cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Miley on February 18, 2012, 06:50:19 pm

Title: Reduce Shield Requirement By 1?
Post by: Miley on February 18, 2012, 06:50:19 pm
This would make shields accessible to many more people I think, and there might be less QQ about ranged.
Title: Re: Reduce Shield Requirement By 1?
Post by: rustyspoon on February 18, 2012, 06:52:07 pm
Instead I think we should...increase shield requirements by 2!  :twisted:
Title: Re: Reduce Shield Requirement By 1?
Post by: ArchonAlarion on February 19, 2012, 12:29:44 am
Make shield difficulty based on strength like melee weapons.
Title: Re: Reduce Shield Requirement By 1?
Post by: Dravic on February 19, 2012, 12:33:56 am
Make shield difficulty based on strength like melee weapons.

Remove agi.

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Title: Re: Reduce Shield Requirement By 1?
Post by: Brutal on February 19, 2012, 08:37:45 am
make agi based on strengh, 10 strengh for 1 agi  :lol: 
Title: Re: Reduce Shield Requirement By 1?
Post by: Dravic on February 19, 2012, 09:15:30 am
Change difficulty for shield skill to strength - OK.

But!

change difficulty for Power Throw to agi - to balance things out.
Title: Re: Reduce Shield Requirement By 1?
Post by: Camaris on February 19, 2012, 12:15:41 pm
And remove riding skill totally... everyone could ride a elephant.
Title: Re: Reduce Shield Requirement By 1?
Post by: Leshma on February 19, 2012, 01:45:09 pm
Remove agi.

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Replace it with stamina :twisted:
Title: Re: Reduce Shield Requirement By 1?
Post by: Diomedes on February 20, 2012, 01:08:30 am
I don't care if people QQ about ranged.  It's easy enough to deal with as is.  If you want to charge archers either get a heavy horse, a shield, or stand behind either of them.  Otherwise, accept that you've limitations.
Title: Re: Reduce Shield Requirement By 1?
Post by: FRANK_THE_TANK on February 20, 2012, 01:22:39 am
Make SS str based and PD agi based... huzzah, perfection!

33 agi

7PD
11ath
11WM

Why can't we have nice things?
Title: Re: Reduce Shield Requirement By 1?
Post by: ArchonAlarion on February 20, 2012, 05:48:10 am
Remove agi.

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Wouldn't dedicated shielders still invest in shield skill, which is based on agility?

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Title: Re: Reduce Shield Requirement By 1?
Post by: Kirman on February 20, 2012, 08:18:35 am
Make shield difficulty based on agi


Title: Re: Reduce Shield Requirement By 1?
Post by: rustyspoon on February 20, 2012, 03:12:49 pm
Make shield difficulty based on strength like melee weapons.

And give people another reason to stack strength over agi? No thanks.
Title: Re: Reduce Shield Requirement By 1?
Post by: Turboflex on February 20, 2012, 05:11:42 pm
The whole premise of this thread seems to be to make things easier on STR stackers... So they can carry a nice shield with 9 AGI?
Title: Re: Reduce Shield Requirement By 1?
Post by: Dravic on February 20, 2012, 06:27:00 pm
The whole premise of this thread seems to be to make things easier on STR stackers... So they can carry a nice shield with 9 AGI?

I can live with shields based on str if devs finally buff throwing.

I think changing power throw to be based on agi should balance throwing to be viable again. (and I am talking about pure throwing, not another hybrid bullshit)

Level 30 (4 420 577 xp)

Strength: 3
Agility: 30
Hit points: 38
Unused skill points: 0
Attributes to skills: 2
Ironflesh: 0
Power Strike: 0
Shield: 4
Athletics: 10
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 10
Weapon Master: 10
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 1
Throwing: 1

(click to show/hide)
Title: Re: Reduce Shield Requirement By 1?
Post by: MrShine on February 20, 2012, 06:39:02 pm
There are already some good 1 difficulty shields that can absorb arrows, so I vote no.
Title: Re: Reduce Shield Requirement By 1?
Post by: ArchonAlarion on February 20, 2012, 08:54:09 pm
Who ever said that str and agi are some eternally balanced yin and yang bs? Maybe str is just better in most cases. As long as Ath, riding, shield skill, and WM are based on Agi, it will never become useless. I play balanced builds btw.
Title: Re: Reduce Shield Requirement By 1?
Post by: rustyspoon on February 20, 2012, 09:49:10 pm
Who ever said that str and agi are some eternally balanced yin and yang bs? Maybe str is just better in most cases. As long as Ath, riding, shield skill, and WM are based on Agi, it will never become useless. I play balanced builds btw.

Strength is better already, which is the problem. Moving shields to strength would make it more unbalanced.

Just so we get things straight, I don't care about the unbalance as far as game mechanics go. I care about it as far as diversity goes. A HUGE portion of the playerbase already stacks strength. This would cause even more people to do so, which in my opinion makes the game boring. The game would be a lot less fun if everyone was a roided up douche blindly swinging a poleaxe.
Title: Re: Reduce Shield Requirement By 1?
Post by: ArchonAlarion on February 21, 2012, 12:47:14 am
Strength is better already, which is the problem. Moving shields to strength would make it more unbalanced.

Just so we get things straight, I don't care about the unbalance as far as game mechanics go. I care about it as far as diversity goes. A HUGE portion of the playerbase already stacks strength. This would cause even more people to do so, which in my opinion makes the game boring. The game would be a lot less fun if everyone was a roided up douche blindly swinging a poleaxe.

Definitely would be a lot less fun, but making shield difficulty based on strength would not have that effect. Here is what I think might happen:

Ranged chars would have to deal with more shields on the battlefield, BUT the shields they did face would break more quickly.

Throwers who use shields will be buffed because they can take points out of shield skill if they wish.

Hybrids who use shields will be buffed.

Crossbowmen and archers may start taking shields more often.

Two extremes of shields: Higher difficulty, heavy shields (board, huscarl, steel, etc.) that are slow, and because of their str difficulty, harder to max shield skill (Utility shields). Lower difficulty, light shields (cavalry, bucklers, etc.) that are fast and because of their low difficulty, easier to pair with shield skill (Duelist shields).

I wouldn't mind a buff to agi or WM along with this  :|
Title: Re: Reduce Shield Requirement By 1?
Post by: Dravic on February 21, 2012, 06:33:57 am
Definitely would be a lot less fun, but making shield difficulty based on strength would not have that effect. Here is what I think might happen:

Ranged chars would have to deal with more shields on the battlefield, BUT the shields they did face would break more quickly.

Throwers who use shields will be buffed because they can take points out of shield skill if they wish.

Hybrids who use shields will be buffed.

Crossbowmen and archers may start taking shields more often.

Two extremes of shields: Higher difficulty, heavy shields (board, huscarl, steel, etc.) that are slow, and because of their str difficulty, harder to max shield skill (Utility shields). Lower difficulty, light shields (cavalry, bucklers, etc.) that are fast and because of their low difficulty, easier to pair with shield skill (Duelist shields).

I wouldn't mind a buff to agi or WM along with this  :|

Declined.
Title: Re: Reduce Shield Requirement By 1?
Post by: Cup1d on February 21, 2012, 11:42:22 pm
make shield require both agility and strenght. At least this will kill stupid 13 shieldskill glitchers
Title: Re: Reduce Shield Requirement By 1?
Post by: CrazyCracka420 on February 22, 2012, 12:38:21 am
Strength is better already, which is the problem. Moving shields to strength would make it more unbalanced.

Just so we get things straight, I don't care about the unbalance as far as game mechanics go. I care about it as far as diversity goes. A HUGE portion of the playerbase already stacks strength. This would cause even more people to do so, which in my opinion makes the game boring. The game would be a lot less fun if everyone was a roided up douche blindly swinging a poleaxe.

Make WM mean something and you'll see more of a balance between agi vs str builds.  Make it so you don't get free WPF (or make it so you only get free WPF up until a certain level).  Also make it so that WPF doesn't have such a steep "diminishing return" curve and make it more leveled out.
Title: Re: Reduce Shield Requirement By 1?
Post by: ArchonAlarion on February 22, 2012, 02:59:21 am
Declined.

One word negative response.