cRPG
cRPG => General Discussion => Topic started by: FRANK_THE_TANK on February 17, 2012, 02:09:49 am
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I played yesturday and had no issues with FPS drop at all.
This morning I log in and start madly hacking away and I am having an aweful lot of FPW drop.
If I get into a big skirmish it really stutters and goes to hell on me. I asked around and I'm not the only one apparently.
What has happened?
Cheers
Frank
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Nothing on my side, dunno. :|
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I have the same, Frank.
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USE GAME BOOSTER!
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every patch gives -10 fps, thats nothing new to me..
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I didn't have a FPS drop with the last patch, but since a few weeks some of the maps are really laggy. Esp. the town maps where only walls are around. I dont have a bad ping.
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Format then install Gamebooster OS instead of Windzozz.
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I have also experienced a noticeable reduction in FPS since the last patch. (0.270.1) I used to be 125+ FPS all the time except on certain maps; but since the last patch I drop into the 70's or 60's whenever there are a lot of people around, regardless of map.
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I had to resize almost all of textures including Native ones, also installed latest optimization pack released by Meow and few other tweaks in rgl_config, after that this game starts to be playable again. Unfortunalty almost all new maps that were added to rotation couse awfull FPS drops :? they are to big and have too many competly useless details, as my game runs pretty smooth on old Native maps even with over 100 players I have a good comparison.
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I had to resize almost all of textures including Native ones, also installed latest optimization pack released by Meow and few other tweaks in rgl_config, after that this game starts to be playable again. Unfortunalty almost all new maps that were added to rotation couse awfull FPS drops :? they are to big and have too many competly useless details, as my game runs pretty smooth on old Native maps even with over 100 players I have a good comparison.
yep, people adding maps to the rotations dont ever test them for performance
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True, 'we' do not test maps for performance. Anyone with a decent rig should be able to run cRPG without any trouble. But, please post which maps are performance heavy (in the scene editing subforum)
and I'll consider revising them.
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True, 'we' do not test maps for performance. Anyone with a decent rig should be able to run cRPG without any trouble. But, please post which maps are performance heavy (in the scene editing subforum)
and I'll consider revising them.
Do you DO NA list? If QMD worked, You'd probably get WAY better results.
But my gripe is on NA maps. One called Glacier Ruins or some such shit.(both teams spawn with an island in the middle that has ruins and a big tower. THey gotta cross a bridge or wade through a river to get to the fight. Fairly flat map.) THere's others, but that one ALWAYS knocks my FPS below 60 and into low 20s at times.
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get a job and a better computer scrubs...
Check out my computer.
http://valid.canardpc.com/show_oc.php?id=2254239
2 SSD's raided? SLI?
My computer is god.
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Lower grass intensity, turn off dynamic lights, usually works.
QMD is horrible. No feedback at all, just yes/no, and that is simply not enough (to warrant a removal). Yes I have an unholy alliance with Shik regarding NA rotations.
(there is still connectivity issues with the euro servers, but that hat nothing to do with FPS)
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Lower grass intensity, turn off dynamic lights, usually works.
QMD is horrible. No feedback at all, just yes/no, and that is simply not enough (to warrant a removal). Yes I have an unholy alliance with Shik regarding NA rotations.
(there is still connectivity issues with the euro servers, but that hat nothing to do with FPS)
Over time though QMD should show the outlier maps. Maybe they shouldn't be removed automatically, but if one map has 100 'yes' and 100 'no' and another has '20' yes and '500' no, that at least warrants looking at it/consideration for removal.
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I've never QMD/U a map, since the feature was implemented. I'm sure there are a great many other people that's never done it either... Or? How would one differ from the class based voting to the "I-think-map-is-[constructive criticism] voting? How consistently do people vote? One time only? Every single time the map comes up? There could be so many reasons for voting up/down a map that I rather just take a couple of peoples constructive reasoning, then some bunch of random votes (because they become useless so very very fast).
This has however nothing to do with the topic, so if you want to discuss further please make another thread.
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I'd be curious to see the QMU/QMD totals for all the maps, even with all of its drawbacks (for instance, maps getting QMD due to bad weather). That reminds me, how do you set whether a map has rain or snow? I set the terrain of Glacier Valley as "snow" but it didn't affect it I don't think.
Anyway no FPS drop here but I HEAVILY RECOMMEND forcing single threading.
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True, 'we' do not test maps for performance. Anyone with a decent rig should be able to run cRPG without any trouble. But, please post which maps are performance heavy (in the scene editing subforum)
and I'll consider revising them.
quad core sitting at 3.8 8gb of ram and 6870. I use it for editing. Like I said, 2 days ago, no issue. Update... suddenly I'm getting FPS stutter. Launch native, MM or PW mod no stutter no FPS drop. I'm pretty sure it was something in the last patch that has done it. I could be wrong but why don't I get any stutter with other M&B mods and native?
I load onto the same native maps with player in MP c-rpg has fps drop and native doesn't...
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I got some fps drops too since last patch, might be my old C2D 8500, but few months ago chadz did removed those drops with a ninja patch!
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Remove trees in some maps, tress makes my computer lag as hell