25, 2012, 05:53:04 am
Yea that's the worst because you'll swing and it'll miss because their humping the ground but on their screen they are still normal.
Title: Re: players sinking into ground
Post by: SixThumbs on February 25, 2012, 06:02:17 am
My favorite is when a dehorsed person just does a penguin slide 10 feet away or you hit someone and the force knocks them back several bodies.
Title: Re: players sinking into ground
Post by: Tennenoth on February 25, 2012, 06:13:36 am
My favorite is when a dehorsed person just does a penguin slide 10 feet away or you hit someone and the force knocks them back several bodies.

Hehe, I love it when I dehorse someone at range and then I watch as my allies swarm where it shows him, before he does some sort of "stand-up slide" about 10 foot behind them while everyone stops hacking at the floor and turns in amazement.

Not sure what creates it, but it's amusing when it doesn't cost you anything!  :lol:
Title: Re: players sinking into ground
Post by: dodnet on February 25, 2012, 09:21:35 am
am I haluscinating or is this happening a lot more often lately?

That has always happened. It happens if you get stuck for a few seconds in a construction site and then are released/fall to the ground and in similar situations. But I too noticed that dehorsed riders beam to some other place very often and you hit into nothing.
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 11:15:38 am
you hit someone and the force knocks them back several bodies.

This. I noticed being pushed away like in a air cannon when hit by some high agi 2h users. This was really a pain when duelling wayyyyne. It never happens with 1h, and only on rare occasions with polearms.
Title: Re: players sinking into ground
Post by: Teeth on February 25, 2012, 11:33:45 am
I have been knocked back a few meters occasionally too. And teleporting horsemen piss me off. I can just imagine the troll face if I run at a downed horseman to finish him and he just moves ten meters in the other direction.
Title: Re: players sinking into ground
Post by: Leesin on February 25, 2012, 11:39:26 am
I have been knocked back a few meters occasionally too. And teleporting horsemen piss me off. I can just imagine the troll face if I run at a downed horseman to finish him and he just moves ten meters in the other direction.

Well the Horseman doesn't teleport at all, it's your game that sees his movement direction wrong, atleast I never used to teleport as Horseman, I'd just see people run in the wrong direction and realise on their screen I am going somewhere else, when I'm not, that's when my troll face appeared.
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 12:17:56 pm
Well the Horseman doesn't teleport at all, it's your game that sees his movement direction wrong, atleast I never used to teleport as Horseman, I'd just see people run in the wrong direction and realise on their screen I am going somewhere else, when I'm not, that's when my troll face appeared.

I sometimes see myself standup-glide meters away from where I was downed. But yeah that only happens when my character decides it's time to end his little nap on the ground before he dies. Why the hell does the knockdown from horseback lets people get two or three free hits on the poor soul ?
Title: Re: players sinking into ground
Post by: dodnet on February 25, 2012, 12:39:14 pm
Why the hell does the knockdown from horseback lets people get two or three free hits on the poor soul ?

Because cav deserves it. Alternative: break your bones and loose half your health when you fall to the ground (that would be realistic).
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 12:41:40 pm
Because cav deserves it. Alternative: break your bones and loose half your health when you fall to the ground (that would be realistic).

Then, any horse would severely injure and most likely kill any footmen whenever a bump happens, no matter the speed (getting trampled is actually worse than just bumped). And footmen would in no way be able to stop any horse just by standing in front of it with balls of steel.
Title: Re: players sinking into ground
Post by: Weren on February 25, 2012, 12:54:10 pm
Hmmm, I read this as "players singing into ground".

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Title: Re: players sinking into ground
Post by: Gurnisson on February 25, 2012, 01:14:51 pm
Why the hell does the knockdown from horseback lets people get two or three free hits on the poor soul ?

Depends on how they get downed. Sometimes you can't get any hits in, sometimes 1 or 2. Also, why should enemy infantry get 1-2 free hits from a horse walking over you then? :wink:
Title: Re: players sinking into ground
Post by: Teeth on February 25, 2012, 01:24:21 pm
Then, any horse would severely injure and most likely kill any footmen whenever a bump happens, no matter the speed (getting trampled is actually worse than just bumped). And footmen would in no way be able to stop any horse just by standing in front of it with balls of steel.
Only the best trained horses would run over someone looking very pointy.

Why the hell does the knockdown from horseback lets people get two or three free hits on the poor soul ?
Because the horseman fucked up and if this wasn't the case he would be able to continue on as a pretty damn effective infantery fighter without any penalty. Kinda giving the horseman two lives. It's also 2 hits maximum and only if you have a fast weapon. With the new ground collision its actually not that uncommon to get your swing stuck in the ground instead of the rider.
Title: Re: players sinking into ground
Post by: Polobow on February 25, 2012, 02:14:08 pm
As a pikeman i actually like the teleporting. Whenever i am in the cavfield, hunting cav, i usually troll the cav once i downed their horse. Then they either have to run with ( probally ) low athletics to the battlefield, or getting finished by friendly cav.

This would be harder to do if they actually fell down close to me.
Title: Re: players sinking into ground
Post by: Leshma on February 25, 2012, 02:23:02 pm
Hate this. I'm the one of those people who always kill riders before they get up (unless they have too much IF/AR).
Title: Re: players sinking into ground
Post by: Dalhi on February 25, 2012, 02:43:07 pm
I remember times when dehorsed rider doesn't only get teleported but sometimes he became invisible  :lol: Warband devs partially solved the issue but like in many other cases just partially  :|
Title: Re: players sinking into ground
Post by: The_Bloody_Nine on February 25, 2012, 03:25:16 pm
ha, I didn't even remember that I created this thread last night, was probably annoyed it happened several times to someone I wanted to hit.

I will keep an eye on it if it really happens only to people got hit in the air, could be true. As far as I remeber it happens especially often you hit someone right after/during he tries desperately to jump.


teleport after dehorse is annoying as hell, too but there were times this happened a lot more often and worse.
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 04:03:51 pm
Only the best trained horses would run over someone looking very pointy.
Because the horseman fucked up and if this wasn't the case he would be able to continue on as a pretty damn effective infantery fighter without any penalty. Kinda giving the horseman two lives. It's also 2 hits maximum and only if you have a fast weapon. With the new ground collision its actually not that uncommon to get your swing stuck in the ground instead of the rider.

The game works quite well like that balance-wise but it kinda feels frustrating and unfair to get downed by one guy and then not be able to duel. It pushes cav to become pure cav without athletics, as anyway getting downed by infantry usually means death (people that get one hit in usually only need one to kill you, those that can do two swings kill you anyway, even ninjas, and then there's Leshma that onehits twice) so who cares about melee capabilities. That is probably not what you want from a metagame perspective. Also don't forget it is quite easy to magically headshot people on the ground with ranged weapons.
Title: Re: players sinking into ground
Post by: Dezilagel on February 25, 2012, 04:08:15 pm
The game works quite well like that balance-wise but it kinda feels frustrating and unfair to get downed by one guy and then not be able to duel. It pushes cav to become pure cav without athletics, as anyway getting downed by infantry usually means death (people that get one hit in usually only need one to kill you, those that can do two swings kill you anyway, even ninjas, and then there's Leshma that onehits twice) so who cares about melee capabilities. That is probably not what you want from a metagame perspective. Also don't forget it is quite easy to magically headshot people on the ground with ranged weapons.

You know what's frustrating? Getting couched from behind by some asshole "and then not be able to duel".

Seriously, they need to add some fkn skill into cav mechanics...
Title: Re: players sinking into ground
Post by: wayyyyyne on February 25, 2012, 04:10:19 pm
I'd say punish couching cav with a severe e-honor hit for not letting people duel on public servers  :mad:
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 04:28:05 pm
You know what's frustrating? Getting couched from behind by some asshole "and then not be able to duel".

Seriously, they need to add some fkn skill into cav mechanics...

Woah there.

You know what's frustrating? Getting polestaggered and oneshot from an undetermined point in space by some asshole "and then not be able to duel".

Seriously, they need to add some fkn skill into polearm mechanics...



You only see what you can and want to see from your perspective. There are moments you fail because what you do is hard ? I guess so. Cav is exactly the same. When you are killed by a cheap couched lance from behind, you don't know how many projectiles, pikes, 2h swords and other cav the guy had to dodge to reach you. From wonky hitboxes to lags and unpredictable infantry, I'm also pretty sure you don't notice the amount of failed cav attacks against you, just as much as I don't notice the amount of arrows that were meant to hit me or my horse but did not. The falling tree makes more noise than the growing forest, or whatever. You see top cav doing well, but you don't see them when they do bad, and you don't see all the bad cav that try and fail hard.

I'm all for increasing the skill ceiling of cav, but obviously it should be done with both buffs and nerfs.

Furthermore, I personally direct most of my couched lance attacks against ranged, and preferably reloading crossbowmen. Because they f*** stand still and aren't cases of Usain-Bolt-with-Parkinson-disease. Good inf can jumpslash, which is quite deadly against couched lance.

Btw, nice avatar  :mrgreen:
Title: Re: players sinking into ground
Post by: Dezilagel on February 25, 2012, 04:53:58 pm
...and good cav have figured out how to couch with basically no risk to themselves.

If you have a "short" weapon (i.e anything shorter than a couched lance) then defending against a couch becomes stupid guesswork. It's bullshit.

And from the classes I tried (basically everything but x-bow) cav was the easiest. No question. And i'm fairly certain most people would agree with me, you're constantly at a positional advantage, have the unblockable couch, very high damage and on top of that the ability to dismount and play as a fully capable infantry player.

Play like a complete douche and just backstab people and you'll be very sucessful with minimal effort.

Now this is not to say that everyone is a great cav player, but it is really easy to do good as cav compared to other playstyles.

Duel your average cav player and you'll see what I mean.

P.S Yes polestagger is bullshit (as said many times) but at least you duel an inf player :p
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 05:18:35 pm
...and good cav have figured out how to couch with basically no risk to themselves.

If you have a "short" weapon (i.e anything shorter than a couched lance) then defending against a couch becomes stupid guesswork. It's bullshit.

Nope. Or maybe yes if for you "no risk to themselves" also means no risk for the enemy either. From a cav pov, couching always is a stupid guesswork. Sometimes the lance won't start the couch animation, sometimes you miss despite the models colliding, sometimes even if unaware, the target moves unexpectedly and you miss. Most of the times, people dodge to the side and attack while going towards the horse after the lance missed, if the horseman went for a turning approach. Some jumpslash to the other side if the horseman is going too straight. I've seen the likes of Tommyyy being oneshot by xbow dildos they were attacking using a couched lance. This is really awful for horses with low maneuver.

The couched lance against aware opponents is too random. This is why we have to sneak up. And it ironically ends up with the infantry complaining.

Title: Re: players sinking into ground
Post by: Leshma on February 25, 2012, 05:22:56 pm
These days cavalry players are bigger cowards than ranged players. So much for cav "honor" and "skill" :lol:
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 05:27:12 pm
These days cavalry players are bigger cowards than ranged players. So much for cav "honor" and "skill" :lol:

So, what was this thread about ?  :mrgreen:
Title: Re: players sinking into ground
Post by: Leshma on February 25, 2012, 05:28:11 pm
They should fix this issue so we mighty twohanders can kill those cavarly cowards every time not just 80% of the time lol
Title: Re: players sinking into ground
Post by: Kafein on February 25, 2012, 05:30:57 pm
They should fix this issue so we mighty twohanders can kill those cavarly cowards every time not just 80% of the time lol

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Title: Re: players sinking into ground
Post by: Polobow on February 25, 2012, 06:17:52 pm


(click to show/hide)

fixed
Title: Re: players sinking into ground
Post by: justme on February 25, 2012, 07:31:53 pm
why not implementing ground collision for body, same as when u hit with weapon?
Title: Re: players sinking into ground
Post by: Leshma on February 25, 2012, 08:56:17 pm
^

Please do what justme said. I'm sick of people killing each other through player model and crap like that.

We need both ground collision and early active attacks working on enemies as well.
Title: Re: players sinking into ground
Post by: Nehvar on February 25, 2012, 09:57:32 pm
Why the hell does the knockdown from horseback lets people get two or three free hits on the poor soul ?

Should they be landing on their feet when they're de-horsed?
Title: Re: players sinking into ground
Post by: Kafein on February 26, 2012, 12:09:40 am
Should they be landing on their feet when they're de-horsed?

Of course they should.


No, what I meant is that I don't see the need for such a tremendous difference in the duration of the nap on the ground between :

weapon knockdown or full horse bump

and

dehorsed rider.

In the first case, it is very frequent for people to block while they are still in the stand up animation, which is only allowed much later in the second case.