Well my general idea was that of a sports team. Not so much for player recognition, but look, as well as competitiveness. I understand that it'll come down to who plays the best game, but at the same time the idea of even brings skill and teamwork even more to the forefront.
I think the benefits of the shortbow keep the goalie from sniping individuals, which isn't a terrible idea but I think it makes the position tougher. But at the same time with a weaker bow, you'd need a weaker armored opponent. But with this it would only come down to builds, tactics and chemistry. Not gear in any fashion.
I do understand how you like the free flowing part where the game just meshes naturally with crpg, but I like the idea of making it stand alone. Maybe set something up to try both and see what comes of it.
IRL instantly makes me think of In Real Life.
Sure, it's always good to experiment. But first we need more teams!
1) No gear restrictions or other special rules!!! You really want to stick as close as possible to the public game settings. If you start disconnecting the league from the public games with special rules then the league will become too insulated, elitist and inaccessable to the general population when all kinds of special quirks are introduced. If any kind of glaring imbalance crops up it should be discussed with Ozin and he can address it to the general settings.
2) Pick one arena and stick with it for now. Either the small or larger one. It adds an unnecessary layer of difficulty for captains if they have to organize variable sized rosters so keep it simple for now while you are trying to get off the ground. If the league really takes off then maybe a 2nd league could be added with a different size (how about 6v6 on a much smaller map?).
3) Again with this theme of simplicity, uniforms are nice (which is why they exist in all sports) but for now I wouldn't worry about it too much at least in this formation phase. What you can do is when a team registers, let them reserve a priority colour scheme (but they are not obligated to follow it). For now you want to avoid two teams with red schemes facing each other (which is really annoying), so the team that reserved it gets to wear red while the other would have to wear an alternate colour.
is quarter staff and iron staff included in the wooden weapons?
How do "regulations" help?? make it "even"? What does that even mean.
Already a team using tactics will beat a bunch of morons chasing the ball.
How are uniforms more even than both teams being able to choose from a huge selection of gear? It's not as if one team is going to choose crap gear while the other team chooses the best stuff. Mainly because there is no "best" gear. I really think the choice of going for light, medium or heavy gear (or a mix) should be up to the teams themselves. The one difference between the teams would be heirlooms and I really don't think those are that big a deal in rageball.
players can use rocks however
Hey Jetsam. I've posted a thread on a league much earlier this month. We have similar ideas and access to a server to host the games. Perhaps we should pool resources so that we can get one league started sooner rather than later.
I'm a fan of restriction in stuff like this.
I would go as far as saying people should use STF chars. Perhaps even have 3 stf types. I'm assuming the objective here is team play and really playing rage ball. If so tight rules and limits on the league would be a good idea.
Maybe make the official build 18/18 skills as you like them. And then all the colours of the cheap tunic rainbow, would be great fun.
My thrower build is 30/9 with 10 PT and 130 wpf, and from experience I can tell you that rock headshots do quite a bit more then that.
No helmet: instant kill. (Unless you have like 70 or more hp)
20 armor: should do about 35-40 damage maybe more.
40 armor: might do 30 damage.
I also thought the tourney helm had less armor when I first posted.
can someone help me
I can't play rageball..
every time i've tried to join the rageball server since it came out, my game just crashes and says something like "invalid code 8" or sometihng
ive reinstalled crpg and warband all together
is this gametype really that fun?
if it is can someone help me so i can try it?
Ok, yeah I agree with the uniform idea, but I still think letting the teams choose their uniforms would be beter. That way you could have a weaboo team using strange armours and a templar team using mail armour and a turkish team using middle east armour and so on. The old fallen clan tournaments had a system where each team had to choose their uniform armour (with an optional lighter version for their ranged). Each member of the team had to be wearing the chosen armour or be disqualified. Why wouldn't a system like that work with this?