TLDR; - Buff Armored Cavalry, Nerf Naked Cavalry
TLDR; - Buff Armored Cavalry, Nerf Naked Cavalry
+1, +0
ALL cav got nerfed pretty bad the last patch...even more fragile now. I don't think a futher nerf is needed for light cav (rouncey's and coursers can be 1-shot by melee). A buff is definitely in order for heavy cav, and perhaps for all cav.
since the patch my champ courser dies...from 1 head shot, and now dies from 1 to 2 leg shot
I would be down with Buff Armored, leave the Mid-Tier alone, and nerf the bottom tier (riding 3 and below).
I dont see how dying from 1 or 2 leg shots is very unbalanced for a champ courser, and call for a buff.
You think bottom tier horses should be nerfed even more? Why is a 1-shot not weak enough? I think the latest cav nerf should be reversed and the then whole game is balanced. Then devs can work on bugs and introducing new equipment only.
Naked Cavalry needs a serious nerf on the low end, and a mild one in the middle. They are the fastest, most maneuverable, AND can take nearly as many hits from ranged before going down. They can accelerate nearly instantly and rotate on a stripper pole.
Absolutely. And GTFO of my thread with bullshit one-liners like "Why is a 1-shot not weak enough" because you clearly can't be assed to discuss the issue objectively. I don't want to have to explain the hundred different variables that effect how damage is applied in this game and why statements like that don't belong in an actual balance discussion. (in case you don't get it, there isnt a horse out there that is a "1-shot" horse)
Most horses get hit with a speed bonus, because most riders need to keep moving to live.
This is my first cav character, starting him after the "cav nerf." Right now I'm on a simple Rouncey, and it takes so many hits, it's ridiculous. It usually takes 4-5 shots to kill it. Xbows take 2-3 shots.
This is my first cav character, starting him after the "cav nerf." Right now I'm on a simple Rouncey, and it takes so many hits, it's ridiculous. It usually takes 4-5 shots to kill it. Xbows take 2-3 shots. I rarely get one shot unless I run carelessly near melee (where it still gets 2-3 hit anyways) or a strong/pure xbow got a really good shot on me. Even then, my character feels much more vulnerable than my horse as far as taking damage goes, anyways (get 1shot by xbow body shots more often than the horse). I also have high riding, so it's super fast and maneuverable (from my point of view, not used to using high-end horses since I've always been infantry in crpg).
Even then, there were still times I crashed into a wall near melee and went away with little damage or like 1/2 hp damage.
I've only used an armored horse a few times, but they still feel pretty difficult to dehorse as far as ranged goes. On my anti-cav infantry, it feels nice to actually kill the cav with a teammate more often if he's stopped.
I think the leg damage thing is pretty dumb. I think the head should be more fragile and have a proper hurtbox that fits the size of the head.
Also, horse hp should be equalized (around 85 for light horses, 100 for heavy), and barded armor increased.
I suggested increasing armor too. That way you could 1 shot heavies with poleaxes, bardiches, etc. more often, but small fire would be ineffective.
Armoured horses need a buff. Sucks that my PC can get 1-2 shot in the legs -.- I understand the nerf they did (and it makes sense), but to pay 4.5k each round for it (and it needs repair each round) its rediculous to have it. I might aswell get a fucking sumpter and ride around in that, same shit now.